ICMP Component

Properties   Methods   Events   Config Settings   Errors  

The ICMP component is used to facilitate ICMP communications. It can act both as a client and a server and can communicate with any number of hosts simultaneously. It also can generate and receive broadcast packets.

Syntax

nsoftware.IPWorks.Icmp

Remarks

The interface of the component is similar to the interface of TCPClient, only it is much simpler. The component is activated/deactivated by using the Active property. This property enables or disables the sending or receiving of data. Data can be sent in the same way as TCPClient, using the Send method and Text parameter or the DataToSend property. The destination is specified using the RemoteHost property. The component automatically creates an ICMP header containing MessageType, MessageSubType, and a checksum for the message.

If the UseConnection configuration setting is set to True, then a local association is created with the remote host. Otherwise, the component can receive datagrams (packets) from any host and can send datagrams to any host. Packets can be broadcast on the local net by setting the destination to 255.255.255.255.

Inbound data is received through the DataIn event.

The operation of the component is almost completely asynchronous. All the calls, except the ones that deal with domain name resolution, operate through Windows messages (no blocking calls). The gain in performance is considerable when compared with using blocking calls.

Property List


The following is the full list of the properties of the component with short descriptions. Click on the links for further details.

AcceptDataThis property enables or disables data reception (the DataIn event).
ActiveThis property indicates whether the component is active.
DataToSend*This property is deprecated. Please use the SendBytes method or the SendText method instead.
DontRouteIf this property is set to True, it forces the socket to send data directly to the interface (no routing).
LocalHostThe name of the local host or user-assigned IP interface through which connections are initiated or accepted.
MessageSubTypeThis property is the subtype of the ICMP message (part of the ICMP header).
MessageTypeThis property includes the type of the ICMP message (part of the ICMP header).
RemoteHostThis property includes the address of the RemoteHost. Domain names are resolved to IP addresses.
TimeoutA timeout for the component.
TimeToLiveThis property includes the time-to-live (TTL) value for the ICMP packets sent by the component.

Method List


The following is the full list of the methods of the component with short descriptions. Click on the links for further details.

ActivateThis method enables sending and receiving of data.
ConfigSets or retrieves a configuration setting.
DeactivateThis method disables sending and receiving of data.
DoEventsProcesses events from the internal message queue.
PauseDataThis method pauses data reception.
ProcessDataThis method reenables data reception after a call to PauseData
ResetReset the component.
ResolveRemoteHostResolves the hostname in RemoteHost to an IP address.
SendThis method sends data to the remote host.
SendBytesThis method sends data to the remote host.
SendTextThis method sends data to the remote host.

Event List


The following is the full list of the events fired by the component with short descriptions. Click on the links for further details.

DataInThis event is fired when a new ICMP messages come in.
ErrorInformation about errors during data delivery.
ReadyToSendFired when the component is ready to send data.

Config Settings


The following is a list of config settings for the component with short descriptions. Click on the links for further details.

DelayHostResolutionWhether the hostname is resolved when RemoteHost is set.
DontFragmentWhether the DontFragment control flag is set.
IcmpDllTimeoutThe timeout for the component when using the icmp.dll.
MaxMessageSizeThe maximum length of the messages that can be received.
MulticastTTLThe time to live (TTL) value for multicast ICMP packets sent by the component.
ReceiveAllModeEnables a socket to receive all IPv4 or IPv6 packets on the network.
TimeoutInMillisecondsThe timeout is treated as milliseconds.
UseConnectionDetermines whether to use a connected socket.
UseICMPDLLUse the icmp.dll included on Windows Systems.
UseIPHLPDLLUse the iphlpapi.dll included on Windows Systems.
UseIPv6Whether to use IPv6.
AbsoluteTimeoutDetermines whether timeouts are inactivity timeouts or absolute timeouts.
FirewallDataUsed to send extra data to the firewall.
InBufferSizeThe size in bytes of the incoming queue of the socket.
OutBufferSizeThe size in bytes of the outgoing queue of the socket.
BuildInfoInformation about the product's build.
GUIAvailableTells the component whether or not a message loop is available for processing events.
LicenseInfoInformation about the current license.
MaskSensitiveWhether sensitive data is masked in log messages.
UseInternalSecurityAPITells the component whether or not to use the system security libraries or an internal implementation.

AcceptData Property (ICMP Component)

This property enables or disables data reception (the DataIn event).

