SNMPMgr Class
Properties Methods Events Config Settings Errors
The SNMPMgr class is used to implement UDP-based SNMP Management Applications.
Syntax
SNMPMgr
Remarks
The SNMPMgr class implements a UDP-based standard SNMP Manager as specified in the SNMP RFCs. The class supports SNMP v1, v2c, and v3.
The class provides both encoding/decoding and transport capabilities, making the task of developing a custom SNMP manager as simple as setting a few key properties and handling a few events. SNMP data, such as for instance SNMP object id-s (OID-s) are exchanged as text strings, thus further simplifying the task of handling them.
The class is activated/deactivated by calling the Activate or Deactivate method. These methods enable or disable sending and receiving. The activation status can be found in the Active property.
Messages are received through events such as Response, Trap, or InformRequest. SNMP Traps are received through the Trap event.
Messages are sent to other agents or managers by using class's methods such as SendGetRequest, SendGetNextRequest, SendGetBulkRequest, SendSetRequest, and SendInformRequest.
SNMP OIDs, types, and values are provided in the Objects collection of SNMP objects for both sent and received packets.
SNMPv3 USM security is enabled by setting properties such as User, AuthenticationPassword, and EncryptionPassword and calling the Discover method to bind to a particular agent (RemoteEngineId). Upon successful discovery, received packets are checked for integrity (authentication) and timeliness. Note that the discovery step is optional, and may be avoided if the values for RemoteEngineId, RemoteEngineBoots, and RemoteEngineTime are known in advance and provided to the class through the respective properties.
By default, the class operates synchronously (except for the Discover method), sending a request and waiting until the corresponding response has been received. This behavior may be overridden by setting Timeout to 0, in which case the class returns control immediately after a send, and responses are received exclusively through the Response event.
Property List
The following is the full list of the properties of the class with short descriptions. Click on the links for further details.
AcceptData | Enables or disables data reception. |
Active | Indicates whether the class is active. |
AuthenticationPassword | The password used for SNMPv3 authentication. |
AuthenticationProtocol | The authentication protocol used for SNMPv3 packets. |
Community | The community string used to authenticate SNMP packets. |
EncryptionAlgorithm | The encryption algorithm used for SNMPv3 packets. |
EncryptionPassword | The password used for SNMPv3 privacy. |
ErrorDescription | Description of the status code for the last SNMP packet received by the class. |
ErrorIndex | Index of the first variable (object) that caused an error from the last SNMP response. |
ErrorStatus | Status code for the last SNMP packet received by the class. |
LocalEngineId | The Engine Id of the SNMP Manager. |
LocalHost | The name of the local host or user-assigned IP interface through which connections are initiated or accepted. |
LocalPort | The port in the local host where the SNMP Manager is bound to. |
ObjCount | The number of records in the Obj arrays. |
ObjType | The current object's type. |
ObjId | The current object's id which is encoded as a string of numbers separated by periods. |
ObjTypeString | A string representation of the current object's ObjectType . |
ObjValue | The current object's value. |
RemoteEngineBoots | The remote engine boots (SNMPv3). |
RemoteEngineId | The Engine Id of the remote agent. |
RemoteEngineTime | The remote engine time (SNMPv3). |
RemoteHost | The address of the remote host. Domain names are resolved to IP addresses. |
RemotePort | The port where the remote SNMP agent is listening. |
RequestId | The request-id to mark outgoing packets with. |
SNMPVersion | Version of SNMP used for outgoing requests. |
StoreWalkObjects | Tells the class whether or not to store returned objects. |
Timeout | A timeout for the class. |
User | The user name used for SNMPv3 authentication. |
WalkLimit | The limit of oid's returned in a walk. |
Method List
The following is the full list of the methods of the class with short descriptions. Click on the links for further details.
Activate | Activates the class. |
Config | Sets or retrieves a configuration setting. |
Deactivate | Deactivates the class. |
Discover | Performs SNMPv3 discovery. |
DoEvents | Processes events from the internal message queue. |
HashPasswords | Hashes all passwords in the cache. |
Interrupt | Interrupt the current method. |
Reset | Clears the object arrays. |
SendGetBulkRequest | Send a GetBulkRequest packet. |
SendGetNextRequest | Send GetNextRequest packet. |
SendGetRequest | Send GetRequest packet. |
SendInformRequest | Send an InformRequest packet. |
SendSetRequest | Send Set Request packet. |
Value | Returns the value corresponding to an OID. |
Walk | Does an SNMP walk starting with the specified oid. |
Event List
The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.
BadPacket | Fired for erroneous and/or malformed messages. |
DiscoveryRequest | Fired when an SNMPv3 discovery packet is received. |
DiscoveryResponse | Fired when an SNMPv3 discovery response is received. |
Error | Fired when information is available about errors during data delivery. |
HashPassword | Fired before and after a password is hashed. |
InformRequest | Fired when an InformRequest packet is received. |
PacketTrace | Fired for every packet sent or received. |
ReadyToSend | Fired when the class is ready to send data. |
Report | Fired when a Report packet is received. |
Response | Fired when a GetResponse packet is received. |
Trap | Fired when a SNMP trap packet is received. |
Config Settings
The following is a list of config settings for the class with short descriptions. Click on the links for further details.
AllowSingleStepDiscovery | Whether to allow discovery to be completed in a single step. |
CheckMessageOrigin | Whether to match the origin IP address when receiving responses. |
CheckSNMPVersion | Whether to check the version of incoming packets. |
CompatibilityMode | Whether to operate the class in a specific compatibility mode. |
ContextEngineId | Sets the context engine id of the SNMP entity. |
ContextName | Sets the context name of the SNMP entity. |
DecryptLogPackets | Whether to decrypt logged packets. |
ForceLocalPort | Forces the class to bind to a specific port. |
IgnoreDuplicateResponse | Whether to ignore duplicate responses. |
IgnorePortMismatch | Whether to check if the port matches when a response is received. |
IncomingContextEngineId | The engine Id of the received packet. |
IncomingContextName | The context name of the received packet. |
MsgMaxSize | The maximum supported message size. |
SourceAddress | The source address of the received packet. |
SourcePort | The source port of the received packet. |
TimeoutInMilliseconds | The timeout is treated as milliseconds. |
WalkInsideRange | Stops the SNMP walk if the OID value returned from an agent is outside the table. |
WalkStartOID | Specifies the OID to be used when a Walk is performed. |
CaptureIPPacketInfo | Used to capture the packet information. |
DelayHostResolution | Whether the hostname is resolved when RemoteHost is set. |
DestinationAddress | Used to get the destination address from the packet information. |
DontFragment | Used to set the Don't Fragment flag of outgoing packets. |
LocalHost | The name of the local host through which connections are initiated or accepted. |
LocalPort | The port in the local host where the class binds. |
MaxPacketSize | The maximum length of the packets that can be received. |
QOSDSCPValue | Used to specify an arbitrary QOS/DSCP setting (optional). |
QOSTrafficType | Used to specify QOS/DSCP settings (optional). |
ShareLocalPort | If set to True, allows more than one instance of the class to be active on the same local port. |
SourceIPAddress | Used to set the source IP address used when sending a packet. |
SourceMacAddress | Used to set the source MAC address used when sending a packet. |
UseConnection | Determines whether to use a connected socket. |
UseIPv6 | Whether or not to use IPv6. |
AbsoluteTimeout | Determines whether timeouts are inactivity timeouts or absolute timeouts. |
FirewallData | Used to send extra data to the firewall. |
InBufferSize | The size in bytes of the incoming queue of the socket. |
OutBufferSize | The size in bytes of the outgoing queue of the socket. |
BuildInfo | Information about the product's build. |
CodePage | The system code page used for Unicode to Multibyte translations. |
LicenseInfo | Information about the current license. |
MaskSensitive | Whether sensitive data is masked in log messages. |
ProcessIdleEvents | Whether the class uses its internal event loop to process events when the main thread is idle. |
SelectWaitMillis | The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process. |
UseInternalSecurityAPI | Whether or not to use the system security libraries or an internal implementation. |
AcceptData Property (SNMPMgr Class)
Enables or disables data reception.
Syntax
ANSI (Cross Platform) int GetAcceptData();
int SetAcceptData(int bAcceptData); Unicode (Windows) BOOL GetAcceptData();
INT SetAcceptData(BOOL bAcceptData);
int ipworkssnmp_snmpmgr_getacceptdata(void* lpObj);
int ipworkssnmp_snmpmgr_setacceptdata(void* lpObj, int bAcceptData);
bool GetAcceptData();
int SetAcceptData(bool bAcceptData);
Default Value
TRUE
Remarks
Setting the property to False temporarily disables data reception. Setting the property to True re-enables data reception.
This property is not available at design time.
Data Type
Boolean
Active Property (SNMPMgr Class)
Indicates whether the class is active.
Syntax
ANSI (Cross Platform) int GetActive();
int SetActive(int bActive); Unicode (Windows) BOOL GetActive();
INT SetActive(BOOL bActive);
int ipworkssnmp_snmpmgr_getactive(void* lpObj);
int ipworkssnmp_snmpmgr_setactive(void* lpObj, int bActive);
bool GetActive();
int SetActive(bool bActive);
Default Value
FALSE
Remarks
This property indicates whether the class is currently active and can send or receive data.
The class will be automatically activated if it is not already and you attempt to perform an operation which requires the class to be active.
Note: Use the Activate or Deactivate method to control whether the class is active.
This property is not available at design time.
Data Type
Boolean
AuthenticationPassword Property (SNMPMgr Class)
The password used for SNMPv3 authentication.
Syntax
ANSI (Cross Platform) char* GetAuthenticationPassword();
int SetAuthenticationPassword(const char* lpszAuthenticationPassword); Unicode (Windows) LPWSTR GetAuthenticationPassword();
INT SetAuthenticationPassword(LPCWSTR lpszAuthenticationPassword);
char* ipworkssnmp_snmpmgr_getauthenticationpassword(void* lpObj);
int ipworkssnmp_snmpmgr_setauthenticationpassword(void* lpObj, const char* lpszAuthenticationPassword);
QString GetAuthenticationPassword();
int SetAuthenticationPassword(QString qsAuthenticationPassword);
Default Value
""
Remarks
Every time EncryptionPassword, AuthenticationPassword, or RemoteEngineId are set, a localized key is computed automatically, and cached internally.
Data Type
String
AuthenticationProtocol Property (SNMPMgr Class)
The authentication protocol used for SNMPv3 packets.
Syntax
ANSI (Cross Platform) int GetAuthenticationProtocol();
int SetAuthenticationProtocol(int iAuthenticationProtocol); Unicode (Windows) INT GetAuthenticationProtocol();
INT SetAuthenticationProtocol(INT iAuthenticationProtocol);
Possible Values
AUTHP_HMACMD596(1),
AUTHP_HMACSHA96(2),
AUTHP_HMAC192SHA256(3),
AUTHP_HMAC384SHA512(4)
int ipworkssnmp_snmpmgr_getauthenticationprotocol(void* lpObj);
int ipworkssnmp_snmpmgr_setauthenticationprotocol(void* lpObj, int iAuthenticationProtocol);
int GetAuthenticationProtocol();
int SetAuthenticationProtocol(int iAuthenticationProtocol);
Default Value
1
Remarks
This property defines the authentication protocol used when SNMPVersion is set to snmpverV3. Possible values are:
- 1 (HMAC-MD5-96 - default)
- 2 (HMAC-SHA-96)
- 3 (HMAC-192-SHA-256)
- 4 (HMAC-384-SHA-512)
This property is not available at design time.
