MLDSA Class
Properties Methods Events Config Settings Errors
The MLDSA class can be used to create and verify digital signatures using Module-Lattice-Based Digital Signature Algorithm (ML-DSA) cryptography.
Syntax
MLDSA
Remarks
The MLDSA component can be used to create and verify digital signatures using Module-Lattice-Based Digital Signature Algorithm (ML-DSA) cryptography. Includes support for ML-DSA-44, ML-DSA-65, and ML-DSA-87 parameter sets.
Note that by default the component uses ML-DSA-44. You may specify the parameter set by setting ParamSet.
Property List
The following is the full list of the properties of the class with short descriptions. Click on the links for further details.
| Context | The ML-DSA context string. |
| HashAlgorithm | The hash algorithm used when PreHash is enabled. |
| InputFile | The file to process. |
| InputMessage | The message to process. |
| Key | The ML-DSA key. |
| PreHash | Whether to use HashML-DSA when signing and verifying. |
| Signature | The signature. |
| UseHex | Whether the signature is hex encoded. |
Method List
The following is the full list of the methods of the class with short descriptions. Click on the links for further details.
| Config | Sets or retrieves a configuration setting. |
| CreateKey | Creates a new key. |
| Reset | Resets the class. |
| SetInputStream | Sets the stream from which the class will read data to encrypt or decrypt. |
| Sign | Creates a signature. |
| Verify | Verifies a signature. |
Event List
The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.
| Error | Fired when information is available about errors during data delivery. |
| Progress | Fired as progress is made. |
Config Settings
The following is a list of config settings for the class with short descriptions. Click on the links for further details.
| ParamSet | The ML-DSA parameter set. |
| BuildInfo | Information about the product's build. |
| CodePage | The system code page used for Unicode to Multibyte translations. |
| LicenseInfo | Information about the current license. |
| MaskSensitiveData | Whether sensitive data is masked in log messages. |
| ProcessIdleEvents | Whether the class uses its internal event loop to process events when the main thread is idle. |
| SelectWaitMillis | The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process. |
| UseFIPSCompliantAPI | Tells the class whether or not to use FIPS certified APIs. |
| UseInternalSecurityAPI | Whether or not to use the system security libraries or an internal implementation. |
Context Property (MLDSA Class)
The ML-DSA context string.
Syntax
ANSI (Cross Platform) int GetContext(char* &lpContext, int &lenContext);
int SetContext(const char* lpContext, int lenContext); Unicode (Windows) INT GetContext(LPSTR &lpContext, INT &lenContext);
INT SetContext(LPCSTR lpContext, INT lenContext);
int ipworksencrypt_mldsa_getcontext(void* lpObj, char** lpContext, int* lenContext);
int ipworksencrypt_mldsa_setcontext(void* lpObj, const char* lpContext, int lenContext);
QByteArray getContext();
int setContext(QByteArray qbaContext);
Default Value
""
Remarks
This property specifies the optional ML-DSA context used when signing and verifying. This property may be empty. The default value is empty.
The same value must be specified when calling Sign and Verify.
The maximum length is 255 bytes.
Data Type
Binary String
HashAlgorithm Property (MLDSA Class)
The hash algorithm used when PreHash is enabled.
Syntax
ANSI (Cross Platform) int GetHashAlgorithm();
int SetHashAlgorithm(int iHashAlgorithm); Unicode (Windows) INT GetHashAlgorithm();
INT SetHashAlgorithm(INT iHashAlgorithm);
Possible Values
MHA_SHA256(0),
MHA_SHA384(1),
MHA_SHA512(2)
int ipworksencrypt_mldsa_gethashalgorithm(void* lpObj);
int ipworksencrypt_mldsa_sethashalgorithm(void* lpObj, int iHashAlgorithm);
int getHashAlgorithm();
int setHashAlgorithm(int iHashAlgorithm);
Default Value
0
Remarks
This property specifies the hash algorithm used to pre-hash input data when PreHash is set to True.
Possible values are:
- 0 (mhaSHA256 - default): SHA-256
- 1 (mhaSHA384): SHA-384
- 2 (mhaSHA512): SHA-512
Data Type
Integer
InputFile Property (MLDSA Class)
The file to process.