Syntax

public bool AcceptData { get; set; }
Public Property AcceptData As Boolean

Default Value

True

Remarks

This property enables or disables data reception (the DataIn event). Setting this property to False, temporarily disables data reception (and the DataIn event). Setting this property to True, reenables data reception.

Note: It is recommended to use the PauseData or ProcessData method instead of setting this property.

This property is not available at design time.

Active Property (ICMP Component)

This property indicates whether the component is active.

Syntax

public bool Active { get; set; }
Public Property Active As Boolean

Default Value

False

Remarks

This property indicates whether the component is currently active and can send or receive data.

If the UseConnection configuration setting is set to True, then a local association (connection) to the remote host also is created.

Note: Use the Activate or Deactivate method to control whether the component is active.

This property is not available at design time.

DataToSend Property (ICMP Component)

This write-only property includes a string of data to be sent to the remote host.

Syntax

public string DataToSend { set; }
public byte[] DataToSendB { set; }
Public WriteOnly Property DataToSend As String
Public WriteOnly Property DataToSendB As Byte()

Default Value

""

Remarks

This property is write-only and contains a string of data to be sent to the remote host. Assigning a string to this property makes the component send the string to the remote host. The Send method provides similar functionality.

The Transmission Control Protocol (TCP)/IP subsystem attempts to send the string assigned to this property as a complete message. If socket buffers are full, or if the message cannot be delivered for any other reason, an error is fired, and no portion of the message is sent. This is different from TCP in which case portions of the messages can be sent. ICMP sends either a complete message or nothing at all.

If you are sending data to the remote host faster than it can process it, or faster than the network's bandwidth allows, the outgoing queue might fill up. When this happens, DataToSend fails with exception 10035: "[10035] Operation would block" (WSAEWOULDBLOCK). You can check this error, and then try to send the data again. .

This property is write-only and not available at design time.

DontRoute Property (ICMP Component)

If this property is set to True, it forces the socket to send data directly to the interface (no routing).

Syntax

public bool DontRoute { get; set; }
Public Property DontRoute As Boolean

Default Value

False

Remarks

If this property is set to True, it forces the socket to send data directly to the interface (no routing). Normally, IP sockets send packets of data through routers and gateways until they reach the final destination. If this property is set to True, then data will be delivered on the local subnet only.

This property is not available at design time.

LocalHost Property (ICMP Component)

The name of the local host or user-assigned IP interface through which connections are initiated or accepted.

Syntax

public string LocalHost { get; set; }
Public Property LocalHost As String

Default Value

""

Remarks

The LocalHost property contains the name of the local host as obtained by the gethostname() system call, or if the user has assigned an IP address, the value of that address.

In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the component initiate connections (or accept in the case of server components) only through that interface.

If the component is connected, the LocalHost property shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).

NOTE: LocalHost is not persistent. You must always set it in code, and never in the property window.

MessageSubType Property (ICMP Component)

This property is the subtype of the ICMP message (part of the ICMP header).

Syntax

public int MessageSubType { get; set; }
Public Property MessageSubType As Integer

Default Value

0

Remarks

This property contains the subtype of the ICMP message (part of the ICMP header). The ICMP message subtype (also referred to as "code") is a byte value representing the message subclass. Its meaning is associated with the MessageType.

Types and subtypes of ICMP messages are defined in the various internet RFCs and other documentation associated with Transmission Control Protocol (TCP)/IP.

MessageType Property (ICMP Component)

This property includes the type of the ICMP message (part of the ICMP header).

Syntax

public int MessageType { get; set; }
Public Property MessageType As Integer

Default Value

0

Remarks

This property contains the type of the ICMP message (part of the ICMP header). The ICMP message type is a byte value representing the message class. The message type defines the structure and meaning of the message data assigned to DataToSend.

Types for ICMP messages are defined in the various internet RFCs and other documentation associated with Transmission Control Protocol (TCP/IP). The following are a few examples of ICMP message types:

0 Echo reply ("ping" reply).
3 Destination unreachable.
4 Source quench.
5 Redirect (change a route).
8 Echo request ("ping" request).
11 Time exceeded for datagram.
12 Parameter problem on datagram.
13 Timestamp request.
14 Timestamp reply.
17 Address mask request.
18 Address mask reply.

RemoteHost Property (ICMP Component)

This property includes the address of the RemoteHost. Domain names are resolved to IP addresses.

