SNPP Configuration
The component accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these internal properties is provided through the Config method.SNPP Configuration Settings
LoginID: Login ID used to authenticate with an SNPP server.This is used to specify the Login ID to be used when authentication is required by the SNPP server. |
IPPort Configuration Settings
ConnectionTimeout: Sets a separate timeout value for establishing a connection.When set, this configuration setting allows you to specify a different timeout value for establishing a connection. Otherwise, the component will use Timeout for establishing a connection and transmitting/receiving data. | |||||||||
FirewallAutoDetect: Tells the component whether or not to automatically detect and use firewall system settings, if available.This is the same as AutoDetect. This setting is provided for use by components that do not directly expose Firewall properties. | |||||||||
FirewallHost: Name or IP address of firewall (optional).If a FirewallHost is given, requested connections will be authenticated through the specified firewall
when connecting.
If the FirewallHost setting is set to a Domain Name, a DNS request is initiated. Upon successful termination of the request, the FirewallHost setting is set to the corresponding address. If the search is not successful, an error is returned. NOTE: This is the same as Host. This setting is provided for use by components that do not directly expose Firewall properties. | |||||||||
FirewallListener: If true, the component binds to a SOCKS firewall as a server (IPPort only).This entry is for IPPort only and does not work for other components that descend from IPPort.
If this entry is set, the component acts as a server. RemoteHost and RemotePort are used to tell the SOCKS firewall in which address and port to listen to. The firewall rules may ignore RemoteHost, and it is recommended that RemoteHost be set to empty string in this case. RemotePort is the port in which the firewall will listen to. If set to 0, the firewall will select a random port. The binding (address and port) is provided through the ConnectionStatus event. The connection to the firewall is made by calling the Connect method. | |||||||||
FirewallPassword: Password to be used if authentication is to be used when connecting through the firewall.If FirewallHost is specified, the FirewallUser and FirewallPassword settings
are used to connect and authenticate to the given firewall. If the authentication fails, the component throws an exception.
NOTE: This is the same as Password. This setting is provided for use by components that do not directly expose Firewall properties. | |||||||||
FirewallPort: The TCP port for the FirewallHost;.Note that the FirewallPort is set automatically when FirewallType is set to a valid value.
NOTE: This is the same as Port. This setting is provided for use by components that do not directly expose Firewall properties. | |||||||||
FirewallType: Determines the type of firewall to connect through.The appropriate values are as follows:
NOTE: This is the same as FirewallType. This setting is provided for use by components that do not directly expose Firewall properties. | |||||||||
FirewallUser: A user name if authentication is to be used connecting through a firewall.If the FirewallHost is specified, the FirewallUser and FirewallPassword
settings are used to connect and authenticate to the Firewall. If the authentication fails, the component throws an exception.
NOTE: This is the same as User. This setting is provided for use by components that do not directly expose Firewall properties. | |||||||||
KeepAliveTime: The inactivity time in milliseconds before a TCP keep-alive packet is sent.When set, TCPKeepAlive will automatically be set to true.
By default the operating system will determine the
time a connection is idle before a TCP keep-alive packet is sent. This system default if this value is not specified here is 2 hours. In many
cases a shorter interval is more useful. Set this value to the desired interval in milliseconds.
Note: This value is not applicable in Java. | |||||||||
KeepAliveInterval: The retry interval, in milliseconds, to be used when a TCP keep-alive packet is sent and no response is received.When set, TCPKeepAlive will automatically be set to true.
A TCP keep-alive packet will be sent after a period of inactivity as
defined by KeepAliveTime. If no acknowledgement is received from the remote host the keep-alive packet
will be re-sent. This setting specifies the interval at which the successive keep-alive packets are sent in milliseconds.
This system default if this value is not specified here is 1 second.
Note: This value is not applicable in Java or MAC. | |||||||||
Linger: When set to True, connections are terminated gracefully.This property controls how a connection is closed. The default is True.
In the case that Linger is True (default), there are two scenarios for determining how long the connection will linger. The first, if LingerTime is 0 (default), the system will attempt to send pending data for a connection until the default IP protocol timeout expires. In the second scenario, LingerTime is a positive value, the system will attempt to send pending data until the specified LingerTime is reached. If this attempt fails, then the system will reset the connection. The default behavior (which is also the default mode for stream sockets) might result in a long delay in closing the connection. Although the component returns control immediately, the system could hold system resources until all pending data is sent (even after your application closes). Setting this property to False forces an immediate disconnection. If you know that the other side has received all the data you sent (by a client acknowledgment, for example), setting this property to False might be the appropriate course of action. | |||||||||
LingerTime: Time in seconds to have the connection linger. LingerTime is the time, in seconds, to leave the socket connection linger. This value is 0 by default, which means it will use the default IP protocol timeout. | |||||||||
LocalHost: The name of the local host through which connections are initiated or accepted.
The LocalHost setting contains the name of the local host
as obtained by the gethostname() system call, or if the
user has assigned an IP address, the value of that address.
