Lz4 Class

Properties   Methods   Events   Config Settings   Errors  

The Lz4 class implements an LZ4 compressor and decompressor.

Syntax

ipworkszip.lz4()

Remarks

The Lz4 class is compliant with the LZ4 Frame Format specification. Data compressed by the class can be decompressed by any standard LZ4-compatible tool or library, and the class can in turn decompress data produced by any standard LZ4 encoder, including frames using linked blocks, block checksums, or skippable frames. Note that the legacy LZ4 frame format and LZ4 dictionaries are not supported, and frames using either are rejected with an error.

The CompressionLevel property selects the compression level to use, from 1 (fastest) to 6 (most compact).

Data may be operated on in multiple ways as discussed below.

Compression and Decompression Streams

The GetDecompressionStream and GetCompressionStream methods are used to retrieve streams that read or write compressed data, as appropriate. The underlying stream should be passed to either method as a parameter.

CompressBlock and DecompressBlock

The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as they become available.

Note that when using blocks of data, the OutputData property is not applicable. Instead, data are made available via the CompressedData and DecompressedData events.

If all data is available ahead of time, the CompressData and DecompressData methods may be called instead.

Compress Data

THe InputData property should be set to the current block to be compressed. Next, the CompressBlock method should be called to compress the current block. Note that this method takes a LastBlock parameter; if the block of data is the final block to be compressed, it must be set to true. For all other blocks, it must remain false.

During compression, the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates.

zipstream.InputDataB = MyDecompressedData; zipstream.CompressBlock(); Data are accumulated inside the CompressedData event: private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that the OutputData property is not applicable when compressing block data.

Decompress Data

The InputData property should be set to the current block to be decompressed. Next, the DecompressBlock method should be called to decompress the current block.

During decompression, the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates.

zipstream.InputDataB = MyCompressedData; zipstream.DecompressBlock(); Data is accumulated inside the DecompressedData event: private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that the OutputData property is not applicable when decompressing block data.

CompressData and DecompressData

The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to the InputData property before calling either method.

To compress and decompress data in blocks (chunks), refer to the CompressBlock and DecompressBlock methods.

Compress Data

The InputData property should be set to the decompressed data. This should be the entire data to be compressed. Next, the CompressData method should be called, after which the OutputData property will hold the compressed data.

zipstream.InputDataB = MyDecompressedData; zipstream.CompressData(); MyCompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.

Decompress Data

The InputData property should be set to the compressed data. This should be the entire data to be decompressed. Next, the DecompressData method should be called, after which the OutputData property will hold the decompressed data.

zipstream.InputDataB = MyCompressedData; zipstream.DecompressData(); MyDecompressedData = zipstream.OutputDataB;

In addition to OutputData, the decompressed data may also be accumulated within the DecompressedData event.

Property List


The following is the full list of the properties of the class with short descriptions. Click on the links for further details.

CloseBaseStream

Whether or not to close the underlying stream.

CompressionLevel

The compression level to use.

InputData

The data to compress or decompress.

OutputData

The output data after compression or decompression.

Method List


The following is the full list of the methods of the class with short descriptions. Click on the links for further details.

CompressBlock

Compresses a block of data.

CompressData

Compresses the specified data.

Config

Sets or retrieves a configuration setting.

DecompressBlock

Decompresses a block of data.

DecompressData

Decompresses the specified data.

GetCompressionStream

Creates an output stream used to write compressed data.

GetDecompressionStream

Creates an input stream used to read data from a compressed stream.

Reset

Resets the class.

Event List


The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.

CompressedData

Fires with compressed data.

DecompressedData

Fires with decompressed data.

Error

Fires with information about errors during data delivery.

Config Settings


The following is a list of config settings for the class with short descriptions. Click on the links for further details.

BuildInfo Information about the product's build.
CodePage The system code page used for Unicode to Multibyte translations.
LicenseInfo Information about the current license.
MaskSensitiveData Whether sensitive data is masked in log messages.
UseInternalSecurityAPI Whether or not to use the system security libraries or an internal implementation.

