ZipStream Class

Properties   Methods   Events   Config Settings   Errors  

The ZipStream class is used to perform compression or decompression.

Syntax

ZipStream

Remarks

The ZipStream class provides a way to compress and decompress streamed data.

Data may be operated on in multiple ways as discussed below. The StreamFormat property specifies the algorithm to us. Possible values are:

  • Deflate
  • Zlib
  • Gzip

CompressBlock and DecompressBlock

The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as it becomes available.

Note that when using blocks of data the OutputData property is not applicable. Instead data is made available through the CompressedData and DecompressedData events.

If all data is available ahead of time CompressData and DecompressData may be called instead.

Compress Data

Set InputData to the current block to be compressed. Next call CompressBlock to compress the current block. Note that CompressBlock takes a LastBlock parameter. If the block of data is the final block to be compressed set this to True. For all other blocks set this to False.

During compression the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates. For example:

zipstream.InputDataB = MyDecompressedData; zipstream.CompressBlock(); Data is accumulated inside the CompressedData event: private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that OutputData is not applicable when compressing block data.

Decompress Data

Set InputData to the current block to be decompressed. Next call DecompressBlock to decompress the current block.

During decompression the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates. For example:

zipstream.InputDataB = MyCompressedData; zipstream.DecompressBlock(); Data is accumulated inside the DecompressedData event: private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that OutputData is not applicable when decompressing block data.

CompressData and DecompressData

The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to InputData before calling either method.

To compress and decompress data in blocks (chunks) see CompressBlock and DecompressBlock.

Compress Data

Set InputData to the decompressed data. This should be the entire data to be compressed. Next call CompressData. After compression OutputData will hold the compressed data. For example:

zipstream.InputDataB = MyDecompressedData; zipstream.CompressData(); MyCompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.

Decompress Data

Set InputData to the compressed data. This should be the entire data to be decompressed. Next call DecompressData. After decompression OutputData will hold the decompressed data. For example:

zipstream.InputDataB = MyCompressedData; zipstream.DecompressData(); MyDecompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the DecompressedData event.

Property List


The following is the full list of the properties of the class with short descriptions. Click on the links for further details.

CompressionLevelThe compression level to use.
InputDataSpecifies the data to compress or decompress.
OutputDataThe output data after compression or decompression.
StreamFormatThe stream format to use.

Method List


The following is the full list of the methods of the class with short descriptions. Click on the links for further details.

CompressBlockCompresses a block of data.
CompressDataCompresses the specified data.
ConfigSets or retrieves a configuration setting.
DecompressBlockDecompresses a block of data.
DecompressDataDecompresses the specified data.
ResetResets the class.

Event List


The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.

CompressedDataThis event fires with compressed data.
DecompressedDataThis event fires with decompressed data.
ErrorInformation about errors during data delivery.

Config Settings


The following is a list of config settings for the class with short descriptions. Click on the links for further details.

BuildInfoInformation about the product's build.
CodePageThe system code page used for Unicode to Multibyte translations.
LicenseInfoInformation about the current license.
MaskSensitiveWhether sensitive data is masked in log messages.
ProcessIdleEventsWhether the class uses its internal event loop to process events when the main thread is idle.
SelectWaitMillisThe length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.
UseInternalSecurityAPITells the class whether or not to use the system security libraries or an internal implementation.

CompressionLevel Property (ZipStream Class)

The compression level to use.

Syntax

ANSI (Cross Platform)
int GetCompressionLevel();
int SetCompressionLevel(int iCompressionLevel); Unicode (Windows) INT GetCompressionLevel();
INT SetCompressionLevel(INT iCompressionLevel);
int ipworkszip_zipstream_getcompressionlevel(void* lpObj);
int ipworkszip_zipstream_setcompressionlevel(void* lpObj, int iCompressionLevel);
int GetCompressionLevel();
int SetCompressionLevel(int iCompressionLevel);

Default Value

4

Remarks

The compression level to use, from 1 to 6. Higher values will cause the component to compress better; lower values will cause the component to compress faster.

When GetCompressionStream is invoked the stream will be created with the specified compression level. After a stream has been created it is independent of the control, and changing CompressionLevel will have no effect on existing streams.