Syntax

public string RemoteHost { get; set; }
Public Property RemoteHost As String

Default Value

""

Remarks

This property specifies the IP address (IP number in dotted internet format) or the domain name of the remote host.

If this property is set to 255.255.255.255, the component broadcasts data on the local subnet.

If this property is set to a domain name, a DNS request is initiated. Upon successful termination of the request, the property is set to the corresponding address. If the search is not successful, the component throws an exception.

If UseConnection is True, this property must be set before the component is activated (Active is set to True).

Timeout Property (ICMP Component)

A timeout for the component.

Syntax

public int Timeout { get; set; }
Public Property Timeout As Integer

Default Value

0

Remarks

If the Timeout property is set to 0, all operations return immediately, potentially failing with an 'WOULDBLOCK' error if data can't be sent or received immediately.

If Timeout is set to a positive value, the component will automatically retry each operation that would otherwise result in a 'WOULDBLOCK' error for a maximum of Timeout seconds.

The component will use DoEvents to enter an efficient wait loop during any potential waiting period, making sure that all system events are processed immediately as they arrive. This ensures that the host application does not "freeze" and remains responsive.

If Timeout expires, and the operation is not yet complete, the component throws an exception.

Please note that by default, all timeouts are inactivity timeouts, i.e. the timeout period is extended by Timeout seconds when any amount of data is successfully sent or received.

The default value for the Timeout property is 0 (asynchronous operation).

Note: when a communication component behaves asynchronously in .NET, some events can fire from the background threads used to process socket IO. This can cause problems in GUI applications where there is logic inside an asynchronous event that interacts with the GUI. In .NET, most GUI controls will not allow themselves to be accessed from any thread other than the one that created them due to potential deadlocking issues. To ensure the user can do this, the .NET GUI API supplies a BeginInvoke method that can be used to access GUI controls from other threads, such as the ones that fire events. You can also set the InvokeThrough property of the communication component to any control on the GUI form to direct the component to forward all events through that control.

TimeToLive Property (ICMP Component)

This property includes the time-to-live (TTL) value for the ICMP packets sent by the component.

Syntax

public int TimeToLive { get; set; }
Public Property TimeToLive As Integer

Default Value

0

Remarks

This method contains the time-to-live (TTL) value for the ICMP packets sent by the component. The TTL field of the ICMP packet is a counter limiting the lifetime of a packet.

Each router (or other module) that handles a packet decrements the TTL field by one or more if it holds the packet for more than one second. Thus, the TTL value is effectively a hop count limit on how far a datagram can propagate through the internet. When the TTL value is reduced to zero (or less), the packet is discarded.

If the value of the property is set to zero, then the default TTL value of the underlying Transmission Control Protocol (TCP)/IP subsystem will be used.

This property is not available at design time.

Activate Method (ICMP Component)

This method enables sending and receiving of data.

Syntax

public void Activate();

Async Version
public async Task Activate();
public async Task Activate(CancellationToken cancellationToken);
Public Sub Activate()

Async Version
Public Sub Activate() As Task
Public Sub Activate(cancellationToken As CancellationToken) As Task

Remarks

This method enables sending and receiving of data. When called, the component will create a communication endpoint (socket) that can be used for sending and receiving ICMP messages. This method must be called before using the component to send and receive data.

If the UseConnection configuration setting is set to true, then a local association (connection) to the remote host also is created.

Config Method (ICMP Component)

Sets or retrieves a configuration setting.

Syntax

public string Config(string configurationString);

Async Version
public async Task<string> Config(string configurationString);
public async Task<string> Config(string configurationString, CancellationToken cancellationToken);
Public Function Config(ByVal ConfigurationString As String) As String

Async Version
Public Function Config(ByVal ConfigurationString As String) As Task(Of String)
Public Function Config(ByVal ConfigurationString As String, cancellationToken As CancellationToken) As Task(Of String)

Remarks

Config is a generic method available in every component. It is used to set and retrieve configuration settings for the component.

These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these internal properties is provided through the Config method.

To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).

To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.

Deactivate Method (ICMP Component)

This method disables sending and receiving of data.

Syntax

public void Deactivate();

Async Version
public async Task Deactivate();
public async Task Deactivate(CancellationToken cancellationToken);
Public Sub Deactivate()

Async Version
Public Sub Deactivate() As Task
Public Sub Deactivate(cancellationToken As CancellationToken) As Task

Remarks

This method disables sending and receiving of data. When called, the component will destroy the existing socket and disable data communications.