Lz4.CloseBaseStream Property

Whether or not to close the underlying stream.

Syntax

isCloseBaseStream(): boolean;
setCloseBaseStream(closeBaseStream: boolean): void;

Default Value

true

Remarks

This property controls whether streams created via the GetCompressionStream and GetDecompressionStream methods will close their underlying streams when their Close method is invoked.

When enabled, the underlying streams are closed; otherwise, they will remain open.

Lz4.CompressionLevel Property

The compression level to use.

Syntax

getCompressionLevel(): number;
setCompressionLevel(compressionLevel: number): void;

Default Value

4

Remarks

This property dictates the compression level to use, from 1 to 6. Higher values will cause the class to compress better; lower values will cause the class to compress faster.

When the GetCompressionStream method is invoked, the stream will be created with the specified compression level. After a stream has been created, it is independent of the class, and changing this property will have no effect on existing streams.

Lz4.InputData Property

The data to compress or decompress.

Syntax

getInputData(): string;
getInputDataB(): Uint8Array | null;
setInputData(inputData: Uint8Array | string): void;

Default Value

""

Remarks

This property specifies the data to compress or decompress.

When decompressing, this should be set to the compressed data before the DecompressData or DecompressBlock methods are called.

When compressing, this should be set to the decompressed data before the CompressData or CompressBlock methods are called.

Note that this property is not automatically cleared after each operation when performing operations on multiple chunks of data.

Lz4.OutputData Property

The output data after compression or decompression.

Syntax

getOutputData(): string;
getOutputDataB(): Uint8Array | null;

Default Value

""

Remarks

This property holds the compressed or decompressed data after the CompressData or DecompressData methods are called.

This property is not applicable when calling the CompressBlock or DecompressBlock methods.

This property is read-only and not available at design time.

Lz4.compressBlock Method

Compresses a block of data.

Syntax

async lz4.compressBlock(lastBlock : boolean): Promise<void>

Remarks

This method compresses the block of data specified by the InputData property.

The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as they become available.

Note that when using blocks of data, the OutputData property is not applicable. Instead, data are made available via the CompressedData and DecompressedData events.

If all data is available ahead of time, the CompressData and DecompressData methods may be called instead.

Compress Data

The InputData property should be set to the current block to be compressed. Next, the CompressBlock method should be called to compress the current block. Note that this method takes a LastBlock parameter; if the block of data is the final block to be compressed, it must be set to true. For all other blocks, it must remain false.

During compression, the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates.

zipstream.InputDataB = MyDecompressedData; zipstream.CompressBlock(); Data are accumulated inside the CompressedData event: private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that the OutputData property is not applicable when compressing block data.

Decompress Data

The InputData property should be set to the current block to be decompressed. Next, the DecompressBlock method should be called to decompress the current block.

During decompression, the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates.

zipstream.InputDataB = MyCompressedData; zipstream.DecompressBlock(); Data is accumulated inside the DecompressedData event: private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that the OutputData property is not applicable when decompressing block data.

Lz4.compressData Method

Compresses the specified data.

Syntax

async lz4.compressData(): Promise<void>

Remarks

This method compresses the data specified by the InputData property. After calling this method, the OutputData property holds the compressed data.

The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to the InputData property before calling either method.

To compress and decompress data in blocks (chunks), refer to the CompressBlock and DecompressBlock methods.

Compress Data

The InputData property should be set to the decompressed data. This should be the entire data to be compressed. Next, the CompressData method should be called, after which the OutputData property will hold the compressed data.

zipstream.InputDataB = MyDecompressedData; zipstream.CompressData(); MyCompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.

Decompress Data

The InputData property should be set to the compressed data. This should be the entire data to be decompressed. Next, the DecompressData method should be called, after which the OutputData property will hold the decompressed data.

zipstream.InputDataB = MyCompressedData; zipstream.DecompressData(); MyDecompressedData = zipstream.OutputDataB;

In addition to OutputData, the decompressed data may also be accumulated within the DecompressedData event.

