IPPhone Class

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The IPPhone class can be used to implement a software-based phone.

Syntax

IPPhone

Remarks

The IPPhone class can be used to implement a software-based phone utilizing modern Voice over Internet Protocol (VoIP) technology. This softphone is able to perform many different functions of a traditional telephone, such as making and receiving calls, performing blind and attended transfers, placing calls on hold, establishing and joining conferences, and more.

Registration

To begin, the first step is activating, or registering, the class. The Server, Port, User, and Password properties must be set to the appropriate values to register with your SIP server/provider. After these values are set, call Activate. If the class has successfully activated/registered, the Activated event will fire and Active will be set to true. The class will now be able to make/receive phone calls. For example:

component.OnActivated += (o, e) => { Console.WriteLine("Activation Successful"); }; component.User = "sip_user"; component.Password = "sip_password"; component.Server = "sip_server"; component.Port = 5060 // Default, 5061 is typical for SSL/TLS component.Activate(); Additionally, it's important to note that the registration of a SIP client will expire if not refreshed. The expiration time is negotiated with the server when registering. By default, the class will attempt to negotiate a value of 60 seconds. This value can be changed via the RegistrationInterval configuration. Note this is merely a suggestion to the server, and the server can change this accordingly. If the server does change this, after registration is complete, RegistrationInterval will be updated.

To prevent the registration from expiring, the class will refresh the registration within DoEvents, when needed. To ensure this occurs, we recommend calling DoEvents frequently. In a form-based application, we recommend doing so within a timer. For example, this could look something like:

private void timer1_Tick(object sender, EventArgs e) { component.DoEvents(); } private System.Windows.Forms.Timer timer1; timer1.Interval = 1000; timer1.Tick += new System.EventHandler(this.timer1_Tick); timer1.Enabled = true;

Note that in console applications, you must call DoEvents in a loop in order to provide accurate message processing, in addition to this case.

Security

By default, the class operates in plaintext for both SIP signaling and RTP (audio) communication. To enable completely secure communication using the class, both SIPS (Secure SIP) and SRTP (Secure RTP) must be enabled.

Enable SIPS

To enable SIPS (Secure SIP, or SIP over SSL/TLS), the SIPTransportProtocol property must be set to 2 (TLS). The Port property will typically need to be set to 5061 (this may vary). Additionally, the SSLServerAuthentication event must be handled, allowing users to check the server identity and other security attributes related to server authentication. Once this is complete, the class can then be activated. All subsequent SIP signaling will now be secured. For example:

component.OnSSLServerAuthentication += (o, e) => { if (!e.Accept) { if (e.CertSubject == "SIPS_SAMPLE_SUBJECT" && e.CertIssuer == "SIPS_CERT_ISSUER") { e.Accept = true; } } }; // Enable SIPS component.SIPTransportProtocol = 2; // TLS component.User = "sip_user"; component.Password = "sip_password"; component.Server = "sip_server"; component.Port = 5061; // 5061 is typical for SSL/TLS component.Activate();

Information related to the SSL/TLS handshake will be available within the SSLStatus event with the prefix [SIP TLS].

Enable SRTP

While the above process secures SIP signaling, it does not secure RTP (audio) communication. The RTPSecurityMode property can be used to specify the security mode that will be used when transmitting RTP packets. By default, this property is 0 (None), and RTP packets will remain unencrypted during communication with the remote party.

To ensure the audio data is encrypted and SRTP is enabled, the RTPSecurityMode must be set to either of the following modes: 1 (SDES), or 2 (DTLS-SRTP). The selected mode will be used to securely derive a key used to encrypt and decrypt RTP packets, enabling secure audio communication with the remote party. The appropriate mode to use may depend on the service provider and configuration of a particular User. For example:

component.OnSSLServerAuthentication += (o, e) => { if (!e.Accept) { if (e.CertSubject == "SIPS_SAMPLE_SUBJECT" && e.CertIssuer == "SIPS_CERT_ISSUER") { e.Accept = true; } } }; component.RTPSecurityMode = 1; // Enable SRTP (SDES) //component.RTPSecurityMode = 2; // Enable SRTP (DTLS-SRTP) component.SIPTransportProtocol = 2; // TLS component.User = "sip_user"; component.Password = "sip_password"; component.Server = "sip_server"; component.Port = 5061; // 5061 is typical for SSL/TLS component.Activate(); component.Dial("123456789", "", true);

Note it is highly recommended that SIPTransportProtocol is set to TLS when enabling SRTP. Additionally, if SRTP is enabled, the remote party must support the selected mode, otherwise no call will be established.

Audio Setup

While not required to function, you may set the microphone and speaker for the class to use during calls. First, you must call ListMicrophones and ListSpeakers. Doing so will populate the Microphone* properties and the Speaker* properties. Once this is done, you can set these devices via SetMicrophone and SetSpeaker given their device name. For example:

ipphone1.ListMicrophones(); ipphone1.ListSpeakers(); foreach (Speaker s in ipphone1.Speakers) { Console.WriteLine("Speaker Name: " + s.Name); } foreach (Microphone m in ipphone1.Microphones) { Console.WriteLine("Microphone Name: " + m.Name); } ipphone1.SetSpeaker(ipphone1.Speakers[0].Name); ipphone1.SetMicrophone(ipphone1.Microphones[0].Name);

Managing Calls

All incoming and outgoing calls currently recognized by the class will be stored in the Call* properties. These connections will be initiated or accepted through the interface identified by LocalHost and LocalPort.

Incoming Calls

After successful activation, incoming calls will be detected, and IncomingCall will fire for each call. Within this event, Answer, Decline, or Forward can be used to handle these calls. For example:

ipphone1.OnIncomingCall += (o, e) => { ipphone1.Answer(e.CallId); };

Outgoing Calls

To make an outgoing call, you must use Dial. This method takes three parameters: the user you wish to call, your caller ID (optional), and a boolean that determines whether the method will connect synchronously (True) or asynchronously (False). If set, the second parameter will cause P-Asserted-Identity headers (RFC 3325) to be sent in requests to the server. If left as an empty string, this header will not be sent. Dial will return a call identification string (Call-ID) that is unique to the call. After the method returns successfully, the call will be added to the Call* properties.

Please see the method description for detailed examples on using Dial synchronously and asynchronously.

Transferring Calls

Ongoing calls can be transferred using Transfer. The class supports two types of transfers:

Basic (Blind) Transfers

Basic transfers are very simple to perform. First, the user establishes a call with the number they will be transferring (transferee). After the call is established, the user can transfer the call to the appropriate number (transfer target). The call will then be removed. For example:

string callId = ipphone1.Dial("123456789", "", true); // Establish call with transferee, hold if needed //ipphone1.Hold(callId); ipphone1.Transfer(callId, "number");

Attended Transfers

Typically, attended transfers are used to manually check if the "number" they are transferring to (transfer target) is available for a call, provide extra information about the call, etc., before transferring. In addition to establishing a call with the transferee, the class must also establish a call with the transfer target. Once both calls are active, you may perform an attended transfer by calling Transfer at any moment. Afterwards, a session will be established between both calls, and they will be removed. Note that Transfer must be used with the callId of the call you wish to transfer (transferee) and the number of the call you wish to transfer to (transfer target). For example:

string callId1 = ipphone1.Dial("123456789", "", true); // Establish call with Transferee, hold if needed //ipphone1.Hold(callId1); string callId2 = ipphone1.Dial("number", "", true); // Establish call with Transfer Target, hold if needed //ipphone1.Hold(callId2); ipphone1.Transfer(callId1, "number");

Note in these examples, Hold can be used to place a call on hold before a transfer. This is optional.

Audio Playback

The class supports three methods of playing audio to a call, being PlayFile, PlayText, or PlayBytes. Note for each of these methods, audio transmission will only occur when the call has connected and CallReady has fired. Additionally, only audio data with a sampling rate of 8 kHz and a bit depth of 16 bits per sample can be played (PCM 8 kHz 16-bit format). Also note that these methods are non-blocking, and will return immediately. The class can also handle playing audio to concurrent calls.

PlayFile can be used to play audio from a WAV file to a specific call. PlayText can also be used to play audio, but will do so using Text-to-Speech. Once audio has finished playing, Played will fire.

PlayBytes can be used to play audio, but will do so in an event-based manner. The behavior of PlayBytes is very different from the previous two methods. For a detailed description on how to use this method with the Played event, please see the method and event descriptions.

Recording Audio

Ongoing calls can be recorded using StartRecording. The audio can be recorded directly to a WAV file by specifying the filename parameter. Additionally, if the filename parameter is not specified, the audio will be recorded internally, and made available once the recording is finished. The recorded data will be available within the Record event.

Note in both scenarios, the recording will end either when the call is terminated, or StopRecording is called. The recorded audio will have a sampling rate of 8 kHz and a bit depth of 16 bits per sample (PCM 8 kHz 16-bit format).

Example: Using the 'Record' event

MemoryStream recordStream = new MemoryStream(); phone.StartRecording("callId", ""); phone.OnRecord += (o, e) => { recordStream.Write(e.RecordedDataB, 0, e.RecordedDataB.Length); File.WriteAllBytes(recordFile, recordStream.ToArray()); };

Conferencing

The class also supports conferencing. A call can join a conference using the JoinConference method, passing in the callId of the call and the custom conferenceId. If the conferenceId does not exist, then a new conference will be created given this ID. Other calls can then join the existing conference with this same ID.

To monitor existing conferences, the ListConferences method will return a string containing all ongoing conferences and calls within each conference. This value will have the following format:

ConferenceId_1: CallId_1, CallId_2

...

ConferenceId_n: CallId_3, CallId_4, CallId_5, ...

At any moment, a call can be removed from a conference using LeaveConference. If the user is the last call within the conference, then the conference will be removed.

Call Termination

Ongoing calls are terminated by passing the appropriate Call-ID to Hangup. All ongoing calls can be terminated with HangupAll. When a call has been terminated (by either party), CallTerminated will fire. It's important to note that in the case where an outgoing call is never answered, the class will attempt to leave a voicemail. The voicemail will end once Hangup or HangupAll is called, and CallTerminated will fire.

Property List


The following is the full list of the properties of the class with short descriptions. Click on the links for further details.

ActiveThe current activation status of the class.
CallCountThe number of records in the Call arrays.
CallCallIdString representation of an immutable universally unique identifier (UUID) specific to the call.
CallConferenceIdA unique identifier for a conference call.
CallDurationElapsed time, in seconds, since the call has begun.
CallLastStatusThis property indicates the call's last response code.
CallLocalAddressThe name of the local host or user-assigned IP interface through which connections are initiated or accepted.
CallLocalPortThe UDP port in the local host where UDP binds.
CallMicrophoneThe microphone currently in use during the call.
CallMuteMicrophoneThis property can be set to mute the Microphone being used by the class in the given call.
CallMuteSpeakerThis property can be set to mute the Speaker being used by the class in the given call.
CallOutgoingIndicates whether the current call is outgoing.
CallPlayingIndicates whether the current call is playing audio via PlayText or PlayFile , or PlayBytes .
CallRecordingIndicates whether the current call is recording the received voice from the peer.
CallRemoteAddressThe address of the remote host we are communicating with.
CallRemotePortThe port of the remote host we are communicating with.
CallRemoteURIThis property communicates who to call via SIP.
CallRemoteUserThe username or telephone number of the remote user associated with the call.
CallSpeakerThe speaker currently in use during the call.
CallStartedAtThe number of milliseconds since 12:00:00 AM January 1, 1970 when this call started.
CallStateThis property indicates the state of the current call.
CallUserInputString representation of digits typed by the callee using their keypad.
CallViaThe Via header sent in the most recent SIP request.
LocalHostThe name of the local host or user-assigned IP interface through which connections are initiated or accepted.
LocalPortThe UDP port in the local host where UDP binds.
MicrophoneCountThe number of records in the Microphone arrays.
MicrophoneChannelsNumber specifying whether the device supports mono (1) or stereo (2) output.
MicrophoneManufacturerIdManufacturer identifier for the device driver for the device.
MicrophoneNameProduct name in a null-terminated string.
MicrophoneProductIdProduct identifier for the device as assigned by Windows.
MicrophoneSupportBitmask of optional functionalities supported by the device.
MicrophoneSupportedFormatsBitmask of standard formats that are supported.
PasswordThe password that is used when connecting to the SIP Server.
PortThe port on the SIP server the class is connecting to.
RTPSecurityModeSpecifies the security mode that will be used when transmitting RTP.
ServerThe address of the SIP Server.
SIPTransportProtocolSpecifies the transport protocol the class will use for SIP signaling.
SpeakerCountThe number of records in the Speaker arrays.
SpeakerChannelsNumber specifying whether the device supports mono (1) or stereo (2) output.
SpeakerManufacturerIdManufacturer identifier for the device driver for the device.
SpeakerNameProduct name in a null-terminated string.
SpeakerProductIdProduct identifier for the device as assigned by Windows.
SpeakerSupportBitmask of optional functionalities supported by the device.
SpeakerSupportedFormatsBitmask of standard formats that are supported.
SSLAcceptServerCertEncodedThis is the certificate (PEM/base64 encoded).
SSLCertEncodedThis is the certificate (PEM/base64 encoded).
SSLCertStoreThis is the name of the certificate store for the client certificate.
SSLCertStorePasswordIf the type of certificate store requires a password, this property is used to specify the password needed to open the certificate store.
SSLCertStoreTypeThis is the type of certificate store for this certificate.
SSLCertSubjectThis is the subject of the certificate used for client authentication.
UserThe username that is used when connecting to the SIP Server.

Method List


The following is the full list of the methods of the class with short descriptions. Click on the links for further details.

ActivateActivates the class.
AnswerAnswers an incoming phone call.
ConfigSets or retrieves a configuration setting.
DeactivateDeactivates the class.
DeclineDeclines an incoming phone call.
DialUsed to make a call.
DoEventsProcesses events from the internal message queue.
ForwardUsed to forward an incoming call.
HangupUsed to hang up a specific call.
HangupAllUsed to hang up all calls.
HoldPlaces a call on hold.
JoinConferenceAdds a call to a conference call.
LeaveConferenceRemoves a call from a conference call.
ListConferencesLists ongoing conference calls.
ListMicrophonesLists all microphones detected on the system.
ListSpeakersLists all speakers detected on the system.
MuteMicrophoneUsed to mute or unmute the microphone for a specified call.
MuteSpeakerUsed to mute or unmute the speaker for a specified call.
PingUsed to ping the server.
PlayBytesThis method is used to play bytes to a call.
PlayFilePlays audio from a WAV file to a call.
PlayTextPlays audio from a string to a call using Text-to-Speech.
ResetReset the class.
SetMicrophoneSets the microphone used by the class.
SetSpeakerSets the speaker used by the class.
StartRecordingUsed to start recording the audio of a call.
StopPlayingStops audio from playing to a call.
StopRecordingStops recording the audio of a call.
TransferTransfers a call.
TypeDigitUsed to type a digit.
UnholdTakes a call off hold.

Event List


The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.

ActivatedThis event is fired immediately after the class is activated.
CallReadyThis event is fired after a call has been answered, declined, or ignored.
CallStateChangedThis event is fired after a call's state has changed.
CallTerminatedThis event is fired after a call has been terminated.
DeactivatedThis event is fired immediately after the class is deactivated.
DialCompletedThis event is fired after the dial process has finished.
DigitThis event fires every time a digit is pressed using the keypad.
ErrorInformation about errors during data delivery.
IncomingCallThis event is fired when there's an incoming call.
LogThis event is fired once for each log message.
OutgoingCallThis event is fired when an outgoing call has been made.
PlayedThis event is fired after the class finishes playing available audio.
RecordThis event is fired when recorded audio data is available.
SilenceThis event is fired when the class detects silence from incoming audio streams.
SSLServerAuthenticationFired after the server presents its certificate to the client.
SSLStatusShows the progress of the secure connection.

Config Settings


The following is a list of config settings for the class with short descriptions. Click on the links for further details.