DoEvents Method (ICMP Component)

Processes events from the internal message queue.

Syntax

public void DoEvents();

Async Version
public async Task DoEvents();
public async Task DoEvents(CancellationToken cancellationToken);
Public Sub DoEvents()

Async Version
Public Sub DoEvents() As Task
Public Sub DoEvents(cancellationToken As CancellationToken) As Task

Remarks

When DoEvents is called, the component processes any available events. If no events are available, it waits for a preset period of time, and then returns.

PauseData Method (ICMP Component)

This method pauses data reception.

Syntax

public void PauseData();

Async Version
public async Task PauseData();
public async Task PauseData(CancellationToken cancellationToken);
Public Sub PauseData()

Async Version
Public Sub PauseData() As Task
Public Sub PauseData(cancellationToken As CancellationToken) As Task

Remarks

This method pauses data reception when called. While data reception is paused, the DataIn event will not fire. Call ProcessData to reenable data reception.

ProcessData Method (ICMP Component)

This method reenables data reception after a call to PauseData

Syntax

public void ProcessData();

Async Version
public async Task ProcessData();
public async Task ProcessData(CancellationToken cancellationToken);
Public Sub ProcessData()

Async Version
Public Sub ProcessData() As Task
Public Sub ProcessData(cancellationToken As CancellationToken) As Task

Remarks

This method reenables data reception after a previous call to PauseData. When PauseData is called, the DataIn event will not fire. To reenable data reception and allow DataIn to fire, call this method.

Note: This method is used only after previously calling PauseData. It does not need to be called to process incoming data by default.

Reset Method (ICMP Component)

Reset the component.

Syntax

public void Reset();

Async Version
public async Task Reset();
public async Task Reset(CancellationToken cancellationToken);
Public Sub Reset()

Async Version
Public Sub Reset() As Task
Public Sub Reset(cancellationToken As CancellationToken) As Task

Remarks

This method will reset the component's properties to their default values.

ResolveRemoteHost Method (ICMP Component)

Resolves the hostname in RemoteHost to an IP address.

Syntax

public void ResolveRemoteHost();

Async Version
public async Task ResolveRemoteHost();
public async Task ResolveRemoteHost(CancellationToken cancellationToken);
Public Sub ResolveRemoteHost()

Async Version
Public Sub ResolveRemoteHost() As Task
Public Sub ResolveRemoteHost(cancellationToken As CancellationToken) As Task

Remarks

This method resolves the hostname specified by RemoteHost to an IP address. The resolved value is available in the RemoteHost property after this method returns.

In most cases calling this method is not necessary, the component will resolve the hostname automatically when necessary. If DelayHostResolution is true this method may be called to manually resolve RemoteHost if desired.

Send Method (ICMP Component)

This method sends data to the remote host.

Syntax

public void Send(byte[] text);

Async Version
public async Task Send(byte[] text);
public async Task Send(byte[] text, CancellationToken cancellationToken);
Public Sub Send(ByVal Text As String)

Async Version
Public Sub Send(ByVal Text As String) As Task
Public Sub Send(ByVal Text As String, cancellationToken As CancellationToken) As Task

Remarks

This method sends data to the remote host. Calling this method is equivalent to setting the DataToSend property to Text.

SendBytes Method (ICMP Component)

This method sends data to the remote host.

Syntax

public void SendBytes(byte[] data);

Async Version
public async Task SendBytes(byte[] data);
public async Task SendBytes(byte[] data, CancellationToken cancellationToken);
Public Sub SendBytes(ByVal Data As String)

Async Version
Public Sub SendBytes(ByVal Data As String) As Task
Public Sub SendBytes(ByVal Data As String, cancellationToken As CancellationToken) As Task

Remarks

This method sends data to the remote host. Calling this method is equivalent to calling the SendBytes/SendText method.

SendText Method (ICMP Component)

This method sends data to the remote host.

Syntax

public void SendText(string text);

Async Version
public async Task SendText(string text);
public async Task SendText(string text, CancellationToken cancellationToken);
Public Sub SendText(ByVal Text As String)

Async Version
Public Sub SendText(ByVal Text As String) As Task
Public Sub SendText(ByVal Text As String, cancellationToken As CancellationToken) As Task

Remarks

This method sends data to the remote host. Calling this method is equivalent to calling the SendBytes/SendText method.