Lz4.config Method

Sets or retrieves a configuration setting.

Syntax

async lz4.config(configurationString : string | null): Promise<string | null>

Remarks

Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.

These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).

To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.

Lz4.decompressBlock Method

Decompresses a block of data.

Syntax

async lz4.decompressBlock(): Promise<void>

Remarks

This method decompresses the block of data specified by the InputData property.

The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as they become available.

Note that when using blocks of data, the OutputData property is not applicable. Instead, data are made available via the CompressedData and DecompressedData events.

If all data is available ahead of time, the CompressData and DecompressData methods may be called instead.

Compress Data

The InputData property should be set to the current block to be compressed. Next, the CompressBlock method should be called to compress the current block. Note that this method takes a LastBlock parameter; if the block of data is the final block to be compressed, it must be set to true. For all other blocks, it must remain false.

During compression, the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates.

zipstream.InputDataB = MyDecompressedData; zipstream.CompressBlock(); Data are accumulated inside the CompressedData event: private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that the OutputData property is not applicable when compressing block data.

Decompress Data

The InputData property should be set to the current block to be decompressed. Next, the DecompressBlock method should be called to decompress the current block.

During decompression, the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates.

zipstream.InputDataB = MyCompressedData; zipstream.DecompressBlock(); Data is accumulated inside the DecompressedData event: private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e) { DoSomethingWith(e.DataB); }

Note that the OutputData property is not applicable when decompressing block data.

Lz4.decompressData Method

Decompresses the specified data.

Syntax

async lz4.decompressData(): Promise<void>

Remarks

This method decompresses the data specified by the InputData property. After calling this method, the OutputData property holds the decompressed data.

The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to the InputData property before calling either method.

To compress and decompress data in blocks (chunks), refer to the CompressBlock and DecompressBlock methods.

Compress Data

The InputData property should be set to the decompressed data. This should be the entire data to be compressed. Next, the CompressData method should be called, after which the OutputData property will hold the compressed data.

zipstream.InputDataB = MyDecompressedData; zipstream.CompressData(); MyCompressedData = zipstream.OutputDataB;

In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.

Decompress Data

The InputData property should be set to the compressed data. This should be the entire data to be decompressed. Next, the DecompressData method should be called, after which the OutputData property will hold the decompressed data.

zipstream.InputDataB = MyCompressedData; zipstream.DecompressData(); MyDecompressedData = zipstream.OutputDataB;

In addition to OutputData, the decompressed data may also be accumulated within the DecompressedData event.

Lz4.getCompressionStream Method

Creates an output stream used to write compressed data.

Syntax

async lz4.getCompressionStream(baseStream : WriteableStream | null): Promise<WriteableStream | null>

Remarks

This method returns a stream used to compress data as they are written to an underlying stream. The BaseStream parameter should be set to the stream to which the compressed data will be written.

The returned stream is independent of the class once created; thus, subsequently changing the CompressionLevel property has no effect on it. Closing the returned stream also closes BaseStream if the CloseBaseStream property is enabled before the stream is created.

Lz4.getDecompressionStream Method

Creates an input stream used to read data from a compressed stream.

Syntax

async lz4.getDecompressionStream(baseStream : ReadableStream | null): Promise<ReadableStream | null>

Remarks

This method returns a stream used to read decompressed data as they are read from an underlying compressed stream. The BaseStream parameter should be set to the stream providing the compressed data.

The returned stream is independent of the class once created. Closing the returned stream also closes BaseStream if the CloseBaseStream property is enabled before the stream is created.

Lz4.reset Method

Resets the class.

Syntax

async lz4.reset(): Promise<void>

Remarks

This method is used to reset the state of the class. All properties are set to their default values, and any open files are closed.

Lz4.CompressedData Event

Fires with compressed data.

Syntax

lz4.on('CompressedData', listener: (e: {readonly data: string, readonly dataB: Uint8Array | null}) => void )

Remarks

This event is fired one or more times as compressed data become available when the CompressData or CompressBlock methods are called.