AuthUserSpecifies the username to be used during client authentication.
CodecsComma-separated list of codecs the class can use.
DialTimeoutSpecifies the amount of time to wait for a response when making a call.
DomainCan be used to set the address of the SIP domain.
DtmfMethodThe method used for delivering the signals/tones sent when typing a digit.
LogEncodedAudioDataWhether the class will log encoded audio data.
LogLevelThe level of detail that is logged.
LogRTPPacketsWhether the class will log RTP packets.
RecordTypeThe type of recording the class will use.
RedirectLimitThe maximum number of redirects an outgoing call can experience.
RegistrationIntervalSpecifies the interval between subsequent registration messages.
SilenceIntervalSpecifies the interval the class uses to detect periods of silence.
STUNPortThe port of the STUN server.
STUNServerThe address of the STUN Server.
UnregisterOnActivateSpecifies whether the class will unregister from the SIP Server before registration.
VoiceIndexThe voice that will be used when playing text.
VoiceRateThe speaking rate of the voice when playing text.
BuildInfoInformation about the product's build.
CodePageThe system code page used for Unicode to Multibyte translations.
LicenseInfoInformation about the current license.
MaskSensitiveWhether sensitive data is masked in log messages.
ProcessIdleEventsWhether the class uses its internal event loop to process events when the main thread is idle.
SelectWaitMillisThe length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.
UseInternalSecurityAPITells the class whether or not to use the system security libraries or an internal implementation.

Active Property (IPPhone Class)

The current activation status of the class.

Syntax

ANSI (Cross Platform)
int GetActive();

Unicode (Windows)
BOOL GetActive();
int ipworksvoip_ipphone_getactive(void* lpObj);
bool GetActive();

Default Value

FALSE

Remarks

This property indicates the activation status of the class. Active will be True if the class has been successfully activated (registered) with the SIP Server, and False otherwise. If False, the class is not registered and will not be able to make or receive calls.

The class can be activated via Activate and deactivated through Deactivate.

This property is read-only and not available at design time.

Data Type

Boolean

CallCount Property (IPPhone Class)

The number of records in the Call arrays.

Syntax

ANSI (Cross Platform)
int GetCallCount();

Unicode (Windows)
INT GetCallCount();
int ipworksvoip_ipphone_getcallcount(void* lpObj);
int GetCallCount();

Default Value

0

Remarks

This property controls the size of the following arrays:

The array indices start at 0 and end at CallCount - 1.

This property is read-only and not available at design time.

Data Type

Integer

CallCallId Property (IPPhone Class)

String representation of an immutable universally unique identifier (UUID) specific to the call.

Syntax

ANSI (Cross Platform)
char* GetCallCallId(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallCallId(INT iCallIndex);
char* ipworksvoip_ipphone_getcallcallid(void* lpObj, int callindex);
QString GetCallCallId(int iCallIndex);

Default Value

""

Remarks

String representation of an immutable universally unique identifier (UUID) specific to the call.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallConferenceId Property (IPPhone Class)

A unique identifier for a conference call.

Syntax

ANSI (Cross Platform)
char* GetCallConferenceId(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallConferenceId(INT iCallIndex);
char* ipworksvoip_ipphone_getcallconferenceid(void* lpObj, int callindex);
QString GetCallConferenceId(int iCallIndex);

Default Value

""

Remarks

A unique identifier for a conference call.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallDuration Property (IPPhone Class)

Elapsed time, in seconds, since the call has begun.

Syntax

ANSI (Cross Platform)
int GetCallDuration(int iCallIndex);

Unicode (Windows)
INT GetCallDuration(INT iCallIndex);
int ipworksvoip_ipphone_getcallduration(void* lpObj, int callindex);
int GetCallDuration(int iCallIndex);

Default Value

0

Remarks

Elapsed time, in seconds, since the call has begun. Calculated using the value in CallStartedAt.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Integer

CallLastStatus Property (IPPhone Class)

This property indicates the call's last response code.

Syntax

ANSI (Cross Platform)
int GetCallLastStatus(int iCallIndex);

Unicode (Windows)
INT GetCallLastStatus(INT iCallIndex);
int ipworksvoip_ipphone_getcalllaststatus(void* lpObj, int callindex);
int GetCallLastStatus(int iCallIndex);

Default Value

0

Remarks

This field indicates the call's last response code. Response codes are defined in RFC 3261.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Integer

CallLocalAddress Property (IPPhone Class)

The name of the local host or user-assigned IP interface through which connections are initiated or accepted.

Syntax

ANSI (Cross Platform)
char* GetCallLocalAddress(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallLocalAddress(INT iCallIndex);
char* ipworksvoip_ipphone_getcalllocaladdress(void* lpObj, int callindex);
QString GetCallLocalAddress(int iCallIndex);

Default Value

""

Remarks

The name of the local host or user-assigned IP interface through which connections are initiated or accepted.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallLocalPort Property (IPPhone Class)

The UDP port in the local host where UDP binds.

Syntax

ANSI (Cross Platform)
int GetCallLocalPort(int iCallIndex);

Unicode (Windows)
INT GetCallLocalPort(INT iCallIndex);
int ipworksvoip_ipphone_getcalllocalport(void* lpObj, int callindex);
int GetCallLocalPort(int iCallIndex);

Default Value

0

Remarks

The UDP port in the local host where UDP binds.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Integer

CallMicrophone Property (IPPhone Class)

The microphone currently in use during the call.

Syntax

ANSI (Cross Platform)
char* GetCallMicrophone(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallMicrophone(INT iCallIndex);
char* ipworksvoip_ipphone_getcallmicrophone(void* lpObj, int callindex);
QString GetCallMicrophone(int iCallIndex);

Default Value

""

Remarks

The microphone currently in use during the call. Set through SetMicrophone.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallMuteMicrophone Property (IPPhone Class)

This property can be set to mute the Microphone being used by the class in the given call.

Syntax

ANSI (Cross Platform)
int GetCallMuteMicrophone(int iCallIndex);
int SetCallMuteMicrophone(int iCallIndex, int bCallMuteMicrophone); Unicode (Windows) BOOL GetCallMuteMicrophone(INT iCallIndex);
INT SetCallMuteMicrophone(INT iCallIndex, BOOL bCallMuteMicrophone);
int ipworksvoip_ipphone_getcallmutemicrophone(void* lpObj, int callindex);
int ipworksvoip_ipphone_setcallmutemicrophone(void* lpObj, int callindex, int bCallMuteMicrophone);
bool GetCallMuteMicrophone(int iCallIndex);
int SetCallMuteMicrophone(int iCallIndex, bool bCallMuteMicrophone);

Default Value

FALSE

Remarks

This field can be set to mute the CallMicrophone being used by the class in the given call. When True, the CallMicrophone is muted.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is not available at design time.

Data Type

Boolean

CallMuteSpeaker Property (IPPhone Class)

This property can be set to mute the Speaker being used by the class in the given call.

Syntax

ANSI (Cross Platform)
int GetCallMuteSpeaker(int iCallIndex);
int SetCallMuteSpeaker(int iCallIndex, int bCallMuteSpeaker); Unicode (Windows) BOOL GetCallMuteSpeaker(INT iCallIndex);
INT SetCallMuteSpeaker(INT iCallIndex, BOOL bCallMuteSpeaker);
int ipworksvoip_ipphone_getcallmutespeaker(void* lpObj, int callindex);
int ipworksvoip_ipphone_setcallmutespeaker(void* lpObj, int callindex, int bCallMuteSpeaker);
bool GetCallMuteSpeaker(int iCallIndex);
int SetCallMuteSpeaker(int iCallIndex, bool bCallMuteSpeaker);

Default Value

FALSE

Remarks

This field can be set to mute the CallSpeaker being used by the class in the given call. When True, the CallSpeaker is muted.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is not available at design time.

Data Type

Boolean

CallOutgoing Property (IPPhone Class)

Indicates whether the current call is outgoing.

Syntax

ANSI (Cross Platform)
int GetCallOutgoing(int iCallIndex);

Unicode (Windows)
BOOL GetCallOutgoing(INT iCallIndex);
int ipworksvoip_ipphone_getcalloutgoing(void* lpObj, int callindex);
bool GetCallOutgoing(int iCallIndex);

Default Value

FALSE

Remarks

Indicates whether the current call is outgoing. If false, the call is incoming.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Boolean

CallPlaying Property (IPPhone Class)

Indicates whether the current call is playing audio via PlayText or PlayFile , or PlayBytes .

Syntax

ANSI (Cross Platform)
int GetCallPlaying(int iCallIndex);

Unicode (Windows)
BOOL GetCallPlaying(INT iCallIndex);
int ipworksvoip_ipphone_getcallplaying(void* lpObj, int callindex);
bool GetCallPlaying(int iCallIndex);

Default Value

FALSE

Remarks

Indicates whether the current call is playing audio via PlayText or PlayFile, or PlayBytes. After audio transmission is complete, or stopped using StopPlaying, this flag will be false.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Boolean

CallRecording Property (IPPhone Class)

Indicates whether the current call is recording the received voice from the peer.

Syntax

ANSI (Cross Platform)
int GetCallRecording(int iCallIndex);

Unicode (Windows)
BOOL GetCallRecording(INT iCallIndex);
int ipworksvoip_ipphone_getcallrecording(void* lpObj, int callindex);
bool GetCallRecording(int iCallIndex);

Default Value

FALSE

Remarks

Indicates whether the current call is recording the received voice from the peer. When the recording is done, this flag will be false. If the recording is stopped via StopRecording, this flag will be false.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Boolean

CallRemoteAddress Property (IPPhone Class)

The address of the remote host we are communicating with.

Syntax

ANSI (Cross Platform)
char* GetCallRemoteAddress(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallRemoteAddress(INT iCallIndex);
char* ipworksvoip_ipphone_getcallremoteaddress(void* lpObj, int callindex);
QString GetCallRemoteAddress(int iCallIndex);

Default Value

""

Remarks

The address of the remote host we are communicating with.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallRemotePort Property (IPPhone Class)

The port of the remote host we are communicating with.

Syntax

ANSI (Cross Platform)
int GetCallRemotePort(int iCallIndex);

Unicode (Windows)
INT GetCallRemotePort(INT iCallIndex);
int ipworksvoip_ipphone_getcallremoteport(void* lpObj, int callindex);
int GetCallRemotePort(int iCallIndex);

Default Value

0

Remarks

The port of the remote host we are communicating with. This field is typically 5060.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Integer

CallRemoteURI Property (IPPhone Class)

This property communicates who to call via SIP.

Syntax

ANSI (Cross Platform)
char* GetCallRemoteURI(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallRemoteURI(INT iCallIndex);
char* ipworksvoip_ipphone_getcallremoteuri(void* lpObj, int callindex);
QString GetCallRemoteURI(int iCallIndex);

Default Value

""

Remarks

This field communicates who to call via SIP. This value contains the CallRemoteUser, CallRemoteAddress, and the CallRemotePort, and has the following format:

sip:user@host:port

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallRemoteUser Property (IPPhone Class)

The username or telephone number of the remote user associated with the call.

Syntax

ANSI (Cross Platform)
char* GetCallRemoteUser(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallRemoteUser(INT iCallIndex);
char* ipworksvoip_ipphone_getcallremoteuser(void* lpObj, int callindex);
QString GetCallRemoteUser(int iCallIndex);

Default Value

""

Remarks

The username or telephone number of the remote user associated with the call.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallSpeaker Property (IPPhone Class)

The speaker currently in use during the call.

Syntax

ANSI (Cross Platform)
char* GetCallSpeaker(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallSpeaker(INT iCallIndex);
char* ipworksvoip_ipphone_getcallspeaker(void* lpObj, int callindex);
QString GetCallSpeaker(int iCallIndex);

Default Value

""

Remarks

The speaker currently in use during the call. Set through SetSpeaker.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallStartedAt Property (IPPhone Class)

The number of milliseconds since 12:00:00 AM January 1, 1970 when this call started.

Syntax

ANSI (Cross Platform)
int64 GetCallStartedAt(int iCallIndex);

Unicode (Windows)
LONG64 GetCallStartedAt(INT iCallIndex);
int64 ipworksvoip_ipphone_getcallstartedat(void* lpObj, int callindex);
qint64 GetCallStartedAt(int iCallIndex);

Default Value

0

Remarks

The number of milliseconds since 12:00:00 AM January 1, 1970 when this call started.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Long64

CallState Property (IPPhone Class)

This property indicates the state of the current call.

Syntax

ANSI (Cross Platform)
int GetCallState(int iCallIndex);

Unicode (Windows)
INT GetCallState(INT iCallIndex);

Possible Values

CS_INACTIVE(0), 
CS_CONNECTING(1),
CS_AUT_CONNECTING(2),
CS_RINGING(3),
CS_ACTIVE(4),
CS_ACTIVE_IN_CONFERENCE(5),
CS_DISCONNECTING(6),
CS_AUT_DISCONNECTING(7),
CS_HOLDING(8),
CS_ON_HOLD(9),
CS_UNHOLDING(10),
CS_TRANSFERRING(11),
CS_AUT_TRANSFERRING(12)
int ipworksvoip_ipphone_getcallstate(void* lpObj, int callindex);
int GetCallState(int iCallIndex);

Default Value

0

Remarks

This property indicates the state of the current call. The applicable values are as follows:

csInactive (0)The call is inactive (default setting).
csConnecting (1)The call is establishing a connection to the callee.
csAutConnecting (2)The call is establishing a connection to the callee with authorization credentials.
csRinging (3)The call is ringing.
csActive (4)The call is active.
csActiveInConference (5)The call is active and in a conference.
csDisconnecting (6)The call is disconnecting with the callee.
csAutDisconnecting (7)The call is disconnecting with the callee with authorization credentials.
csHolding (8)The call is currently being placed on hold, but the Hold operation has not finished.
csOnHold (9)The call is currently on hold.
csUnholding (10)The call is currently being unheld, but the Unhold operation has not finished.
csTransferring (11)The call is currently being transferred.
csAutTransferring (12)The call is currently being transferred with authorization credentials.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

Integer

CallUserInput Property (IPPhone Class)

String representation of digits typed by the callee using their keypad.

Syntax

ANSI (Cross Platform)
char* GetCallUserInput(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallUserInput(INT iCallIndex);
char* ipworksvoip_ipphone_getcalluserinput(void* lpObj, int callindex);
QString GetCallUserInput(int iCallIndex);

Default Value

""

Remarks

String representation of digits typed by the callee using their keypad.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

CallVia Property (IPPhone Class)

The Via header sent in the most recent SIP request.

Syntax

ANSI (Cross Platform)
char* GetCallVia(int iCallIndex);

Unicode (Windows)
LPWSTR GetCallVia(INT iCallIndex);
char* ipworksvoip_ipphone_getcallvia(void* lpObj, int callindex);
QString GetCallVia(int iCallIndex);

Default Value

""

Remarks

The Via header sent in the most recent SIP request. Identifies the protocol name/version, transport type, IP Address of the User Agent Client, and port of the request.

The CallIndex parameter specifies the index of the item in the array. The size of the array is controlled by the CallCount property.

This property is read-only and not available at design time.

Data Type

String

LocalHost Property (IPPhone Class)

The name of the local host or user-assigned IP interface through which connections are initiated or accepted.

Syntax

ANSI (Cross Platform)
char* GetLocalHost();
int SetLocalHost(const char* lpszLocalHost); Unicode (Windows) LPWSTR GetLocalHost();
INT SetLocalHost(LPCWSTR lpszLocalHost);
char* ipworksvoip_ipphone_getlocalhost(void* lpObj);
int ipworksvoip_ipphone_setlocalhost(void* lpObj, const char* lpszLocalHost);
QString GetLocalHost();
int SetLocalHost(QString qsLocalHost);

Default Value

""

Remarks

The LocalHost property contains the name of the local host as obtained by the gethostname() system call, or if the user has assigned an IP address, the value of that address.

In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the class initiate connections (or accept in the case of server classs) only through that interface.

If the class is connected, the LocalHost property shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).