Data Type

Integer

InputData Property (ZipStream Class)

Specifies the data to compress or decompress.

Syntax

ANSI (Cross Platform)
int GetInputData(char* &lpInputData, int &lenInputData);
int SetInputData(const char* lpInputData, int lenInputData); Unicode (Windows) INT GetInputData(LPSTR &lpInputData, INT &lenInputData);
INT SetInputData(LPCSTR lpInputData, INT lenInputData);
int ipworkszip_zipstream_getinputdata(void* lpObj, char** lpInputData, int* lenInputData);
int ipworkszip_zipstream_setinputdata(void* lpObj, const char* lpInputData, int lenInputData);
QByteArray GetInputData();
int SetInputData(QByteArray qbaInputData);

Default Value

""

Remarks

This property specifies the data to compress or decompress.

When decompressing this should be set to the compressed data before calling DecompressData or DecompressBlock.

When compressing this should be set to the decompressed data before calling CompressData or CompressBlock.

Data Type

Binary String

OutputData Property (ZipStream Class)

The output data after compression or decompression.

Syntax

ANSI (Cross Platform)
int GetOutputData(char* &lpOutputData, int &lenOutputData);

Unicode (Windows)
INT GetOutputData(LPSTR &lpOutputData, INT &lenOutputData);
int ipworkszip_zipstream_getoutputdata(void* lpObj, char** lpOutputData, int* lenOutputData);
QByteArray GetOutputData();

Default Value

""

Remarks

This property holds the compressed or decompressed data after CompressData or DecompressData is called.

This property is not applicable when calling CompressBlock or DecompressBlock.

This property is read-only and not available at design time.

Data Type

Binary String

StreamFormat Property (ZipStream Class)

The stream format to use.

Syntax

ANSI (Cross Platform)
int GetStreamFormat();
int SetStreamFormat(int iStreamFormat); Unicode (Windows) INT GetStreamFormat();
INT SetStreamFormat(INT iStreamFormat);

Possible Values

SF_DEFLATE(0), 
SF_ZLIB(1),
SF_GZIP(2)
int ipworkszip_zipstream_getstreamformat(void* lpObj);
int ipworkszip_zipstream_setstreamformat(void* lpObj, int iStreamFormat);
int GetStreamFormat();
int SetStreamFormat(int iStreamFormat);

Default Value

0

Remarks

The stream format to use, by default Deflate.

All three stream formats use the Deflate algorithm specified in RFC 1951, which is the same algorithm used by Zip. The Zlib stream format adds a two-byte header and an Adler-32 checksum; the Gzip format adds a longer header and a CRC checksum, and is identical to the Gzip file format.

Caution: The terms zlib and deflate are sometimes used interchangeably (which is technically incorrect).

Data Type

Integer

CompressBlock Method (ZipStream Class)

Compresses a block of data.

Syntax

ANSI (Cross Platform)
int CompressBlock(int bLastBlock);

Unicode (Windows)
INT CompressBlock(BOOL bLastBlock);
int ipworkszip_zipstream_compressblock(void* lpObj, int bLastBlock);
int CompressBlock(bool bLastBlock);

Remarks

This method compresses the block of data specified by InputData.

The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as it becomes available.

Note that when using blocks of data the OutputData property is not applicable. Instead data is made available through the CompressedData and DecompressedData events.

If all data is available ahead of time CompressData and DecompressData may be called instead.

Compress Data

Set InputData to the current block to be compressed. Next call CompressBlock to compress the current block. Note that CompressBlock takes a LastBlock parameter. If the block of data is the final block to be compressed set this to True. For all other blocks set this to False.

During compression the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates. For example:

zipstream.InputDataB = MyDecompressedData; zipstream.CompressBlock(); Data is accumulated inside the CompressedData event: private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that OutputData is not applicable when compressing block data.

Decompress Data

Set InputData to the current block to be decompressed. Next call DecompressBlock to decompress the current block.

During decompression the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates. For example:

zipstream.InputDataB = MyCompressedData; zipstream.DecompressBlock(); Data is accumulated inside the DecompressedData event: private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that OutputData is not applicable when decompressing block data.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

CompressData Method (ZipStream Class)

Compresses the specified data.