Data holds the current block of compressed data.

Lz4.DecompressedData Event

Fires with decompressed data.

Syntax

lz4.on('DecompressedData', listener: (e: {readonly data: string, readonly dataB: Uint8Array | null}) => void )

Remarks

This event is fired one or more times as decompressed data become available when the DecompressData or DecompressBlock methods are called.

Data holds the current block of decompressed data.

Lz4.Error Event

Fires with information about errors during data delivery.

Syntax

lz4.on('Error', listener: (e: {readonly errorCode: number, readonly description: string | null}) => void )

Remarks

This event is fired in case of exceptional conditions during message processing. Normally, the class .

ErrorCode contains an error code and Description contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.

ReadableStream Type

Syntax

interface ReadableStream {
  read(buffer: Uint8Array, offset: number, length: number): Promise<number>;
  readSync(buffer: Uint8Array, offset: number, length: number): number;
  available(): number;
  close(): void;
  mark(): void;
  reset(): void;
  markSupported(): boolean;
}

Remarks

The Lz4 class includes one or more API methods that accept a stream object as a parameter. To use such API members, create a custom object that implements the ReadableStream interface, and pass an instance of this object to the Lz4 class.

When implementing the ReadableStream interface's properties and methods, they must behave as described below. If the implementation does not behave as expected, undefined behavior may occur.

Methods

The following parameters are supported buffer: The buffer to store the read data.
offset: The starting position within the buffer to write data.
length: The maximum number of bytes to read.
read Reads data from the stream into the provided buffer.

read(buffer: Uint8Array, offset: number, length: number): Promise <number> { }

This method must be implemented.
Returns a promise resolving to the number of bytes read, -1 if no data is available.

readSync Synchronously reads data from the stream into the buffer.

readSync(buffer: Uint8Array, offset: number, length: number): number { }

Returns the number of bytes read, -1 if no data is available.

available Returns the number of bytes available for reading.

available(): number { }

This method must be implemented.

close Closes the stream and releases associated resources.

close(): void { }

mark Marks the current position in this stream.

mark(): void { }

reset Repositions this stream to the position at the time the mark method was last called.

reset(): void { }

markSupported Tests if this stream supports the mark and reset methods.

markSupported(): boolean { }

Returns true if this stream supports the mark and reset methods; false otherwise.

WriteableStream Type

Syntax

interface WriteableStream {
  write(data: Uint8Array, offset: number, length: number): Promise<void>;
  writeSync(data: Uint8Array, offset: number, length: number): void;
  close(): void;
}

Remarks

The Lz4 class includes one or more API methods that accept a stream object as a parameter. To use such API members, create a custom object that implements the WriteableStream interface, and pass an instance of this object to the Lz4 class.

When implementing the WriteableStream interface's properties and methods, they must behave as described below. If the implementation does not behave as expected, undefined behavior may occur.

Methods

The following parameters are supported data: The buffer containing the data to write.
offset: The starting position in the buffer to read data from.
length: The maximum number of bytes to write.
write Asynchronously writes data from the provided buffer to the stream.

write(data: Uint8Array, offset: number, length: number): Promise <void> { }

This method must be implemented.
Returns a promise that resolves when the write operation completes.

writeSync Synchronously writes data from the buffer to the stream.

writeSync(data: Uint8Array, offset: number, length: number): void { }

close Closes the stream and releases associated resources.

close(): void { }

Config Settings (Lz4 Class)

The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

No configuration settings defined.

Base Config Settings

BuildInfo:  Information about the product's build.

When queried, this setting will return a string containing information about the product's build.

CodePage:  The system code page used for Unicode to Multibyte translations.

The default code page is Unicode UTF-8 (65001).