NOTE: LocalHost is not persistent. You must always set it in code, and never in the property window.

Data Type

String

LocalPort Property (IPPhone Class)

The UDP port in the local host where UDP binds.

Syntax

ANSI (Cross Platform)
int GetLocalPort();
int SetLocalPort(int iLocalPort); Unicode (Windows) INT GetLocalPort();
INT SetLocalPort(INT iLocalPort);
int ipworksvoip_ipphone_getlocalport(void* lpObj);
int ipworksvoip_ipphone_setlocalport(void* lpObj, int iLocalPort);
int GetLocalPort();
int SetLocalPort(int iLocalPort);

Default Value

0

Remarks

The LocalPort property must be set before UDP is activated (Active is set to True). It instructs the class to bind to a specific port (or communication endpoint) in the local machine.

Setting it to 0 (default) enables the TCP/IP stack to choose a port at random. The chosen port will be shown by the LocalPort property after the connection is established.

LocalPort cannot be changed once the class is Active. Any attempt to set the LocalPort property when the class is Active will generate an error.

The LocalPort property is useful when trying to connect to services that require a trusted port in the client side.

Data Type

Integer

MicrophoneCount Property (IPPhone Class)

The number of records in the Microphone arrays.

Syntax

ANSI (Cross Platform)
int GetMicrophoneCount();

Unicode (Windows)
INT GetMicrophoneCount();
int ipworksvoip_ipphone_getmicrophonecount(void* lpObj);
int GetMicrophoneCount();

Default Value

0

Remarks

This property controls the size of the following arrays:

The array indices start at 0 and end at MicrophoneCount - 1.

This property is read-only and not available at design time.

Data Type

Integer

MicrophoneChannels Property (IPPhone Class)

Number specifying whether the device supports mono (1) or stereo (2) output.

Syntax

ANSI (Cross Platform)
int GetMicrophoneChannels(int iMicrophoneIndex);

Unicode (Windows)
INT GetMicrophoneChannels(INT iMicrophoneIndex);
int ipworksvoip_ipphone_getmicrophonechannels(void* lpObj, int microphoneindex);
int GetMicrophoneChannels(int iMicrophoneIndex);

Default Value

0

Remarks

Number specifying whether the device supports mono (1) or stereo (2) output.

The MicrophoneIndex parameter specifies the index of the item in the array. The size of the array is controlled by the MicrophoneCount property.

This property is read-only and not available at design time.

Data Type

Integer

MicrophoneManufacturerId Property (IPPhone Class)

Manufacturer identifier for the device driver for the device.

Syntax

ANSI (Cross Platform)
int GetMicrophoneManufacturerId(int iMicrophoneIndex);

Unicode (Windows)
INT GetMicrophoneManufacturerId(INT iMicrophoneIndex);
int ipworksvoip_ipphone_getmicrophonemanufacturerid(void* lpObj, int microphoneindex);
int GetMicrophoneManufacturerId(int iMicrophoneIndex);

Default Value

0

Remarks

Manufacturer identifier for the device driver for the device.

The MicrophoneIndex parameter specifies the index of the item in the array. The size of the array is controlled by the MicrophoneCount property.

This property is read-only and not available at design time.

Data Type

Integer

MicrophoneName Property (IPPhone Class)

Product name in a null-terminated string.

Syntax

ANSI (Cross Platform)
char* GetMicrophoneName(int iMicrophoneIndex);

Unicode (Windows)
LPWSTR GetMicrophoneName(INT iMicrophoneIndex);
char* ipworksvoip_ipphone_getmicrophonename(void* lpObj, int microphoneindex);
QString GetMicrophoneName(int iMicrophoneIndex);

Default Value

""

Remarks

Product name in a null-terminated string.

The MicrophoneIndex parameter specifies the index of the item in the array. The size of the array is controlled by the MicrophoneCount property.

This property is read-only and not available at design time.

Data Type

String

MicrophoneProductId Property (IPPhone Class)

Product identifier for the device as assigned by Windows.

Syntax

ANSI (Cross Platform)
int GetMicrophoneProductId(int iMicrophoneIndex);

Unicode (Windows)
INT GetMicrophoneProductId(INT iMicrophoneIndex);
int ipworksvoip_ipphone_getmicrophoneproductid(void* lpObj, int microphoneindex);
int GetMicrophoneProductId(int iMicrophoneIndex);

Default Value

0

Remarks

Product identifier for the device as assigned by Windows.

The MicrophoneIndex parameter specifies the index of the item in the array. The size of the array is controlled by the MicrophoneCount property.

This property is read-only and not available at design time.

Data Type

Integer

MicrophoneSupport Property (IPPhone Class)

Bitmask of optional functionalities supported by the device.

Syntax

ANSI (Cross Platform)
int GetMicrophoneSupport(int iMicrophoneIndex);

Unicode (Windows)
INT GetMicrophoneSupport(INT iMicrophoneIndex);
int ipworksvoip_ipphone_getmicrophonesupport(void* lpObj, int microphoneindex);
int GetMicrophoneSupport(int iMicrophoneIndex);

Default Value

0

Remarks

Bitmask of optional functionalities supported by the device. This field can have one or more of the following values OR'd together:

BitmaskFlagDescription
0x0001WAVECAPS_PITCHSupports pitch control.
0x0002WAVECAPS_PLAYBACKRATESupports playback rate control.
0x0004WAVECAPS_VOLUMESupports volume control.
0x0008WAVECAPS_LRVOLUMESupports separate left and right volume control.
0x0010WAVECAPS_SYNCThe driver is synchronous and will block while playing a buffer.
0x0020WAVECAPS_SAMPLEACCURATE Returns sample-accurate position information.

The MicrophoneIndex parameter specifies the index of the item in the array. The size of the array is controlled by the MicrophoneCount property.

This property is read-only and not available at design time.

Data Type

Integer

MicrophoneSupportedFormats Property (IPPhone Class)

Bitmask of standard formats that are supported.

Syntax

ANSI (Cross Platform)
int GetMicrophoneSupportedFormats(int iMicrophoneIndex);

Unicode (Windows)
INT GetMicrophoneSupportedFormats(INT iMicrophoneIndex);
int ipworksvoip_ipphone_getmicrophonesupportedformats(void* lpObj, int microphoneindex);
int GetMicrophoneSupportedFormats(int iMicrophoneIndex);

Default Value

0

Remarks

Bitmask of standard formats that are supported. This field can have one or more of the following values OR'd together:

BitmaskFormatDescription
0x00000001WAVE_FORMAT_1M0811.025 kHz, mono, 8-bit
0x00000002WAVE_FORMAT_1S0811.025 kHz, stereo, 8-bit
0x00000004WAVE_FORMAT_1M1611.025 kHz, mono, 16-bit
0x00000008WAVE_FORMAT_1S1611.025 kHz, stereo, 16-bit
0x00000010WAVE_FORMAT_2M0822.05 kHz, mono, 8-bit
0x00000020WAVE_FORMAT_2S0822.05 kHz, stereo, 8-bit
0x00000040WAVE_FORMAT_2M1622.05 kHz, mono, 16-bit
0x00000080WAVE_FORMAT_2S1622.05 kHz, stereo, 16-bit
0x00000100WAVE_FORMAT_4M0844.1 kHz, mono, 8-bit
0x00000200WAVE_FORMAT_4S0844.1 kHz, stereo, 8-bit
0x00000400WAVE_FORMAT_4M1644.1 kHz, mono, 16-bit
0x00000800WAVE_FORMAT_4S1644.1 kHz, stereo, 16-bit
0x00001000WAVE_FORMAT_48M0848 kHz, mono, 8-bit
0x00002000WAVE_FORMAT_48S0848 kHz, stereo, 8-bit
0x00004000WAVE_FORMAT_48M1648 kHz, mono, 16-bit
0x00008000WAVE_FORMAT_48S1648 kHz, stereo, 16-bit
0x00010000WAVE_FORMAT_96M0896 kHz, mono, 8-bit
0x00020000WAVE_FORMAT_96S0896 kHz, stereo, 8-bit
0x00040000WAVE_FORMAT_96M1696 kHz, mono, 16-bit
0x00080000WAVE_FORMAT_96S1696 kHz, stereo, 16-bit

The MicrophoneIndex parameter specifies the index of the item in the array. The size of the array is controlled by the MicrophoneCount property.

This property is read-only and not available at design time.

Data Type

Integer

Password Property (IPPhone Class)

The password that is used when connecting to the SIP Server.

Syntax

ANSI (Cross Platform)
char* GetPassword();
int SetPassword(const char* lpszPassword); Unicode (Windows) LPWSTR GetPassword();
INT SetPassword(LPCWSTR lpszPassword);
char* ipworksvoip_ipphone_getpassword(void* lpObj);
int ipworksvoip_ipphone_setpassword(void* lpObj, const char* lpszPassword);
QString GetPassword();
int SetPassword(QString qsPassword);

Default Value

""

Remarks

This property contains the password of the client attempting to connect to the SIP Server. This value will be used when activating the class via Activate.

This property is not available at design time.

Data Type

String

Port Property (IPPhone Class)

The port on the SIP server the class is connecting to.

Syntax

ANSI (Cross Platform)
int GetPort();
int SetPort(int iPort); Unicode (Windows) INT GetPort();
INT SetPort(INT iPort);
int ipworksvoip_ipphone_getport(void* lpObj);
int ipworksvoip_ipphone_setport(void* lpObj, int iPort);
int GetPort();
int SetPort(int iPort);

Default Value

5060

Remarks

This property specifies the port on the SIP server that the class will connect to. This value will be used when activating the class via Activate.

Data Type

Integer

RTPSecurityMode Property (IPPhone Class)

Specifies the security mode that will be used when transmitting RTP.

Syntax

ANSI (Cross Platform)
int GetRTPSecurityMode();
int SetRTPSecurityMode(int iRTPSecurityMode); Unicode (Windows) INT GetRTPSecurityMode();
INT SetRTPSecurityMode(INT iRTPSecurityMode);

Possible Values

ET_NONE(0), 
ET_SDES(1),
ET_DTLS(2)
int ipworksvoip_ipphone_getrtpsecuritymode(void* lpObj);
int ipworksvoip_ipphone_setrtpsecuritymode(void* lpObj, int iRTPSecurityMode);
int GetRTPSecurityMode();
int SetRTPSecurityMode(int iRTPSecurityMode);

Default Value

0

Remarks

This property is used to specify the security mode that will be used when transmitting RTP (audio data). Possible modes are:

0 (None) SRTP is disabled.
1 (SDES) SRTP is enabled, utilizing SDES.
2 (DTLS) SRTP is enabled, utilizing DTLS (DTLS-SRTP).

By default, the security mode will be 0 (None), and RTP packets will remain unencrypted during communication with the remote party. To enable SRTP (Secure RTP), the security mode must be set to either: 1 (SDES), or 2 (DTLS).

When SRTP is enabled, the selected mode will be used to securely derive a key used to encrypt and decrypt RTP packets, enabling secure audio communication with the remote party. The appropriate mode to use may depend on the service provider and configuration of a particular User. Additionally, if SRTP is enabled, the remote party must support the selected mode, otherwise no call will be established.

Note it is highly recommended that SIPTransportProtocol is set to TLS when enabling SRTP.

Data Type

Integer

Server Property (IPPhone Class)

The address of the SIP Server.

Syntax

ANSI (Cross Platform)
char* GetServer();
int SetServer(const char* lpszServer); Unicode (Windows) LPWSTR GetServer();
INT SetServer(LPCWSTR lpszServer);
char* ipworksvoip_ipphone_getserver(void* lpObj);
int ipworksvoip_ipphone_setserver(void* lpObj, const char* lpszServer);
QString GetServer();
int SetServer(QString qsServer);

Default Value

""

Remarks

This property contains the address of the SIP Server the class will attempt to connect to. This value will be used when activating the class via Activate.

Data Type

String

SIPTransportProtocol Property (IPPhone Class)

Specifies the transport protocol the class will use for SIP signaling.

Syntax

ANSI (Cross Platform)
int GetSIPTransportProtocol();
int SetSIPTransportProtocol(int iSIPTransportProtocol); Unicode (Windows) INT GetSIPTransportProtocol();
INT SetSIPTransportProtocol(INT iSIPTransportProtocol);

Possible Values

TP_UDP(0), 
TP_TCP(1),
TP_TLS(2)
int ipworksvoip_ipphone_getsiptransportprotocol(void* lpObj);
int ipworksvoip_ipphone_setsiptransportprotocol(void* lpObj, int iSIPTransportProtocol);
int GetSIPTransportProtocol();
int SetSIPTransportProtocol(int iSIPTransportProtocol);

Default Value

0

Remarks

This property specifies which transport protocol (UDP, TCP, TLS) the class will use for SIP signaling and can be used to enable SIPS (Secure SIP). Note it is important to set the SIPTransportProtocol property before setting any additional properties and configurations.

This value is 0 (UDP) by default. Possible values are:

0 (UDP - Default)Signaling will be performed over UDP (plaintext).
1 (TCP)Signaling will be performed over TCP (plaintext).
2 (TLS)Signaling will be performed using TLS over TCP (SIPS).

Note when TLS is specified, the Port will typically need to be set to 5061.

Data Type

Integer

SpeakerCount Property (IPPhone Class)

The number of records in the Speaker arrays.

Syntax

ANSI (Cross Platform)
int GetSpeakerCount();

Unicode (Windows)
INT GetSpeakerCount();
int ipworksvoip_ipphone_getspeakercount(void* lpObj);
int GetSpeakerCount();

Default Value

0

Remarks

This property controls the size of the following arrays:

The array indices start at 0 and end at SpeakerCount - 1.

This property is read-only and not available at design time.

Data Type

Integer

SpeakerChannels Property (IPPhone Class)

Number specifying whether the device supports mono (1) or stereo (2) output.

Syntax

ANSI (Cross Platform)
int GetSpeakerChannels(int iSpeakerIndex);

Unicode (Windows)
INT GetSpeakerChannels(INT iSpeakerIndex);
int ipworksvoip_ipphone_getspeakerchannels(void* lpObj, int speakerindex);
int GetSpeakerChannels(int iSpeakerIndex);

Default Value

0

Remarks

Number specifying whether the device supports mono (1) or stereo (2) output.

The SpeakerIndex parameter specifies the index of the item in the array. The size of the array is controlled by the SpeakerCount property.

This property is read-only and not available at design time.

Data Type

Integer

SpeakerManufacturerId Property (IPPhone Class)

Manufacturer identifier for the device driver for the device.

Syntax

ANSI (Cross Platform)
int GetSpeakerManufacturerId(int iSpeakerIndex);

Unicode (Windows)
INT GetSpeakerManufacturerId(INT iSpeakerIndex);
int ipworksvoip_ipphone_getspeakermanufacturerid(void* lpObj, int speakerindex);
int GetSpeakerManufacturerId(int iSpeakerIndex);

Default Value

0

Remarks

Manufacturer identifier for the device driver for the device.

The SpeakerIndex parameter specifies the index of the item in the array. The size of the array is controlled by the SpeakerCount property.

This property is read-only and not available at design time.

Data Type

Integer

SpeakerName Property (IPPhone Class)

Product name in a null-terminated string.

Syntax

ANSI (Cross Platform)
char* GetSpeakerName(int iSpeakerIndex);

Unicode (Windows)
LPWSTR GetSpeakerName(INT iSpeakerIndex);
char* ipworksvoip_ipphone_getspeakername(void* lpObj, int speakerindex);
QString GetSpeakerName(int iSpeakerIndex);

Default Value

""

Remarks

Product name in a null-terminated string.

The SpeakerIndex parameter specifies the index of the item in the array. The size of the array is controlled by the SpeakerCount property.

This property is read-only and not available at design time.

Data Type

String

SpeakerProductId Property (IPPhone Class)

Product identifier for the device as assigned by Windows.