Data Type
Integer
Community Property (SNMPMgr Class)
The community string used to authenticate SNMP packets.
Syntax
ANSI (Cross Platform) char* GetCommunity();
int SetCommunity(const char* lpszCommunity); Unicode (Windows) LPWSTR GetCommunity();
INT SetCommunity(LPCWSTR lpszCommunity);
char* ipworkssnmp_snmpmgr_getcommunity(void* lpObj);
int ipworkssnmp_snmpmgr_setcommunity(void* lpObj, const char* lpszCommunity);
QString GetCommunity();
int SetCommunity(QString qsCommunity);
Default Value
"public"
Remarks
Must match the community name that is specified on the agent.
Typical values are "public" or "private".
This property is used for all SNMP packets sent by the class.
Data Type
String
EncryptionAlgorithm Property (SNMPMgr Class)
The encryption algorithm used for SNMPv3 packets.
Syntax
ANSI (Cross Platform) int GetEncryptionAlgorithm();
int SetEncryptionAlgorithm(int iEncryptionAlgorithm); Unicode (Windows) INT GetEncryptionAlgorithm();
INT SetEncryptionAlgorithm(INT iEncryptionAlgorithm);
Possible Values
ENCRA_DES(1),
ENCRA_AES(2),
ENCRA_3DES(3),
ENCRA_AES192(4),
ENCRA_AES256(5)
int ipworkssnmp_snmpmgr_getencryptionalgorithm(void* lpObj);
int ipworkssnmp_snmpmgr_setencryptionalgorithm(void* lpObj, int iEncryptionAlgorithm);
int GetEncryptionAlgorithm();
int SetEncryptionAlgorithm(int iEncryptionAlgorithm);
Default Value
1
Remarks
In order to use encryption, you must set the EncryptionPassword property. The supported algorithms for encryption are:
DES (1) | Data Encryption Standard. |
AES (2) | Advanced Encryption Standard with key length of 128. |
3DES (3) | Triple Data Encryption Standard. |
AES192 (4) | Advanced Encryption Standard with key length of 192. |
AES256 (5) | Advanced Encryption Standard with key length of 256. |
This property is not available at design time.
Data Type
Integer
EncryptionPassword Property (SNMPMgr Class)
The password used for SNMPv3 privacy.
Syntax
ANSI (Cross Platform) char* GetEncryptionPassword();
int SetEncryptionPassword(const char* lpszEncryptionPassword); Unicode (Windows) LPWSTR GetEncryptionPassword();
INT SetEncryptionPassword(LPCWSTR lpszEncryptionPassword);
char* ipworkssnmp_snmpmgr_getencryptionpassword(void* lpObj);
int ipworkssnmp_snmpmgr_setencryptionpassword(void* lpObj, const char* lpszEncryptionPassword);
QString GetEncryptionPassword();
int SetEncryptionPassword(QString qsEncryptionPassword);
Default Value
""
Remarks
Every time EncryptionPassword, AuthenticationPassword, or RemoteEngineId are set, a localized key is computed automatically, and cached internally.
Data Type
String
ErrorDescription Property (SNMPMgr Class)
Description of the status code for the last SNMP packet received by the class.
Syntax
ANSI (Cross Platform) char* GetErrorDescription(); Unicode (Windows) LPWSTR GetErrorDescription();
char* ipworkssnmp_snmpmgr_geterrordescription(void* lpObj);
QString GetErrorDescription();
Default Value
"0"
Remarks
Please refer to the ErrorStatus property for more information.
This property is read-only and not available at design time.
Data Type
String
ErrorIndex Property (SNMPMgr Class)
Index of the first variable (object) that caused an error from the last SNMP response.
Syntax
ANSI (Cross Platform) int GetErrorIndex(); Unicode (Windows) INT GetErrorIndex();
int ipworkssnmp_snmpmgr_geterrorindex(void* lpObj);
int GetErrorIndex();
Default Value
0
Remarks
This property is used in conjunction with the ErrorStatus property, and refers to the object that caused the error reported in the last SNMP response. This value is parsed directly from the SNMP response, which will be a one-based value, so a value of i here maps to index i-1 in the Objects collection.
The ErrorIndex property has no meaning when the ErrorStatus property is 0 (no error).
This property is read-only and not available at design time.
Data Type
Integer
ErrorStatus Property (SNMPMgr Class)
Status code for the last SNMP packet received by the class.
Syntax
ANSI (Cross Platform) int GetErrorStatus(); Unicode (Windows) INT GetErrorStatus();
int ipworkssnmp_snmpmgr_geterrorstatus(void* lpObj);
int GetErrorStatus();
Default Value
0
Remarks
This property is used in conjunction with the ErrorIndex property, which denotes the index of the variable in error. The ErrorDescription property provides a textual description of the error.
The following is a list of valid SNMP status code values:
0 (noError) | No error. |
1 (tooBig) | The response cannot fit in a single SNMP message. |
2 (noSuchName) | Variable does not exist. |
3 (badValue) | Invalid value or syntax. |
4 (readOnly) | Variable is read-only. |
5 (genError) | Other error (SNMPv1). |
6 (noAccess) | Access denied. |
7 (wrongType) | Wrong object type. |
8 (wrongLength) | Wrong length. |
9 (wrongEncoding) | Wrong encoding. |
10 (wrongValue) | Wrong value. |
11 (noCreation) | No creation. |
12 (inconsistentValue) | Inconsistent value. |
13 (resourceUnavailable) | Resource unavailable. |
14 (commitFailed) | Commit failed. |
15 (undoFailed) | Undo failed. |
16 (authorizationError) | Authorization error. |
17 (notWritable) | Variable is not writable. |
18 (inconsistentName) | Inconsistent name. |
Variable indexes start with 0. ErrorIndex has no meaning when ErrorStatus is 0 (no error).
The default value is 0 (no error).
This property is read-only and not available at design time.
Data Type
Integer
LocalEngineId Property (SNMPMgr Class)
The Engine Id of the SNMP Manager.
Syntax
ANSI (Cross Platform) int GetLocalEngineId(char* &lpLocalEngineId, int &lenLocalEngineId);
int SetLocalEngineId(const char* lpLocalEngineId, int lenLocalEngineId); Unicode (Windows) INT GetLocalEngineId(LPSTR &lpLocalEngineId, INT &lenLocalEngineId);
INT SetLocalEngineId(LPCSTR lpLocalEngineId, INT lenLocalEngineId);
int ipworkssnmp_snmpmgr_getlocalengineid(void* lpObj, char** lpLocalEngineId, int* lenLocalEngineId);
int ipworkssnmp_snmpmgr_setlocalengineid(void* lpObj, const char* lpLocalEngineId, int lenLocalEngineId);
QByteArray GetLocalEngineId();
int SetLocalEngineId(QByteArray qbaLocalEngineId);
Default Value
""
Remarks
This property is only used for SNMPv3 packets (when SNMPVersion is 3).
Data Type
Binary String
LocalHost Property (SNMPMgr Class)
The name of the local host or user-assigned IP interface through which connections are initiated or accepted.
Syntax
ANSI (Cross Platform) char* GetLocalHost();
int SetLocalHost(const char* lpszLocalHost); Unicode (Windows) LPWSTR GetLocalHost();
INT SetLocalHost(LPCWSTR lpszLocalHost);
char* ipworkssnmp_snmpmgr_getlocalhost(void* lpObj);
int ipworkssnmp_snmpmgr_setlocalhost(void* lpObj, const char* lpszLocalHost);
QString GetLocalHost();
int SetLocalHost(QString qsLocalHost);
Default Value
""
Remarks
The LocalHost property contains the name of the local host as obtained by the gethostname() system call, or if the user has assigned an IP address, the value of that address.
In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the class initiate connections (or accept in the case of server classs) only through that interface.
If the class is connected, the LocalHost property shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).
NOTE: LocalHost is not persistent. You must always set it in code, and never in the property window.
Data Type
String
LocalPort Property (SNMPMgr Class)
The port in the local host where the SNMP Manager is bound to.
Syntax
ANSI (Cross Platform) int GetLocalPort();
int SetLocalPort(int iLocalPort); Unicode (Windows) INT GetLocalPort();
INT SetLocalPort(INT iLocalPort);
int ipworkssnmp_snmpmgr_getlocalport(void* lpObj);
int ipworkssnmp_snmpmgr_setlocalport(void* lpObj, int iLocalPort);
int GetLocalPort();
int SetLocalPort(int iLocalPort);
Default Value
0
Remarks
The LocalPort property must be set before the class is activated (Active is set to True). It instructs the class to bind to a specific port (or communication endpoint) in the local machine. The default port is 0 (random port). If you would like to receive traps, set LocalPort to 162 (standard trap port). However, it is recommended that the SNMPTrapMgr class be used for listening to traps, because SNMPMgr is limited to receiving SNMPv3 traps from a single agent only. SNMPTrapMgr does not have this limitation.
LocalPort cannot be changed once the class is Active. Any attempt to set the LocalPort property when the class is Active will generate an error.
Note: on macOS and iOS, root permissions are required to set LocalPort to any value below 1024.
Data Type
Integer
ObjCount Property (SNMPMgr Class)
The number of records in the Obj arrays.
Syntax
ANSI (Cross Platform) int GetObjCount();
int SetObjCount(int iObjCount); Unicode (Windows) INT GetObjCount();
INT SetObjCount(INT iObjCount);
int ipworkssnmp_snmpmgr_getobjcount(void* lpObj);
int ipworkssnmp_snmpmgr_setobjcount(void* lpObj, int iObjCount);
int GetObjCount();
int SetObjCount(int iObjCount);
Default Value
0
Remarks
This property controls the size of the following arrays:
The array indices start at 0 and end at ObjCount - 1.This property is not available at design time.
Data Type
Integer
ObjType Property (SNMPMgr Class)
The current object's type.
Syntax
ANSI (Cross Platform) int GetObjType(int iObjIndex);
int SetObjType(int iObjIndex, int iObjType); Unicode (Windows) INT GetObjType(INT iObjIndex);
INT SetObjType(INT iObjIndex, INT iObjType);
Possible Values
OT_INTEGER(2),
OT_OCTET_STRING(4),
OT_NULL(5),
OT_OBJECT_ID(6),
OT_IPADDRESS(64),
OT_COUNTER_32(65),
OT_GAUGE_32(66),
OT_TIME_TICKS(67),
OT_OPAQUE(68),
OT_NSAP(69),
OT_COUNTER_64(70),
OT_UNSIGNED_INTEGER_32(71),
OT_NO_SUCH_OBJECT(128),
OT_NO_SUCH_INSTANCE(129),
OT_END_OF_MIB_VIEW(130)
int ipworkssnmp_snmpmgr_getobjtype(void* lpObj, int objindex);
int ipworkssnmp_snmpmgr_setobjtype(void* lpObj, int objindex, int iObjType);
int GetObjType(int iObjIndex);
int SetObjType(int iObjIndex, int iObjType);
Default Value
5
Remarks
The current object's type. The default type is NULL (5).
