Connected Event
Fired immediately after a connection to a remote device completes (or fails).
Syntax
ANSI (Cross Platform) virtual int FireConnected(BLEClientConnectedEventParams *e);
typedef struct {
int StatusCode;
const char *Description; int reserved; } BLEClientConnectedEventParams; Unicode (Windows) virtual INT FireConnected(BLEClientConnectedEventParams *e);
typedef struct {
INT StatusCode;
LPCWSTR Description; INT reserved; } BLEClientConnectedEventParams;
#define EID_BLECLIENT_CONNECTED 2 virtual INT IPWORKSBLE_CALL FireConnected(INT &iStatusCode, LPSTR &lpszDescription);
Remarks
If the connection is made successfully, StatusCode is 0 and Description is "OK".
If the connection fails, StatusCode has the error code returned by the Bluetooth stack. Description contains a description of this code.
Refer to the Connect method for more information.