Syntax

ANSI (Cross Platform)
int GetSpeakerProductId(int iSpeakerIndex);

Unicode (Windows)
INT GetSpeakerProductId(INT iSpeakerIndex);
int ipworksvoip_ipphone_getspeakerproductid(void* lpObj, int speakerindex);
int GetSpeakerProductId(int iSpeakerIndex);

Default Value

0

Remarks

Product identifier for the device as assigned by Windows.

The SpeakerIndex parameter specifies the index of the item in the array. The size of the array is controlled by the SpeakerCount property.

This property is read-only and not available at design time.

Data Type

Integer

SpeakerSupport Property (IPPhone Class)

Bitmask of optional functionalities supported by the device.

Syntax

ANSI (Cross Platform)
int GetSpeakerSupport(int iSpeakerIndex);

Unicode (Windows)
INT GetSpeakerSupport(INT iSpeakerIndex);
int ipworksvoip_ipphone_getspeakersupport(void* lpObj, int speakerindex);
int GetSpeakerSupport(int iSpeakerIndex);

Default Value

0

Remarks

Bitmask of optional functionalities supported by the device. This field can have one or more of the following values OR'd together:

BitmaskFlagDescription
0x0001WAVECAPS_PITCHSupports pitch control.
0x0002WAVECAPS_PLAYBACKRATESupports playback rate control.
0x0004WAVECAPS_VOLUMESupports volume control.
0x0008WAVECAPS_LRVOLUMESupports separate left and right volume control.
0x0010WAVECAPS_SYNCThe driver is synchronous and will block while playing a buffer.
0x0020WAVECAPS_SAMPLEACCURATE Returns sample-accurate position information.

The SpeakerIndex parameter specifies the index of the item in the array. The size of the array is controlled by the SpeakerCount property.

This property is read-only and not available at design time.

Data Type

Integer

SpeakerSupportedFormats Property (IPPhone Class)

Bitmask of standard formats that are supported.

Syntax

ANSI (Cross Platform)
int GetSpeakerSupportedFormats(int iSpeakerIndex);

Unicode (Windows)
INT GetSpeakerSupportedFormats(INT iSpeakerIndex);
int ipworksvoip_ipphone_getspeakersupportedformats(void* lpObj, int speakerindex);
int GetSpeakerSupportedFormats(int iSpeakerIndex);

Default Value

0

Remarks

Bitmask of standard formats that are supported. This field can have one or more of the following values OR'd together:

BitmaskFormatDescription
0x00000001WAVE_FORMAT_1M0811.025 kHz, mono, 8-bit
0x00000002WAVE_FORMAT_1S0811.025 kHz, stereo, 8-bit
0x00000004WAVE_FORMAT_1M1611.025 kHz, mono, 16-bit
0x00000008WAVE_FORMAT_1S1611.025 kHz, stereo, 16-bit
0x00000010WAVE_FORMAT_2M0822.05 kHz, mono, 8-bit
0x00000020WAVE_FORMAT_2S0822.05 kHz, stereo, 8-bit
0x00000040WAVE_FORMAT_2M1622.05 kHz, mono, 16-bit
0x00000080WAVE_FORMAT_2S1622.05 kHz, stereo, 16-bit
0x00000100WAVE_FORMAT_4M0844.1 kHz, mono, 8-bit
0x00000200WAVE_FORMAT_4S0844.1 kHz, stereo, 8-bit
0x00000400WAVE_FORMAT_4M1644.1 kHz, mono, 16-bit
0x00000800WAVE_FORMAT_4S1644.1 kHz, stereo, 16-bit
0x00001000WAVE_FORMAT_48M0848 kHz, mono, 8-bit
0x00002000WAVE_FORMAT_48S0848 kHz, stereo, 8-bit
0x00004000WAVE_FORMAT_48M1648 kHz, mono, 16-bit
0x00008000WAVE_FORMAT_48S1648 kHz, stereo, 16-bit
0x00010000WAVE_FORMAT_96M0896 kHz, mono, 8-bit
0x00020000WAVE_FORMAT_96S0896 kHz, stereo, 8-bit
0x00040000WAVE_FORMAT_96M1696 kHz, mono, 16-bit
0x00080000WAVE_FORMAT_96S1696 kHz, stereo, 16-bit

The SpeakerIndex parameter specifies the index of the item in the array. The size of the array is controlled by the SpeakerCount property.

This property is read-only and not available at design time.

Data Type

Integer

SSLAcceptServerCertEncoded Property (IPPhone Class)

This is the certificate (PEM/base64 encoded).

Syntax

ANSI (Cross Platform)
int GetSSLAcceptServerCertEncoded(char* &lpSSLAcceptServerCertEncoded, int &lenSSLAcceptServerCertEncoded);
int SetSSLAcceptServerCertEncoded(const char* lpSSLAcceptServerCertEncoded, int lenSSLAcceptServerCertEncoded); Unicode (Windows) INT GetSSLAcceptServerCertEncoded(LPSTR &lpSSLAcceptServerCertEncoded, INT &lenSSLAcceptServerCertEncoded);
INT SetSSLAcceptServerCertEncoded(LPCSTR lpSSLAcceptServerCertEncoded, INT lenSSLAcceptServerCertEncoded);
int ipworksvoip_ipphone_getsslacceptservercertencoded(void* lpObj, char** lpSSLAcceptServerCertEncoded, int* lenSSLAcceptServerCertEncoded);
int ipworksvoip_ipphone_setsslacceptservercertencoded(void* lpObj, const char* lpSSLAcceptServerCertEncoded, int lenSSLAcceptServerCertEncoded);
QByteArray GetSSLAcceptServerCertEncoded();
int SetSSLAcceptServerCertEncoded(QByteArray qbaSSLAcceptServerCertEncoded);

Default Value

""

Remarks

This is the certificate (PEM/base64 encoded). This property is used to assign a specific certificate. The SSLAcceptServerCertStore and SSLAcceptServerCertSubject properties also may be used to specify a certificate.

When SSLAcceptServerCertEncoded is set, a search is initiated in the current SSLAcceptServerCertStore for the private key of the certificate. If the key is found, SSLAcceptServerCertSubject is updated to reflect the full subject of the selected certificate; otherwise, SSLAcceptServerCertSubject is set to an empty string.

This property is not available at design time.

Data Type

Binary String

SSLCertEncoded Property (IPPhone Class)

This is the certificate (PEM/base64 encoded).

Syntax

ANSI (Cross Platform)
int GetSSLCertEncoded(char* &lpSSLCertEncoded, int &lenSSLCertEncoded);
int SetSSLCertEncoded(const char* lpSSLCertEncoded, int lenSSLCertEncoded); Unicode (Windows) INT GetSSLCertEncoded(LPSTR &lpSSLCertEncoded, INT &lenSSLCertEncoded);
INT SetSSLCertEncoded(LPCSTR lpSSLCertEncoded, INT lenSSLCertEncoded);
int ipworksvoip_ipphone_getsslcertencoded(void* lpObj, char** lpSSLCertEncoded, int* lenSSLCertEncoded);
int ipworksvoip_ipphone_setsslcertencoded(void* lpObj, const char* lpSSLCertEncoded, int lenSSLCertEncoded);
QByteArray GetSSLCertEncoded();
int SetSSLCertEncoded(QByteArray qbaSSLCertEncoded);

Default Value

""

Remarks

This is the certificate (PEM/base64 encoded). This property is used to assign a specific certificate. The SSLCertStore and SSLCertSubject properties also may be used to specify a certificate.

When SSLCertEncoded is set, a search is initiated in the current SSLCertStore for the private key of the certificate. If the key is found, SSLCertSubject is updated to reflect the full subject of the selected certificate; otherwise, SSLCertSubject is set to an empty string.

This property is not available at design time.

Data Type

Binary String

SSLCertStore Property (IPPhone Class)

This is the name of the certificate store for the client certificate.

Syntax

ANSI (Cross Platform)
int GetSSLCertStore(char* &lpSSLCertStore, int &lenSSLCertStore);
int SetSSLCertStore(const char* lpSSLCertStore, int lenSSLCertStore); Unicode (Windows) INT GetSSLCertStore(LPSTR &lpSSLCertStore, INT &lenSSLCertStore);
INT SetSSLCertStore(LPCSTR lpSSLCertStore, INT lenSSLCertStore);
int ipworksvoip_ipphone_getsslcertstore(void* lpObj, char** lpSSLCertStore, int* lenSSLCertStore);
int ipworksvoip_ipphone_setsslcertstore(void* lpObj, const char* lpSSLCertStore, int lenSSLCertStore);
QByteArray GetSSLCertStore();
int SetSSLCertStore(QByteArray qbaSSLCertStore);

Default Value

"MY"

Remarks

This is the name of the certificate store for the client certificate.

The SSLCertStoreType property denotes the type of the certificate store specified by SSLCertStore. If the store is password protected, specify the password in SSLCertStorePassword.

SSLCertStore is used in conjunction with the SSLCertSubject property to specify client certificates. If SSLCertStore has a value, and SSLCertSubject or SSLCertEncoded is set, a search for a certificate is initiated. Please see the SSLCertSubject property for details.

Designations of certificate stores are platform-dependent.

The following are designations of the most common User and Machine certificate stores in Windows:

MYA certificate store holding personal certificates with their associated private keys.
CACertifying authority certificates.
ROOTRoot certificates.

When the certificate store type is PFXFile, this property must be set to the name of the file. When the type is PFXBlob, the property must be set to the binary contents of a PFX file (i.e. PKCS12 certificate store).

This property is not available at design time.

Data Type

Binary String

SSLCertStorePassword Property (IPPhone Class)

If the type of certificate store requires a password, this property is used to specify the password needed to open the certificate store.

Syntax

ANSI (Cross Platform)
char* GetSSLCertStorePassword();
int SetSSLCertStorePassword(const char* lpszSSLCertStorePassword); Unicode (Windows) LPWSTR GetSSLCertStorePassword();
INT SetSSLCertStorePassword(LPCWSTR lpszSSLCertStorePassword);
char* ipworksvoip_ipphone_getsslcertstorepassword(void* lpObj);
int ipworksvoip_ipphone_setsslcertstorepassword(void* lpObj, const char* lpszSSLCertStorePassword);
QString GetSSLCertStorePassword();
int SetSSLCertStorePassword(QString qsSSLCertStorePassword);

Default Value

""

Remarks

If the type of certificate store requires a password, this property is used to specify the password needed to open the certificate store.

This property is not available at design time.

Data Type

String

SSLCertStoreType Property (IPPhone Class)

This is the type of certificate store for this certificate.

Syntax

ANSI (Cross Platform)
int GetSSLCertStoreType();
int SetSSLCertStoreType(int iSSLCertStoreType); Unicode (Windows) INT GetSSLCertStoreType();
INT SetSSLCertStoreType(INT iSSLCertStoreType);

Possible Values

CST_USER(0), 
CST_MACHINE(1),
CST_PFXFILE(2),
CST_PFXBLOB(3),
CST_JKSFILE(4),
CST_JKSBLOB(5),
CST_PEMKEY_FILE(6),
CST_PEMKEY_BLOB(7),
CST_PUBLIC_KEY_FILE(8),
CST_PUBLIC_KEY_BLOB(9),
CST_SSHPUBLIC_KEY_BLOB(10),
CST_P7BFILE(11),
CST_P7BBLOB(12),
CST_SSHPUBLIC_KEY_FILE(13),
CST_PPKFILE(14),
CST_PPKBLOB(15),
CST_XMLFILE(16),
CST_XMLBLOB(17),
CST_JWKFILE(18),
CST_JWKBLOB(19),
CST_SECURITY_KEY(20),
CST_BCFKSFILE(21),
CST_BCFKSBLOB(22),
CST_PKCS11(23),
CST_AUTO(99)
int ipworksvoip_ipphone_getsslcertstoretype(void* lpObj);
int ipworksvoip_ipphone_setsslcertstoretype(void* lpObj, int iSSLCertStoreType);
int GetSSLCertStoreType();
int SetSSLCertStoreType(int iSSLCertStoreType);

Default Value

0

Remarks

This is the type of certificate store for this certificate.

The class supports both public and private keys in a variety of formats. When the cstAuto value is used the class will automatically determine the type. This property can take one of the following values:

0 (cstUser - default)For Windows, this specifies that the certificate store is a certificate store owned by the current user. Note: this store type is not available in Java.
1 (cstMachine)For Windows, this specifies that the certificate store is a machine store. Note: this store type is not available in Java.
2 (cstPFXFile)The certificate store is the name of a PFX (PKCS12) file containing certificates.
3 (cstPFXBlob)The certificate store is a string (binary or base64-encoded) representing a certificate store in PFX (PKCS12) format.
4 (cstJKSFile)The certificate store is the name of a Java Key Store (JKS) file containing certificates. Note: this store type is only available in Java.
5 (cstJKSBlob)The certificate store is a string (binary or base64-encoded) representing a certificate store in Java Key Store (JKS) format. Note: this store type is only available in Java.
6 (cstPEMKeyFile)The certificate store is the name of a PEM-encoded file that contains a private key and an optional certificate.
7 (cstPEMKeyBlob)The certificate store is a string (binary or base64-encoded) that contains a private key and an optional certificate.
8 (cstPublicKeyFile)The certificate store is the name of a file that contains a PEM- or DER-encoded public key certificate.
9 (cstPublicKeyBlob)The certificate store is a string (binary or base64-encoded) that contains a PEM- or DER-encoded public key certificate.
10 (cstSSHPublicKeyBlob)The certificate store is a string (binary or base64-encoded) that contains an SSH-style public key.
11 (cstP7BFile)The certificate store is the name of a PKCS7 file containing certificates.
12 (cstP7BBlob)The certificate store is a string (binary) representing a certificate store in PKCS7 format.
13 (cstSSHPublicKeyFile)The certificate store is the name of a file that contains an SSH-style public key.
14 (cstPPKFile)The certificate store is the name of a file that contains a PPK (PuTTY Private Key).
15 (cstPPKBlob)The certificate store is a string (binary) that contains a PPK (PuTTY Private Key).
16 (cstXMLFile)The certificate store is the name of a file that contains a certificate in XML format.
17 (cstXMLBlob)The certificate store is a string that contains a certificate in XML format.
18 (cstJWKFile)The certificate store is the name of a file that contains a JWK (JSON Web Key).
19 (cstJWKBlob)The certificate store is a string that contains a JWK (JSON Web Key).
21 (cstBCFKSFile)The certificate store is the name of a file that contains a BCFKS (Bouncy Castle FIPS Key Store). Note: this store type is only available in Java and .NET.
22 (cstBCFKSBlob)The certificate store is a string (binary or base64-encoded) representing a certificate store in BCFKS (Bouncy Castle FIPS Key Store) format. Note: this store type is only available in Java and .NET.
23 (cstPKCS11)The certificate is present on a physical security key accessible via a PKCS11 interface.

To use a security key the necessary data must first be collected using the CertMgr class. The ListStoreCertificates method may be called after setting CertStoreType to cstPKCS11, CertStorePassword to the PIN, and CertStore to the full path of the PKCS11 dll. The certificate information returned in the CertList event's CertEncoded parameter may be saved for later use.

When using a certificate, pass the previously saved security key information as the SSLCertStore and set SSLCertStorePassword to the PIN.

Code Example: SSH Authentication with Security Key certmgr.CertStoreType = CertStoreTypes.cstPKCS11; certmgr.OnCertList += (s, e) => { secKeyBlob = e.CertEncoded; }; certmgr.CertStore = @"C:\Program Files\OpenSC Project\OpenSC\pkcs11\opensc-pkcs11.dll"; certmgr.CertStorePassword = "123456"; //PIN certmgr.ListStoreCertificates(); sftp.SSHCert = new Certificate(CertStoreTypes.cstPKCS11, secKeyBlob, "123456", "*"); sftp.SSHUser = "test"; sftp.SSHLogon("myhost", 22);

99 (cstAuto)The store type is automatically detected from the input data. This setting may be used with both public and private keys and can detect any of the supported formats automatically.

This property is not available at design time.

Data Type

Integer

SSLCertSubject Property (IPPhone Class)

This is the subject of the certificate used for client authentication.