The corresponding object id and value are specified by the ObjOid and ObjValue properties.
Possible object type values include:
otInteger (2) | 2 |
otOctetString (4) | 4 |
otNull (5) | 5 |
otObjectID (6) | 6 |
otIPAddress (64) | 64 |
otCounter32 (65) | 65 |
otGauge32 (66) | 66 |
otTimeTicks (67) | 67 |
otOpaque (68) | 68 |
otNSAP (69) | 69 |
otCounter64 (70) | 70 |
otUnsignedInteger32 (71) | 71 |
The class also supports the following artificial object values used to designate error conditions:
otNoSuchObject (128) | No such object error. |
otNoSuchInstance (129) | No such instance error. |
otEndOfMibView (130) | End of MIB View error. |
The ObjIndex parameter specifies the index of the item in the array. The size of the array is controlled by the ObjCount property.
This property is not available at design time.
Data Type
Integer
ObjId Property (SNMPMgr Class)
The current object's id which is encoded as a string of numbers separated by periods.
Syntax
ANSI (Cross Platform) char* GetObjId(int iObjIndex);
int SetObjId(int iObjIndex, const char* lpszObjId); Unicode (Windows) LPWSTR GetObjId(INT iObjIndex);
INT SetObjId(INT iObjIndex, LPCWSTR lpszObjId);
char* ipworkssnmp_snmpmgr_getobjid(void* lpObj, int objindex);
int ipworkssnmp_snmpmgr_setobjid(void* lpObj, int objindex, const char* lpszObjId);
QString GetObjId(int iObjIndex);
int SetObjId(int iObjIndex, QString qsObjId);
Default Value
""
Remarks
The current object's id which is encoded as a string of numbers separated by periods. For instance: "1.3.6.1.2.1.1.1.0" (OID for "system description").
The corresponding object type and value (if any) are specified by the ObjectType and ObjValue properties.
Example
SNMPControl.ObjCount = 1
SNMPControl.ObjId(0) = "1.3.6.1.2.1.1.1.0"
The ObjIndex parameter specifies the index of the item in the array. The size of the array is controlled by the ObjCount property.
This property is not available at design time.
Data Type
String
ObjTypeString Property (SNMPMgr Class)
A string representation of the current object's ObjectType .
Syntax
ANSI (Cross Platform) char* GetObjTypeString(int iObjIndex); Unicode (Windows) LPWSTR GetObjTypeString(INT iObjIndex);
char* ipworkssnmp_snmpmgr_getobjtypestring(void* lpObj, int objindex);
QString GetObjTypeString(int iObjIndex);
Default Value
""
Remarks
A string representation of the current object's ObjectType.
The corresponding object id and value are specified by the ObjOid and ObjValue properties.
The ObjIndex parameter specifies the index of the item in the array. The size of the array is controlled by the ObjCount property.
This property is read-only and not available at design time.
Data Type
String
ObjValue Property (SNMPMgr Class)
The current object's value.
Syntax
ANSI (Cross Platform) int GetObjValue(int iObjIndex, char* &lpObjValue, int &lenObjValue);
int SetObjValue(int iObjIndex, const char* lpObjValue, int lenObjValue); Unicode (Windows) INT GetObjValue(INT iObjIndex, LPSTR &lpObjValue, INT &lenObjValue);
INT SetObjValue(INT iObjIndex, LPCSTR lpObjValue, INT lenObjValue);
int ipworkssnmp_snmpmgr_getobjvalue(void* lpObj, int objindex, char** lpObjValue, int* lenObjValue);
int ipworkssnmp_snmpmgr_setobjvalue(void* lpObj, int objindex, const char* lpObjValue, int lenObjValue);
QByteArray GetObjValue(int iObjIndex);
int SetObjValue(int iObjIndex, QByteArray qbaObjValue);
Default Value
""
Remarks
The current object's value. The corresponding object id and type are specified by the ObjOid and ObjectType properties.
Example
SNMPControl.ObjCount = 1
SNMPControl.ObjId(0) = "1.3.6.1.2.1.1.1.0"
SNMPControl.ObjValue(0) = "New Value"
The ObjIndex parameter specifies the index of the item in the array. The size of the array is controlled by the ObjCount property.
This property is not available at design time.
Data Type
Binary String
RemoteEngineBoots Property (SNMPMgr Class)
The remote engine boots (SNMPv3).
Syntax
ANSI (Cross Platform) int GetRemoteEngineBoots();
int SetRemoteEngineBoots(int iRemoteEngineBoots); Unicode (Windows) INT GetRemoteEngineBoots();
INT SetRemoteEngineBoots(INT iRemoteEngineBoots);
int ipworkssnmp_snmpmgr_getremoteengineboots(void* lpObj);
int ipworkssnmp_snmpmgr_setremoteengineboots(void* lpObj, int iRemoteEngineBoots);
int GetRemoteEngineBoots();
int SetRemoteEngineBoots(int iRemoteEngineBoots);
Default Value
0
Remarks
This property is used in conjunction with the RemoteEngineTime property. Please refer to the description of the RemoteEngineTime property, and the Discover method for further information.
Data Type
Integer
RemoteEngineId Property (SNMPMgr Class)
The Engine Id of the remote agent.
Syntax
ANSI (Cross Platform) int GetRemoteEngineId(char* &lpRemoteEngineId, int &lenRemoteEngineId);
int SetRemoteEngineId(const char* lpRemoteEngineId, int lenRemoteEngineId); Unicode (Windows) INT GetRemoteEngineId(LPSTR &lpRemoteEngineId, INT &lenRemoteEngineId);
INT SetRemoteEngineId(LPCSTR lpRemoteEngineId, INT lenRemoteEngineId);
int ipworkssnmp_snmpmgr_getremoteengineid(void* lpObj, char** lpRemoteEngineId, int* lenRemoteEngineId);
int ipworkssnmp_snmpmgr_setremoteengineid(void* lpObj, const char* lpRemoteEngineId, int lenRemoteEngineId);
QByteArray GetRemoteEngineId();
int SetRemoteEngineId(QByteArray qbaRemoteEngineId);
Default Value
""
Remarks
This property is only used for SNMPv3 packets (see SNMPVersion), and is reset every time RemoteHost or RemotePort changes.
RemoteEngineId is normally discovered through the Discover method. However, by manually supplying a value for the property, RemoteEngineId discovery step may be eliminated, thus avoiding the extra roundtrip to the agent (RemoteEngineBoots and RemoteEngineTime are also required for User authentication - please refer to the Discover method for more information).
Data Type
Binary String
RemoteEngineTime Property (SNMPMgr Class)
The remote engine time (SNMPv3).
Syntax
ANSI (Cross Platform) int GetRemoteEngineTime();
int SetRemoteEngineTime(int iRemoteEngineTime); Unicode (Windows) INT GetRemoteEngineTime();
INT SetRemoteEngineTime(INT iRemoteEngineTime);
int ipworkssnmp_snmpmgr_getremoteenginetime(void* lpObj);
int ipworkssnmp_snmpmgr_setremoteenginetime(void* lpObj, int iRemoteEngineTime);
int GetRemoteEngineTime();
int SetRemoteEngineTime(int iRemoteEngineTime);
Default Value
0
Remarks
RemoteEngineTime is used by SNMPv3 authentication to ensure timeliness of requests, and avoid replay attacks.
The value of RemoteEngineTime is provided as what is expected to be the current value of the remote engine clock based on a cached time differential between the remote engine clock and the local engine time obtained during the discovery process (see Discover).
This property is used in conjunction with RemoteEngineBoots. Please refer to the RemoteEngineBoots property and the Discover method for more information.
Data Type
Integer
RemoteHost Property (SNMPMgr Class)
The address of the remote host. Domain names are resolved to IP addresses.
Syntax
ANSI (Cross Platform) char* GetRemoteHost();
int SetRemoteHost(const char* lpszRemoteHost); Unicode (Windows) LPWSTR GetRemoteHost();
INT SetRemoteHost(LPCWSTR lpszRemoteHost);
char* ipworkssnmp_snmpmgr_getremotehost(void* lpObj);
int ipworkssnmp_snmpmgr_setremotehost(void* lpObj, const char* lpszRemoteHost);
QString GetRemoteHost();
int SetRemoteHost(QString qsRemoteHost);
Default Value
""
Remarks
The RemoteHost property specifies the IP address (IP number in dotted internet format) or Domain Name of the host SNMP requests or traps are sent to.
If RemoteHost is set to 255.255.255.255, the class broadcasts data on the local subnet.
If the RemoteHost property is set to a Domain Name, a DNS request is initiated and upon successful termination of the request, the RemoteHost property is set to the corresponding address. If the search is not successful, an error is returned.
Data Type
String
RemotePort Property (SNMPMgr Class)
The port where the remote SNMP agent is listening.
Syntax
ANSI (Cross Platform) int GetRemotePort();
int SetRemotePort(int iRemotePort); Unicode (Windows) INT GetRemotePort();
INT SetRemotePort(INT iRemotePort);
int ipworkssnmp_snmpmgr_getremoteport(void* lpObj);
int ipworkssnmp_snmpmgr_setremoteport(void* lpObj, int iRemotePort);
int GetRemotePort();
int SetRemotePort(int iRemotePort);
Default Value
161
Remarks
The RemotePort is the port on the RemoteHost to send SNMP requests to.
A valid port number (a value between 1 and 65535) is required. The default value is 161.
Data Type
Integer
RequestId Property (SNMPMgr Class)
The request-id to mark outgoing packets with.
Syntax
ANSI (Cross Platform) int GetRequestId();
int SetRequestId(int iRequestId); Unicode (Windows) INT GetRequestId();
INT SetRequestId(INT iRequestId);
int ipworkssnmp_snmpmgr_getrequestid(void* lpObj);
int ipworkssnmp_snmpmgr_setrequestid(void* lpObj, int iRequestId);
int GetRequestId();
int SetRequestId(int iRequestId);
Default Value
1
Remarks
If a custom value is needed for RequestId, the property must be set before sending the request. The class increments RequestId automatically after sending each packet.
This property is not available at design time.
Data Type
Integer
SNMPVersion Property (SNMPMgr Class)
Version of SNMP used for outgoing requests.