DataIn Event (ICMP Component)

This event is fired when a new ICMP messages come in.

Syntax

public event OnDataInHandler OnDataIn;

public delegate void OnDataInHandler(object sender, IcmpDataInEventArgs e);

public class IcmpDataInEventArgs : EventArgs {
  public int MessageType { get; }
  public int MessageSubType { get; }
  public string MessageData { get; }
public byte[] MessageDataB { get; } public int Checksum { get; } public string SourceAddress { get; } }
Public Event OnDataIn As OnDataInHandler

Public Delegate Sub OnDataInHandler(sender As Object, e As IcmpDataInEventArgs)

Public Class IcmpDataInEventArgs Inherits EventArgs
  Public ReadOnly Property MessageType As Integer
  Public ReadOnly Property MessageSubType As Integer
  Public ReadOnly Property MessageData As String
Public ReadOnly Property MessageDataB As Byte() Public ReadOnly Property Checksum As Integer Public ReadOnly Property SourceAddress As String End Class

Remarks

The MessageType parameter shows the type of the ICMP messages and the MessageSubType parameter shows its subtype.

The MessageData parameter contains the message data.

The Checksum parameter is True or False depending on the ICMP checksum validation on the message.

Note: Events are not re-entrant. Performing time-consuming operations within this event will prevent it from firing again in a timely manner and may affect overall performance.

Error Event (ICMP Component)

Information about errors during data delivery.

Syntax

public event OnErrorHandler OnError;

public delegate void OnErrorHandler(object sender, IcmpErrorEventArgs e);

public class IcmpErrorEventArgs : EventArgs {
  public int ErrorCode { get; }
  public string Description { get; }
}
Public Event OnError As OnErrorHandler

Public Delegate Sub OnErrorHandler(sender As Object, e As IcmpErrorEventArgs)

Public Class IcmpErrorEventArgs Inherits EventArgs
  Public ReadOnly Property ErrorCode As Integer
  Public ReadOnly Property Description As String
End Class

Remarks

The Error event is fired in case of exceptional conditions during message processing. Normally the component throws an exception.

ErrorCode contains an error code and Description contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.

ReadyToSend Event (ICMP Component)

Fired when the component is ready to send data.

Syntax

public event OnReadyToSendHandler OnReadyToSend;

public delegate void OnReadyToSendHandler(object sender, IcmpReadyToSendEventArgs e);

public class IcmpReadyToSendEventArgs : EventArgs {
}
Public Event OnReadyToSend As OnReadyToSendHandler

Public Delegate Sub OnReadyToSendHandler(sender As Object, e As IcmpReadyToSendEventArgs)

Public Class IcmpReadyToSendEventArgs Inherits EventArgs
End Class

Remarks

The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend.

Config Settings (ICMP Component)

The component accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these internal properties is provided through the Config method.

ICMP Config Settings

DelayHostResolution:   Whether the hostname is resolved when RemoteHost is set.

This setting specifies whether a hostname is resolved immediately when RemoteHost is set. If true the component will resolve the hostname and the IP address will be present in the RemoteHost property. If false, the hostname is not resolved until needed by the component when a method to connect or send data is called. If desired, ResolveRemoteHost may called to manually resolve the value in RemoteHost at any time.

The default value is false for the default library and true for the Async library. The default value is false.

DontFragment:   Whether the DontFragment control flag is set.

When set to True, the DontFragment control flag in the IP header will be set.

The default value is False.

IcmpDllTimeout:   The timeout for the component when using the icmp.dll.

The component will wait for the operation to complete before returning control. If IcmpDllTimeout expires, and the operation is not yet complete, the component throws an exception. IcmpDllTimeout must be set to a positive value.

The default value for IcmpDllTimeout is 60 seconds.

Note: This configuration setting is valid only when UseICMPDLL is set to True.

MaxMessageSize:   The maximum length of the messages that can be received.

This setting specifies the maximum size of the datagrams that the component will accept without truncation.

MulticastTTL:   The time to live (TTL) value for multicast ICMP packets sent by the component.

When sending multicast packets, the setting specifies the time-to-live (TTL) field. The TTL field of the ICMP packet is a counter limiting the lifetime of a packet.

Each router (or other module) that handles a packet decrements the TTL field by one or more if it holds the packet for more than one second. Thus, the TTL is effectively a hop count limit on how far a datagram can propagate through the internet. When the TTL is reduced to zero (or less), the packet is discarded.