Syntax

ANSI (Cross Platform)
char* GetSSLCertSubject();
int SetSSLCertSubject(const char* lpszSSLCertSubject); Unicode (Windows) LPWSTR GetSSLCertSubject();
INT SetSSLCertSubject(LPCWSTR lpszSSLCertSubject);
char* ipworksvoip_ipphone_getsslcertsubject(void* lpObj);
int ipworksvoip_ipphone_setsslcertsubject(void* lpObj, const char* lpszSSLCertSubject);
QString GetSSLCertSubject();
int SetSSLCertSubject(QString qsSSLCertSubject);

Default Value

""

Remarks

This is the subject of the certificate used for client authentication.

This property must be set after all other certificate properties are set. When this property is set, a search is performed in the current certificate store to locate a certificate with a matching subject.

If a matching certificate is found, the property is set to the full subject of the matching certificate.

If an exact match is not found, the store is searched for subjects containing the value of the property.

If a match is still not found, the property is set to an empty string, and no certificate is selected.

The special value "*" picks a random certificate in the certificate store.

The certificate subject is a comma separated list of distinguished name fields and values. For instance "CN=www.server.com, OU=test, C=US, E=support@nsoftware.com". Common fields and their meanings are displayed below.

FieldMeaning
CNCommon Name. This is commonly a host name like www.server.com.
OOrganization
OUOrganizational Unit
LLocality
SState
CCountry
EEmail Address

If a field value contains a comma it must be quoted.

This property is not available at design time.

Data Type

String

User Property (IPPhone Class)

The username that is used when connecting to the SIP Server.

Syntax

ANSI (Cross Platform)
char* GetUser();
int SetUser(const char* lpszUser); Unicode (Windows) LPWSTR GetUser();
INT SetUser(LPCWSTR lpszUser);
char* ipworksvoip_ipphone_getuser(void* lpObj);
int ipworksvoip_ipphone_setuser(void* lpObj, const char* lpszUser);
QString GetUser();
int SetUser(QString qsUser);

Default Value

""

Remarks

This property contains the username of the client attempting to connect to the SIP Server. This value will be used when activating the class via Activate.

This property is not available at design time.

Data Type

String

Activate Method (IPPhone Class)

Activates the class.

Syntax

ANSI (Cross Platform)
int Activate();

Unicode (Windows)
INT Activate();
int ipworksvoip_ipphone_activate(void* lpObj);
int Activate();

Remarks

This method is used to activate the class by registering to a SIP Server specified in the Server and Port properties. The username and password of the SIP Server must be provided via User and Password properties for authorization, if applicable.

Example: ipphone.User = "MyUsername"; ipphone.Password = "MyPassword"; ipphone.Server = "HostNameOrIP"; ipphone.Port = 5060; ipphone.Activate(); Upon successful activation, the Activated event will fire.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Answer Method (IPPhone Class)

Answers an incoming phone call.

Syntax

ANSI (Cross Platform)
int Answer(const char* lpszcallId);

Unicode (Windows)
INT Answer(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_answer(void* lpObj, const char* lpszcallId);
int Answer(const QString& qscallId);

Remarks

This method can be used to answer an incoming phone call, specified by callId. This method can be used in conjunction with the IncomingCall event, for example: ipphone.onIncomingCall += (sender, e) => { ipphone.Answer(e.CallId); }; If successful, CallReady will fire.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Config Method (IPPhone Class)

Sets or retrieves a configuration setting.

Syntax

ANSI (Cross Platform)
char* Config(const char* lpszConfigurationString);

Unicode (Windows)
LPWSTR Config(LPCWSTR lpszConfigurationString);
char* ipworksvoip_ipphone_config(void* lpObj, const char* lpszConfigurationString);
QString Config(const QString& qsConfigurationString);

Remarks

Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.

These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).

To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.

Error Handling (C++)

This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

Deactivate Method (IPPhone Class)

Deactivates the class.

Syntax

ANSI (Cross Platform)
int Deactivate();

Unicode (Windows)
INT Deactivate();
int ipworksvoip_ipphone_deactivate(void* lpObj);
int Deactivate();

Remarks

This method is used to unregister the class from the SIP Server. If deactivation is successful, Deactivated will fire.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Decline Method (IPPhone Class)

Declines an incoming phone call.

Syntax

ANSI (Cross Platform)
int Decline(const char* lpszcallId);

Unicode (Windows)
INT Decline(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_decline(void* lpObj, const char* lpszcallId);
int Decline(const QString& qscallId);

Remarks

This method can be used to decline an incoming phone call, specified by callId. This method can be used in conjunction with the IncomingCall event, for example: ipphone.onIncomingCall += (sender, e) => { ipphone.Decline(e.CallId); };

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Dial Method (IPPhone Class)

Used to make a call.

Syntax

ANSI (Cross Platform)
char* Dial(const char* lpsznumber, const char* lpszcallerNumber, int bwait);

Unicode (Windows)
LPWSTR Dial(LPCWSTR lpsznumber, LPCWSTR lpszcallerNumber, BOOL bwait);
char* ipworksvoip_ipphone_dial(void* lpObj, const char* lpsznumber, const char* lpszcallerNumber, int bwait);
QString Dial(const QString& qsnumber, const QString& qscallerNumber, bool bwait);

Remarks

This method is used to make a call to a particular user, given by number. This method should only be called after the class has been successfully activated via Activate. Initially, the OutgoingCall event will fire after calling this method. DialCompleted may fire when the dial process is complete. If successful, CallReady will fire after the outgoing call has been answered, declined, or ignored. If the call is declined or ignored, the class will be sent to voicemail, which can be ended with Hangup.

The callerNumber parameter specifies the optional caller ID. If given, the P-Asserted-Identity Header, specified in RFC 3325, will be sent in requests to the connected SIP Server. If left as an empty string, this header will not be sent.

The wait parameter specifies whether the class should connect synchronously or asynchronously to the call. If True, the class will connect synchronously, and won't return until the call has been answered, declined, or ignored. If False, the class will connect asynchronously. The call's status can be checked through various events, such as OutgoingCall, CallReady, and CallStateChanged, or found in the call's State field. Exceptions throughout the call process will be reported in DialCompleted, along with other call details.

NOTE: This method will return the CallId field of the call. This returned value may not always reflect the accurate CallId. In the case that wait is true, this method will always return the accurate value. In the case that wait is false, the returned value may not be accurate if the outgoing call is forwarded, or redirected, as the class must change this field. Both the updated and original CallId will be present within the DialCompleted event. Any references to the original CallId must be updated accordingly. Please see DialCompleted for more details. The below examples assume the outgoing call has been answered:

Example: "wait" is true string callId = ""; bool connected = false; ipphone.OnCallReady += (sender, e) => { connected = true; } try { callId = ipphone.Dial("123456789", "", true); } catch (IPWorksVoIPException e) { MessageBox.Show(e.Code + ": " + e.Message); } if (connected) { ipphone.PlayText(callId, "Hello"); } Example: "wait" is false bool connected = false; string callId = ""; ipphone.OnDialCompleted += (sender, e) => { if (e.ErrorCode != 0) { MessageBox.Show(e.ErrorCode + ": " + e.Description); // Handle error } if (e.OriginalCallId != e.CallId) { callId = e.CallId; // Update callId if redirect occurred } } ipphone.OnCallReady += (sender, e) => { connected = true; } string callId = ipphone.Dial("123456789", "", false); ... ... ... // Somewhere else... if (connected) { ipphone.PlayText(callId, "Hello"); }

Error Handling (C++)

This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

DoEvents Method (IPPhone Class)

Processes events from the internal message queue.

Syntax

ANSI (Cross Platform)
int DoEvents();

Unicode (Windows)
INT DoEvents();
int ipworksvoip_ipphone_doevents(void* lpObj);
int DoEvents();

Remarks

When DoEvents is called, the class processes any available events. If no events are available, it waits for a preset period of time, and then returns.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Forward Method (IPPhone Class)

Used to forward an incoming call.

Syntax

ANSI (Cross Platform)
int Forward(const char* lpszcallId, const char* lpsznumber);

Unicode (Windows)
INT Forward(LPCWSTR lpszcallId, LPCWSTR lpsznumber);
int ipworksvoip_ipphone_forward(void* lpObj, const char* lpszcallId, const char* lpsznumber);
int Forward(const QString& qscallId, const QString& qsnumber);

Remarks

This method can be used to implement call forwarding, allowing incoming calls, given by callId to be forwarded to a particular user specified by number. This method can be used in conjunction with the IncomingCall event, for example: ipphone.onIncomingCall += (sender, e) => { ipphone.Forward(e.CallId, "123456789"); };

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Hangup Method (IPPhone Class)

Used to hang up a specific call.

Syntax

ANSI (Cross Platform)
int Hangup(const char* lpszcallId);

Unicode (Windows)
INT Hangup(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_hangup(void* lpObj, const char* lpszcallId);
int Hangup(const QString& qscallId);

Remarks

This method is used to terminate a specific call, specified by callId. After the call has been successfully terminated, CallTerminated will fire.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

HangupAll Method (IPPhone Class)

Used to hang up all calls.

Syntax

ANSI (Cross Platform)
int HangupAll();

Unicode (Windows)
INT HangupAll();
int ipworksvoip_ipphone_hangupall(void* lpObj);
int HangupAll();

Remarks

This method is used to terminate all calls currently in the Call* properties. CallTerminated will fire for each successfully terminated call.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Hold Method (IPPhone Class)

Places a call on hold.

Syntax

ANSI (Cross Platform)
int Hold(const char* lpszcallId);

Unicode (Windows)
INT Hold(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_hold(void* lpObj, const char* lpszcallId);
int Hold(const QString& qscallId);

Remarks

This method is used to place a call, specified by callId, on hold.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

JoinConference Method (IPPhone Class)

Adds a call to a conference call.

Syntax

ANSI (Cross Platform)
int JoinConference(const char* lpszcallId, const char* lpszconferenceId);

Unicode (Windows)
INT JoinConference(LPCWSTR lpszcallId, LPCWSTR lpszconferenceId);
int ipworksvoip_ipphone_joinconference(void* lpObj, const char* lpszcallId, const char* lpszconferenceId);
int JoinConference(const QString& qscallId, const QString& qsconferenceId);

Remarks

This method is used to add a call, specified by callId, to a conference call.

The conferenceId parameter specifies the unique ID of the conference call. If no conference ID exists, the class will start a new conference call with this ID.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

LeaveConference Method (IPPhone Class)

Removes a call from a conference call.

Syntax

ANSI (Cross Platform)
int LeaveConference(const char* lpszcallId);

Unicode (Windows)
INT LeaveConference(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_leaveconference(void* lpObj, const char* lpszcallId);
int LeaveConference(const QString& qscallId);

Remarks

This method is used to remove a call, specified by callId, from a conference call. If the call is not a part of any conference call, an exception will be thrown.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

ListConferences Method (IPPhone Class)

Lists ongoing conference calls.

Syntax

ANSI (Cross Platform)
char* ListConferences();

Unicode (Windows)
LPWSTR ListConferences();
char* ipworksvoip_ipphone_listconferences(void* lpObj);
QString ListConferences();

Remarks

This method is used to list ongoing conferences any of the class's calls are currently a part of. Calling this will return a string with the following format:

ConferenceId_1: CallId_1, CallId_2

...

ConferenceId_n: CallId_3, CallId_4, CallId_5, ...

Error Handling (C++)

This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

ListMicrophones Method (IPPhone Class)

Lists all microphones detected on the system.

Syntax

ANSI (Cross Platform)
int ListMicrophones();

Unicode (Windows)
INT ListMicrophones();
int ipworksvoip_ipphone_listmicrophones(void* lpObj);
int ListMicrophones();

Remarks

This method lists all microphones detected on the system. Calling this method will populate the Microphone* properties.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

ListSpeakers Method (IPPhone Class)

Lists all speakers detected on the system.

Syntax

ANSI (Cross Platform)
int ListSpeakers();

Unicode (Windows)
INT ListSpeakers();
int ipworksvoip_ipphone_listspeakers(void* lpObj);
int ListSpeakers();

Remarks

This method lists all speakers detected on the system. Calling this method will populate the Speaker* properties.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

MuteMicrophone Method (IPPhone Class)

Used to mute or unmute the microphone for a specified call.

Syntax

ANSI (Cross Platform)
int MuteMicrophone(const char* lpszcallId, int bmute);

Unicode (Windows)
INT MuteMicrophone(LPCWSTR lpszcallId, BOOL bmute);
int ipworksvoip_ipphone_mutemicrophone(void* lpObj, const char* lpszcallId, int bmute);
int MuteMicrophone(const QString& qscallId, bool bmute);

Remarks

This method can be used to either mute or unmute the microphone for a specified call, given by callId. When mute is true, the microphone will be muted for the call. When false, the microphone will be unmuted.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

MuteSpeaker Method (IPPhone Class)

Used to mute or unmute the speaker for a specified call.

Syntax

ANSI (Cross Platform)
int MuteSpeaker(const char* lpszcallId, int bmute);

Unicode (Windows)
INT MuteSpeaker(LPCWSTR lpszcallId, BOOL bmute);
int ipworksvoip_ipphone_mutespeaker(void* lpObj, const char* lpszcallId, int bmute);
int MuteSpeaker(const QString& qscallId, bool bmute);

Remarks

This method can be used to either mute or unmute the speaker for a specified call, given by callId. When mute is true, the speaker will be muted for the call. When false, the speaker will be unmuted.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Ping Method (IPPhone Class)

Used to ping the server.

Syntax

ANSI (Cross Platform)
int Ping(int itimeout);

Unicode (Windows)
INT Ping(INT itimeout);
int ipworksvoip_ipphone_ping(void* lpObj, int itimeout);
int Ping(int itimeout);

Remarks

This method is used to ping the SIP server by sending an OPTIONS request. If no server response is received by the class in timeout seconds, Ping will throw an error.

Note this method is only applicable when the component is active.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

PlayBytes Method (IPPhone Class)

This method is used to play bytes to a call.

Syntax

ANSI (Cross Platform)
int PlayBytes(const char* lpszcallId, const char* lpbytesToPlay, int lenbytesToPlay, int blastBlock);

Unicode (Windows)
INT PlayBytes(LPCWSTR lpszcallId, LPCSTR lpbytesToPlay, INT lenbytesToPlay, BOOL blastBlock);
int ipworksvoip_ipphone_playbytes(void* lpObj, const char* lpszcallId, const char* lpbytesToPlay, int lenbytesToPlay, int blastBlock);
int PlayBytes(const QString& qscallId, QByteArray qbabytesToPlay, bool blastBlock);

Remarks

This method is used to play bytes to a call, specified by the callId parameter. These bytes are expected to have a sampling rate of 8 kHz and a bit depth of 16 bits per sample (PCM 8 kHz 16-bit format). The bytesToPlay parameter specifies the bytes that will be sent to the call. Internally, these bytes will be stored within a buffer. Once all bytes have played and the buffer is empty, the Played event will fire.

The lastBlock parameter indicates whether the class will expect further uses of PlayBytes. When true, this indicates that no additional bytes will be provided for this particular audio stream, and Played will fire once after the bytes have been played. Until this parameter is specified as true, the class will be considered to be playing audio.

If lastBlock is false, this indicates that the class should expect more calls to PlayBytes. Once all bytes have played and the buffer is empty, Played will fire as expected, and will continue firing until the lastBlock parameter is set to true. Within Played, the user can provide further bytes to PlayBytes. Please see below for detailed examples on how to use this method with Played.

Example: Playing audio from a stream MemoryStream playBytesStream = new MemoryStream(byteSource); phone.PlayBytes("callId", new byte[0], false); phone.OnPlayed += (o, e) => { if (e.Completed) { Console.WriteLine("Playing Bytes Completed"); } else { byte[] data = new byte[4096]; // Arbitrary length int dataLen = playBytesStream.Read(data, 0, data.Length); if (dataLen > 0) { byte[] newData = new byte[dataLen]; Array.Copy(data, newData, dataLen) // Normalize array phone.PlayBytes(e.CallId, newData, false); } else { phone.PlayBytes(e.CallId, null, true); } } }; Exmaple: Playing single audio block MemoryStream playBytesStream = new MemoryStream(byteSource); phone.PlayBytes("callId", playBytesStream.ToArray(), true); phone.OnPlayed += (o, e) => { Console.WriteLine("Done!"); // No further calls to PlayBytes are expected in this case }

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

PlayFile Method (IPPhone Class)

Plays audio from a WAV file to a call.