Syntax
ANSI (Cross Platform) char* GetInputFile();
int SetInputFile(const char* lpszInputFile); Unicode (Windows) LPWSTR GetInputFile();
INT SetInputFile(LPCWSTR lpszInputFile);
char* ipworksencrypt_mldsa_getinputfile(void* lpObj);
int ipworksencrypt_mldsa_setinputfile(void* lpObj, const char* lpszInputFile);
QString getInputFile();
int setInputFile(QString qsInputFile);
Default Value
""
Remarks
This property specifies the file to be processed. Set this property to the full or relative path to the file which will be processed.
Input and Output Properties
The class will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
- SetInputStream
- InputFile
- InputMessage
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- SetOutputStream
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.
Data Type
String
InputMessage Property (MLDSA Class)
The message to process.
Syntax
ANSI (Cross Platform) int GetInputMessage(char* &lpInputMessage, int &lenInputMessage);
int SetInputMessage(const char* lpInputMessage, int lenInputMessage); Unicode (Windows) INT GetInputMessage(LPSTR &lpInputMessage, INT &lenInputMessage);
INT SetInputMessage(LPCSTR lpInputMessage, INT lenInputMessage);
int ipworksencrypt_mldsa_getinputmessage(void* lpObj, char** lpInputMessage, int* lenInputMessage);
int ipworksencrypt_mldsa_setinputmessage(void* lpObj, const char* lpInputMessage, int lenInputMessage);
QByteArray getInputMessage();
int setInputMessage(QByteArray qbaInputMessage);
Default Value
""
Remarks
This property specifies the message to be processed.
Input and Output Properties
The class will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
- SetInputStream
- InputFile
- InputMessage
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- SetOutputStream
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.
Data Type
Binary String
Key Property (MLDSA Class)
The ML-DSA key.
Syntax
IPWorksEncryptMLDSAKey* GetKey(); int SetKey(IPWorksEncryptMLDSAKey* val);
int ipworksencrypt_mldsa_getkeyprivatekey(void* lpObj, char** lpKeyPrivateKey, int* lenKeyPrivateKey);
int ipworksencrypt_mldsa_setkeyprivatekey(void* lpObj, const char* lpKeyPrivateKey, int lenKeyPrivateKey);
int ipworksencrypt_mldsa_getkeypublickey(void* lpObj, char** lpKeyPublicKey, int* lenKeyPublicKey);
int ipworksencrypt_mldsa_setkeypublickey(void* lpObj, const char* lpKeyPublicKey, int lenKeyPublicKey);
QByteArray getKeyPrivateKey();
int setKeyPrivateKey(QByteArray qbaKeyPrivateKey); QByteArray getKeyPublicKey();
int setKeyPublicKey(QByteArray qbaKeyPublicKey);
Remarks
This property specifies the ML-DSA public or private key.
The private key is required before calling Sign, and the public key is required before calling Verify.
ML-DSA keys are made up of raw private key and public key fields.
Data Type
PreHash Property (MLDSA Class)
Whether to use HashML-DSA when signing and verifying.
Syntax
ANSI (Cross Platform) int GetPreHash();
int SetPreHash(int bPreHash); Unicode (Windows) BOOL GetPreHash();
INT SetPreHash(BOOL bPreHash);
int ipworksencrypt_mldsa_getprehash(void* lpObj);
int ipworksencrypt_mldsa_setprehash(void* lpObj, int bPreHash);
bool getPreHash();
int setPreHash(bool bPreHash);
Default Value
FALSE
Remarks
This property specifies whether the component uses HashML-DSA when signing and verifying.
If set to True, the input is pre-hashed using HashAlgorithm before signing or verifying. This supports a single pass over input data from InputFile or .
If set to False (default), pure ML-DSA is used.
Data Type
Boolean
Signature Property (MLDSA Class)
The signature.
Syntax
ANSI (Cross Platform) int GetSignature(char* &lpSignature, int &lenSignature);
int SetSignature(const char* lpSignature, int lenSignature); Unicode (Windows) INT GetSignature(LPSTR &lpSignature, INT &lenSignature);
INT SetSignature(LPCSTR lpSignature, INT lenSignature);
int ipworksencrypt_mldsa_getsignature(void* lpObj, char** lpSignature, int* lenSignature);
int ipworksencrypt_mldsa_setsignature(void* lpObj, const char* lpSignature, int lenSignature);
QByteArray getSignature();
int setSignature(QByteArray qbaSignature);
Default Value
""
Remarks
This property holds the ML-DSA signature.