Syntax
ANSI (Cross Platform) int GetSNMPVersion();
int SetSNMPVersion(int iSNMPVersion); Unicode (Windows) INT GetSNMPVersion();
INT SetSNMPVersion(INT iSNMPVersion);
Possible Values
SNMPVER_V1(1),
SNMPVER_V2C(2),
SNMPVER_V3(3)
int ipworkssnmp_snmpmgr_getsnmpversion(void* lpObj);
int ipworkssnmp_snmpmgr_setsnmpversion(void* lpObj, int iSNMPVersion);
int GetSNMPVersion();
int SetSNMPVersion(int iSNMPVersion);
Default Value
2
Remarks
This property takes one of the following values:
snmpverV1 (1) | SNMP Version 1. |
snmpverV2c (2) | SNMP Version 2c. |
snmpverV3 (3) | SNMP Version 3. |
Data Type
Integer
StoreWalkObjects Property (SNMPMgr Class)
Tells the class whether or not to store returned objects.
Syntax
ANSI (Cross Platform) int GetStoreWalkObjects();
int SetStoreWalkObjects(int bStoreWalkObjects); Unicode (Windows) BOOL GetStoreWalkObjects();
INT SetStoreWalkObjects(BOOL bStoreWalkObjects);
int ipworkssnmp_snmpmgr_getstorewalkobjects(void* lpObj);
int ipworkssnmp_snmpmgr_setstorewalkobjects(void* lpObj, int bStoreWalkObjects);
bool GetStoreWalkObjects();
int SetStoreWalkObjects(bool bStoreWalkObjects);
Default Value
TRUE
Remarks
When a Walk is performed, this property tells the class whether or not to store the objects that are returned by the server in the Objects collection. If the data is accumulated through the events, and not desired to be saved by the class, set this property to false.
Data Type
Boolean
Timeout Property (SNMPMgr Class)
A timeout for the class.
Syntax
ANSI (Cross Platform) int GetTimeout();
int SetTimeout(int iTimeout); Unicode (Windows) INT GetTimeout();
INT SetTimeout(INT iTimeout);
int ipworkssnmp_snmpmgr_gettimeout(void* lpObj);
int ipworkssnmp_snmpmgr_settimeout(void* lpObj, int iTimeout);
int GetTimeout();
int SetTimeout(int iTimeout);
Default Value
60
Remarks
If the Timeout property is set to 0, all operations return immediately, potentially failing with a WOULDBLOCK error if data cannot be sent immediately.
If Timeout is set to a positive value, data is sent in a blocking manner and the class will wait for the operation to complete before returning control. The class will handle any potential WOULDBLOCK errors internally and automatically retry the operation for a maximum of Timeout seconds.
The class will use DoEvents to enter an efficient wait loop during any potential waiting period, making sure that all system events are processed immediately as they arrive. This ensures that the host application does not "freeze" and remains responsive.
If Timeout expires, and the operation is not yet complete, the class fails with an error.
Please note that by default, all timeouts are inactivity timeouts, i.e. the timeout period is extended by Timeout seconds when any amount of data is successfully sent or received.
The default value for the Timeout property is 60 seconds.
Data Type
Integer
User Property (SNMPMgr Class)
The user name used for SNMPv3 authentication.
Syntax
ANSI (Cross Platform) char* GetUser();
int SetUser(const char* lpszUser); Unicode (Windows) LPWSTR GetUser();
INT SetUser(LPCWSTR lpszUser);
char* ipworkssnmp_snmpmgr_getuser(void* lpObj);
int ipworkssnmp_snmpmgr_setuser(void* lpObj, const char* lpszUser);
QString GetUser();
int SetUser(QString qsUser);
Default Value
""
Remarks
If authentication is desired, this property must be set before the class attempts to connect to an SNMPv3 Agent.
Data Type
String
WalkLimit Property (SNMPMgr Class)
The limit of oid's returned in a walk.
Syntax
ANSI (Cross Platform) int GetWalkLimit();
int SetWalkLimit(int iWalkLimit); Unicode (Windows) INT GetWalkLimit();
INT SetWalkLimit(INT iWalkLimit);
int ipworkssnmp_snmpmgr_getwalklimit(void* lpObj);
int ipworkssnmp_snmpmgr_setwalklimit(void* lpObj, int iWalkLimit);
int GetWalkLimit();
int SetWalkLimit(int iWalkLimit);
Default Value
0
Remarks
This property specifies the limit of how many oid's are to be traversed during an SNMP Walk. If set to 0, the class will traverse all oid's in the specified table that are lexographically greater than the value of the specified table oid.
Data Type
Integer
Activate Method (SNMPMgr Class)
Activates the class.
Syntax
ANSI (Cross Platform) int Activate(); Unicode (Windows) INT Activate();
int ipworkssnmp_snmpmgr_activate(void* lpObj);
int Activate();
Remarks
This method activates the component and will allow it to send or receive data.
The class will be automatically activated if it is not already and you attempt to perform an operation which requires the class to be active.
Note: Use the Active property to check whether the component is active.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Config Method (SNMPMgr Class)
Sets or retrieves a configuration setting.
Syntax
ANSI (Cross Platform) char* Config(const char* lpszConfigurationString); Unicode (Windows) LPWSTR Config(LPCWSTR lpszConfigurationString);
char* ipworkssnmp_snmpmgr_config(void* lpObj, const char* lpszConfigurationString);
QString Config(const QString& qsConfigurationString);
Remarks
Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.
These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.
To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).
To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.
Error Handling (C++)
This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
Deactivate Method (SNMPMgr Class)
Deactivates the class.
Syntax
ANSI (Cross Platform) int Deactivate(); Unicode (Windows) INT Deactivate();
int ipworkssnmp_snmpmgr_deactivate(void* lpObj);
int Deactivate();
Remarks
This method deactivates the component and will prohibit it from sending and receiving data.
Note: Use the Active property to check whether the component is active.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Discover Method (SNMPMgr Class)
Performs SNMPv3 discovery.
Syntax
ANSI (Cross Platform) int Discover(); Unicode (Windows) INT Discover();
int ipworkssnmp_snmpmgr_discover(void* lpObj);
int Discover();
Remarks
When the method is called an SNMPv3 engine discovery request is sent to RemoteHost.
If an AuthenticationPassword is provided, the engine id discovery request is followed by an engine time discovery request, as required by the SNMPv3 User Security Model (USM). In this case Timeout must be set to a non-zero value before calling Discover and the class will wait until a response is received from RemoteHost.
The DiscoveryResponse event is fired upon receipt of a valid discovery response and the values of RemoteEngineId, RemoteEngineBoots, and RemoteEngineTime will then be updated with the received Engine Id, Time, and Boots.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
DoEvents Method (SNMPMgr Class)
Processes events from the internal message queue.
Syntax
ANSI (Cross Platform) int DoEvents(); Unicode (Windows) INT DoEvents();
int ipworkssnmp_snmpmgr_doevents(void* lpObj);
int DoEvents();
Remarks
When DoEvents is called, the class processes any available events. If no events are available, it waits for a preset period of time, and then returns.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
HashPasswords Method (SNMPMgr Class)
Hashes all passwords in the cache.
Syntax
ANSI (Cross Platform) int HashPasswords(); Unicode (Windows) INT HashPasswords();
int ipworkssnmp_snmpmgr_hashpasswords(void* lpObj);
int HashPasswords();
Remarks
Forces computation of all passwords hashes in the cache. Used together with the HashPassword event to enable implementations of external password hash storage.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Interrupt Method (SNMPMgr Class)
Interrupt the current method.
Syntax
ANSI (Cross Platform) int Interrupt(); Unicode (Windows) INT Interrupt();
int ipworkssnmp_snmpmgr_interrupt(void* lpObj);
int Interrupt();
Remarks
If there is no method in progress, Interrupt simply returns, doing nothing.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Reset Method (SNMPMgr Class)
Clears the object arrays.
Syntax
ANSI (Cross Platform) int Reset(); Unicode (Windows) INT Reset();
int ipworkssnmp_snmpmgr_reset(void* lpObj);
int Reset();
Remarks
Clears the object arrays, and sets the trap and error properties to their default values. This is useful for reinitializing all the properties that are used to create outgoing packets before building a new packet.
Note: SNMPVersion will be reset to snmpverV2c (2).
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendGetBulkRequest Method (SNMPMgr Class)
Send a GetBulkRequest packet.
Syntax
ANSI (Cross Platform) int SendGetBulkRequest(int iNonRepeaters, int iMaxRepetitions); Unicode (Windows) INT SendGetBulkRequest(INT iNonRepeaters, INT iMaxRepetitions);
int ipworkssnmp_snmpmgr_sendgetbulkrequest(void* lpObj, int iNonRepeaters, int iMaxRepetitions);
int SendGetBulkRequest(int iNonRepeaters, int iMaxRepetitions);
Remarks
Sends a GetBulkRequest packet. This is only available for SNMP versions 2 and 3.
NonRepeaters specifies the number of variables for which a single lexicographic successor is to be returned.
MaxRepetitions specifies the number of lexicographic successors to be returned for variables other than those in the NonRepeaters list.
The object identifiers, types, and values for the request are taken from the Objects collection.
A GetBulkRequest is very similar to a GetNextRequest, the difference is that Getbulk performs a continuous GetNext operation based on the MaxRepitions value. The NonRepeaters value will determine the number of Objects for which a simple GetNext operation should be performed. For the remaining variables, a continuous GetNext operation is performed based on the MaxRepitions value.
So if you send a request containing X objects, the agent will perform N simple GetNext operations and M continuous GetNext operations X - N times. With X being the number of objects received, N being the number of NonRepeaters, and M being the number of MaxRepitions. Thus the SNMPMgr is expecting to receive N + M x (X - N) objects, assuming that each object has M successors.
Example (Sending a GetBulk Request)
SNMPControl.RemoteHost = "MyAgent"
SNMPControl.ObjCount = 2
SNMPControl.ObjId(0) = "1.3.6.1.2.1.1.1.0"
SNMPControl.objId(1) = "1.3.6.1.2.1.1.3.0"
SNMPControl.SendGetBulkRequest(1,4)
The code sample above will send a GetBulkRequest with 1 non repeater, and a maxrepetitions of 4. Since there is only 1 non repeater, only one ObjID will "not repeat" and will only return one successor. The rest of the ObjID's (in this case, only 1) will return 4 successors. This particular example will return the following ObjID's:
1 | 1.3.6.1.2.1.1.2.0 |
2 | 1.3.6.1.2.1.1.4.0 |
3 | 1.3.6.1.2.1.1.5.0 |
4 | 1.3.6.1.2.1.1.6.0 |
5 | 1.3.6.1.2.1.1.7.0 |
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendGetNextRequest Method (SNMPMgr Class)
Send GetNextRequest packet.
Syntax
ANSI (Cross Platform) int SendGetNextRequest(); Unicode (Windows) INT SendGetNextRequest();
int ipworkssnmp_snmpmgr_sendgetnextrequest(void* lpObj);
int SendGetNextRequest();
Remarks
Sends a GetNextRequest packet. The object identifiers, types, and values for the request are taken from the Objects collection.
Example (Sending a GetNext Request)
SNMPControl.ObjCount = 2
SNMPControl.ObjId(0) = "1.3.6.1.2.1.1.1.0"
SNMPControl.SendGetNextRequest()
The agent will respond with the "next" (relative to the ObjID(s) you specify) OID in the table.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendGetRequest Method (SNMPMgr Class)
Send GetRequest packet.