Syntax

ANSI (Cross Platform)
int PlayFile(const char* lpszcallId, const char* lpszwavFile);

Unicode (Windows)
INT PlayFile(LPCWSTR lpszcallId, LPCWSTR lpszwavFile);
int ipworksvoip_ipphone_playfile(void* lpObj, const char* lpszcallId, const char* lpszwavFile);
int PlayFile(const QString& qscallId, const QString& qswavFile);

Remarks

This method is used to play the audio from a WAV file to a particular call, given by callId. Audio transmission will only occur when the call has connected and CallReady has fired. Only WAV files with a sampling rate of 8 kHz and a bit depth of 16 bits per sample are supported (PCM 8 kHz 16-bit format).

Note that this class can handle playing audio to concurrent calls. This method is non-blocking and will return immediately. The Played event will fire when the audio for the specified call has finished playing. Consecutive uses of PlayText or PlayFile can prevent prior audio transmissions from being completed. In the below example, Played will only fire for the second call to PlayText:

ipphone.PlayFile("callId", "C:\\hello.wav"); // Played will not fire for this ipphone.PlayText("callId", "This will interrupt the previous use if it has not finished playing.");

The wavFile parameter specifies the path to the WAV file.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

PlayText Method (IPPhone Class)

Plays audio from a string to a call using Text-to-Speech.

Syntax

ANSI (Cross Platform)
int PlayText(const char* lpszcallId, const char* lpsztext);

Unicode (Windows)
INT PlayText(LPCWSTR lpszcallId, LPCWSTR lpsztext);
int ipworksvoip_ipphone_playtext(void* lpObj, const char* lpszcallId, const char* lpsztext);
int PlayText(const QString& qscallId, const QString& qstext);

Remarks

This method is used to play the text from a string to a particular call, given by callId, using Text-to-Speech. Audio transmission will only occur when the call has connected and CallReady has fired.

Note that this class can handle playing audio to concurrent calls. This method is non-blocking and will return immediately. The Played event will fire when the audio for the specified call has finished playing. Consecutive uses of PlayText and PlayFile can prevent prior audio transmissions from completing. In the below example, Played will only fire for the second call to PlayText:

ipphone.PlayFile("callId", "C:\\hello.wav"); // Played will not fire for this ipphone.PlayText("callId", "This will interrupt the previous use if it has not finished playing.");

The text parameter must be a string representation of the text to be transmitted.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Reset Method (IPPhone Class)

Reset the class.

Syntax

ANSI (Cross Platform)
int Reset();

Unicode (Windows)
INT Reset();
int ipworksvoip_ipphone_reset(void* lpObj);
int Reset();

Remarks

This method will reset the class's properties to their default values.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

SetMicrophone Method (IPPhone Class)

Sets the microphone used by the class.

Syntax

ANSI (Cross Platform)
int SetMicrophone(const char* lpszmicrophone);

Unicode (Windows)
INT SetMicrophone(LPCWSTR lpszmicrophone);
int ipworksvoip_ipphone_setmicrophone(void* lpObj, const char* lpszmicrophone);
int SetMicrophone(const QString& qsmicrophone);

Remarks

This method is used to set the Microphone that will be used by the class.

The microphone parameter specifies the name of the microphone to be set. To get the available microphones on the system, call ListMicrophones. Then, set the microphone with a name specified in the Microphone* properties.

Example ipphone.ListMicrophones(); ipphone.SetMicrophone(ipphone.Microphones[0].Name);

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

SetSpeaker Method (IPPhone Class)

Sets the speaker used by the class.

Syntax

ANSI (Cross Platform)
int SetSpeaker(const char* lpszspeaker);

Unicode (Windows)
INT SetSpeaker(LPCWSTR lpszspeaker);
int ipworksvoip_ipphone_setspeaker(void* lpObj, const char* lpszspeaker);
int SetSpeaker(const QString& qsspeaker);

Remarks

This method is used to set the speaker that will be used by the class.

The speaker parameter specifies the name of the speaker to be set. To get the available speakers on the system, call ListSpeakers. Then, set the speaker with a name specified in the Speaker* properties.

Example ipphone.ListSpeakers(); ipphone.SetSpeaker(ipphone.Speakers[0].Name);

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

StartRecording Method (IPPhone Class)

Used to start recording the audio of a call.

Syntax

ANSI (Cross Platform)
int StartRecording(const char* lpszcallId, const char* lpszfilename);

Unicode (Windows)
INT StartRecording(LPCWSTR lpszcallId, LPCWSTR lpszfilename);
int ipworksvoip_ipphone_startrecording(void* lpObj, const char* lpszcallId, const char* lpszfilename);
int StartRecording(const QString& qscallId, const QString& qsfilename);

Remarks

This method is used to start recording the incoming and outgoing audio of a call, specified by callId. If you wish to record the audio to file, you may specify the filename parameter. Note that when this parameter is specified, you must record to a WAV file.

You may also leave the filename parameter blank if you want more direct control over the recorded data. This will cause the Record event to fire containing the call's audio data once the recording is finished.

In both scenarios, you can stop recording the call's audio via StopRecording. By default, the recording will end if the call is terminated. Note the recorded audio will have a sampling rate of 8 kHz and a bit depth of 16 bits per sample (PCM 8 kHz 16-bit format).

Example: Using the 'Record' event MemoryStream recordStream = new MemoryStream(); phone.StartRecording("callId", ""); phone.OnRecord += (o, e) => { recordStream.Write(e.RecordedDataB, 0, e.RecordedDataB.Length); File.WriteAllBytes(recordFile, recordStream.ToArray()); };

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

StopPlaying Method (IPPhone Class)

Stops audio from playing to a call.

Syntax

ANSI (Cross Platform)
int StopPlaying(const char* lpszcallId);

Unicode (Windows)
INT StopPlaying(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_stopplaying(void* lpObj, const char* lpszcallId);
int StopPlaying(const QString& qscallId);

Remarks

This method is used to stop the audio playing to a call, given by callId. Note that this will not stop audio from transmitting with an external device set using SetMicrophone, however, will stop audio transmitting from usage of PlayText, PlayFile, and PlayBytes.

Note that Played will not fire when this method is used.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

StopRecording Method (IPPhone Class)

Stops recording the audio of a call.

Syntax

ANSI (Cross Platform)
int StopRecording(const char* lpszcallId);

Unicode (Windows)
INT StopRecording(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_stoprecording(void* lpObj, const char* lpszcallId);
int StopRecording(const QString& qscallId);

Remarks

This method is used to stop recording the audio of a call, given by callId. The class will automatically stop recording upon call termination.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Transfer Method (IPPhone Class)

Transfers a call.

Syntax

ANSI (Cross Platform)
int Transfer(const char* lpszcallId, const char* lpsznumber);

Unicode (Windows)
INT Transfer(LPCWSTR lpszcallId, LPCWSTR lpsznumber);
int ipworksvoip_ipphone_transfer(void* lpObj, const char* lpszcallId, const char* lpsznumber);
int Transfer(const QString& qscallId, const QString& qsnumber);

Remarks

This method is used to transfer a call, specified by callId, to the phone number given by number. The class supports the following types of transfers:

Basic Transfers

Basic transfers are very simple to perform. First, the user must establish a call with the number they will be transferring (transferee). After the call is established, the user can transfer the call to the appropriate number (transfer target). The call will then be removed. For example:

string callId = ipphone1.Dial("123456789", "", true); // Establish call with transferee, hold if needed //ipphone1.Hold(callId); ipphone1.Transfer(callId, "number");

Attended Transfers

Typically, attended transfers are used to manually check if the number (or transfer target) is available for a call, provide extra information about the call, etc., before transferring. In addition to establishing a call with the transferee, the class must also establish a call with the transfer target. Once both of these calls are active, you may perform an attended transfer by calling Transfer at any moment. Afterwards, a session between these calls will be established and they will be removed. Note that Transfer must be used with the callId of the call you wish to transfer (transferee) and the number of the call you wish to transfer to (transfer target). For example:

string callId1 = ipphone1.Dial("123456789", "", true); // Establish call with Transferee, hold if needed //ipphone1.Hold(callId1); string callId2 = ipphone1.Dial("number", "", true); // Establish call with Transfer Target, hold if needed //ipphone1.Hold(callId2); ipphone1.Transfer(callId1, "number");

Note in these examples, Hold can be used to place a call on hold before a transfer. This is optional.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

TypeDigit Method (IPPhone Class)

Used to type a digit.

Syntax

ANSI (Cross Platform)
int TypeDigit(const char* lpszcallId, const char* lpszdigit);

Unicode (Windows)
INT TypeDigit(LPCWSTR lpszcallId, LPCWSTR lpszdigit);
int ipworksvoip_ipphone_typedigit(void* lpObj, const char* lpszcallId, const char* lpszdigit);
int TypeDigit(const QString& qscallId, const QString& qsdigit);

Remarks

This method can be used to type a digit, mimicking the functionality of a phone's keypad.

The callId parameter specifies the call that will receive the virtual keypad input.

The digit parameter specifies the digit that will be typed. Valid inputs include: 0-9, *, #

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Unhold Method (IPPhone Class)

Takes a call off hold.

Syntax

ANSI (Cross Platform)
int Unhold(const char* lpszcallId);

Unicode (Windows)
INT Unhold(LPCWSTR lpszcallId);
int ipworksvoip_ipphone_unhold(void* lpObj, const char* lpszcallId);
int Unhold(const QString& qscallId);

Remarks

This method is used to take a call, specified by callId, off hold.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Activated Event (IPPhone Class)

This event is fired immediately after the class is activated.

Syntax

ANSI (Cross Platform)
virtual int FireActivated(IPPhoneActivatedEventParams *e);
typedef struct { int reserved; } IPPhoneActivatedEventParams;
Unicode (Windows) virtual INT FireActivated(IPPhoneActivatedEventParams *e);
typedef struct { INT reserved; } IPPhoneActivatedEventParams;
#define EID_IPPHONE_ACTIVATED 1

virtual INT IPWORKSVOIP_CALL FireActivated();
class IPPhoneActivatedEventParams {
public:
  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Activated(IPPhoneActivatedEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireActivated(IPPhoneActivatedEventParams *e) {...}

Remarks

The Activated event will fire after the class has successfully registered with the SIP Server via Activate.

CallReady Event (IPPhone Class)

This event is fired after a call has been answered, declined, or ignored.

Syntax

ANSI (Cross Platform)
virtual int FireCallReady(IPPhoneCallReadyEventParams *e);
typedef struct {
const char *CallId; int reserved; } IPPhoneCallReadyEventParams;
Unicode (Windows) virtual INT FireCallReady(IPPhoneCallReadyEventParams *e);
typedef struct {
LPCWSTR CallId; INT reserved; } IPPhoneCallReadyEventParams;
#define EID_IPPHONE_CALLREADY 2

virtual INT IPWORKSVOIP_CALL FireCallReady(LPSTR &lpszCallId);
class IPPhoneCallReadyEventParams {
public:
  const QString &CallId();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void CallReady(IPPhoneCallReadyEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireCallReady(IPPhoneCallReadyEventParams *e) {...}

Remarks

For all calls, this event will fire when audio can be transmitted and received. For incoming calls, it will fire after the call has been answered.

For outgoing calls, this event will fire after the call has either been answered, declined, or ignored. In the case that the call is declined or ignored, it will fire and the class will be sent to voicemail. Hangup can be used to end the call in all scenarios.

Note that this event will fire after OutgoingCall and DialCompleted, assuming Dial was successful.

The CallId parameter is the unique Call-ID of the call.

CallStateChanged Event (IPPhone Class)

This event is fired after a call's state has changed.

Syntax

ANSI (Cross Platform)
virtual int FireCallStateChanged(IPPhoneCallStateChangedEventParams *e);
typedef struct {
const char *CallId;
int State; int reserved; } IPPhoneCallStateChangedEventParams;
Unicode (Windows) virtual INT FireCallStateChanged(IPPhoneCallStateChangedEventParams *e);
typedef struct {
LPCWSTR CallId;
INT State; INT reserved; } IPPhoneCallStateChangedEventParams;
#define EID_IPPHONE_CALLSTATECHANGED 3

virtual INT IPWORKSVOIP_CALL FireCallStateChanged(LPSTR &lpszCallId, INT &iState);
class IPPhoneCallStateChangedEventParams {
public:
  const QString &CallId();

  int State();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void CallStateChanged(IPPhoneCallStateChangedEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireCallStateChanged(IPPhoneCallStateChangedEventParams *e) {...}

Remarks

The CallStateChanged event will fire each time the state of a call has changed.

The CallId parameter is the unique Call-ID of the call.

The State parameter denotes the state the call has changed to. The following values are applicable:

csInactive (0)The call is inactive (default setting).
csConnecting (1)The call is establishing a connection to the callee.
csAutConnecting (2)The call is establishing a connection to the callee with authorization credentials.
csRinging (3)The call is ringing.
csActive (4)The call is active.
csActiveInConference (5)The call is active and in a conference.
csDisconnecting (6)The call is disconnecting with the callee.
csAutDisconnecting (7)The call is disconnecting with the callee with authorization credentials.
csHolding (8)The call is currently being placed on hold, but the Hold operation has not finished.
csOnHold (9)The call is currently on hold.
csUnholding (10)The call is currently being unheld, but the Unhold operation has not finished.
csTransferring (11)The call is currently being transferred.
csAutTransferring (12)The call is currently being transferred with authorization credentials.

CallTerminated Event (IPPhone Class)

This event is fired after a call has been terminated.

Syntax

ANSI (Cross Platform)
virtual int FireCallTerminated(IPPhoneCallTerminatedEventParams *e);
typedef struct {
const char *CallId; int reserved; } IPPhoneCallTerminatedEventParams;
Unicode (Windows) virtual INT FireCallTerminated(IPPhoneCallTerminatedEventParams *e);
typedef struct {
LPCWSTR CallId; INT reserved; } IPPhoneCallTerminatedEventParams;
#define EID_IPPHONE_CALLTERMINATED 4

virtual INT IPWORKSVOIP_CALL FireCallTerminated(LPSTR &lpszCallId);
class IPPhoneCallTerminatedEventParams {
public:
  const QString &CallId();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void CallTerminated(IPPhoneCallTerminatedEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireCallTerminated(IPPhoneCallTerminatedEventParams *e) {...}

Remarks

The CallTerminated event will fire after a call has been terminated by either end of the call.

The CallId parameter is the unique Call-ID of the call.

Deactivated Event (IPPhone Class)

This event is fired immediately after the class is deactivated.

Syntax

ANSI (Cross Platform)
virtual int FireDeactivated(IPPhoneDeactivatedEventParams *e);
typedef struct { int reserved; } IPPhoneDeactivatedEventParams;
Unicode (Windows) virtual INT FireDeactivated(IPPhoneDeactivatedEventParams *e);
typedef struct { INT reserved; } IPPhoneDeactivatedEventParams;
#define EID_IPPHONE_DEACTIVATED 5

virtual INT IPWORKSVOIP_CALL FireDeactivated();
class IPPhoneDeactivatedEventParams {
public:
  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Deactivated(IPPhoneDeactivatedEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireDeactivated(IPPhoneDeactivatedEventParams *e) {...}

Remarks

The Deactivated event will fire after the class has unregistered from the SIP Server via Deactivate.

DialCompleted Event (IPPhone Class)

This event is fired after the dial process has finished.