Syntax

ANSI (Cross Platform)
int CompressData();

Unicode (Windows)
INT CompressData();
int ipworkszip_zipstream_compressdata(void* lpObj);
int CompressData();

Remarks

This method compresses the data specified by InputData. After calling this method OutputData holds the compressed data.

The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to InputData before calling either method.

To compress and decompress data in blocks (chunks) see CompressBlock and DecompressBlock.

Compress Data

Set InputData to the decompressed data. This should be the entire data to be compressed. Next call CompressData. After compression OutputData will hold the compressed data. For example:

zipstream.InputDataB = MyDecompressedData; zipstream.CompressData(); MyCompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.

Decompress Data

Set InputData to the compressed data. This should be the entire data to be decompressed. Next call DecompressData. After decompression OutputData will hold the decompressed data. For example:

zipstream.InputDataB = MyCompressedData; zipstream.DecompressData(); MyDecompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the DecompressedData event.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Config Method (ZipStream Class)

Sets or retrieves a configuration setting.

Syntax

ANSI (Cross Platform)
char* Config(const char* lpszConfigurationString);

Unicode (Windows)
LPWSTR Config(LPCWSTR lpszConfigurationString);
char* ipworkszip_zipstream_config(void* lpObj, const char* lpszConfigurationString);
QString Config(const QString& qsConfigurationString);

Remarks

Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.

These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).

To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.

Error Handling (C++)

This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

DecompressBlock Method (ZipStream Class)

Decompresses a block of data.

Syntax

ANSI (Cross Platform)
int DecompressBlock();

Unicode (Windows)
INT DecompressBlock();
int ipworkszip_zipstream_decompressblock(void* lpObj);
int DecompressBlock();

Remarks

This method decompresses the block of data specified by InputData.

The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as it becomes available.

Note that when using blocks of data the OutputData property is not applicable. Instead data is made available through the CompressedData and DecompressedData events.

If all data is available ahead of time CompressData and DecompressData may be called instead.

Compress Data

Set InputData to the current block to be compressed. Next call CompressBlock to compress the current block. Note that CompressBlock takes a LastBlock parameter. If the block of data is the final block to be compressed set this to True. For all other blocks set this to False.

During compression the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates. For example:

zipstream.InputDataB = MyDecompressedData; zipstream.CompressBlock(); Data is accumulated inside the CompressedData event: private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that OutputData is not applicable when compressing block data.

Decompress Data

Set InputData to the current block to be decompressed. Next call DecompressBlock to decompress the current block.

During decompression the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates. For example:

zipstream.InputDataB = MyCompressedData; zipstream.DecompressBlock(); Data is accumulated inside the DecompressedData event: private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that OutputData is not applicable when decompressing block data.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

DecompressData Method (ZipStream Class)

Decompresses the specified data.

Syntax

ANSI (Cross Platform)
int DecompressData();

Unicode (Windows)
INT DecompressData();
int ipworkszip_zipstream_decompressdata(void* lpObj);
int DecompressData();

Remarks

This method decompresses the data specified by InputData. After calling this method OutputData holds the decompressed data.

The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to InputData before calling either method.

To compress and decompress data in blocks (chunks) see CompressBlock and DecompressBlock.

Compress Data

Set InputData to the decompressed data. This should be the entire data to be compressed. Next call CompressData. After compression OutputData will hold the compressed data. For example:

zipstream.InputDataB = MyDecompressedData; zipstream.CompressData(); MyCompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.

Decompress Data

Set InputData to the compressed data. This should be the entire data to be decompressed. Next call DecompressData. After decompression OutputData will hold the decompressed data. For example:

zipstream.InputDataB = MyCompressedData; zipstream.DecompressData(); MyDecompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the DecompressedData event.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Reset Method (ZipStream Class)

Resets the class.

Syntax

ANSI (Cross Platform)
int Reset();

Unicode (Windows)
INT Reset();
int ipworkszip_zipstream_reset(void* lpObj);
int Reset();

Remarks

Reset resets the state of the class. All properties will be set to their default values, and any files open will be closed.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

CompressedData Event (ZipStream Class)

This event fires with compressed data.