Syntax
ANSI (Cross Platform) int SendGetRequest(); Unicode (Windows) INT SendGetRequest();
int ipworkssnmp_snmpmgr_sendgetrequest(void* lpObj);
int SendGetRequest();
Remarks
Sends a GetRequest packet. The object identifiers, types, and values for the request are taken from the Objects collection.
Example (Sending a GetRequest)
SNMPControl.RemoteHost = "MyAgent"
SNMPControl.ObjCount = 2
SNMPControl.ObjId(0) = "1.3.6.1.2.1.1.1.0"
SNMPControl.ObjId(1) = "1.3.6.1.2.1.1.2.0"
SNMPControl.SendGetRequest()
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendInformRequest Method (SNMPMgr Class)
Send an InformRequest packet.
Syntax
ANSI (Cross Platform) int SendInformRequest(); Unicode (Windows) INT SendInformRequest();
int ipworkssnmp_snmpmgr_sendinformrequest(void* lpObj);
int SendInformRequest();
Remarks
Sends an InformRequest packet. The object identifiers, types, and values for the request are taken from the Objects collection.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendSetRequest Method (SNMPMgr Class)
Send Set Request packet.
Syntax
ANSI (Cross Platform) int SendSetRequest(); Unicode (Windows) INT SendSetRequest();
int ipworkssnmp_snmpmgr_sendsetrequest(void* lpObj);
int SendSetRequest();
Remarks
Sends a SetRequest packet. The object identifiers, types, and values for the request are taken from the Objects collection.
Example (Sending a SetRequest)
SNMPControl.RemoteHost = "MyAgent"
SNMPControl.ObjCount = 1
SNMPControl.ObjId(0) = "1.3.6.1.2.1.1.1.0"
SNMPControl.ObjValue(0) = "New Value"
SNMPControl.ObjType(0) = otOctetString
SNMPControl.SendSetRequest()
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Value Method (SNMPMgr Class)
Returns the value corresponding to an OID.
Syntax
ANSI (Cross Platform) char* Value(const char* lpszOID); Unicode (Windows) LPWSTR Value(LPCWSTR lpszOID);
char* ipworkssnmp_snmpmgr_value(void* lpObj, const char* lpszOID);
QString Value(const QString& qsOID);
Remarks
If the OID does not exist in the Objects collection, a trappable error is generated.
Please refer to the SNMPObject type for more information.
Error Handling (C++)
This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
Walk Method (SNMPMgr Class)
Does an SNMP walk starting with the specified oid.
Syntax
ANSI (Cross Platform) int Walk(const char* lpszTableOid); Unicode (Windows) INT Walk(LPCWSTR lpszTableOid);
int ipworkssnmp_snmpmgr_walk(void* lpObj, const char* lpszTableOid);
int Walk(const QString& qsTableOid);
Remarks
A walk will traverse all OIDs in the TableOid that are lexographically greater than the value of the TableOid.
The results of the walk may be obtained through the Response events. During the event, the current returned object will exist inside of the Objects collection. If StoreWalkObjects is set to true, the Objects collection will contain all returned objects when the Walk completes.
Use the WalkLimit property to regulate how many objects the walk will traverse in the table.
NOTE: The collection of objects is cleared before the walk begins.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
BadPacket Event (SNMPMgr Class)
Fired for erroneous and/or malformed messages.
Syntax
ANSI (Cross Platform) virtual int FireBadPacket(SNMPMgrBadPacketEventParams *e);
typedef struct {
const char *Packet; int lenPacket;
const char *SourceAddress;
int SourcePort;
int ErrorCode;
const char *ErrorDescription;
int Report; int reserved; } SNMPMgrBadPacketEventParams;
Unicode (Windows) virtual INT FireBadPacket(SNMPMgrBadPacketEventParams *e);
typedef struct {
LPCSTR Packet; INT lenPacket;
LPCWSTR SourceAddress;
INT SourcePort;
INT ErrorCode;
LPCWSTR ErrorDescription;
BOOL Report; INT reserved; } SNMPMgrBadPacketEventParams;
#define EID_SNMPMGR_BADPACKET 1 virtual INT IPWORKSSNMP_CALL FireBadPacket(LPSTR &lpPacket, INT &lenPacket, LPSTR &lpszSourceAddress, INT &iSourcePort, INT &iErrorCode, LPSTR &lpszErrorDescription, BOOL &bReport);
class SNMPMgrBadPacketEventParams { public: const QByteArray &Packet(); const QString &SourceAddress(); int SourcePort(); int ErrorCode(); const QString &ErrorDescription(); bool Report(); void SetReport(bool bReport); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void BadPacket(SNMPMgrBadPacketEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireBadPacket(SNMPMgrBadPacketEventParams *e) {...}
Remarks
The full message is provided in the Packet parameter.
The BadPacket event is also fired when authentication fails for received packets due to a bad password or other reasons.
If the Report parameter is set to True, an unauthenticated error report will be sent to the client, otherwise the packet will be silently ignored.
DiscoveryRequest Event (SNMPMgr Class)
Fired when an SNMPv3 discovery packet is received.
Syntax
ANSI (Cross Platform) virtual int FireDiscoveryRequest(SNMPMgrDiscoveryRequestEventParams *e);
typedef struct {
const char *EngineId; int lenEngineId;
int EngineBoots;
int EngineTime;
const char *User;
int SecurityLevel;
const char *SourceAddress;
int SourcePort;
int Respond; int reserved; } SNMPMgrDiscoveryRequestEventParams;
Unicode (Windows) virtual INT FireDiscoveryRequest(SNMPMgrDiscoveryRequestEventParams *e);
typedef struct {
LPCSTR EngineId; INT lenEngineId;
INT EngineBoots;
INT EngineTime;
LPCWSTR User;
INT SecurityLevel;
LPCWSTR SourceAddress;
INT SourcePort;
BOOL Respond; INT reserved; } SNMPMgrDiscoveryRequestEventParams;
#define EID_SNMPMGR_DISCOVERYREQUEST 2 virtual INT IPWORKSSNMP_CALL FireDiscoveryRequest(LPSTR &lpEngineId, INT &lenEngineId, INT &iEngineBoots, INT &iEngineTime, LPSTR &lpszUser, INT &iSecurityLevel, LPSTR &lpszSourceAddress, INT &iSourcePort, BOOL &bRespond);
class SNMPMgrDiscoveryRequestEventParams { public: const QByteArray &EngineId(); int EngineBoots(); int EngineTime(); const QString &User(); int SecurityLevel(); const QString &SourceAddress(); int SourcePort(); bool Respond(); void SetRespond(bool bRespond); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void DiscoveryRequest(SNMPMgrDiscoveryRequestEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireDiscoveryRequest(SNMPMgrDiscoveryRequestEventParams *e) {...}
Remarks
EngineId, EngineBoots, EngineTime, and User are the values received from SourceAddress.
For SNMPv3, the User parameter shows the user that was supplied with the packet. This parameter MUST be used together with the SecurityLevel parameter which shows the level of security in the message.
The SecurityLevel parameter shows whether the request has been authenticated. If SecurityLevel is 0, the request has NOT been authenticated (i.e. the packet signature has not been verified). For an authenticated, non encrypted request, SecurityLevel is 1. For an authenticated and encrypted request, SecurityLevel is 2.
Respond is True by default, and will automatically send a response using the value in LocalEngineId. To suppress the response, set Respond to False.
The value returned to SourceAddress for EngineBoots is always 0, and EngineTime is the number of seconds since January 1st, 1970 (GMT).
DiscoveryResponse Event (SNMPMgr Class)
Fired when an SNMPv3 discovery response is received.
Syntax
ANSI (Cross Platform) virtual int FireDiscoveryResponse(SNMPMgrDiscoveryResponseEventParams *e);
typedef struct {
const char *EngineId; int lenEngineId;
int EngineBoots;
int EngineTime;
const char *User;
int SecurityLevel;
const char *SourceAddress;
int SourcePort; int reserved; } SNMPMgrDiscoveryResponseEventParams;
Unicode (Windows) virtual INT FireDiscoveryResponse(SNMPMgrDiscoveryResponseEventParams *e);
typedef struct {
LPCSTR EngineId; INT lenEngineId;
INT EngineBoots;
INT EngineTime;
LPCWSTR User;
INT SecurityLevel;
LPCWSTR SourceAddress;
INT SourcePort; INT reserved; } SNMPMgrDiscoveryResponseEventParams;
#define EID_SNMPMGR_DISCOVERYRESPONSE 3 virtual INT IPWORKSSNMP_CALL FireDiscoveryResponse(LPSTR &lpEngineId, INT &lenEngineId, INT &iEngineBoots, INT &iEngineTime, LPSTR &lpszUser, INT &iSecurityLevel, LPSTR &lpszSourceAddress, INT &iSourcePort);
class SNMPMgrDiscoveryResponseEventParams { public: const QByteArray &EngineId(); int EngineBoots(); int EngineTime(); const QString &User(); int SecurityLevel(); const QString &SourceAddress(); int SourcePort(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void DiscoveryResponse(SNMPMgrDiscoveryResponseEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireDiscoveryResponse(SNMPMgrDiscoveryResponseEventParams *e) {...}
Remarks
EngineId, EngineBoots, EngineTime, and User are the values received from SourceAddress and SourcePort.
The SecurityLevel parameter shows whether the request has been authenticated. If SecurityLevel is 0, the request has NOT been authenticated (i.e. the packet signature has not been verified). For an authenticated request, SecurityLevel is at least 1.
Error Event (SNMPMgr Class)
Fired when information is available about errors during data delivery.
Syntax
ANSI (Cross Platform) virtual int FireError(SNMPMgrErrorEventParams *e);
typedef struct {
int ErrorCode;
const char *Description; int reserved; } SNMPMgrErrorEventParams;
Unicode (Windows) virtual INT FireError(SNMPMgrErrorEventParams *e);
typedef struct {
INT ErrorCode;
LPCWSTR Description; INT reserved; } SNMPMgrErrorEventParams;
#define EID_SNMPMGR_ERROR 4 virtual INT IPWORKSSNMP_CALL FireError(INT &iErrorCode, LPSTR &lpszDescription);
class SNMPMgrErrorEventParams { public: int ErrorCode(); const QString &Description(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Error(SNMPMgrErrorEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireError(SNMPMgrErrorEventParams *e) {...}
Remarks
The Error event is fired in case of exceptional conditions during message processing. Normally the class fails with an error.
The ErrorCode parameter contains an error code, and the Description parameter contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.
HashPassword Event (SNMPMgr Class)
Fired before and after a password is hashed.
