SendMessage Method
Publishes a message with a string payload.
Syntax
public void sendMessage(String destination, String message);
Remarks
This method publishes a STOMP message with a string payload to the specified Destination. The MessageOut event will fire after the message has been sent.
The ContentType property can be used to specify the content type of the payload. By default, ContentType is set to text/plain.
The STOMP specification does not place any restrictions on Destination names. Instead, each STOMP server is free to define its own requirements for, and/or interpretations of, a Destination name; for example, a server might prohibit certain characters, require a specific format, or interpret some patterns in a special manner. Be sure to consult the documentation for your STOMP server to determine how to build proper Destination names.
In addition to the payload, the outgoing messages will include:
- All user-defined headers held by the Headers collection property.
- If the TransactionId property is populated, the transaction Id that it specifies (which associates the message with that transaction).
If RequestReceipts is enabled when this method is called, the component will request that the server send back a receipt to confirm it has received the message. Refer to RequestReceipts for more information.
Send String Message Example
stomp1.SendMessage("test/a/b", "Hello, world!");
Send Binary Message Example
byte[] fileContent = File.ReadAllBytes("C:\test\stuff.dat");
stomp1.SendData("test/a/b", fileContent);