Syntax

ANSI (Cross Platform)
virtual int FireDialCompleted(IPPhoneDialCompletedEventParams *e);
typedef struct {
const char *OriginalCallId;
const char *CallId;
const char *Caller;
const char *Callee;
int ErrorCode;
const char *Description; int reserved; } IPPhoneDialCompletedEventParams;
Unicode (Windows) virtual INT FireDialCompleted(IPPhoneDialCompletedEventParams *e);
typedef struct {
LPCWSTR OriginalCallId;
LPCWSTR CallId;
LPCWSTR Caller;
LPCWSTR Callee;
INT ErrorCode;
LPCWSTR Description; INT reserved; } IPPhoneDialCompletedEventParams;
#define EID_IPPHONE_DIALCOMPLETED 6

virtual INT IPWORKSVOIP_CALL FireDialCompleted(LPSTR &lpszOriginalCallId, LPSTR &lpszCallId, LPSTR &lpszCaller, LPSTR &lpszCallee, INT &iErrorCode, LPSTR &lpszDescription);
class IPPhoneDialCompletedEventParams {
public:
  const QString &OriginalCallId();

  const QString &CallId();

  const QString &Caller();

  const QString &Callee();

  int ErrorCode();

  const QString &Description();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void DialCompleted(IPPhoneDialCompletedEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireDialCompleted(IPPhoneDialCompletedEventParams *e) {...}

Remarks

This event will fire when the dial process, initiated by calling Dial, has completed. Note that this event will not fire if an exception occurs when the "wait" parameter of Dial is true. In this case, the class will throw an exception. However, it will fire if "wait" is true and no exception occurs, indicating Dial was successful.

The OriginalCallId parameter is the value returned by Dial.

The value of the CallId parameter depends on the redirection status of the call. There are two scenarios:

  1. The outgoing call has not been redirected. In this case, CallId is equal to OriginalCallId, and the value returned by Dial is correct.
  2. The outgoing call has been redirected any number of times. In this case, the OriginalCallId is no longer applicable, and the CallId parameter is the new unique identifier for this call. Any reference to the past value, OriginalCallId, should be updated accordingly to reflect the change due to redirection. This would also include references to the original value returned by Dial.
The Caller parameter specifies the user that initially made the call. The Callee parameter specifies the final recipient of the call.

Errors during the dial process are reported via the ErrorCode and Description parameters. An error code of 0 and description of "Dialed Successfully" indicate Dial has completed with no issues. A list of error codes can be found in the Error Codes section. In the case of a non-zero ErrorCode, the Description parameter will contain the error message (and SIP response code, if applicable), for example, "Dial Timeout" or "486: Busy Here".

Digit Event (IPPhone Class)

This event fires every time a digit is pressed using the keypad.

Syntax

ANSI (Cross Platform)
virtual int FireDigit(IPPhoneDigitEventParams *e);
typedef struct {
const char *CallId;
const char *Digit; int reserved; } IPPhoneDigitEventParams;
Unicode (Windows) virtual INT FireDigit(IPPhoneDigitEventParams *e);
typedef struct {
LPCWSTR CallId;
LPCWSTR Digit; INT reserved; } IPPhoneDigitEventParams;
#define EID_IPPHONE_DIGIT 7

virtual INT IPWORKSVOIP_CALL FireDigit(LPSTR &lpszCallId, LPSTR &lpszDigit);
class IPPhoneDigitEventParams {
public:
  const QString &CallId();

  const QString &Digit();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Digit(IPPhoneDigitEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireDigit(IPPhoneDigitEventParams *e) {...}

Remarks

The Digit event will fire after every detected keypad input from a call.

The detected input will be present in the Digit parameter. Note, this event will not fire after the class's inputs via TypeDigit. Detectable inputs include: 0-9, *, #

The CallId parameter is the unique Call-ID of the call.

Error Event (IPPhone Class)

Information about errors during data delivery.

Syntax

ANSI (Cross Platform)
virtual int FireError(IPPhoneErrorEventParams *e);
typedef struct {
int ErrorCode;
const char *Description; int reserved; } IPPhoneErrorEventParams;
Unicode (Windows) virtual INT FireError(IPPhoneErrorEventParams *e);
typedef struct {
INT ErrorCode;
LPCWSTR Description; INT reserved; } IPPhoneErrorEventParams;
#define EID_IPPHONE_ERROR 8

virtual INT IPWORKSVOIP_CALL FireError(INT &iErrorCode, LPSTR &lpszDescription);
class IPPhoneErrorEventParams {
public:
  int ErrorCode();

  const QString &Description();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Error(IPPhoneErrorEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireError(IPPhoneErrorEventParams *e) {...}

Remarks

The Error event is fired in case of exceptional conditions during message processing. Normally the class fails with an error.

ErrorCode contains an error code and Description contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.

IncomingCall Event (IPPhone Class)

This event is fired when there's an incoming call.

Syntax

ANSI (Cross Platform)
virtual int FireIncomingCall(IPPhoneIncomingCallEventParams *e);
typedef struct {
const char *CallId;
const char *RemoteUser; int reserved; } IPPhoneIncomingCallEventParams;
Unicode (Windows) virtual INT FireIncomingCall(IPPhoneIncomingCallEventParams *e);
typedef struct {
LPCWSTR CallId;
LPCWSTR RemoteUser; INT reserved; } IPPhoneIncomingCallEventParams;
#define EID_IPPHONE_INCOMINGCALL 9

virtual INT IPWORKSVOIP_CALL FireIncomingCall(LPSTR &lpszCallId, LPSTR &lpszRemoteUser);
class IPPhoneIncomingCallEventParams {
public:
  const QString &CallId();

  const QString &RemoteUser();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void IncomingCall(IPPhoneIncomingCallEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireIncomingCall(IPPhoneIncomingCallEventParams *e) {...}

Remarks

The IncomingCall event will fire after an incoming call is detected.

The CallId parameter specifies the unique Call-ID of the call, and can be used to Answer or Decline the call.

The RemoteUser parameter indicates the username or telephone number of the remote user associated with the call.

Log Event (IPPhone Class)

This event is fired once for each log message.

Syntax

ANSI (Cross Platform)
virtual int FireLog(IPPhoneLogEventParams *e);
typedef struct {
int LogLevel;
const char *Message;
const char *LogType; int reserved; } IPPhoneLogEventParams;
Unicode (Windows) virtual INT FireLog(IPPhoneLogEventParams *e);
typedef struct {
INT LogLevel;
LPCWSTR Message;
LPCWSTR LogType; INT reserved; } IPPhoneLogEventParams;
#define EID_IPPHONE_LOG 10

virtual INT IPWORKSVOIP_CALL FireLog(INT &iLogLevel, LPSTR &lpszMessage, LPSTR &lpszLogType);
class IPPhoneLogEventParams {
public:
  int LogLevel();

  const QString &Message();

  const QString &LogType();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Log(IPPhoneLogEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireLog(IPPhoneLogEventParams *e) {...}

Remarks

This event fires once for each log message generated by the class. The verbosity is controlled by the LogLevel configuration.

LogLevel indicates the detail level of the message. Possible values are:

0 (None) No messages are logged.
1 (Info - Default) Informational events such as a call's status are logged.
2 (Verbose) Detailed data such as SIP/SDP packet information is logged.
3 (Debug) Debug data including all relevant sent and received audio bytes are logged.
Note: When LogLevel is set to 3 (Debug), we strongly advise against performing long-running operations inside of this event due to large amounts of sent and received audio bytes. For example, continuously updating an interface displaying the Log data will cause major performance issues in an application. It is recommended to set LogLevel to 3 only when writing Log data to a stream or file. There will be no performance issues in this case.

Message is the log message.

LogType identifies the type of log entry. Possible values are as follows:

  • Info
  • Packet
  • RTP

OutgoingCall Event (IPPhone Class)

This event is fired when an outgoing call has been made.

Syntax

ANSI (Cross Platform)
virtual int FireOutgoingCall(IPPhoneOutgoingCallEventParams *e);
typedef struct {
const char *CallId;
const char *RemoteUser; int reserved; } IPPhoneOutgoingCallEventParams;
Unicode (Windows) virtual INT FireOutgoingCall(IPPhoneOutgoingCallEventParams *e);
typedef struct {
LPCWSTR CallId;
LPCWSTR RemoteUser; INT reserved; } IPPhoneOutgoingCallEventParams;
#define EID_IPPHONE_OUTGOINGCALL 11

virtual INT IPWORKSVOIP_CALL FireOutgoingCall(LPSTR &lpszCallId, LPSTR &lpszRemoteUser);
class IPPhoneOutgoingCallEventParams {
public:
  const QString &CallId();

  const QString &RemoteUser();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void OutgoingCall(IPPhoneOutgoingCallEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireOutgoingCall(IPPhoneOutgoingCallEventParams *e) {...}

Remarks

The OutgoingCall event is fired when an outgoing call has been made using Dial. This event signifies the start of the invite process.

The CallId parameter is the unique Call-ID of the call.

The RemoteUser parameter indicates the username or telephone number of the remote user associated with the call.

Played Event (IPPhone Class)

This event is fired after the class finishes playing available audio.

Syntax

ANSI (Cross Platform)
virtual int FirePlayed(IPPhonePlayedEventParams *e);
typedef struct {
const char *CallId;
int Completed; int reserved; } IPPhonePlayedEventParams;
Unicode (Windows) virtual INT FirePlayed(IPPhonePlayedEventParams *e);
typedef struct {
LPCWSTR CallId;
BOOL Completed; INT reserved; } IPPhonePlayedEventParams;
#define EID_IPPHONE_PLAYED 12

virtual INT IPWORKSVOIP_CALL FirePlayed(LPSTR &lpszCallId, BOOL &bCompleted);
class IPPhonePlayedEventParams {
public:
  const QString &CallId();

  bool Completed();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Played(IPPhonePlayedEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FirePlayed(IPPhonePlayedEventParams *e) {...}

Remarks

The Played event will fire after the class finishes playing available audio to a call. When using PlayText or PlayFile, Completed will always be true. However, this will not always be the case when using PlayBytes.

When playing audio via PlayBytes, this event will fire when the internal byte queue is empty. In the event that the internal byte queue is empty, and the class is still expecting calls to PlayBytes (i.e., lastBlock is false), this event will continue to fire with the Completed parameter as false. In this case, additional bytes are expected to be provided. Completed will be true once all bytes have been played and the class is no longer expecting calls to PlayBytes (i.e., lastBlock is true). Please see the method description for more details.

The CallId parameter is the unique Call-ID of the call.

Record Event (IPPhone Class)

This event is fired when recorded audio data is available.

Syntax

ANSI (Cross Platform)
virtual int FireRecord(IPPhoneRecordEventParams *e);
typedef struct {
const char *CallId;
const char *RecordedData; int lenRecordedData; int reserved; } IPPhoneRecordEventParams;
Unicode (Windows) virtual INT FireRecord(IPPhoneRecordEventParams *e);
typedef struct {
LPCWSTR CallId;
LPCSTR RecordedData; INT lenRecordedData; INT reserved; } IPPhoneRecordEventParams;
#define EID_IPPHONE_RECORD 13

virtual INT IPWORKSVOIP_CALL FireRecord(LPSTR &lpszCallId, LPSTR &lpRecordedData, INT &lenRecordedData);
class IPPhoneRecordEventParams {
public:
  const QString &CallId();

  const QByteArray &RecordedData();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Record(IPPhoneRecordEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireRecord(IPPhoneRecordEventParams *e) {...}

Remarks

This event is fired when a call's recorded data is available. This data is made available when either StopRecording is called or the call is terminated. Note that for this event to fire, StartRecording must be specified with no filename parameter.

The recorded data will be available in the RecordedData and RecordedDataB parameters, and will have a sampling rate of 8 kHz and a bit depth of 16 bits per sample (PCM 8 kHz 16-bit format).

The CallId parameter is the unique Call-ID of the call.

Silence Event (IPPhone Class)

This event is fired when the class detects silence from incoming audio streams.

Syntax

ANSI (Cross Platform)
virtual int FireSilence(IPPhoneSilenceEventParams *e);
typedef struct {
const char *CallId; int reserved; } IPPhoneSilenceEventParams;
Unicode (Windows) virtual INT FireSilence(IPPhoneSilenceEventParams *e);
typedef struct {
LPCWSTR CallId; INT reserved; } IPPhoneSilenceEventParams;
#define EID_IPPHONE_SILENCE 14

virtual INT IPWORKSVOIP_CALL FireSilence(LPSTR &lpszCallId);
class IPPhoneSilenceEventParams {
public:
  const QString &CallId();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Silence(IPPhoneSilenceEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireSilence(IPPhoneSilenceEventParams *e) {...}

Remarks

The Silence event will fire every second the class detects silence from a call's incoming audio stream. Note that this event can fire while an outgoing call is ringing.

The CallId parameter is the unique Call-ID of the call.

SSLServerAuthentication Event (IPPhone Class)

Fired after the server presents its certificate to the client.

Syntax

ANSI (Cross Platform)
virtual int FireSSLServerAuthentication(IPPhoneSSLServerAuthenticationEventParams *e);
typedef struct {
const char *CertEncoded; int lenCertEncoded;
const char *CertSubject;
const char *CertIssuer;
const char *Status;
int Accept; int reserved; } IPPhoneSSLServerAuthenticationEventParams;
Unicode (Windows) virtual INT FireSSLServerAuthentication(IPPhoneSSLServerAuthenticationEventParams *e);
typedef struct {
LPCSTR CertEncoded; INT lenCertEncoded;
LPCWSTR CertSubject;
LPCWSTR CertIssuer;
LPCWSTR Status;
BOOL Accept; INT reserved; } IPPhoneSSLServerAuthenticationEventParams;
#define EID_IPPHONE_SSLSERVERAUTHENTICATION 15

virtual INT IPWORKSVOIP_CALL FireSSLServerAuthentication(LPSTR &lpCertEncoded, INT &lenCertEncoded, LPSTR &lpszCertSubject, LPSTR &lpszCertIssuer, LPSTR &lpszStatus, BOOL &bAccept);
class IPPhoneSSLServerAuthenticationEventParams {
public:
  const QByteArray &CertEncoded();

  const QString &CertSubject();

  const QString &CertIssuer();

  const QString &Status();

  bool Accept();
  void SetAccept(bool bAccept);

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void SSLServerAuthentication(IPPhoneSSLServerAuthenticationEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireSSLServerAuthentication(IPPhoneSSLServerAuthenticationEventParams *e) {...}

Remarks

This event is where the client can decide whether to continue with the connection process or not. The Accept parameter is a recommendation on whether to continue or close the connection. This is just a suggestion: application software must use its own logic to determine whether to continue or not.

When Accept is False, Status shows why the verification failed (otherwise, Status contains the string "OK"). If it is decided to continue, you can override and accept the certificate by setting the Accept parameter to True.

SSLStatus Event (IPPhone Class)

Shows the progress of the secure connection.

Syntax

ANSI (Cross Platform)
virtual int FireSSLStatus(IPPhoneSSLStatusEventParams *e);
typedef struct {
const char *Message; int reserved; } IPPhoneSSLStatusEventParams;
Unicode (Windows) virtual INT FireSSLStatus(IPPhoneSSLStatusEventParams *e);
typedef struct {
LPCWSTR Message; INT reserved; } IPPhoneSSLStatusEventParams;
#define EID_IPPHONE_SSLSTATUS 16

virtual INT IPWORKSVOIP_CALL FireSSLStatus(LPSTR &lpszMessage);
class IPPhoneSSLStatusEventParams {
public:
  const QString &Message();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void SSLStatus(IPPhoneSSLStatusEventParams *e);
// Or, subclass IPPhone and override this emitter function. virtual int FireSSLStatus(IPPhoneSSLStatusEventParams *e) {...}

Remarks

The event is fired for informational and logging purposes only. Used to track the progress of the connection.

Config Settings (IPPhone Class)

The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

IPPhone Config Settings

AuthUser:   Specifies the username to be used during client authentication.

This configuration is used to specify the username to be used when authenticating a SIP client, for example, when registering or initiating a call. When specified, this value will replace the User property within the Authorization and Proxy-Authorization headers sent in the mentioned requests.