Syntax

ANSI (Cross Platform)
virtual int FireCompressedData(ZipStreamCompressedDataEventParams *e);
typedef struct {
const char *Data; int lenData; int reserved; } ZipStreamCompressedDataEventParams;
Unicode (Windows) virtual INT FireCompressedData(ZipStreamCompressedDataEventParams *e);
typedef struct {
LPCSTR Data; INT lenData; INT reserved; } ZipStreamCompressedDataEventParams;
#define EID_ZIPSTREAM_COMPRESSEDDATA 1

virtual INT IPWORKSZIP_CALL FireCompressedData(LPSTR &lpData, INT &lenData);
class ZipStreamCompressedDataEventParams {
public:
  const QByteArray &Data();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void CompressedData(ZipStreamCompressedDataEventParams *e);
// Or, subclass ZipStream and override this emitter function. virtual int FireCompressedData(ZipStreamCompressedDataEventParams *e) {...}

Remarks

The CompressedData event fires as compressed data is available when CompressData or CompressBlock is called. This may fire one or more times when data is compressed.

Data holds the current block of compressed data.

DecompressedData Event (ZipStream Class)

This event fires with decompressed data.

Syntax

ANSI (Cross Platform)
virtual int FireDecompressedData(ZipStreamDecompressedDataEventParams *e);
typedef struct {
const char *Data; int lenData; int reserved; } ZipStreamDecompressedDataEventParams;
Unicode (Windows) virtual INT FireDecompressedData(ZipStreamDecompressedDataEventParams *e);
typedef struct {
LPCSTR Data; INT lenData; INT reserved; } ZipStreamDecompressedDataEventParams;
#define EID_ZIPSTREAM_DECOMPRESSEDDATA 2

virtual INT IPWORKSZIP_CALL FireDecompressedData(LPSTR &lpData, INT &lenData);
class ZipStreamDecompressedDataEventParams {
public:
  const QByteArray &Data();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void DecompressedData(ZipStreamDecompressedDataEventParams *e);
// Or, subclass ZipStream and override this emitter function. virtual int FireDecompressedData(ZipStreamDecompressedDataEventParams *e) {...}

Remarks

The DecompressedData event fires as compressed data is available when DecompressData or DecompressBlock is called. This may fire one or more times as data is decompressed.

Data holds the current block of decompressed data.

Error Event (ZipStream Class)

Information about errors during data delivery.

Syntax

ANSI (Cross Platform)
virtual int FireError(ZipStreamErrorEventParams *e);
typedef struct {
int ErrorCode;
const char *Description; int reserved; } ZipStreamErrorEventParams;
Unicode (Windows) virtual INT FireError(ZipStreamErrorEventParams *e);
typedef struct {
INT ErrorCode;
LPCWSTR Description; INT reserved; } ZipStreamErrorEventParams;
#define EID_ZIPSTREAM_ERROR 3

virtual INT IPWORKSZIP_CALL FireError(INT &iErrorCode, LPSTR &lpszDescription);
class ZipStreamErrorEventParams {
public:
  int ErrorCode();

  const QString &Description();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Error(ZipStreamErrorEventParams *e);
// Or, subclass ZipStream and override this emitter function. virtual int FireError(ZipStreamErrorEventParams *e) {...}

Remarks

The Error event is fired in case of exceptional conditions during message processing. Normally the class fails with an error.

ErrorCode contains an error code and Description contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.

Config Settings (ZipStream Class)

The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

No configuration settings defined.

Base Config Settings

BuildInfo:   Information about the product's build.

When queried, this setting will return a string containing information about the product's build.

CodePage:   The system code page used for Unicode to Multibyte translations.

The default code page is Unicode UTF-8 (65001).

