ZipStream Module
Properties Methods Events Config Settings Errors
The ZipStream module is used to perform compression or decompression.
Syntax
IPWorksZip.ZipStream
Remarks
The ZipStream class provides a way to compress and decompress streamed data.
Data may be operated on in multiple ways as discussed below. The StreamFormat property specifies the algorithm to us. Possible values are:
- Deflate
- Zlib
- Gzip
CompressBlock and DecompressBlock
The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as it becomes available.
Note that when using blocks of data the OutputData property is not applicable. Instead data is made available through the CompressedData and DecompressedData events.
If all data is available ahead of time CompressData and DecompressData may be called instead.
Compress Data
Set InputData to the current block to be compressed. Next call CompressBlock to compress the current block. Note that CompressBlock takes a LastBlock parameter. If the block of data is the final block to be compressed set this to True. For all other blocks set this to False.
During compression the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates. For example:
zipstream.InputDataB = MyDecompressedData;
zipstream.CompressBlock();
Data is accumulated inside the CompressedData event:
private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e)
{
DoSomethingWith(e.DataB);
}
Note that OutputData is not applicable when compressing block data.
Decompress Data
Set InputData to the current block to be decompressed. Next call DecompressBlock to decompress the current block.
During decompression the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates. For example:
zipstream.InputDataB = MyCompressedData;
zipstream.DecompressBlock();
Data is accumulated inside the DecompressedData event:
private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e)
{
DoSomethingWith(e.DataB);
}
Note that OutputData is not applicable when decompressing block data.
CompressData and DecompressData
The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to InputData before calling either method.
To compress and decompress data in blocks (chunks) see CompressBlock and DecompressBlock.
Compress Data
Set InputData to the decompressed data. This should be the entire data to be compressed. Next call CompressData. After compression OutputData will hold the compressed data. For example:
zipstream.InputDataB = MyDecompressedData;
zipstream.CompressData();
MyCompressedData = zipstream.OutputDataB;
In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.
Decompress Data
Set InputData to the compressed data. This should be the entire data to be decompressed. Next call DecompressData. After decompression OutputData will hold the decompressed data. For example:
zipstream.InputDataB = MyCompressedData;
zipstream.DecompressData();
MyDecompressedData = zipstream.OutputDataB;
In addition to OutputData, the compressed data may also be accumulated within the DecompressedData event.
Property List
The following is the full list of the properties of the module with short descriptions. Click on the links for further details.
CloseBaseStream | Whether or not to close the underlying stream. |
CompressionLevel | The compression level to use. |
InputData | Specifies the data to compress or decompress. |
OutputData | The output data after compression or decompression. |
StreamFormat | The stream format to use. |
Method List
The following is the full list of the methods of the module with short descriptions. Click on the links for further details.
CompressBlock | Compresses a block of data. |
CompressData | Compresses the specified data. |
Config | Sets or retrieves a configuration setting. |
DecompressBlock | Decompresses a block of data. |
DecompressData | Decompresses the specified data. |
Reset | Resets the module. |
Event List
The following is the full list of the events fired by the module with short descriptions. Click on the links for further details.
CompressedData | This event fires with compressed data. |
DecompressedData | This event fires with decompressed data. |
Error | Information about errors during data delivery. |
Config Settings
The following is a list of config settings for the module with short descriptions. Click on the links for further details.
BuildInfo | Information about the product's build. |
CodePage | The system code page used for Unicode to Multibyte translations. |
LicenseInfo | Information about the current license. |
MaskSensitiveData | Whether sensitive data is masked in log messages. |
UseInternalSecurityAPI | Whether or not to use the system security libraries or an internal implementation. |
CloseBaseStream Property (ZipStream Module)
Whether or not to close the underlying stream.
Syntax
public var closeBaseStream: Bool { get {...} set {...} }
@property (nonatomic,readwrite,assign,getter=closeBaseStream,setter=setCloseBaseStream:) BOOL closeBaseStream; - (BOOL)closeBaseStream; - (void)setCloseBaseStream :(BOOL)newCloseBaseStream;
Default Value
True
Remarks
If true, streams created by GetCompressionStream and GetDecompressionStream will close their underlying streams when their Close method is invoked. If false, the underlying streams will remain open.
CompressionLevel Property (ZipStream Module)
The compression level to use.
Syntax
public var compressionLevel: Int32 { get {...} set {...} }
@property (nonatomic,readwrite,assign,getter=compressionLevel,setter=setCompressionLevel:) int compressionLevel; - (int)compressionLevel; - (void)setCompressionLevel :(int)newCompressionLevel;
Default Value
4
Remarks
The compression level to use, from 1 to 6. Higher values will cause the component to compress better; lower values will cause the component to compress faster.