The following is a list of valid code page identifiers:

IdentifierName
037IBM EBCDIC - U.S./Canada
437OEM - United States
500IBM EBCDIC - International
708Arabic - ASMO 708
709Arabic - ASMO 449+, BCON V4
710Arabic - Transparent Arabic
720Arabic - Transparent ASMO
737OEM - Greek (formerly 437G)
775OEM - Baltic
850OEM - Multilingual Latin I
852OEM - Latin II
855OEM - Cyrillic (primarily Russian)
857OEM - Turkish
858OEM - Multilingual Latin I + Euro symbol
860OEM - Portuguese
861OEM - Icelandic
862OEM - Hebrew
863OEM - Canadian-French
864OEM - Arabic
865OEM - Nordic
866OEM - Russian
869OEM - Modern Greek
870IBM EBCDIC - Multilingual/ROECE (Latin-2)
874ANSI/OEM - Thai (same as 28605, ISO 8859-15)
875IBM EBCDIC - Modern Greek
932ANSI/OEM - Japanese, Shift-JIS
936ANSI/OEM - Simplified Chinese (PRC, Singapore)
949ANSI/OEM - Korean (Unified Hangul Code)
950ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC)
1026IBM EBCDIC - Turkish (Latin-5)
1047IBM EBCDIC - Latin 1/Open System
1140IBM EBCDIC - U.S./Canada (037 + Euro symbol)
1141IBM EBCDIC - Germany (20273 + Euro symbol)
1142IBM EBCDIC - Denmark/Norway (20277 + Euro symbol)
1143IBM EBCDIC - Finland/Sweden (20278 + Euro symbol)
1144IBM EBCDIC - Italy (20280 + Euro symbol)
1145IBM EBCDIC - Latin America/Spain (20284 + Euro symbol)
1146IBM EBCDIC - United Kingdom (20285 + Euro symbol)
1147IBM EBCDIC - France (20297 + Euro symbol)
1148IBM EBCDIC - International (500 + Euro symbol)
1149IBM EBCDIC - Icelandic (20871 + Euro symbol)
1200Unicode UCS-2 Little-Endian (BMP of ISO 10646)
1201Unicode UCS-2 Big-Endian
1250ANSI - Central European
1251ANSI - Cyrillic
1252ANSI - Latin I
1253ANSI - Greek
1254ANSI - Turkish
1255ANSI - Hebrew
1256ANSI - Arabic
1257ANSI - Baltic
1258ANSI/OEM - Vietnamese
1361Korean (Johab)
10000MAC - Roman
10001MAC - Japanese
10002MAC - Traditional Chinese (Big5)
10003MAC - Korean
10004MAC - Arabic
10005MAC - Hebrew
10006MAC - Greek I
10007MAC - Cyrillic
10008MAC - Simplified Chinese (GB 2312)
10010MAC - Romania
10017MAC - Ukraine
10021MAC - Thai
10029MAC - Latin II
10079MAC - Icelandic
10081MAC - Turkish
10082MAC - Croatia
12000Unicode UCS-4 Little-Endian
12001Unicode UCS-4 Big-Endian
20000CNS - Taiwan
20001TCA - Taiwan
20002Eten - Taiwan
20003IBM5550 - Taiwan
20004TeleText - Taiwan
20005Wang - Taiwan
20105IA5 IRV International Alphabet No. 5 (7-bit)
20106IA5 German (7-bit)
20107IA5 Swedish (7-bit)
20108IA5 Norwegian (7-bit)
20127US-ASCII (7-bit)
20261T.61
20269ISO 6937 Non-Spacing Accent
20273IBM EBCDIC - Germany
20277IBM EBCDIC - Denmark/Norway
20278IBM EBCDIC - Finland/Sweden
20280IBM EBCDIC - Italy
20284IBM EBCDIC - Latin America/Spain
20285IBM EBCDIC - United Kingdom
20290IBM EBCDIC - Japanese Katakana Extended
20297IBM EBCDIC - France
20420IBM EBCDIC - Arabic
20423IBM EBCDIC - Greek
20424IBM EBCDIC - Hebrew
20833IBM EBCDIC - Korean Extended
20838IBM EBCDIC - Thai
20866Russian - KOI8-R
20871IBM EBCDIC - Icelandic
20880IBM EBCDIC - Cyrillic (Russian)
20905IBM EBCDIC - Turkish
20924IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol)
20932JIS X 0208-1990 & 0121-1990
20936Simplified Chinese (GB2312)
21025IBM EBCDIC - Cyrillic (Serbian, Bulgarian)
21027Extended Alpha Lowercase
21866Ukrainian (KOI8-U)