The following is a list of valid code page identifiers:

IdentifierName
037IBM EBCDIC - U.S./Canada
437OEM - United States
500IBM EBCDIC - International
708Arabic - ASMO 708
709Arabic - ASMO 449+, BCON V4
710Arabic - Transparent Arabic
720Arabic - Transparent ASMO
737OEM - Greek (formerly 437G)
775OEM - Baltic
850OEM - Multilingual Latin I
852OEM - Latin II
855OEM - Cyrillic (primarily Russian)
857OEM - Turkish
858OEM - Multilingual Latin I + Euro symbol
860OEM - Portuguese
861OEM - Icelandic
862OEM - Hebrew
863OEM - Canadian-French
864OEM - Arabic
865OEM - Nordic
866OEM - Russian
869OEM - Modern Greek
870IBM EBCDIC - Multilingual/ROECE (Latin-2)
874ANSI/OEM - Thai (same as 28605, ISO 8859-15)
875IBM EBCDIC - Modern Greek
932ANSI/OEM - Japanese, Shift-JIS
936ANSI/OEM - Simplified Chinese (PRC, Singapore)
949ANSI/OEM - Korean (Unified Hangul Code)
950ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC)
1026IBM EBCDIC - Turkish (Latin-5)
1047IBM EBCDIC - Latin 1/Open System
1140IBM EBCDIC - U.S./Canada (037 + Euro symbol)
1141IBM EBCDIC - Germany (20273 + Euro symbol)
1142IBM EBCDIC - Denmark/Norway (20277 + Euro symbol)
1143IBM EBCDIC - Finland/Sweden (20278 + Euro symbol)
1144IBM EBCDIC - Italy (20280 + Euro symbol)
1145IBM EBCDIC - Latin America/Spain (20284 + Euro symbol)
1146IBM EBCDIC - United Kingdom (20285 + Euro symbol)
1147IBM EBCDIC - France (20297 + Euro symbol)
1148IBM EBCDIC - International (500 + Euro symbol)
1149IBM EBCDIC - Icelandic (20871 + Euro symbol)
1200Unicode UCS-2 Little-Endian (BMP of ISO 10646)
1201Unicode UCS-2 Big-Endian
1250ANSI - Central European
1251ANSI - Cyrillic
1252ANSI - Latin I
1253ANSI - Greek
1254ANSI - Turkish
1255ANSI - Hebrew
1256ANSI - Arabic
1257ANSI - Baltic
1258ANSI/OEM - Vietnamese
1361Korean (Johab)
10000MAC - Roman
10001MAC - Japanese
10002MAC - Traditional Chinese (Big5)
10003MAC - Korean
10004MAC - Arabic
10005MAC - Hebrew
10006MAC - Greek I
10007MAC - Cyrillic
10008MAC - Simplified Chinese (GB 2312)
10010MAC - Romania
10017MAC - Ukraine
10021MAC - Thai
10029MAC - Latin II
10079MAC - Icelandic
10081MAC - Turkish
10082MAC - Croatia
12000Unicode UCS-4 Little-Endian
12001Unicode UCS-4 Big-Endian
20000CNS - Taiwan
20001TCA - Taiwan
20002Eten - Taiwan
20003IBM5550 - Taiwan
20004TeleText - Taiwan
20005Wang - Taiwan
20105IA5 IRV International Alphabet No. 5 (7-bit)
20106IA5 German (7-bit)
20107IA5 Swedish (7-bit)
20108IA5 Norwegian (7-bit)
20127US-ASCII (7-bit)
20261T.61
20269ISO 6937 Non-Spacing Accent
20273IBM EBCDIC - Germany
20277IBM EBCDIC - Denmark/Norway
20278IBM EBCDIC - Finland/Sweden
20280IBM EBCDIC - Italy
20284IBM EBCDIC - Latin America/Spain
20285IBM EBCDIC - United Kingdom
20290IBM EBCDIC - Japanese Katakana Extended
20297IBM EBCDIC - France
20420IBM EBCDIC - Arabic
20423IBM EBCDIC - Greek
20424IBM EBCDIC - Hebrew
20833IBM EBCDIC - Korean Extended
20838IBM EBCDIC - Thai
20866Russian - KOI8-R
20871IBM EBCDIC - Icelandic
20880IBM EBCDIC - Cyrillic (Russian)
20905IBM EBCDIC - Turkish
20924IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol)
20932JIS X 0208-1990 & 0121-1990
20936Simplified Chinese (GB2312)
21025IBM EBCDIC - Cyrillic (Serbian, Bulgarian)
21027Extended Alpha Lowercase
21866Ukrainian (KOI8-U)
28591ISO 8859-1 Latin I
28592ISO 8859-2 Central Europe
28593ISO 8859-3 Latin 3
28594ISO 8859-4 Baltic
28595ISO 8859-5 Cyrillic
28596ISO 8859-6 Arabic
28597ISO 8859-7 Greek
28598ISO 8859-8 Hebrew
28599ISO 8859-9 Latin 5
28605ISO 8859-15 Latin 9
29001Europa 3
38598ISO 8859-8 Hebrew
50220ISO 2022 Japanese with no halfwidth Katakana
50221ISO 2022 Japanese with halfwidth Katakana
50222ISO 2022 Japanese JIS X 0201-1989
50225ISO 2022 Korean
50227ISO 2022 Simplified Chinese
50229ISO 2022 Traditional Chinese
50930Japanese (Katakana) Extended
50931US/Canada and Japanese
50933Korean Extended and Korean
50935Simplified Chinese Extended and Simplified Chinese
50936Simplified Chinese
50937US/Canada and Traditional Chinese
50939Japanese (Latin) Extended and Japanese
51932EUC - Japanese
51936EUC - Simplified Chinese
51949EUC - Korean
51950EUC - Traditional Chinese
52936HZ-GB2312 Simplified Chinese
54936Windows XP: GB18030 Simplified Chinese (4 Byte)
57002ISCII Devanagari
57003ISCII Bengali
57004ISCII Tamil
57005ISCII Telugu
57006ISCII Assamese
57007ISCII Oriya
57008ISCII Kannada
57009ISCII Malayalam
57010ISCII Gujarati
57011ISCII Punjabi
65000Unicode UTF-7
65001Unicode UTF-8
The following is a list of valid code page identifiers for Mac OS only:
IdentifierName
1ASCII
2NEXTSTEP
3JapaneseEUC
4UTF8
5ISOLatin1
6Symbol
7NonLossyASCII
8ShiftJIS
9ISOLatin2
10Unicode
11WindowsCP1251
12WindowsCP1252
13WindowsCP1253
14WindowsCP1254
15WindowsCP1250
21ISO2022JP
30MacOSRoman
10UTF16String
0x90000100UTF16BigEndian
0x94000100UTF16LittleEndian
0x8c000100UTF32String
0x98000100UTF32BigEndian
0x9c000100UTF32LittleEndian
65536Proprietary