By default, the default TTL value of the underlying Transmission Control Protocol (TCP)/IP subsystem will be used.

ReceiveAllMode:   Enables a socket to receive all IPv4 or IPv6 packets on the network.

This setting specifies the ReceiveAll mode for the socket. The following modes are available:

ValueDescription
-1 (default)The socket option is left unspecified.
0Do not receive all network traffic.
1Receive all network traffic. This enables the promiscuous mode on the network interface card (NIC). On a LAN segment with a network hub, a NIC that supports the promiscuous mode will capture all IPv4 or IPv6 traffic on the LAN, including traffic between other computers on the same LAN segment.
2Receive only socket-level network traffic (this feature may not be implemented by your Windows installation).
3Receive only IP-level network traffic. This option does not enable the promiscuous mode on the NIC. This option affects packet processing only at the IP level. The NIC still receives only those packets directed to its configured unicast and multicast addresses. A socket with this option enabled, however, not only will receive packets directed to specific IP addresses, but also will receive all the IPv4 or IPv6 packets the NIC receives.
TimeoutInMilliseconds:   The timeout is treated as milliseconds.

Setting TimeoutInMilliseconds to True causes the component to use the value in the IcmpDllTimeout configuration setting as milliseconds instead of seconds, which is the default.

Note: This setting is valid only when UseICMPDLL is set to True.

UseConnection:   Determines whether to use a connected socket.

UseConnection specifies whether the component should use a connected socket or not. The connection is defined as an association in between the local address/port and the remote address/port. As such, this is not a connection in the traditional TCP sense. What it means is only that the component will send and receive data only to and from the specified destination.

The default value for this setting is False.

UseICMPDLL:   Use the icmp.dll included on Windows Systems.

Setting UseICMPDLL to True causes the component to use the icmp.dll on Windows 9x or on later machines. This sometimes enables access to raw sockets when permissions for standard operations are prohibited.

UseIPHLPDLL:   Use the iphlpapi.dll included on Windows Systems.

Setting UseIPHLPDLL to True causes the component to use the iphlpapi.dll on Windows XP or on later machines. This sometimes enables access to raw sockets when permissions for standard operations are prohibited.

Note: If both this and UseICMPDLL are enabled, the iphlpapi.dll will take precedence.

UseIPv6:   Whether to use IPv6.

When set to 0 (default), the component will use IPv4 exclusively. When set to 1, the component will use IPv6 exclusively. To instruct the component to prefer IPv6 addresses, but use IPv4 if IPv6 is not supported on the system, this setting should be set to 2. The default value is 0. Possible values are:

0 IPv4 Only
1 IPv6 Only
2 IPv6 with IPv4 fallback

Socket Config Settings

AbsoluteTimeout:   Determines whether timeouts are inactivity timeouts or absolute timeouts.

If AbsoluteTimeout is set to True, any method which does not complete within Timeout seconds will be aborted. By default, AbsoluteTimeout is False, and the timeout is an inactivity timeout.

Note: This option is not valid for UDP ports.

FirewallData:   Used to send extra data to the firewall.

When the firewall is a tunneling proxy, use this property to send custom (additional) headers to the firewall (e.g. headers for custom authentication schemes).

InBufferSize:   The size in bytes of the incoming queue of the socket.

This is the size of an internal queue in the TCP/IP stack. You can increase or decrease its size depending on the amount of data that you will be receiving. Increasing the value of the InBufferSize setting can provide significant improvements in performance in some cases.

Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the component is activated the InBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small.

OutBufferSize:   The size in bytes of the outgoing queue of the socket.

This is the size of an internal queue in the TCP/IP stack. You can increase or decrease its size depending on the amount of data that you will be sending. Increasing the value of the OutBufferSize setting can provide significant improvements in performance in some cases.

Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the component is activated the OutBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small.

Base Config Settings

BuildInfo:   Information about the product's build.

When queried, this setting will return a string containing information about the product's build.

GUIAvailable:   Tells the component whether or not a message loop is available for processing events.

In a GUI-based application, long-running blocking operations may cause the application to stop responding to input until the operation returns. The component will attempt to discover whether or not the application has a message loop and, if one is discovered, it will process events in that message loop during any such blocking operation.

In some non-GUI applications, an invalid message loop may be discovered that will result in errant behavior. In these cases, setting GUIAvailable to false will ensure that the component does not attempt to process external events.

LicenseInfo:   Information about the current license.