When GetCompressionStream is invoked the stream will be created with the specified compression level. After a stream has been created it is independent of the control, and changing CompressionLevel will have no effect on existing streams.
InputData Property (ZipStream Module)
Specifies the data to compress or decompress.
Syntax
public var inputData: String { get {...} set {...} }
public var inputDataB: Data { get {...} set {...} }
@property (nonatomic,readwrite,assign,getter=inputData,setter=setInputData:) NSString* inputData; - (NSString*)inputData; - (void)setInputData :(NSString*)newInputData; @property (nonatomic,readwrite,assign,getter=inputDataB,setter=setInputDataB:) NSData* inputDataB; - (NSData*)inputDataB; - (void)setInputDataB :(NSData*)newInputData;
Default Value
""
Remarks
This property specifies the data to compress or decompress.
When decompressing this should be set to the compressed data before calling DecompressData or DecompressBlock.
When compressing this should be set to the decompressed data before calling CompressData or CompressBlock.
When performing operations on multiple chunks of data, note that this property is not automatically cleared after each operation.
OutputData Property (ZipStream Module)
The output data after compression or decompression.
Syntax
@property (nonatomic,readonly,assign,getter=outputData) NSString* outputData; - (NSString*)outputData; @property (nonatomic,readonly,assign,getter=outputDataB) NSData* outputDataB; - (NSData*)outputDataB;
Default Value
""
Remarks
This property holds the compressed or decompressed data after CompressData or DecompressData is called.
This property is not applicable when calling CompressBlock or DecompressBlock.
This property is read-only.
StreamFormat Property (ZipStream Module)
The stream format to use.
Syntax
public var streamFormat: ZipStreamStreamFormats { get {...} set {...} }
public enum ZipStreamStreamFormats: Int32 { case sfDeflate = 0 case sfZlib = 1 case sfGzip = 2 }
@property (nonatomic,readwrite,assign,getter=streamFormat,setter=setStreamFormat:) int streamFormat; - (int)streamFormat; - (void)setStreamFormat :(int)newStreamFormat;
Default Value
0
Remarks
The stream format to use, by default Deflate.
All three stream formats use the Deflate algorithm specified in RFC 1951, which is the same algorithm used by Zip. The Zlib stream format adds a two-byte header and an Adler-32 checksum; the Gzip format adds a longer header and a CRC checksum, and is identical to the Gzip file format.
Caution: The terms zlib and deflate are sometimes used interchangeably (which is technically incorrect).
CompressBlock Method (ZipStream Module)
Compresses a block of data.
Syntax
Remarks
This method compresses the block of data specified by InputData.
The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as it becomes available.
Note that when using blocks of data the OutputData property is not applicable. Instead data is made available through the CompressedData and DecompressedData events.
If all data is available ahead of time CompressData and DecompressData may be called instead.
Compress Data
Set InputData to the current block to be compressed. Next call CompressBlock to compress the current block. Note that CompressBlock takes a LastBlock parameter. If the block of data is the final block to be compressed set this to True. For all other blocks set this to False.
During compression the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates. For example:
zipstream.InputDataB = MyDecompressedData;
zipstream.CompressBlock();
Data is accumulated inside the CompressedData event:
private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e)
{
DoSomethingWith(e.DataB);
}
Note that OutputData is not applicable when compressing block data.
Decompress Data
Set InputData to the current block to be decompressed. Next call DecompressBlock to decompress the current block.
During decompression the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates. For example:
zipstream.InputDataB = MyCompressedData;
zipstream.DecompressBlock();
Data is accumulated inside the DecompressedData event:
private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e)
{
DoSomethingWith(e.DataB);
}
Note that OutputData is not applicable when decompressing block data.
CompressData Method (ZipStream Module)
Compresses the specified data.
Syntax
public func compressData() throws -> Void
- (void)compressData;
Remarks
This method compresses the data specified by InputData. After calling this method OutputData holds the compressed data.
The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to InputData before calling either method.
To compress and decompress data in blocks (chunks) see CompressBlock and DecompressBlock.
Compress Data
Set InputData to the decompressed data. This should be the entire data to be compressed. Next call CompressData. After compression OutputData will hold the compressed data. For example:
zipstream.InputDataB = MyDecompressedData;
zipstream.CompressData();
MyCompressedData = zipstream.OutputDataB;
In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.