It is populated by Sign and must be set before calling Verify.
Data Type
Binary String
UseHex Property (MLDSA Class)
Whether the signature is hex encoded.
Syntax
ANSI (Cross Platform) int GetUseHex();
int SetUseHex(int bUseHex); Unicode (Windows) BOOL GetUseHex();
INT SetUseHex(BOOL bUseHex);
int ipworksencrypt_mldsa_getusehex(void* lpObj);
int ipworksencrypt_mldsa_setusehex(void* lpObj, int bUseHex);
bool getUseHex();
int setUseHex(bool bUseHex);
Default Value
FALSE
Remarks
This property specifies whether Signature is hex encoded.
If set to False (default), the signature is provided as-is with no encoding.
When Sign is called and this property is set to True, Signature is hex encoded when populated.
When Verify is called and this property is set to True, Signature is treated as hex encoded.
Input data from InputMessage, InputFile, or SetInputStream is always processed as provided.
Data Type
Boolean
Config Method (MLDSA Class)
Sets or retrieves a configuration setting.
Syntax
ANSI (Cross Platform) char* Config(const char* lpszConfigurationString); Unicode (Windows) LPWSTR Config(LPCWSTR lpszConfigurationString);
char* ipworksencrypt_mldsa_config(void* lpObj, const char* lpszConfigurationString);
QString config(const QString& qsConfigurationString);
Remarks
Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.
These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.
To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).
To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.
Error Handling (C++)
This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
CreateKey Method (MLDSA Class)
Creates a new key.
Syntax
ANSI (Cross Platform) int CreateKey(); Unicode (Windows) INT CreateKey();
int ipworksencrypt_mldsa_createkey(void* lpObj);
int createKey();
Remarks
CreateKey creates a new ML-DSA public and private key pair.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Reset Method (MLDSA Class)
Resets the class.
Syntax
ANSI (Cross Platform) int Reset(); Unicode (Windows) INT Reset();
int ipworksencrypt_mldsa_reset(void* lpObj);
int reset();
Remarks
When called, the class will reset all of its properties to their default values.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SetInputStream Method (MLDSA Class)
Sets the stream from which the class will read data to encrypt or decrypt.
Syntax
ANSI (Cross Platform) int SetInputStream(IPWorksEncryptStream* sInputStream); Unicode (Windows) INT SetInputStream(IPWorksEncryptStream* sInputStream);
int ipworksencrypt_mldsa_setinputstream(void* lpObj, IPWorksEncryptStream* sInputStream);
int setInputStream(IPWorksEncryptStream* sInputStream);
Remarks
This method sets the stream from which the class will read data to encrypt or decrypt.
Input and Output Properties
The class will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
- SetInputStream
- InputFile
- InputMessage
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- SetOutputStream
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Sign Method (MLDSA Class)
Creates a signature.
Syntax
ANSI (Cross Platform) int Sign(); Unicode (Windows) INT Sign();
int ipworksencrypt_mldsa_sign(void* lpObj);
int sign();
Remarks
This method signs the data specified by InputFile or InputMessage using the private key in Key and populates Signature.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Verify Method (MLDSA Class)
Verifies a signature.
Syntax
ANSI (Cross Platform) bool Verify(); Unicode (Windows) bool Verify();
bool ipworksencrypt_mldsa_verify(void* lpObj);
bool verify();
Remarks
This method verifies Signature for the data specified by InputFile or InputMessage using the public key in Key. The result is returned.
Error Handling (C++)
This method returns a Boolean value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
Error Event (MLDSA Class)
Fired when information is available about errors during data delivery.
Syntax
ANSI (Cross Platform) virtual int FireError(MLDSAErrorEventParams *e);
typedef struct {
int ErrorCode;
const char *Description; int reserved; } MLDSAErrorEventParams;
Unicode (Windows) virtual INT FireError(MLDSAErrorEventParams *e);
typedef struct {
INT ErrorCode;
LPCWSTR Description; INT reserved; } MLDSAErrorEventParams;
#define EID_MLDSA_ERROR 1 virtual INT IPWORKSENCRYPT_CALL FireError(INT &iErrorCode, LPSTR &lpszDescription);
class MLDSAErrorEventParams {
public:
int errorCode();
const QString &description();
int eventRetVal();
void setEventRetVal(int iRetVal);
};
// To handle, subclass MLDSA and override this emitter function.
virtual int fireError(MLDSAErrorEventParams *e) {...}
// Or, connect one or more slots to this signal.
void error(MLDSAErrorEventParams *e);
Remarks
The Error event is fired in case of exceptional conditions during message processing. Normally the class fails with an error.