When queried, this setting will return a string containing information about the license this instance of a component is using. It will return the following information:

  • Product: The product the license is for.
  • Product Key: The key the license was generated from.
  • License Source: Where the license was found (e.g., RuntimeLicense, License File).
  • License Type: The type of license installed (e.g., Royalty Free, Single Server).
  • Last Valid Build: The last valid build number for which the license will work.
MaskSensitive:   Whether sensitive data is masked in log messages.

In certain circumstances it may be beneficial to mask sensitive data, like passwords, in log messages. Set this to true to mask sensitive data. The default is true.

This setting only works on these components: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.

UseInternalSecurityAPI:   Tells the component whether or not to use the system security libraries or an internal implementation.

When set to false, the component will use the system security libraries by default to perform cryptographic functions where applicable. In this case, calls to unmanaged code will be made. In certain environments this is not desirable. To use a completely managed security implementation set this setting to true.

Setting this setting to true tells the component to use the internal implementation instead of using the system security libraries.

On Windows, this setting is set to false by default. On Linux/macOS, this setting is set to true by default.

If using the .NET Standard Library, this setting will be true on all platforms. The .NET Standard library does not support using the system security libraries.

Note: This setting is static. The value set is applicable to all components used in the application.

When this value is set the product's system DLL is no longer required as a reference, as all unmanaged code is stored in that file.

Trappable Errors (ICMP Component)

ICMP Errors

104   The component is already Active.
107   Cannot change the LocalHost at this time. A connection is in progress.
109   The component must be Active for this operation.
112   Cannot change MaxMessageSize while ICMP is Active.
114   Cannot change RemoteHost when UseConnection is set and the component is Active.
117   Cannot change UseConnection while the component is Active.
118   The message cannot be longer than MaxMessageSize.
119   The message is too short.
120   Cannot create ICMP handle.

SSL Errors

270   Cannot load specified security library.
271   Cannot open certificate store.
272   Cannot find specified certificate.
273   Cannot acquire security credentials.
274   Cannot find certificate chain.
275   Cannot verify certificate chain.
276   Error during handshake.
280   Error verifying certificate.
281   Could not find client certificate.
282   Could not find server certificate.
283   Error encrypting data.
284   Error decrypting data.

TCP/IP Errors

10004   [10004] Interrupted system call.
10009   [10009] Bad file number.
10013   [10013] Access denied.
10014   [10014] Bad address.
10022   [10022] Invalid argument.
10024   [10024] Too many open files.
10035   [10035] Operation would block.
10036   [10036] Operation now in progress.
10037   [10037] Operation already in progress.
10038   [10038] Socket operation on non-socket.
10039   [10039] Destination address required.
10040   [10040] Message too long.
10041   [10041] Protocol wrong type for socket.
10042   [10042] Bad protocol option.
10043   [10043] Protocol not supported.
10044   [10044] Socket type not supported.
10045   [10045] Operation not supported on socket.
10046   [10046] Protocol family not supported.
10047   [10047] Address family not supported by protocol family.
10048   [10048] Address already in use.
10049   [10049] Can't assign requested address.
10050   [10050] Network is down.
10051   [10051] Network is unreachable.
10052   [10052] Net dropped connection or reset.
10053   [10053] Software caused connection abort.
10054   [10054] Connection reset by peer.
10055   [10055] No buffer space available.
10056   [10056] Socket is already connected.
10057   [10057] Socket is not connected.
10058   [10058] Can't send after socket shutdown.
10059   [10059] Too many references, can't splice.
10060   [10060] Connection timed out.
10061   [10061] Connection refused.
10062   [10062] Too many levels of symbolic links.
10063   [10063] File name too long.
10064   [10064] Host is down.
10065   [10065] No route to host.
10066   [10066] Directory not empty
10067   [10067] Too many processes.
10068   [10068] Too many users.
10069   [10069] Disc Quota Exceeded.
10070   [10070] Stale NFS file handle.
10071   [10071] Too many levels of remote in path.
10091   [10091] Network subsystem is unavailable.
10092   [10092] WINSOCK DLL Version out of range.
10093   [10093] Winsock not loaded yet.
11001   [11001] Host not found.
11002   [11002] Non-authoritative 'Host not found' (try again or check DNS setup).
11003   [11003] Non-recoverable errors: FORMERR, REFUSED, NOTIMP.
11004   [11004] Valid name, no data record (check DNS setup).