Decompress Data
Set InputData to the compressed data. This should be the entire data to be decompressed. Next call DecompressData. After decompression OutputData will hold the decompressed data. For example:
zipstream.InputDataB = MyCompressedData;
zipstream.DecompressData();
MyDecompressedData = zipstream.OutputDataB;
In addition to OutputData, the compressed data may also be accumulated within the DecompressedData event.
Config Method (ZipStream Module)
Sets or retrieves a configuration setting.
Syntax
- (NSString*)config:(NSString*)configurationString;
Remarks
Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.
These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.
To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).
To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.
DecompressBlock Method (ZipStream Module)
Decompresses a block of data.
Syntax
public func decompressBlock() throws -> Void
- (void)decompressBlock;
Remarks
This method decompresses the block of data specified by InputData.
The CompressBlock and DecompressBlock methods operate on blocks (chunks) of data. The methods may be used to compress and decompress data as it becomes available.
Note that when using blocks of data the OutputData property is not applicable. Instead data is made available through the CompressedData and DecompressedData events.
If all data is available ahead of time CompressData and DecompressData may be called instead.
Compress Data
Set InputData to the current block to be compressed. Next call CompressBlock to compress the current block. Note that CompressBlock takes a LastBlock parameter. If the block of data is the final block to be compressed set this to True. For all other blocks set this to False.
During compression the CompressedData event will fire with the compressed data. Note that this event may not fire for every call to CompressBlock due to the way the compression algorithm operates. For example:
zipstream.InputDataB = MyDecompressedData;
zipstream.CompressBlock();
Data is accumulated inside the CompressedData event:
private static void Zipstream_OnCompressedData(object sender, ZipstreamCompressedDataEventArgs e)
{
DoSomethingWith(e.DataB);
}
Note that OutputData is not applicable when compressing block data.
Decompress Data
Set InputData to the current block to be decompressed. Next call DecompressBlock to decompress the current block.
During decompression the DecompressedData event will fire with the decompressed data. Note that this event may not fire for every call to DecompressBlock due to the way the decompression algorithm operates. For example:
zipstream.InputDataB = MyCompressedData;
zipstream.DecompressBlock();
Data is accumulated inside the DecompressedData event:
private static void Zipstream_OnDecompressedData(object sender, ZipstreamDecompressedDataEventArgs e)
{
DoSomethingWith(e.DataB);
}
Note that OutputData is not applicable when decompressing block data.
DecompressData Method (ZipStream Module)
Decompresses the specified data.
Syntax
public func decompressData() throws -> Void
- (void)decompressData;
Remarks
This method decompresses the data specified by InputData. After calling this method OutputData holds the decompressed data.
The CompressData and DecompressData methods operate on the complete blob of data. The entire compressed or decompressed data must be set to InputData before calling either method.
To compress and decompress data in blocks (chunks) see CompressBlock and DecompressBlock.
Compress Data
Set InputData to the decompressed data. This should be the entire data to be compressed. Next call CompressData. After compression OutputData will hold the compressed data. For example:
zipstream.InputDataB = MyDecompressedData;
zipstream.CompressData();
MyCompressedData = zipstream.OutputDataB;
In addition to OutputData, the compressed data may also be accumulated within the CompressedData event.
Decompress Data
Set InputData to the compressed data. This should be the entire data to be decompressed. Next call DecompressData. After decompression OutputData will hold the decompressed data. For example:
zipstream.InputDataB = MyCompressedData;
zipstream.DecompressData();
MyDecompressedData = zipstream.OutputDataB;
In addition to OutputData, the compressed data may also be accumulated within the DecompressedData event.
Reset Method (ZipStream Module)
Resets the component.
Syntax
public func reset() throws -> Void
- (void)reset;
Remarks
Reset resets the state of the class. All properties will be set to their default values, and any files open will be closed.
CompressedData Event (ZipStream Module)
This event fires with compressed data.
Syntax
func onCompressedData(data: Data)
- (void)onCompressedData:(NSData*)data;
Remarks
The CompressedData event fires as compressed data is available when CompressData or CompressBlock is called. This may fire one or more times when data is compressed.
Data holds the current block of compressed data.
DecompressedData Event (ZipStream Module)
This event fires with decompressed data.
Syntax
func onDecompressedData(data: Data)
- (void)onDecompressedData:(NSData*)data;
Remarks
The DecompressedData event fires as compressed data is available when DecompressData or DecompressBlock is called. This may fire one or more times as data is decompressed.
Data holds the current block of decompressed data.
Error Event (ZipStream Module)
Information about errors during data delivery.
Syntax
- (void)onError:(int)errorCode :(NSString*)description;
Remarks
The Error event is fired in case of exceptional conditions during message processing. Normally the class .