By default, this value is empty, and the User property will be used within the mentioned headers.

Codecs:   Comma-separated list of codecs the class can use.

This configuration contains a comma-separated list of codecs, represented as integers, that the class can use to compress call data. By default, this value is:

8,0,3

The following integers correspond to these supported codecs:

0PCMU (G711MU)
3GSM
8PCMA (G711A)

DialTimeout:   Specifies the amount of time to wait for a response when making a call.

This configuration is used to specify the amount of time (in seconds) the class will wait for the outgoing call to be answered, declined, or ignored when using Dial. Note this value will be 60 by default.

When using Dial with the wait parameter as false, the timeout will be reported within DialCompleted.

Domain:   Can be used to set the address of the SIP domain.

This configuration is used to specify the domain name the component will use in SIP requests, if needed. By default this value will be empty.

DtmfMethod:   The method used for delivering the signals/tones sent when typing a digit.

This configuration is used to describe the method being used to transmit the signals/tones when calling TypeDigit. Possible values of supported methods are:

1 Inband (Default)
2 RFC 2833
3 Info (SIP Info)
LogEncodedAudioData:   Whether the class will log encoded audio data.

This configuration controls whether the class will log encoded audio data when LogLevel is set to 3 (Debug). By default, this configuration is false, and the class will only log raw audio data.

LogLevel:   The level of detail that is logged.

This configuration controls the level of detail that is logged through the Log event. Possible values are:

0 (None) No messages are logged.
1 (Info - Default) Informational events such as a call's status are logged.
2 (Verbose) Detailed data such as SIP/SDP packet information is logged.
3 (Debug) Debug data including all relevant sent and received audio bytes are logged.
Note: When LogLevel is set to 3 (Debug), we strongly advise against performing long-running operations inside of this event due to large amounts of sent and received audio bytes. For example, continuously updating an interface displaying the Log data will cause major performance issues in an application. It is recommended to set LogLevel to 3 only when writing Log data to a stream or file. There will be no performance issues in this case.

LogRTPPackets:   Whether the class will log RTP packets.

This configuration controls whether the class will log received RTP packets when LogLevel is set to 3 (Debug). By default, this configuration is false, and the class will only log audio data.

RecordType:   The type of recording the class will use.

This configuration sets the recording type the class will use when calling StartRecording. Possible values are 0 (Mono) and 1 (Stereo - Default).

RedirectLimit:   The maximum number of redirects an outgoing call can experience.

This configuration limits the number of redirects, also known as forwards or diversions, an outgoing call can experience. If the number of redirects exceeds this value, an exception will be thrown. Note this value is 0 by default.

RegistrationInterval:   Specifies the interval between subsequent registration messages.

Once the class is activated, this configuration specifies the amount of time (in seconds) between subsequent registrations. This is used to refresh the current registration and prevent the session's expiration.

SilenceInterval:   Specifies the interval the class uses to detect periods of silence.

This configuration is used to specify the interval (in milliseconds) that the class uses to detect silence from a call's incoming audio stream. This will also directly control the rate that Silence will fire in the case silence is detected. Note this value is 1000 by default.

STUNPort:   The port of the STUN server.

This configuration sets the port of the corresponding STUNServer. This value will be 3478 by default.

STUNServer:   The address of the STUN Server.

This configuration sets the address of the STUN Server the class will use to communicate with the SIP Server.

UnregisterOnActivate:   Specifies whether the class will unregister from the SIP Server before registration.

When calling Activate, this configuration will specify whether the component will unregister with the SIP Server before the initial registration. If False (default), the component will not attempt to unregister first, and will only perform registration.

VoiceIndex:   The voice that will be used when playing text.

This configuration sets the voice that will be used when calling PlayText. The available voice tokens are listed in the registry at HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech\\Voices. Note this value will be 0 by default.

VoiceRate:   The speaking rate of the voice when playing text.

This configuration specifies the speaking rate of the voice when calling PlayText. Supported values range from -10 (slowest) to 10 (fastest). Note this value will be 0 by default.

Base Config Settings

BuildInfo:   Information about the product's build.

When queried, this setting will return a string containing information about the product's build.

CodePage:   The system code page used for Unicode to Multibyte translations.

The default code page is Unicode UTF-8 (65001).

The following is a list of valid code page identifiers:

IdentifierName
037IBM EBCDIC - U.S./Canada
437OEM - United States
500IBM EBCDIC - International
708Arabic - ASMO 708
709Arabic - ASMO 449+, BCON V4
710Arabic - Transparent Arabic
720Arabic - Transparent ASMO
737OEM - Greek (formerly 437G)
775OEM - Baltic
850OEM - Multilingual Latin I
852OEM - Latin II
855OEM - Cyrillic (primarily Russian)
857OEM - Turkish
858OEM - Multilingual Latin I + Euro symbol
860OEM - Portuguese
861OEM - Icelandic
862OEM - Hebrew
863OEM - Canadian-French
864OEM - Arabic
865OEM - Nordic
866OEM - Russian
869OEM - Modern Greek
870IBM EBCDIC - Multilingual/ROECE (Latin-2)
874ANSI/OEM - Thai (same as 28605, ISO 8859-15)
875IBM EBCDIC - Modern Greek
932ANSI/OEM - Japanese, Shift-JIS
936ANSI/OEM - Simplified Chinese (PRC, Singapore)
949ANSI/OEM - Korean (Unified Hangul Code)
950ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC)
1026IBM EBCDIC - Turkish (Latin-5)
1047IBM EBCDIC - Latin 1/Open System
1140IBM EBCDIC - U.S./Canada (037 + Euro symbol)
1141IBM EBCDIC - Germany (20273 + Euro symbol)
1142IBM EBCDIC - Denmark/Norway (20277 + Euro symbol)
1143IBM EBCDIC - Finland/Sweden (20278 + Euro symbol)
1144IBM EBCDIC - Italy (20280 + Euro symbol)
1145IBM EBCDIC - Latin America/Spain (20284 + Euro symbol)
1146IBM EBCDIC - United Kingdom (20285 + Euro symbol)
1147IBM EBCDIC - France (20297 + Euro symbol)
1148IBM EBCDIC - International (500 + Euro symbol)
1149IBM EBCDIC - Icelandic (20871 + Euro symbol)
1200Unicode UCS-2 Little-Endian (BMP of ISO 10646)
1201Unicode UCS-2 Big-Endian
1250ANSI - Central European
1251ANSI - Cyrillic
1252ANSI - Latin I
1253ANSI - Greek
1254ANSI - Turkish
1255ANSI - Hebrew
1256ANSI - Arabic
1257ANSI - Baltic
1258ANSI/OEM - Vietnamese
1361Korean (Johab)
10000MAC - Roman
10001MAC - Japanese
10002MAC - Traditional Chinese (Big5)
10003MAC - Korean
10004MAC - Arabic
10005MAC - Hebrew
10006MAC - Greek I
10007MAC - Cyrillic
10008MAC - Simplified Chinese (GB 2312)
10010MAC - Romania
10017MAC - Ukraine
10021MAC - Thai
10029MAC - Latin II
10079MAC - Icelandic
10081MAC - Turkish
10082MAC - Croatia
12000Unicode UCS-4 Little-Endian
12001Unicode UCS-4 Big-Endian
20000CNS - Taiwan
20001TCA - Taiwan
20002Eten - Taiwan
20003IBM5550 - Taiwan
20004TeleText - Taiwan
20005Wang - Taiwan
20105IA5 IRV International Alphabet No. 5 (7-bit)
20106IA5 German (7-bit)
20107IA5 Swedish (7-bit)
20108IA5 Norwegian (7-bit)
20127US-ASCII (7-bit)
20261T.61
20269ISO 6937 Non-Spacing Accent
20273IBM EBCDIC - Germany
20277IBM EBCDIC - Denmark/Norway
20278IBM EBCDIC - Finland/Sweden
20280IBM EBCDIC - Italy
20284IBM EBCDIC - Latin America/Spain
20285IBM EBCDIC - United Kingdom
20290IBM EBCDIC - Japanese Katakana Extended
20297IBM EBCDIC - France
20420IBM EBCDIC - Arabic
20423IBM EBCDIC - Greek
20424IBM EBCDIC - Hebrew
20833IBM EBCDIC - Korean Extended
20838IBM EBCDIC - Thai
20866Russian - KOI8-R
20871IBM EBCDIC - Icelandic
20880IBM EBCDIC - Cyrillic (Russian)
20905IBM EBCDIC - Turkish
20924IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol)
20932JIS X 0208-1990 & 0121-1990
20936Simplified Chinese (GB2312)
21025IBM EBCDIC - Cyrillic (Serbian, Bulgarian)
21027Extended Alpha Lowercase
21866Ukrainian (KOI8-U)
28591ISO 8859-1 Latin I
28592ISO 8859-2 Central Europe
28593ISO 8859-3 Latin 3
28594ISO 8859-4 Baltic
28595ISO 8859-5 Cyrillic
28596ISO 8859-6 Arabic
28597ISO 8859-7 Greek
28598ISO 8859-8 Hebrew
28599ISO 8859-9 Latin 5
28605ISO 8859-15 Latin 9
29001Europa 3
38598ISO 8859-8 Hebrew
50220ISO 2022 Japanese with no halfwidth Katakana
50221ISO 2022 Japanese with halfwidth Katakana
50222ISO 2022 Japanese JIS X 0201-1989
50225ISO 2022 Korean
50227ISO 2022 Simplified Chinese
50229ISO 2022 Traditional Chinese
50930Japanese (Katakana) Extended
50931US/Canada and Japanese
50933Korean Extended and Korean
50935Simplified Chinese Extended and Simplified Chinese
50936Simplified Chinese
50937US/Canada and Traditional Chinese
50939Japanese (Latin) Extended and Japanese
51932EUC - Japanese
51936EUC - Simplified Chinese
51949EUC - Korean
51950EUC - Traditional Chinese
52936HZ-GB2312 Simplified Chinese
54936Windows XP: GB18030 Simplified Chinese (4 Byte)
57002ISCII Devanagari
57003ISCII Bengali
57004ISCII Tamil
57005ISCII Telugu
57006ISCII Assamese
57007ISCII Oriya
57008ISCII Kannada
57009ISCII Malayalam
57010ISCII Gujarati
57011ISCII Punjabi
65000Unicode UTF-7
65001Unicode UTF-8
The following is a list of valid code page identifiers for Mac OS only:
IdentifierName
1ASCII
2NEXTSTEP
3JapaneseEUC
4UTF8
5ISOLatin1
6Symbol
7NonLossyASCII
8ShiftJIS
9ISOLatin2
10Unicode
11WindowsCP1251
12WindowsCP1252
13WindowsCP1253
14WindowsCP1254
15WindowsCP1250
21ISO2022JP
30MacOSRoman
10UTF16String
0x90000100UTF16BigEndian
0x94000100UTF16LittleEndian
0x8c000100UTF32String
0x98000100UTF32BigEndian
0x9c000100UTF32LittleEndian
65536Proprietary

LicenseInfo:   Information about the current license.

When queried, this setting will return a string containing information about the license this instance of a class is using. It will return the following information:

  • Product: The product the license is for.
  • Product Key: The key the license was generated from.
  • License Source: Where the license was found (e.g., RuntimeLicense, License File).
  • License Type: The type of license installed (e.g., Royalty Free, Single Server).
  • Last Valid Build: The last valid build number for which the license will work.
MaskSensitive:   Whether sensitive data is masked in log messages.

In certain circumstances it may be beneficial to mask sensitive data, like passwords, in log messages. Set this to true to mask sensitive data. The default is true.

This setting only works on these classes: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.

ProcessIdleEvents:   Whether the class uses its internal event loop to process events when the main thread is idle.

If set to False, the class will not fire internal idle events. Set this to False to use the class in a background thread on Mac OS. By default, this setting is True.

SelectWaitMillis:   The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.

If there are no events to process when DoEvents is called, the class will wait for the amount of time specified here before returning. The default value is 20.

UseInternalSecurityAPI:   Tells the class whether or not to use the system security libraries or an internal implementation.

When set to false, the class will use the system security libraries by default to perform cryptographic functions where applicable.

Setting this setting to true tells the class to use the internal implementation instead of using the system security libraries.

On Windows, this setting is set to false by default. On Linux/macOS, this setting is set to true by default.

To use the system security libraries for Linux, OpenSSL support must be enabled. For more information on how to enable OpenSSL, please refer to the OpenSSL Notes section.

Trappable Errors (IPPhone Class)

Error Handling (C++)

Call the GetLastErrorCode() method to obtain the last called method's result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. Known error codes are listed below. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

IPPHONE Errors

201   Timeout error. The error description contains detailed information.
202   Invalid argument error. The error description contains detailed information.
601   Protocol error. The error description contains detailed information.

UDP Errors

104   UDP is already Active.
106   You cannot change the LocalPort while the class is Active.
107   You cannot change the LocalHost at this time. A connection is in progress.
109   The class must be Active for this operation.
112   Cannot change MaxPacketSize while the class is Active.
113   Cannot change ShareLocalPort option while the class is Active.
114   Cannot change RemoteHost when UseConnection is set and the class Active.
115   Cannot change RemotePort when UseConnection is set and the class is Active.
116   RemotePort can't be zero when UseConnection is set. Please specify a valid service port number.
117   Cannot change UseConnection while the class is Active.
118   Message can't be longer than MaxPacketSize.
119   Message too short.
434   Unable to convert string to selected CodePage

SSL Errors

270   Cannot load specified security library.
271   Cannot open certificate store.
272   Cannot find specified certificate.
273   Cannot acquire security credentials.
274   Cannot find certificate chain.
275   Cannot verify certificate chain.
276   Error during handshake.
280   Error verifying certificate.
281   Could not find client certificate.
282   Could not find server certificate.
283   Error encrypting data.
284   Error decrypting data.

TCP/IP Errors

10004   [10004] Interrupted system call.
10009   [10009] Bad file number.
10013   [10013] Access denied.
10014   [10014] Bad address.
10022   [10022] Invalid argument.
10024   [10024] Too many open files.
10035   [10035] Operation would block.
10036   [10036] Operation now in progress.
10037   [10037] Operation already in progress.
10038   [10038] Socket operation on non-socket.
10039   [10039] Destination address required.
10040   [10040] Message too long.
10041   [10041] Protocol wrong type for socket.
10042   [10042] Bad protocol option.
10043   [10043] Protocol not supported.
10044   [10044] Socket type not supported.
10045   [10045] Operation not supported on socket.
10046   [10046] Protocol family not supported.
10047   [10047] Address family not supported by protocol family.
10048   [10048] Address already in use.
10049   [10049] Can't assign requested address.
10050   [10050] Network is down.
10051   [10051] Network is unreachable.
10052   [10052] Net dropped connection or reset.
10053   [10053] Software caused connection abort.
10054   [10054] Connection reset by peer.
10055   [10055] No buffer space available.
10056   [10056] Socket is already connected.
10057   [10057] Socket is not connected.
10058   [10058] Can't send after socket shutdown.
10059   [10059] Too many references, can't splice.
10060   [10060] Connection timed out.
10061   [10061] Connection refused.
10062   [10062] Too many levels of symbolic links.
10063   [10063] File name too long.
10064   [10064] Host is down.
10065   [10065] No route to host.
10066   [10066] Directory not empty
10067   [10067] Too many processes.
10068   [10068] Too many users.
10069   [10069] Disc Quota Exceeded.
10070   [10070] Stale NFS file handle.
10071   [10071] Too many levels of remote in path.
10091   [10091] Network subsystem is unavailable.
10092   [10092] WINSOCK DLL Version out of range.
10093   [10093] Winsock not loaded yet.
11001   [11001] Host not found.
11002   [11002] Non-authoritative 'Host not found' (try again or check DNS setup).
11003   [11003] Non-recoverable errors: FORMERR, REFUSED, NOTIMP.
11004   [11004] Valid name, no data record (check DNS setup).