Connected Event

Fired immediately after a connection to a remote device completes (or fails).

Syntax

ANSI (Cross Platform)
virtual int FireConnected(BLEClientConnectedEventParams *e);
typedef struct {
int StatusCode;
const char *Description; int reserved; } BLEClientConnectedEventParams; Unicode (Windows) virtual INT FireConnected(BLEClientConnectedEventParams *e);
typedef struct {
INT StatusCode;
LPCWSTR Description; INT reserved; } BLEClientConnectedEventParams;
#define EID_BLECLIENT_CONNECTED 2

virtual INT IPWORKSBLE_CALL FireConnected(INT &iStatusCode, LPSTR &lpszDescription);

Remarks

If the connection is made successfully, StatusCode is 0 and Description is "OK".

If the connection fails, StatusCode has the error code returned by the Bluetooth stack. Description contains a description of this code.

Refer to the Connect method for more information.

Copyright (c) 2022 /n software inc. - All rights reserved.
IPWorks BLE 2020 C++ Edition - Version 20.0 [Build 8158]