28591ISO 8859-1 Latin I
28592ISO 8859-2 Central Europe
28593ISO 8859-3 Latin 3
28594ISO 8859-4 Baltic
28595ISO 8859-5 Cyrillic
28596ISO 8859-6 Arabic
28597ISO 8859-7 Greek
28598ISO 8859-8 Hebrew
28599ISO 8859-9 Latin 5
28605ISO 8859-15 Latin 9
29001Europa 3
38598ISO 8859-8 Hebrew
50220ISO 2022 Japanese with no halfwidth Katakana
50221ISO 2022 Japanese with halfwidth Katakana
50222ISO 2022 Japanese JIS X 0201-1989
50225ISO 2022 Korean
50227ISO 2022 Simplified Chinese
50229ISO 2022 Traditional Chinese
50930Japanese (Katakana) Extended
50931US/Canada and Japanese
50933Korean Extended and Korean
50935Simplified Chinese Extended and Simplified Chinese
50936Simplified Chinese
50937US/Canada and Traditional Chinese
50939Japanese (Latin) Extended and Japanese
51932EUC - Japanese
51936EUC - Simplified Chinese
51949EUC - Korean
51950EUC - Traditional Chinese
52936HZ-GB2312 Simplified Chinese
54936Windows XP: GB18030 Simplified Chinese (4 Byte)
57002ISCII Devanagari
57003ISCII Bengali
57004ISCII Tamil
57005ISCII Telugu
57006ISCII Assamese
57007ISCII Oriya
57008ISCII Kannada
57009ISCII Malayalam
57010ISCII Gujarati
57011ISCII Punjabi
65000Unicode UTF-7
65001Unicode UTF-8
The following is a list of valid code page identifiers for Mac OS only:
IdentifierName
1ASCII
2NEXTSTEP
3JapaneseEUC
4UTF8
5ISOLatin1
6Symbol
7NonLossyASCII
8ShiftJIS
9ISOLatin2
10Unicode
11WindowsCP1251
12WindowsCP1252
13WindowsCP1253
14WindowsCP1254
15WindowsCP1250
21ISO2022JP
30MacOSRoman
10UTF16String
0x90000100UTF16BigEndian
0x94000100UTF16LittleEndian
0x8c000100UTF32String
0x98000100UTF32BigEndian
0x9c000100UTF32LittleEndian
65536Proprietary

LicenseInfo:  Information about the current license.

When queried, this setting will return a string containing information about the license this instance of a class is using. It will return the following information:

  • Product: The product the license is for.
  • Product Key: The key the license was generated from.
  • License Source: Where the license was found (e.g., RuntimeLicense, License File).
  • License Type: The type of license installed (e.g., Royalty Free, Single Server).
  • Last Valid Build: The last valid build number for which the license will work.
MaskSensitiveData:  Whether sensitive data is masked in log messages.

In certain circumstances it may be beneficial to mask sensitive data, like passwords, in log messages. Set this to true to mask sensitive data. The default is true.

UseInternalSecurityAPI:  Whether or not to use the system security libraries or an internal implementation.

When set to false, the class will use the system security libraries by default to perform cryptographic functions where applicable.

Setting this configuration setting to true tells the class to use the internal implementation instead of using the system security libraries.

This setting is set to false by default on all platforms.

Trappable Errors (Lz4 Class)

Note that the streams returned by GetCompressionStream and GetDecompressionStream will throw standard IOExceptions in case of error.

ZipStream Errors

101   The data is of an invalid or unsupported format.
111   Can't open file for read.
150   An I/O error has occurred (details follow).