ErrorCode contains an error code and Description contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.
Config Settings (ZipStream Module)
The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.No configuration settings defined.
Base Config Settings
The following is a list of valid code page identifiers:
Identifier | Name |
037 | IBM EBCDIC - U.S./Canada |
437 | OEM - United States |
500 | IBM EBCDIC - International |
708 | Arabic - ASMO 708 |
709 | Arabic - ASMO 449+, BCON V4 |
710 | Arabic - Transparent Arabic |
720 | Arabic - Transparent ASMO |
737 | OEM - Greek (formerly 437G) |
775 | OEM - Baltic |
850 | OEM - Multilingual Latin I |
852 | OEM - Latin II |
855 | OEM - Cyrillic (primarily Russian) |
857 | OEM - Turkish |
858 | OEM - Multilingual Latin I + Euro symbol |
860 | OEM - Portuguese |
861 | OEM - Icelandic |
862 | OEM - Hebrew |
863 | OEM - Canadian-French |
864 | OEM - Arabic |
865 | OEM - Nordic |
866 | OEM - Russian |
869 | OEM - Modern Greek |
870 | IBM EBCDIC - Multilingual/ROECE (Latin-2) |
874 | ANSI/OEM - Thai (same as 28605, ISO 8859-15) |
875 | IBM EBCDIC - Modern Greek |
932 | ANSI/OEM - Japanese, Shift-JIS |
936 | ANSI/OEM - Simplified Chinese (PRC, Singapore) |
949 | ANSI/OEM - Korean (Unified Hangul Code) |
950 | ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC) |
1026 | IBM EBCDIC - Turkish (Latin-5) |
1047 | IBM EBCDIC - Latin 1/Open System |
1140 | IBM EBCDIC - U.S./Canada (037 + Euro symbol) |
1141 | IBM EBCDIC - Germany (20273 + Euro symbol) |
1142 | IBM EBCDIC - Denmark/Norway (20277 + Euro symbol) |
1143 | IBM EBCDIC - Finland/Sweden (20278 + Euro symbol) |
1144 | IBM EBCDIC - Italy (20280 + Euro symbol) |
1145 | IBM EBCDIC - Latin America/Spain (20284 + Euro symbol) |
1146 | IBM EBCDIC - United Kingdom (20285 + Euro symbol) |
1147 | IBM EBCDIC - France (20297 + Euro symbol) |
1148 | IBM EBCDIC - International (500 + Euro symbol) |
1149 | IBM EBCDIC - Icelandic (20871 + Euro symbol) |
1200 | Unicode UCS-2 Little-Endian (BMP of ISO 10646) |
1201 | Unicode UCS-2 Big-Endian |
1250 | ANSI - Central European |
1251 | ANSI - Cyrillic |
1252 | ANSI - Latin I |
1253 | ANSI - Greek |
1254 | ANSI - Turkish |
1255 | ANSI - Hebrew |
1256 | ANSI - Arabic |
1257 | ANSI - Baltic |
1258 | ANSI/OEM - Vietnamese |
1361 | Korean (Johab) |
10000 | MAC - Roman |
10001 | MAC - Japanese |
10002 | MAC - Traditional Chinese (Big5) |
10003 | MAC - Korean |
10004 | MAC - Arabic |
10005 | MAC - Hebrew |
10006 | MAC - Greek I |
10007 | MAC - Cyrillic |
10008 | MAC - Simplified Chinese (GB 2312) |
10010 | MAC - Romania |
10017 | MAC - Ukraine |
10021 | MAC - Thai |
10029 | MAC - Latin II |
10079 | MAC - Icelandic |
10081 | MAC - Turkish |
10082 | MAC - Croatia |
12000 | Unicode UCS-4 Little-Endian |
12001 | Unicode UCS-4 Big-Endian |
20000 | CNS - Taiwan |
20001 | TCA - Taiwan |
20002 | Eten - Taiwan |
20003 | IBM5550 - Taiwan |
20004 | TeleText - Taiwan |
20005 | Wang - Taiwan |
20105 | IA5 IRV International Alphabet No. 5 (7-bit) |
20106 | IA5 German (7-bit) |
20107 | IA5 Swedish (7-bit) |
20108 | IA5 Norwegian (7-bit) |
20127 | US-ASCII (7-bit) |
20261 | T.61 |
20269 | ISO 6937 Non-Spacing Accent |
20273 | IBM EBCDIC - Germany |
20277 | IBM EBCDIC - Denmark/Norway |
20278 | IBM EBCDIC - Finland/Sweden |
20280 | IBM EBCDIC - Italy |
20284 | IBM EBCDIC - Latin America/Spain |
20285 | IBM EBCDIC - United Kingdom |
20290 | IBM EBCDIC - Japanese Katakana Extended |