The ErrorCode parameter contains an error code, and the Description parameter contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.
Progress Event (MLDSA Class)
Fired as progress is made.
Syntax
ANSI (Cross Platform) virtual int FireProgress(MLDSAProgressEventParams *e);
typedef struct {
int64 BytesProcessed;
int PercentProcessed; int reserved; } MLDSAProgressEventParams;
Unicode (Windows) virtual INT FireProgress(MLDSAProgressEventParams *e);
typedef struct {
LONG64 BytesProcessed;
INT PercentProcessed; INT reserved; } MLDSAProgressEventParams;
#define EID_MLDSA_PROGRESS 2 virtual INT IPWORKSENCRYPT_CALL FireProgress(LONG64 &lBytesProcessed, INT &iPercentProcessed);
class MLDSAProgressEventParams {
public:
qint64 bytesProcessed();
int percentProcessed();
int eventRetVal();
void setEventRetVal(int iRetVal);
};
// To handle, subclass MLDSA and override this emitter function.
virtual int fireProgress(MLDSAProgressEventParams *e) {...}
// Or, connect one or more slots to this signal.
void progress(MLDSAProgressEventParams *e);
Remarks
This event is fired automatically as data is processed by the class.
The PercentProcessed parameter indicates the current status of the operation.
The BytesProcessed parameter holds the total number of bytes processed so far.
MLDSAKey Type
Contains a raw ML-DSA key.
Syntax
IPWorksEncryptMLDSAKey (declared in ipworksencrypt.h)
Remarks
This type contains the raw public and private key values used by the MLDSA component.
Fields
PrivateKey
char*
Default Value: ""
The raw ML-DSA private key.
PublicKey
char*
Default Value: ""
The raw ML-DSA public key.
Constructors
MLDSAKey()
The default constructor creates a new MLDSAKey instance but does not assign a public or private key.
MLDSAKey(const char* lpPublicKey, int lenPublicKey)
The public key constructor assigns an existing public key.
MLDSAKey(const char* lpPublicKey, int lenPublicKey, const char* lpPrivateKey, int lenPrivateKey)
The private key constructor assigns an existing private key.
IPWorksEncryptStream Type
Syntax
IPWorksEncryptStream (declared in ipworksencrypt.h)
Remarks
The MLDSA class includes one or more API members that take a stream object as a parameter. To use such API members, create a concrete class that implements the IPWorksEncryptStream interface and pass the MLDSA class an instance of that concrete class.
When implementing the IPWorksEncryptStream interface's properties and methods, they must behave as described below. If the concrete class's implementation does not behave as expected, undefined behavior may occur.
Properties | |
| CanRead |
Whether the stream supports reading.
bool CanRead() { return true; }
|
| CanSeek |
Whether the stream supports seeking.
bool CanSeek() { return true; }
|
| CanWrite |
Whether the stream supports writing.
bool CanWrite() { return true; }
|
| Length |
Gets the length of the stream, in bytes.
int64 GetLength() = 0; |
Methods | |
| Close |
Closes the stream, releasing all resources currently allocated for it.
void Close() {}
This method is called automatically when an IPWorksEncryptStream object is deleted. |
| Flush |
Forces all data held by the stream's buffers to be written out to storage.
int Flush() { return 0; }
Must return 0 if flushing is successful; or -1 if an error occurs or the stream is closed. If the stream does not support writing, this method must do nothing and return 0. |
| Read |
Reads a sequence of bytes from the stream and advances the current position within the stream by the number of bytes read.
int Read(void* buffer, int count) = 0; Buffer specifies the buffer to populate with data from the stream. Count specifies the number of bytes that should be read from the stream. Must return the total number of bytes read into Buffer; this may be less than Count if that many bytes are not currently available, or 0 if the end of the stream has been reached. Must return -1 if an error occurs, if reading is not supported, or if the stream is closed. |
| Seek |
Sets the current position within the stream based on a particular point of origin.