Syntax
ANSI (Cross Platform) virtual int FireHashPassword(SNMPMgrHashPasswordEventParams *e);
typedef struct {
const char *Password;
int AuthAlgorithm;
char *Hash; int reserved; } SNMPMgrHashPasswordEventParams;
Unicode (Windows) virtual INT FireHashPassword(SNMPMgrHashPasswordEventParams *e);
typedef struct {
LPCWSTR Password;
INT AuthAlgorithm;
LPWSTR Hash; INT reserved; } SNMPMgrHashPasswordEventParams;
#define EID_SNMPMGR_HASHPASSWORD 5 virtual INT IPWORKSSNMP_CALL FireHashPassword(LPSTR &lpszPassword, INT &iAuthAlgorithm, LPSTR &lpszHash);
class SNMPMgrHashPasswordEventParams { public: const QString &Password(); int AuthAlgorithm(); const QString &Hash(); void SetHash(const QString &qsHash); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void HashPassword(SNMPMgrHashPasswordEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireHashPassword(SNMPMgrHashPasswordEventParams *e) {...}
Remarks
SNMPv3 passwords are hashed in order to obtain authentication and encryption keys. This is an expensive operation, and in certain situations it may be preferable to store the hashed passwords externally and supply them on demand.
If a hash is required, the event fires with an empty string in the Hash parameter. In this case, you can choose to supply a value for the hash and stop the class from computing the hash.
The event also fires every time a hash is computed. In this case, the Hash parameter contains the value of the computed hash.
AuthAlgorithm contains either 1 for HMAC-MD5-96, 2 for HMAC-SHA-96 or 3 for HMAC-192-SHA-256
InformRequest Event (SNMPMgr Class)
Fired when an InformRequest packet is received.
Syntax
ANSI (Cross Platform) virtual int FireInformRequest(SNMPMgrInformRequestEventParams *e);
typedef struct {
int RequestId;
int SNMPVersion;
const char *Community;
const char *User;
int SecurityLevel;
const char *SourceAddress;
int SourcePort;
int ErrorIndex;
int ErrorStatus;
const char *ErrorDescription;
int Respond; int reserved; } SNMPMgrInformRequestEventParams;
Unicode (Windows) virtual INT FireInformRequest(SNMPMgrInformRequestEventParams *e);
typedef struct {
INT RequestId;
INT SNMPVersion;
LPCWSTR Community;
LPCWSTR User;
INT SecurityLevel;
LPCWSTR SourceAddress;
INT SourcePort;
INT ErrorIndex;
INT ErrorStatus;
LPCWSTR ErrorDescription;
BOOL Respond; INT reserved; } SNMPMgrInformRequestEventParams;
#define EID_SNMPMGR_INFORMREQUEST 6 virtual INT IPWORKSSNMP_CALL FireInformRequest(INT &iRequestId, INT &iSNMPVersion, LPSTR &lpszCommunity, LPSTR &lpszUser, INT &iSecurityLevel, LPSTR &lpszSourceAddress, INT &iSourcePort, INT &iErrorIndex, INT &iErrorStatus, LPSTR &lpszErrorDescription, BOOL &bRespond);
class SNMPMgrInformRequestEventParams { public: int RequestId(); int SNMPVersion(); const QString &Community(); const QString &User(); int SecurityLevel(); const QString &SourceAddress(); int SourcePort(); int ErrorIndex(); void SetErrorIndex(int iErrorIndex); int ErrorStatus(); void SetErrorStatus(int iErrorStatus); const QString &ErrorDescription(); bool Respond(); void SetRespond(bool bRespond); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void InformRequest(SNMPMgrInformRequestEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireInformRequest(SNMPMgrInformRequestEventParams *e) {...}
Remarks
The user in an InformRequest packet (SNMPv3) must match the user in the User property. If not, the request is rejected, and a BadPacket event is fired before InformRequest is fired.
The list of variables in the SNMP packet, including optional values and types, is provided through the Objects collection. Each object is of type SNMPObject. This type describes the ObjId, ObjType, and ObjValue of each SNMP object. These variables must be copied to another location before the event has completed executing, or they may be overridden by other events.
The SourceAddress and SourcePort parameters show the address and port of the sender as reported by the TCP/IP stack.
The MessageId parameter identifies the received request.
For SNMPv3, the User parameter shows the user that was supplied with the packet. This parameter MUST be used together with the SecurityLevel parameter which shows the level of security in the message.
The SecurityLevel parameter shows whether the request has been authenticated. If SecurityLevel is 0, the request has NOT been authenticated (i.e. the packet signature has not been verified). For an authenticated, non encrypted request, SecurityLevel is 1. For an authenticated and encrypted request, SecurityLevel is 2.
To send a response, the Respond parameter must be set to true. By default, this value is false, which means no response will be sent. The ErrorStatus parameter may also be set to a valid SNMP status code (the default value is 0, which represents no error).
The following is a list of valid SNMP status code values:
0 (noError) | No error. |
1 (tooBig) | The response cannot fit in a single SNMP message. |
2 (noSuchName) | Variable does not exist. |
3 (badValue) | Invalid value or syntax. |
4 (readOnly) | Variable is read-only. |
5 (genError) | Other error (SNMPv1). |
6 (noAccess) | Access denied. |
7 (wrongType) | Wrong object type. |
8 (wrongLength) | Wrong length. |
9 (wrongEncoding) | Wrong encoding. |
10 (wrongValue) | Wrong value. |
11 (noCreation) | No creation. |
12 (inconsistentValue) | Inconsistent value. |
13 (resourceUnavailable) | Resource unavailable. |
14 (commitFailed) | Commit failed. |
15 (undoFailed) | Undo failed. |
16 (authorizationError) | Authorization error. |
17 (notWritable) | Variable is not writable. |
18 (inconsistentName) | Inconsistent name. |
Variable indexes start with 0. ErrorIndex has no meaning when ErrorStatus is 0 (no error).
PacketTrace Event (SNMPMgr Class)
Fired for every packet sent or received.
Syntax
ANSI (Cross Platform) virtual int FirePacketTrace(SNMPMgrPacketTraceEventParams *e);
typedef struct {
const char *Packet; int lenPacket;
int Direction;
const char *PacketAddress;
int PacketPort; int reserved; } SNMPMgrPacketTraceEventParams;
Unicode (Windows) virtual INT FirePacketTrace(SNMPMgrPacketTraceEventParams *e);
typedef struct {
LPCSTR Packet; INT lenPacket;
INT Direction;
LPCWSTR PacketAddress;
INT PacketPort; INT reserved; } SNMPMgrPacketTraceEventParams;
#define EID_SNMPMGR_PACKETTRACE 7 virtual INT IPWORKSSNMP_CALL FirePacketTrace(LPSTR &lpPacket, INT &lenPacket, INT &iDirection, LPSTR &lpszPacketAddress, INT &iPacketPort);
class SNMPMgrPacketTraceEventParams { public: const QByteArray &Packet(); int Direction(); const QString &PacketAddress(); int PacketPort(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void PacketTrace(SNMPMgrPacketTraceEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FirePacketTrace(SNMPMgrPacketTraceEventParams *e) {...}
Remarks
The PacketTrace event shows all the packets sent or received by the class.
Packet contains the full contents of the datagram.
Direction shows the direction of the packet: 1 for incoming packets, and 2 for outgoing packets.
In the case of an incoming packet, PacketAddress and PacketPort identify the source of the packet.
In the case of an outgoing packet, PacketAddress and PacketPort identify the destination of the packet.
ReadyToSend Event (SNMPMgr Class)
Fired when the class is ready to send data.
Syntax
ANSI (Cross Platform) virtual int FireReadyToSend(SNMPMgrReadyToSendEventParams *e);
typedef struct { int reserved; } SNMPMgrReadyToSendEventParams;
Unicode (Windows) virtual INT FireReadyToSend(SNMPMgrReadyToSendEventParams *e);
typedef struct { INT reserved; } SNMPMgrReadyToSendEventParams;
#define EID_SNMPMGR_READYTOSEND 8 virtual INT IPWORKSSNMP_CALL FireReadyToSend();
class SNMPMgrReadyToSendEventParams { public: int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void ReadyToSend(SNMPMgrReadyToSendEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireReadyToSend(SNMPMgrReadyToSendEventParams *e) {...}
Remarks
The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend.
Report Event (SNMPMgr Class)
Fired when a Report packet is received.
Syntax
ANSI (Cross Platform) virtual int FireReport(SNMPMgrReportEventParams *e);
typedef struct {
int RequestId;
int SNMPVersion;
const char *Community;
const char *User;
int SecurityLevel;
const char *SourceAddress;
int SourcePort;
int ErrorIndex;
int ErrorStatus;
const char *ErrorDescription; int reserved; } SNMPMgrReportEventParams;
Unicode (Windows) virtual INT FireReport(SNMPMgrReportEventParams *e);
typedef struct {
INT RequestId;
INT SNMPVersion;
LPCWSTR Community;
LPCWSTR User;
INT SecurityLevel;
LPCWSTR SourceAddress;
INT SourcePort;
INT ErrorIndex;
INT ErrorStatus;
LPCWSTR ErrorDescription; INT reserved; } SNMPMgrReportEventParams;
#define EID_SNMPMGR_REPORT 9 virtual INT IPWORKSSNMP_CALL FireReport(INT &iRequestId, INT &iSNMPVersion, LPSTR &lpszCommunity, LPSTR &lpszUser, INT &iSecurityLevel, LPSTR &lpszSourceAddress, INT &iSourcePort, INT &iErrorIndex, INT &iErrorStatus, LPSTR &lpszErrorDescription);
class SNMPMgrReportEventParams { public: int RequestId(); int SNMPVersion(); const QString &Community(); const QString &User(); int SecurityLevel(); const QString &SourceAddress(); int SourcePort(); int ErrorIndex(); int ErrorStatus(); const QString &ErrorDescription(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Report(SNMPMgrReportEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireReport(SNMPMgrReportEventParams *e) {...}
Remarks
For SNMPv3, the User parameter shows the user that was supplied with the packet. This parameter MUST be used together with the SecurityLevel parameter which shows the level of security in the message.
The SecurityLevel parameter shows whether the request has been authenticated. If SecurityLevel is 0, the request has NOT been authenticated (i.e. the packet signature has not been verified). For an authenticated, non encrypted request, SecurityLevel is 1. For an authenticated and encrypted request, SecurityLevel is 2.
The list of variables in the SNMP packet, including optional values and types, is provided through the Objects collection. Each object is of type SNMPObject. This type describes the ObjId, ObjType, and ObjValue of each SNMP object. These variables must be copied to another location before the event has completed executing, or they may be overridden by other events.
The SourceAddress and SourcePort parameters show the address and port of the sender as reported by the TCP/IP stack.
Response Event (SNMPMgr Class)
Fired when a GetResponse packet is received.