20297 | IBM EBCDIC - France |
20420 | IBM EBCDIC - Arabic |
20423 | IBM EBCDIC - Greek |
20424 | IBM EBCDIC - Hebrew |
20833 | IBM EBCDIC - Korean Extended |
20838 | IBM EBCDIC - Thai |
20866 | Russian - KOI8-R |
20871 | IBM EBCDIC - Icelandic |
20880 | IBM EBCDIC - Cyrillic (Russian) |
20905 | IBM EBCDIC - Turkish |
20924 | IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol) |
20932 | JIS X 0208-1990 & 0121-1990 |
20936 | Simplified Chinese (GB2312) |
21025 | IBM EBCDIC - Cyrillic (Serbian, Bulgarian) |
21027 | Extended Alpha Lowercase |
21866 | Ukrainian (KOI8-U) |
28591 | ISO 8859-1 Latin I |
28592 | ISO 8859-2 Central Europe |
28593 | ISO 8859-3 Latin 3 |
28594 | ISO 8859-4 Baltic |
28595 | ISO 8859-5 Cyrillic |
28596 | ISO 8859-6 Arabic |
28597 | ISO 8859-7 Greek |
28598 | ISO 8859-8 Hebrew |
28599 | ISO 8859-9 Latin 5 |
28605 | ISO 8859-15 Latin 9 |
29001 | Europa 3 |
38598 | ISO 8859-8 Hebrew |
50220 | ISO 2022 Japanese with no halfwidth Katakana |
50221 | ISO 2022 Japanese with halfwidth Katakana |
50222 | ISO 2022 Japanese JIS X 0201-1989 |
50225 | ISO 2022 Korean |
50227 | ISO 2022 Simplified Chinese |
50229 | ISO 2022 Traditional Chinese |
50930 | Japanese (Katakana) Extended |
50931 | US/Canada and Japanese |
50933 | Korean Extended and Korean |
50935 | Simplified Chinese Extended and Simplified Chinese |
50936 | Simplified Chinese |
50937 | US/Canada and Traditional Chinese |
50939 | Japanese (Latin) Extended and Japanese |
51932 | EUC - Japanese |
51936 | EUC - Simplified Chinese |
51949 | EUC - Korean |
51950 | EUC - Traditional Chinese |
52936 | HZ-GB2312 Simplified Chinese |
54936 | Windows XP: GB18030 Simplified Chinese (4 Byte) |
57002 | ISCII Devanagari |
57003 | ISCII Bengali |
57004 | ISCII Tamil |
57005 | ISCII Telugu |
57006 | ISCII Assamese |
57007 | ISCII Oriya |
57008 | ISCII Kannada |
57009 | ISCII Malayalam |
57010 | ISCII Gujarati |
57011 | ISCII Punjabi |
65000 | Unicode UTF-7 |
65001 | Unicode UTF-8 |
Identifier | Name |
1 | ASCII |
2 | NEXTSTEP |
3 | JapaneseEUC |
4 | UTF8 |
5 | ISOLatin1 |
6 | Symbol |
7 | NonLossyASCII |
8 | ShiftJIS |
9 | ISOLatin2 |
10 | Unicode |
11 | WindowsCP1251 |
12 | WindowsCP1252 |
13 | WindowsCP1253 |
14 | WindowsCP1254 |
15 | WindowsCP1250 |
21 | ISO2022JP |
30 | MacOSRoman |
10 | UTF16String |
0x90000100 | UTF16BigEndian |
0x94000100 | UTF16LittleEndian |
0x8c000100 | UTF32String |
0x98000100 | UTF32BigEndian |
0x9c000100 | UTF32LittleEndian |
65536 | Proprietary |
- Product: The product the license is for.
- Product Key: The key the license was generated from.
- License Source: Where the license was found (e.g., RuntimeLicense, License File).
- License Type: The type of license installed (e.g., Royalty Free, Single Server).
- Last Valid Build: The last valid build number for which the license will work.
This setting only works on these classes: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.
Setting this configuration setting to tells the class to use the internal implementation instead of using the system security libraries.
This setting is set to by default on all platforms.
Trappable Errors (ZipStream Module)
Note that the streams returned by GetCompressionStream and GetDecompressionStream will throw standard IOExceptions in case of error.ZipStream Errors
101 | The data is of an invalid or unsupported format. |
111 | Can't open file for read. |
150 | An I/O error has occurred (details follow). |