int64 Seek(int64 offset, int seekOrigin) = 0; Offset specifies the offset in the stream to seek to, relative to SeekOrigin. Valid values for SeekOrigin are:
Must return the new position within the stream; or -1 if an error occurs, if seeking is not supported, or if the stream is closed (however, see note below). If -1 is returned, the current position within the stream must remain unchanged. Note: If the stream is not closed, it must always be possible to call this method with an Offset of 0 and a SeekOrigin of 1 to obtain the current position within the stream, even if seeking is not otherwise supported. |
| Write |
Writes a sequence of bytes to the stream and advances the current position within the stream by the number of bytes written.
int Write(const void* buffer, int count) = 0; Buffer specifies the buffer with data to write to the stream. Count specifies the number of bytes that should be written to the stream. Must return the total number of bytes written to the stream; this may be less than Count if that many bytes could not be written. Must return -1 if an error occurs, if writing is not supported, or if the stream is closed. |
Config Settings (MLDSA Class)
The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.MLDSA Config Settings
- 44 (default)
- 65
- 87
Base Config Settings
The following is a list of valid code page identifiers:
| Identifier | Name |
| 037 | IBM EBCDIC - U.S./Canada |
| 437 | OEM - United States |
| 500 | IBM EBCDIC - International |
| 708 | Arabic - ASMO 708 |
| 709 | Arabic - ASMO 449+, BCON V4 |
| 710 | Arabic - Transparent Arabic |
| 720 | Arabic - Transparent ASMO |
| 737 | OEM - Greek (formerly 437G) |
| 775 | OEM - Baltic |
| 850 | OEM - Multilingual Latin I |
| 852 | OEM - Latin II |
| 855 | OEM - Cyrillic (primarily Russian) |
| 857 | OEM - Turkish |
| 858 | OEM - Multilingual Latin I + Euro symbol |
| 860 | OEM - Portuguese |
| 861 | OEM - Icelandic |
| 862 | OEM - Hebrew |
| 863 | OEM - Canadian-French |
| 864 | OEM - Arabic |
| 865 | OEM - Nordic |
| 866 | OEM - Russian |
| 869 | OEM - Modern Greek |
| 870 | IBM EBCDIC - Multilingual/ROECE (Latin-2) |
| 874 | ANSI/OEM - Thai (same as 28605, ISO 8859-15) |
| 875 | IBM EBCDIC - Modern Greek |
| 932 | ANSI/OEM - Japanese, Shift-JIS |
| 936 | ANSI/OEM - Simplified Chinese (PRC, Singapore) |
| 949 | ANSI/OEM - Korean (Unified Hangul Code) |
| 950 | ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC) |
| 1026 | IBM EBCDIC - Turkish (Latin-5) |
| 1047 | IBM EBCDIC - Latin 1/Open System |
| 1140 | IBM EBCDIC - U.S./Canada (037 + Euro symbol) |
| 1141 | IBM EBCDIC - Germany (20273 + Euro symbol) |
| 1142 | IBM EBCDIC - Denmark/Norway (20277 + Euro symbol) |
| 1143 | IBM EBCDIC - Finland/Sweden (20278 + Euro symbol) |
| 1144 | IBM EBCDIC - Italy (20280 + Euro symbol) |
| 1145 | IBM EBCDIC - Latin America/Spain (20284 + Euro symbol) |
| 1146 | IBM EBCDIC - United Kingdom (20285 + Euro symbol) |
| 1147 | IBM EBCDIC - France (20297 + Euro symbol) |
| 1148 | IBM EBCDIC - International (500 + Euro symbol) |
| 1149 | IBM EBCDIC - Icelandic (20871 + Euro symbol) |
| 1200 | Unicode UCS-2 Little-Endian (BMP of ISO 10646) |
| 1201 | Unicode UCS-2 Big-Endian |
| 1250 | ANSI - Central European |
| 1251 | ANSI - Cyrillic |
| 1252 | ANSI - Latin I |
| 1253 | ANSI - Greek |
| 1254 | ANSI - Turkish |
| 1255 | ANSI - Hebrew |
| 1256 | ANSI - Arabic |
| 1257 | ANSI - Baltic |