Syntax
ANSI (Cross Platform) virtual int FireResponse(SNMPMgrResponseEventParams *e);
typedef struct {
int RequestId;
int SNMPVersion;
const char *Community;
const char *User;
int SecurityLevel;
const char *SourceAddress;
int SourcePort;
int ErrorIndex;
int ErrorStatus;
const char *ErrorDescription; int reserved; } SNMPMgrResponseEventParams;
Unicode (Windows) virtual INT FireResponse(SNMPMgrResponseEventParams *e);
typedef struct {
INT RequestId;
INT SNMPVersion;
LPCWSTR Community;
LPCWSTR User;
INT SecurityLevel;
LPCWSTR SourceAddress;
INT SourcePort;
INT ErrorIndex;
INT ErrorStatus;
LPCWSTR ErrorDescription; INT reserved; } SNMPMgrResponseEventParams;
#define EID_SNMPMGR_RESPONSE 10 virtual INT IPWORKSSNMP_CALL FireResponse(INT &iRequestId, INT &iSNMPVersion, LPSTR &lpszCommunity, LPSTR &lpszUser, INT &iSecurityLevel, LPSTR &lpszSourceAddress, INT &iSourcePort, INT &iErrorIndex, INT &iErrorStatus, LPSTR &lpszErrorDescription);
class SNMPMgrResponseEventParams { public: int RequestId(); int SNMPVersion(); const QString &Community(); const QString &User(); int SecurityLevel(); const QString &SourceAddress(); int SourcePort(); int ErrorIndex(); int ErrorStatus(); const QString &ErrorDescription(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Response(SNMPMgrResponseEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireResponse(SNMPMgrResponseEventParams *e) {...}
Remarks
The ErrorStatus and ErrorIndex parameters contain information about possible errors. ErrorDescription is a textual description of ErrorStatus. This value is parsed directly from the SNMP response, which will be a one-based value, so a value of i here maps to index i-1 in the Objects collection.
The following is a list of valid SNMP status code values:
0 (noError) | No error. |
1 (tooBig) | The response cannot fit in a single SNMP message. |
2 (noSuchName) | Variable does not exist. |
3 (badValue) | Invalid value or syntax. |
4 (readOnly) | Variable is read-only. |
5 (genError) | Other error (SNMPv1). |
6 (noAccess) | Access denied. |
7 (wrongType) | Wrong object type. |
8 (wrongLength) | Wrong length. |
9 (wrongEncoding) | Wrong encoding. |
10 (wrongValue) | Wrong value. |
11 (noCreation) | No creation. |
12 (inconsistentValue) | Inconsistent value. |
13 (resourceUnavailable) | Resource unavailable. |
14 (commitFailed) | Commit failed. |
15 (undoFailed) | Undo failed. |
16 (authorizationError) | Authorization error. |
17 (notWritable) | Variable is not writable. |
18 (inconsistentName) | Inconsistent name. |
Variable indexes start with 0. ErrorIndex has no meaning when ErrorStatus is 0 (no error).
The list of variables in the SNMP packet, including optional values and types, is provided through the Objects collection. Each object is of type SNMPObject. This type describes the ObjId, ObjType, and ObjValue of each SNMP object. These variables must be copied to another location before the event has completed executing, or they may be overridden by other events.
The SourceAddress and SourcePort parameters show the address and port of the sender as reported by the TCP/IP stack.
Trap Event (SNMPMgr Class)
Fired when a SNMP trap packet is received.
Syntax
ANSI (Cross Platform) virtual int FireTrap(SNMPMgrTrapEventParams *e);
typedef struct {
int RequestId;
int SNMPVersion;
const char *Community;
const char *User;
int SecurityLevel;
const char *TrapOID;
int64 TimeStamp;
const char *SourceAddress;
int SourcePort; int reserved; } SNMPMgrTrapEventParams;
Unicode (Windows) virtual INT FireTrap(SNMPMgrTrapEventParams *e);
typedef struct {
INT RequestId;
INT SNMPVersion;
LPCWSTR Community;
LPCWSTR User;
INT SecurityLevel;
LPCWSTR TrapOID;
LONG64 TimeStamp;
LPCWSTR SourceAddress;
INT SourcePort; INT reserved; } SNMPMgrTrapEventParams;
#define EID_SNMPMGR_TRAP 11 virtual INT IPWORKSSNMP_CALL FireTrap(INT &iRequestId, INT &iSNMPVersion, LPSTR &lpszCommunity, LPSTR &lpszUser, INT &iSecurityLevel, LPSTR &lpszTrapOID, LONG64 &lTimeStamp, LPSTR &lpszSourceAddress, INT &iSourcePort);
class SNMPMgrTrapEventParams { public: int RequestId(); int SNMPVersion(); const QString &Community(); const QString &User(); int SecurityLevel(); const QString &TrapOID(); qint64 TimeStamp(); const QString &SourceAddress(); int SourcePort(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Trap(SNMPMgrTrapEventParams *e);
// Or, subclass SNMPMgr and override this emitter function. virtual int FireTrap(SNMPMgrTrapEventParams *e) {...}
Remarks
The SNMPTrapMgr class should normally be used to receive traps, since it was designed and contains functionality specifically for that purpose. The SNMPMgr component can only receive traps from the agent that it is has most recently discovered with the Discover method.
The TrapOID and TimeStamp parameters contain the Trap OID and TimeStamp. In the case of an SNMPv1 trap, there are two possible scenarios:
First, if the enterprise of the trap is "1.3.6.1.6.3.1.1.5", TrapOID will be a concatenation of TrapEnterprise and GenericTrap + 1. For instance a TrapOID of "1.3.6.1.6.3.1.1.5.5" has a TrapEnterprise of "1.3.6.1.6.3.1.1.5" and a GenericTrap of "4".
Second, In all other cases TrapOID will be a concatenation of the values for TrapEnterprise, GenericTrap, and SpecificTrap, separated by '.'.
For SNMPv2 and above, they are read from the variable-value list (if available).
For SNMPv3, the User parameter shows the user that was supplied with the packet. This parameter MUST be used together with the SecurityLevel parameter which shows the level of security in the message.
The SecurityLevel parameter shows whether the request has been authenticated. If SecurityLevel is 0, the request has NOT been authenticated (i.e. the packet signature has not been verified). For an authenticated, non encrypted request, SecurityLevel is 1. For an authenticated and encrypted request, SecurityLevel is 2.
The SNMPMgr class is limited to accepting authenticated traps only for the user specified in User and Password and from the engine specified in RemoteEngineId with time parameters in RemoteEngineBoots and RemoteEngineTime (usually this is the SNMP engine discovered through the last call to Discover). If authenticated traps come from a different engine, or for a different user, they are ignored, and a BadPacket event is fired instead.
The list of variables in the SNMP packet, including optional values and types, is provided through the Objects collection. Each object is of type SNMPObject. This type describes the ObjId, ObjType, and ObjValue of each SNMP object. These variables must be copied to another location before the event has completed executing, or they may be overridden by other events.
The SourceAddress and SourcePort parameters show the address and port of the sender as reported by the TCP/IP stack.
Config Settings (SNMPMgr Class)
The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.SNMPManager Config Settings
0 (default) | Component operates normally for greatest compatibility. |
1 | Component uses SNMP4j-compatible encryption (AES192 and AES256). |
2 | Component automatically detects whether to use SNMP4j-compatible encryption (AES192 and AES256). Note: This option is only applicable when receiving packets. If you are using SNMPMgr or sending secure traps, you will need to select either 0 or 1. |
Note that when StoreWalkObjects is set to true and WalkStartOID is set, the existing entries in Objects will be maintained when Walk is called and new returned objects will be added (just as if no error occurred in the initial Walk call).
UDP Config Settings
The default value for this setting is False.
Note: This setting is only available in Windows.
The default value is false.
Note: This setting is only available in Windows.
In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the class initiate connections (or accept in the case of server classs) only through that interface.
If the class is connected, the LocalHost setting shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).
Setting this to 0 (default) enables the system to choose a port at random. The chosen port will be shown by LocalPort after the connection is established.
LocalPort cannot be changed once a connection is made. Any attempt to set this when a connection is active will generate an error.
This; setting is useful when trying to connect to services that require a trusted port in the client side. An example is the remote shell (rsh) service in UNIX systems.
Note: This setting uses the qWAVE API is only available on Windows 7, Windows Server 2008 R2, and later.
Note: This setting uses the qWAVE API which is only available on Windows Vista and Windows Server 2008 or above.
Note: QOSTrafficType must be set before setting Active to true.
The default value for this setting is False.
Note: This setting is only available in Windows and requires that the winpcap library be installed (or npcap with winpcap compatibility).
Note: This setting is only available in Windows and requires that the winpcap library be installed (or npcap with winpcap compatibility).
The default value for this setting is False.
Socket Config Settings
Note: This option is not valid for UDP ports.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the class is activated the InBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the class is activated the OutBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small.
