DataPacketIn Event
Fired when receiving a data packet from the server.
Syntax
class ServerDataPacketInEventParams { public: const QByteArray &DataPacket(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void DataPacketIn(ServerDataPacketInEventParams *e);
// Or, subclass Server and override this emitter function. virtual int FireDataPacketIn(ServerDataPacketInEventParams *e) {...}
Remarks
This event fires when a packet is received. The entire data packet (including all framing and error detection characters) is contained in the DataPacket parameter. This parameter may be inspected for advanced troubleshooting, or to extract additional response properties beyond the scope of this component.