| 1258 | ANSI/OEM - Vietnamese |
| 1361 | Korean (Johab) |
| 10000 | MAC - Roman |
| 10001 | MAC - Japanese |
| 10002 | MAC - Traditional Chinese (Big5) |
| 10003 | MAC - Korean |
| 10004 | MAC - Arabic |
| 10005 | MAC - Hebrew |
| 10006 | MAC - Greek I |
| 10007 | MAC - Cyrillic |
| 10008 | MAC - Simplified Chinese (GB 2312) |
| 10010 | MAC - Romania |
| 10017 | MAC - Ukraine |
| 10021 | MAC - Thai |
| 10029 | MAC - Latin II |
| 10079 | MAC - Icelandic |
| 10081 | MAC - Turkish |
| 10082 | MAC - Croatia |
| 12000 | Unicode UCS-4 Little-Endian |
| 12001 | Unicode UCS-4 Big-Endian |
| 20000 | CNS - Taiwan |
| 20001 | TCA - Taiwan |
| 20002 | Eten - Taiwan |
| 20003 | IBM5550 - Taiwan |
| 20004 | TeleText - Taiwan |
| 20005 | Wang - Taiwan |
| 20105 | IA5 IRV International Alphabet No. 5 (7-bit) |
| 20106 | IA5 German (7-bit) |
| 20107 | IA5 Swedish (7-bit) |
| 20108 | IA5 Norwegian (7-bit) |
| 20127 | US-ASCII (7-bit) |
| 20261 | T.61 |
| 20269 | ISO 6937 Non-Spacing Accent |
| 20273 | IBM EBCDIC - Germany |
| 20277 | IBM EBCDIC - Denmark/Norway |
| 20278 | IBM EBCDIC - Finland/Sweden |
| 20280 | IBM EBCDIC - Italy |
| 20284 | IBM EBCDIC - Latin America/Spain |
| 20285 | IBM EBCDIC - United Kingdom |
| 20290 | IBM EBCDIC - Japanese Katakana Extended |
| 20297 | IBM EBCDIC - France |
| 20420 | IBM EBCDIC - Arabic |
| 20423 | IBM EBCDIC - Greek |
| 20424 | IBM EBCDIC - Hebrew |
| 20833 | IBM EBCDIC - Korean Extended |
| 20838 | IBM EBCDIC - Thai |
| 20866 | Russian - KOI8-R |
| 20871 | IBM EBCDIC - Icelandic |
| 20880 | IBM EBCDIC - Cyrillic (Russian) |
| 20905 | IBM EBCDIC - Turkish |
| 20924 | IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol) |
| 20932 | JIS X 0208-1990 & 0121-1990 |
| 20936 | Simplified Chinese (GB2312) |
| 21025 | IBM EBCDIC - Cyrillic (Serbian, Bulgarian) |
| 21027 | Extended Alpha Lowercase |
| 21866 | Ukrainian (KOI8-U) |
| 28591 | ISO 8859-1 Latin I |
| 28592 | ISO 8859-2 Central Europe |
| 28593 | ISO 8859-3 Latin 3 |
| 28594 | ISO 8859-4 Baltic |
| 28595 | ISO 8859-5 Cyrillic |
| 28596 | ISO 8859-6 Arabic |
| 28597 | ISO 8859-7 Greek |
| 28598 | ISO 8859-8 Hebrew |
| 28599 | ISO 8859-9 Latin 5 |
| 28605 | ISO 8859-15 Latin 9 |
| 29001 | Europa 3 |
| 38598 | ISO 8859-8 Hebrew |
| 50220 | ISO 2022 Japanese with no halfwidth Katakana |
| 50221 | ISO 2022 Japanese with halfwidth Katakana |
| 50222 | ISO 2022 Japanese JIS X 0201-1989 |
| 50225 | ISO 2022 Korean |
| 50227 | ISO 2022 Simplified Chinese |
| 50229 | ISO 2022 Traditional Chinese |
| 50930 | Japanese (Katakana) Extended |
| 50931 | US/Canada and Japanese |
| 50933 | Korean Extended and Korean |
| 50935 | Simplified Chinese Extended and Simplified Chinese |
| 50936 | Simplified Chinese |
| 50937 | US/Canada and Traditional Chinese |
| 50939 | Japanese (Latin) Extended and Japanese |
| 51932 | EUC - Japanese |
| 51936 | EUC - Simplified Chinese |
| 51949 | EUC - Korean |
| 51950 | EUC - Traditional Chinese |
| 52936 | HZ-GB2312 Simplified Chinese |
| 54936 | Windows XP: GB18030 Simplified Chinese (4 Byte) |
| 57002 | ISCII Devanagari |
| 57003 | ISCII Bengali |
| 57004 | ISCII Tamil |
| 57005 | ISCII Telugu |
| 57006 | ISCII Assamese |
| 57007 | ISCII Oriya |
| 57008 | ISCII Kannada |
| 57009 | ISCII Malayalam |
| 57010 | ISCII Gujarati |
| 57011 | ISCII Punjabi |
| 65000 | Unicode UTF-7 |
| 65001 | Unicode UTF-8 |
| Identifier | Name |
| 1 | ASCII |
| 2 | NEXTSTEP |