Base Config Settings
The following is a list of valid code page identifiers:
Identifier | Name |
037 | IBM EBCDIC - U.S./Canada |
437 | OEM - United States |
500 | IBM EBCDIC - International |
708 | Arabic - ASMO 708 |
709 | Arabic - ASMO 449+, BCON V4 |
710 | Arabic - Transparent Arabic |
720 | Arabic - Transparent ASMO |
737 | OEM - Greek (formerly 437G) |
775 | OEM - Baltic |
850 | OEM - Multilingual Latin I |
852 | OEM - Latin II |
855 | OEM - Cyrillic (primarily Russian) |
857 | OEM - Turkish |
858 | OEM - Multilingual Latin I + Euro symbol |
860 | OEM - Portuguese |
861 | OEM - Icelandic |
862 | OEM - Hebrew |
863 | OEM - Canadian-French |
864 | OEM - Arabic |
865 | OEM - Nordic |
866 | OEM - Russian |
869 | OEM - Modern Greek |
870 | IBM EBCDIC - Multilingual/ROECE (Latin-2) |
874 | ANSI/OEM - Thai (same as 28605, ISO 8859-15) |
875 | IBM EBCDIC - Modern Greek |
932 | ANSI/OEM - Japanese, Shift-JIS |
936 | ANSI/OEM - Simplified Chinese (PRC, Singapore) |
949 | ANSI/OEM - Korean (Unified Hangul Code) |
950 | ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC) |
1026 | IBM EBCDIC - Turkish (Latin-5) |
1047 | IBM EBCDIC - Latin 1/Open System |
1140 | IBM EBCDIC - U.S./Canada (037 + Euro symbol) |
1141 | IBM EBCDIC - Germany (20273 + Euro symbol) |
1142 | IBM EBCDIC - Denmark/Norway (20277 + Euro symbol) |
1143 | IBM EBCDIC - Finland/Sweden (20278 + Euro symbol) |
1144 | IBM EBCDIC - Italy (20280 + Euro symbol) |
1145 | IBM EBCDIC - Latin America/Spain (20284 + Euro symbol) |
1146 | IBM EBCDIC - United Kingdom (20285 + Euro symbol) |
1147 | IBM EBCDIC - France (20297 + Euro symbol) |
1148 | IBM EBCDIC - International (500 + Euro symbol) |
1149 | IBM EBCDIC - Icelandic (20871 + Euro symbol) |
1200 | Unicode UCS-2 Little-Endian (BMP of ISO 10646) |
1201 | Unicode UCS-2 Big-Endian |
1250 | ANSI - Central European |
1251 | ANSI - Cyrillic |
1252 | ANSI - Latin I |
1253 | ANSI - Greek |
1254 | ANSI - Turkish |
1255 | ANSI - Hebrew |
1256 | ANSI - Arabic |
1257 | ANSI - Baltic |
1258 | ANSI/OEM - Vietnamese |
1361 | Korean (Johab) |
10000 | MAC - Roman |
10001 | MAC - Japanese |
10002 | MAC - Traditional Chinese (Big5) |
10003 | MAC - Korean |
10004 | MAC - Arabic |
10005 | MAC - Hebrew |
10006 | MAC - Greek I |
10007 | MAC - Cyrillic |
10008 | MAC - Simplified Chinese (GB 2312) |
10010 | MAC - Romania |
10017 | MAC - Ukraine |
10021 | MAC - Thai |
10029 | MAC - Latin II |
10079 | MAC - Icelandic |
10081 | MAC - Turkish |
10082 | MAC - Croatia |
12000 | Unicode UCS-4 Little-Endian |
12001 | Unicode UCS-4 Big-Endian |
20000 | CNS - Taiwan |
20001 | TCA - Taiwan |
20002 | Eten - Taiwan |
20003 | IBM5550 - Taiwan |
20004 | TeleText - Taiwan |
20005 | Wang - Taiwan |
20105 | IA5 IRV International Alphabet No. 5 (7-bit) |
20106 | IA5 German (7-bit) |
20107 | IA5 Swedish (7-bit) |
20108 | IA5 Norwegian (7-bit) |
20127 | US-ASCII (7-bit) |
20261 | T.61 |
20269 | ISO 6937 Non-Spacing Accent |
20273 | IBM EBCDIC - Germany |
20277 | IBM EBCDIC - Denmark/Norway |
20278 | IBM EBCDIC - Finland/Sweden |
20280 | IBM EBCDIC - Italy |
20284 | IBM EBCDIC - Latin America/Spain |
20285 | IBM EBCDIC - United Kingdom |
20290 | IBM EBCDIC - Japanese Katakana Extended |
20297 | IBM EBCDIC - France |
20420 | IBM EBCDIC - Arabic |
20423 | IBM EBCDIC - Greek |
20424 | IBM EBCDIC - Hebrew |
20833 | IBM EBCDIC - Korean Extended |
20838 | IBM EBCDIC - Thai |
20866 | Russian - KOI8-R |
20871 | IBM EBCDIC - Icelandic |
20880 | IBM EBCDIC - Cyrillic (Russian) |
20905 | IBM EBCDIC - Turkish |
20924 | IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol) |
20932 | JIS X 0208-1990 & 0121-1990 |
20936 | Simplified Chinese (GB2312) |
21025 | IBM EBCDIC - Cyrillic (Serbian, Bulgarian) |
21027 | Extended Alpha Lowercase |
21866 | Ukrainian (KOI8-U) |
28591 | ISO 8859-1 Latin I |
28592 | ISO 8859-2 Central Europe |
28593 | ISO 8859-3 Latin 3 |
28594 | ISO 8859-4 Baltic |
28595 | ISO 8859-5 Cyrillic |
28596 | ISO 8859-6 Arabic |
28597 | ISO 8859-7 Greek |
28598 | ISO 8859-8 Hebrew |
28599 | ISO 8859-9 Latin 5 |
28605 | ISO 8859-15 Latin 9 |
29001 | Europa 3 |
38598 | ISO 8859-8 Hebrew |
50220 | ISO 2022 Japanese with no halfwidth Katakana |
50221 | ISO 2022 Japanese with halfwidth Katakana |
50222 | ISO 2022 Japanese JIS X 0201-1989 |
50225 | ISO 2022 Korean |
50227 | ISO 2022 Simplified Chinese |
50229 | ISO 2022 Traditional Chinese |
50930 | Japanese (Katakana) Extended |
50931 | US/Canada and Japanese |
50933 | Korean Extended and Korean |
50935 | Simplified Chinese Extended and Simplified Chinese |
50936 | Simplified Chinese |
50937 | US/Canada and Traditional Chinese |
50939 | Japanese (Latin) Extended and Japanese |
51932 | EUC - Japanese |
51936 | EUC - Simplified Chinese |
51949 | EUC - Korean |
51950 | EUC - Traditional Chinese |
52936 | HZ-GB2312 Simplified Chinese |
54936 | Windows XP: GB18030 Simplified Chinese (4 Byte) |
57002 | ISCII Devanagari |
57003 | ISCII Bengali |
57004 | ISCII Tamil |
57005 | ISCII Telugu |
57006 | ISCII Assamese |
57007 | ISCII Oriya |
57008 | ISCII Kannada |
57009 | ISCII Malayalam |
57010 | ISCII Gujarati |
57011 | ISCII Punjabi |
65000 | Unicode UTF-7 |
65001 | Unicode UTF-8 |
Identifier | Name |
1 | ASCII |
2 | NEXTSTEP |
3 | JapaneseEUC |
4 | UTF8 |
5 | ISOLatin1 |
6 | Symbol |
7 | NonLossyASCII |
8 | ShiftJIS |
9 | ISOLatin2 |
10 | Unicode |
11 | WindowsCP1251 |
12 | WindowsCP1252 |
13 | WindowsCP1253 |
14 | WindowsCP1254 |
15 | WindowsCP1250 |
21 | ISO2022JP |
30 | MacOSRoman |
10 | UTF16String |
0x90000100 | UTF16BigEndian |
0x94000100 | UTF16LittleEndian |
0x8c000100 | UTF32String |
0x98000100 | UTF32BigEndian |
0x9c000100 | UTF32LittleEndian |
65536 | Proprietary |
- Product: The product the license is for.
- Product Key: The key the license was generated from.
- License Source: Where the license was found (e.g., RuntimeLicense, License File).
- License Type: The type of license installed (e.g., Royalty Free, Single Server).
- Last Valid Build: The last valid build number for which the license will work.
This setting only works on these classes: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.
Setting this configuration setting to true tells the class to use the internal implementation instead of using the system security libraries.
On Windows, this setting is set to false by default. On Linux/macOS, this setting is set to true by default.
To use the system security libraries for Linux, OpenSSL support must be enabled. For more information on how to enable OpenSSL, please refer to the OpenSSL Notes section.
Trappable Errors (SNMPMgr Class)
Error Handling (C++)
Call the GetLastErrorCode() method to obtain the last called method's result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. Known error codes are listed below. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
SNMPMgr Errors
201 Timeout. | |
301 Bad Object Index when accessing the Obj* properties. Timeout when performing an operation. Check the error description for details. | |
302 Value exceeds maximum number of objects allowed. | |
303 The value must be an IP address in dotted format. | |
305 Unsupported SNMP version. | |
306 Unknown PDU type. | |
307 The class is busy performing the current action. | |
308 Verification failed. | |
309 Missing password for Verification. | |
310 Missing signature. | |
311 Missing remote time. | |
312 Missing timeout value. | |
313 Decryption Failed. | |
314 Missing password for decryption. | |
315 Not encrypted. | |
316 Security model not supported. | |
317 Defective packet | |
318 Not from bound point. | |
319 Operation not permitted in current role. | |
320 Bad packet. | |
321 Message not authenticated. | |
322 No such oid. | |
323 Missing privacy parameter. | |
324 Bad engine id. | |
325 Bad time frame. | |
326 Bad user name. | |
327 Security level was not accepted. | |
328 Discovery failed. | |
329 Incorrect key length. | |
330 No authentication password supplied. | |
333 Returned OID was out of range. This is applicable only when WalkInsideRange is set to true. |
The class may also return one of the following error codes, which are inherited from other classes.
UDP Errors
104 UDP is already Active. | |
106 You cannot change the LocalPort while the class is Active. | |
107 You cannot change the LocalHost at this time. A connection is in progress. | |
109 The class must be Active for this operation. | |
112 Cannot change MaxPacketSize while the class is Active. | |
113 Cannot change ShareLocalPort option while the class is Active. | |
114 Cannot change RemoteHost when UseConnection is set and the class Active. | |
115 Cannot change RemotePort when UseConnection is set and the class is Active. | |
116 RemotePort can't be zero when UseConnection is set. Please specify a valid service port number. | |
117 Cannot change UseConnection while the class is Active. | |
118 Message can't be longer than MaxPacketSize. | |
119 Message too short. | |
434 Unable to convert string to selected CodePage |
SSL Errors
270 Cannot load specified security library. | |
271 Cannot open certificate store. | |
272 Cannot find specified certificate. | |
273 Cannot acquire security credentials. | |
274 Cannot find certificate chain. | |
275 Cannot verify certificate chain. | |
276 Error during handshake. | |
280 Error verifying certificate. | |
281 Could not find client certificate. | |
282 Could not find server certificate. | |
283 Error encrypting data. | |
284 Error decrypting data. |
TCP/IP Errors
10004 [10004] Interrupted system call. | |
10009 [10009] Bad file number. | |
10013 [10013] Access denied. | |
10014 [10014] Bad address. | |
10022 [10022] Invalid argument. | |
10024 [10024] Too many open files. | |
10035 [10035] Operation would block. | |
10036 [10036] Operation now in progress. | |
10037 [10037] Operation already in progress. | |
10038 [10038] Socket operation on non-socket. | |
10039 [10039] Destination address required. | |
10040 [10040] Message too long. | |
10041 [10041] Protocol wrong type for socket. | |
10042 [10042] Bad protocol option. | |
10043 [10043] Protocol not supported. | |
10044 [10044] Socket type not supported. | |
10045 [10045] Operation not supported on socket. | |
10046 [10046] Protocol family not supported. | |
10047 [10047] Address family not supported by protocol family. | |
10048 [10048] Address already in use. | |
10049 [10049] Can't assign requested address. | |
10050 [10050] Network is down. | |
10051 [10051] Network is unreachable. | |
10052 [10052] Net dropped connection or reset. | |
10053 [10053] Software caused connection abort. | |
10054 [10054] Connection reset by peer. | |
10055 [10055] No buffer space available. | |
10056 [10056] Socket is already connected. | |
10057 [10057] Socket is not connected. | |
10058 [10058] Can't send after socket shutdown. | |
10059 [10059] Too many references, can't splice. | |
10060 [10060] Connection timed out. | |
10061 [10061] Connection refused. | |
10062 [10062] Too many levels of symbolic links. | |
10063 [10063] File name too long. | |
10064 [10064] Host is down. | |
10065 [10065] No route to host. | |
10066 [10066] Directory not empty | |
10067 [10067] Too many processes. | |
10068 [10068] Too many users. | |
10069 [10069] Disc Quota Exceeded. | |
10070 [10070] Stale NFS file handle. | |
10071 [10071] Too many levels of remote in path. | |
10091 [10091] Network subsystem is unavailable. | |
10092 [10092] WINSOCK DLL Version out of range. | |
10093 [10093] Winsock not loaded yet. | |
11001 [11001] Host not found. | |
11002 [11002] Non-authoritative 'Host not found' (try again or check DNS setup). | |
11003 [11003] Non-recoverable errors: FORMERR, REFUSED, NOTIMP. | |
11004 [11004] Valid name, no data record (check DNS setup). |