In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the component initiate connections (or accept in the case of server components) only through that interface. If the component is connected, the LocalHost setting shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface). | |||||||||
LocalPort: The TCP port in the local host where the component binds.
This must be set before a connection is
attempted. It instructs the component to bind to a specific
port (or communication endpoint) in the local machine.
Setting this to 0 (default) enables the system to choose a port at random. The chosen port will be shown by LocalPort after the connection is established. LocalPort cannot be changed once a connection is made. Any attempt to set this when a connection is active will generate an error. This; setting is useful when trying to connect to services that require a trusted port in the client side. An example is the remote shell (rsh) service in UNIX systems. | |||||||||
LocalAddress: Returns the IP address of the device.When queried, this setting returns the IP address of the device. This setting is read-only. | |||||||||
MaxLineLength: The maximum amount of data to accumulate when no EOL is found.MaxLineLength is the size of an internal buffer, which holds received data while waiting for an EOL
string.
If an EOL string is found in the input stream before MaxLineLength bytes are received, the DataIn event is fired with the EOL parameter set to True, and the buffer is reset. If no EOL is found, and MaxLineLength bytes are accumulated in the buffer, the DataIn event is fired with the EOL parameter set to False, and the buffer is reset. The minimum value for MaxLineLength is 256 bytes. The default value is 2048 bytes. The maximum value is 65536 bytes. | |||||||||
MaxTransferRate: The transfer rate limit in bytes per second.This setting can be used to throttle outbound TCP traffic. Set this to the number of bytes to be sent per second. By default this is not set and there is no limit. | |||||||||
RecordLength: The length of received data records.If set to a positive value, this setting defines the length of data records to be received. The component will accumulate data
until RecordLength is reached and only then fire the DataIn event with data of length RecordLength.
This allows data to be received as records of known length. This value can be changed at any time, including within the DataIn event.
The default value is 0, meaning this setting is not used. | |||||||||
TCPKeepAlive: Determines whether or not the keep alive socket option is enabled.If set to true, the socket's keep-alive option is enabled and keep-alive packets will be sent periodically
to maintain the connection. Set KeepAliveTime and KeepAliveInterval to
configure the timing of the keep-alive packets.
Note: This value is not applicable in Java. | |||||||||
UseIPv6: Whether to use IPv6.When set to 0 (default), the component will use IPv4 exclusively.
When set to 1, the component will use IPv6 exclusively. To instruct the component to prefer IPv6 addresses, but use IPv4 if IPv6 is not supported on the system, this setting should be set to 2. The default value is 0.
Possible values are:
| |||||||||
CloseStreamAfterTransfer: If true, the component will close the upload or download stream after the transfer.This setting determines whether the input or output stream is closed after the transfer completes. When set to True (default), all streams will be closed after a transfer is completed. In order to keep streams open after the transfer of data, set this to False. the default value is True. | |||||||||
TcpNoDelay: Whether or not to delay when sending packets.
When true, the socket will send all data that is ready to send at once. When
false, the socket will send smaller buffered packets of data at small intervals.
This is known as the Nagle algorithm.
By default, this config is set to false. |
Socket Configuration Settings
AbsoluteTimeout: Determines whether timeouts are inactivity timeouts or absolute timeouts.If AbsoluteTimeout is set to True, any method which does not complete within Timeout seconds
will be aborted. By default, AbsoluteTimeout is False, and the timeout is an inactivity timeout.
Note: This option is not valid for UDP ports. | |
FirewallData: Used to send extra data to the firewall.When the firewall is a tunneling proxy, use this property to send custom (additional) headers to the firewall (e.g. headers for custom authentication schemes). | |
InBufferSize: The size in bytes of the incoming queue of the socket.
This is the size of an internal queue in the TCP/IP stack.
You can increase or decrease its size depending on the amount
of data that you will be receiving. Increasing the value of the
InBufferSize setting can provide significant improvements in
performance in some cases.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the component is activated the InBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small. | |
OutBufferSize: The size in bytes of the outgoing queue of the socket.This is the size of an internal queue in the TCP/IP stack.
You can increase or decrease its size depending on the amount
of data that you will be sending. Increasing the value of the
OutBufferSize setting can provide significant improvements in
performance in some cases.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the component is activated the OutBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small. |
Base Configuration Settings
GUIAvailable: Tells the component whether or not a message loop is available for processing events.
In a GUI-based application, long-running blocking operations may cause the application to stop responding to input until the operation returns. The component will attempt to discover whether or not the application has a message loop and, if one is discovered, it will process events in that message loop during any such blocking operation.
In some non-GUI applications an invalid message loop may be discovered that will result in errant behavior. In these cases, setting GuiAvailable to false will ensure that the component does not attempt to process external events. | |
UseBackgroundThread: Whether threads created by the component are background threads.If set to True, when the component creates a thread the thread's IsBackground property will be explicitly set to True. By default this setting is False. |