LicenseInfo:   Information about the current license.

When queried, this setting will return a string containing information about the license this instance of a class is using. It will return the following information:

  • Product: The product the license is for.
  • Product Key: The key the license was generated from.
  • License Source: Where the license was found (e.g., RuntimeLicense, License File).
  • License Type: The type of license installed (e.g., Royalty Free, Single Server).
  • Last Valid Build: The last valid build number for which the license will work.
MaskSensitive:   Whether sensitive data is masked in log messages.

In certain circumstances it may be beneficial to mask sensitive data, like passwords, in log messages. Set this to true to mask sensitive data. The default is true.

This setting only works on these classes: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.

ProcessIdleEvents:   Whether the class uses its internal event loop to process events when the main thread is idle.

If set to False, the class will not fire internal idle events. Set this to False to use the class in a background thread on Mac OS. By default, this setting is True.

SelectWaitMillis:   The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.

If there are no events to process when DoEvents is called, the class will wait for the amount of time specified here before returning. The default value is 20.

UseInternalSecurityAPI:   Tells the class whether or not to use the system security libraries or an internal implementation.

When set to false, the class will use the system security libraries by default to perform cryptographic functions where applicable.

Setting this setting to true tells the class to use the internal implementation instead of using the system security libraries.

On Windows, this setting is set to false by default. On Linux/macOS, this setting is set to true by default.

To use the system security libraries for Linux, OpenSSL support must be enabled. For more information on how to enable OpenSSL, please refer to the OpenSSL Notes section.

Trappable Errors (ZipStream Class)

Error Handling (C++)

Call the GetLastErrorCode() method to obtain the last called method's result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. Known error codes are listed below. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

Note that the streams returned by GetCompressionStream and GetDecompressionStream will throw standard IOExceptions in case of error.

ZipStream Errors

101   The data is of an invalid or unsupported format.
111   Can't open file for read.
150   An I/O error has occurred (details follow).