| 3 | JapaneseEUC |
| 4 | UTF8 |
| 5 | ISOLatin1 |
| 6 | Symbol |
| 7 | NonLossyASCII |
| 8 | ShiftJIS |
| 9 | ISOLatin2 |
| 10 | Unicode |
| 11 | WindowsCP1251 |
| 12 | WindowsCP1252 |
| 13 | WindowsCP1253 |
| 14 | WindowsCP1254 |
| 15 | WindowsCP1250 |
| 21 | ISO2022JP |
| 30 | MacOSRoman |
| 10 | UTF16String |
| 0x90000100 | UTF16BigEndian |
| 0x94000100 | UTF16LittleEndian |
| 0x8c000100 | UTF32String |
| 0x98000100 | UTF32BigEndian |
| 0x9c000100 | UTF32LittleEndian |
| 65536 | Proprietary |
- Product: The product the license is for.
- Product Key: The key the license was generated from.
- License Source: Where the license was found (e.g., RuntimeLicense, License File).
- License Type: The type of license installed (e.g., Royalty Free, Single Server).
- Last Valid Build: The last valid build number for which the license will work.
On Linux, the C++ edition requires installation of the FIPS-enabled OpenSSL library. The OpenSSL FIPS provider version must be at least 3.0.0. For additional information and instructions regarding the installation and activation of the FIPS-enabled OpenSSL library, please refer to the following link: https://github.com/openssl/openssl/blob/master/README-FIPS.md
To ensure the class utilizes the FIPS-enabled OpenSSL library, the obfuscated source code should first be compiled with OpenSSL enabled, as described in the Supported Platforms section. Additionally, the FIPS module should be enabled and active. If the obfuscated source code is not compiled as mentioned, or the FIPS module is inactive, the class will throw an appropriate error assuming FIPS mode is enabled.
FIPS mode can be enabled by setting the UseFIPSCompliantAPI configuration setting to true. This is a static setting that applies to all instances of all classes of the toolkit within the process. It is recommended to enable or disable this setting once before the component has been used to establish a connection. Enabling FIPS while an instance of the component is active and connected may result in unexpected behavior.
For more details, please see the FIPS 140-2 Compliance article.
NOTE: This setting is applicable only on Windows.
NOTE: Enabling FIPS compliance requires a special license; please contact sales@nsoftware.com for details.
Setting this configuration setting to true tells the class to use the internal implementation instead of using the system security libraries.
On Windows, this setting is set to false by default. On Linux/macOS, this setting is set to true by default.
To use the system security libraries for Linux, OpenSSL support must be enabled. For more information on how to enable OpenSSL, please refer to the OpenSSL Notes section.
Trappable Errors (MLDSA Class)
Error Handling (C++)
Call the GetLastErrorCode() method to obtain the last called method's result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. Known error codes are listed below. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
MLDSA Errors
| 102 | No Key specified. |
| 120 | Invalid parameter set. |
| 1701 | Specified ML-DSA key is invalid. |
| 1702 | Invalid parameter set. |
| 1703 | Public key must be specified. |
| 1704 | Private key must be specified. |
| 1705 | Input data must be specified. |
| 1706 | Signature must be specified. |
| 1707 | Signing failed. |
| 1708 | Verification failed. |
| 1709 | Invalid hash algorithm. |
| 1710 | Invalid context length. |