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ConnectionStatus Event

Fired to indicate changes in connection state.

Syntax

 virtual int FireConnectionStatus(OAuthConnectionStatusEventParams *e);

 
typedef struct {
char* ConnectionEvent;
int StatusCode;
char* Description;
int reserved;
} OAuthConnectionStatusEventParams;

Remarks

The ConnectionStatus event is fired when the connection state changes: completion of a firewall or proxy connection, completion of a security handshake, etc.

The ConnectionEvent parameter indicates the type of connection event. Values may include:

Firewall connection complete.
SSL or S/Shell handshake complete (where applicable).
Remote host connection complete.
Remote host disconnected.
SSL or S/Shell connection broken.
Firewall host disconnected.

StatusCode has the error code returned by the TCP/IP stack. Description contains a description of this code. The value of StatusCode is equal to the value of the error.

 
 
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