Salsa20 Component
Properties Methods Events Config Settings Errors
The Salsa20 component can be used to encrypt and decrypt data with the XSalsa20 and Salsa20 algorithm.
Syntax
TipcSalsa20
Remarks
The component implements XSalsa20 as well as Salsa20. The Algorithm property specifies which algorithm to use when encrypting and decryption. In addition the 12 and 8 round variants of Salsa20 are supported.
Data may be encrypted and decrypted in its entirety by calling Encrypt and Decrypt or chunk by chunk by calling EncryptBlock and DecryptBlock.
In all operations a Key and IV must be used. If IV is not set one is automatically generated. KeyPassword may be set in order to automatically generate both a Key and IV when a method is called. The same KeyPassword, or Key and IV pair are used on both sides of the operation data can be encrypted and decrypted.
Encrypt Notes
Encrypt will encrypt the specified data. The following properties are applicable:
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Additional Notes
The Key property must be set to a 256 bit (32 byte) value. This is the only allowed value for ChaCha20. If KeyPassword is set both Key and IV will be automatically generated when Encrypt is called.
The IV must be set to a 192 bit (24 byte) value when Algorithm is set to XSalsa. The IV must be set to a 64 bit (8 byte) value when Algorithm is set to Salsa.
If IV is not set a value will automatically be generated by the component when Encrypt is called.
During encryption the Progress event will fire as data is encrypted.
Encrypt Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
salsa.InputMessage = "hello salsa!";
salsa.Encrypt();
//salsa.OutputMessageB contains the byte[] of the encrypted data. The above code produces the following encrypted bytes.
// { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B }
Encrypt Block Notes
EncryptBlock will encrypt the input data and return the encrypted block. The encrypted block will always be the same length as the decrypted data. The following properties are applicable:
InputBuffer specifies the input data to encrypt.
EncryptBlock Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
byte[] tempEncryptedBlock;
//Encrypt any number of blocks of any size
tempEncryptedBlock = salsa.EncryptBlock(part1);
tempEncryptedBlock = salsa.EncryptBlock(part2);
Decrypt Notes
Decrypt will decrypt the specified data. The following properties are applicable:
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Additional Notes
The Key property must be set to the 256 bit (32 byte) value originally used to encrypt the data. IV must be set to the original IV value used to encrypt the data.
If using a password, KeyPassword must be set to the same KeyPassword used when encrypting the data. This will automatically generate both Key and IV when Decrypt is called.
During decryption the Progress event will fire as data is decrypted.
Decrypt Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
salsa.InputMessageB = new byte[] { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B };
salsa.Decrypt();
Console.WriteLine(salsa.OutputMessage); //outputs "hello salsa!"
Decrypt Block Notes
DecryptBlock will decrypt the input data and return the decrypted block. The decrypted block will always be the same length as the encrypted data. The following properties are applicable:
InputBuffer specifies the input data to decrypt.
DecryptBlock Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
byte[] tempDecryptedBlock;
//Decrypt any number of blocks of any size
tempDecryptedBlock = salsa.DecryptBlock(part1);
tempDecryptedBlock = salsa.DecryptBlock(part2);
Property List
The following is the full list of the properties of the component with short descriptions. Click on the links for further details.
Algorithm | The Salsa20 algorithm. |
InputFile | The file to process. |
InputMessage | The message to process. |
IV | The initialization vector (IV). |
Key | The secret key for the symmetric algorithm. |
KeyPassword | A password to generate the Key and IV . |
OutputFile | The output file when encrypting or decrypting. |
OutputMessage | The output message after processing. |
Overwrite | Indicates whether or not the component should overwrite files. |
UseHex | Whether input or output is hex encoded. |
Method List
The following is the full list of the methods of the component with short descriptions. Click on the links for further details.
Config | Sets or retrieves a configuration setting. |
Decrypt | Decrypts the data. |
DecryptBlock | Decrypts a block and returns the decrypted data. |
Encrypt | Encrypts the data. |
EncryptBlock | Encrypts data and returns the encrypted block. |
Reset | Resets the component. |
Event List
The following is the full list of the events fired by the component with short descriptions. Click on the links for further details.
Error | Fired when information is available about errors during data delivery. |
Progress | Fired as progress is made. |
Config Settings
The following is a list of config settings for the component with short descriptions. Click on the links for further details.
EncryptedDataEncoding | The encoding of the encrypted input or output data. |
IncludeIV | Whether to prepend the IV to the output data and read the IV from the input data. |
KeyPasswordAlgorithm | The hash algorithm used to derive the Key and IV from the KeyPassword property. |
KeyPasswordIterations | The number of iterations performed when using KeyPassword to derive the Key and IV. |
KeyPasswordSalt | The salt value used in conjunction with the KeyPassword to derive the Key and IV. |
SalsaRounds | The number of rounds to perform. |
BuildInfo | Information about the product's build. |
CodePage | The system code page used for Unicode to Multibyte translations. |
LicenseInfo | Information about the current license. |
MaskSensitiveData | Whether sensitive data is masked in log messages. |
UseFIPSCompliantAPI | Tells the component whether or not to use FIPS certified APIs. |
UseInternalSecurityAPI | Whether or not to use the system security libraries or an internal implementation. |
Algorithm Property (Salsa20 Component)
The Salsa20 algorithm.
Syntax
__property TipcSalsa20Algorithms Algorithm = { read=FAlgorithm, write=FSetAlgorithm };
enum TipcSalsa20Algorithms { saSALSA20=0, saXSALSA20=1 };
Default Value
saXSALSA20
Remarks
This property specifies the Salsa implementation to use. Possible values are:
- 0 (Salsa20)
- 1 (XSalsa20 - default)
The XSalsa20 algorithm is recommended and generally to be considered more secure. The Salsa20 algorithm is fully supported for implementations that require this. In addition the reduced 12 and 8 round variants of Salsa20 are also supported, please see SalsaRounds for details.
Data Type
Integer
InputFile Property (Salsa20 Component)
The file to process.
Syntax
__property String InputFile = { read=FInputFile, write=FSetInputFile };
Default Value
""
Remarks
This property specifies the file to be processed. Set this property to the full or relative path to the file which will be processed.
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
- InputFile
- InputMessage
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Data Type
String
InputMessage Property (Salsa20 Component)
The message to process.
Syntax
__property String InputMessage = { read=FInputMessage, write=FSetInputMessage }; __property DynamicArray<Byte> InputMessageB = { read=FInputMessageB, write=FSetInputMessageB };
Default Value
""
Remarks
This property specifies the message to be processed.
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
- InputFile
- InputMessage
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Data Type
Byte Array
IV Property (Salsa20 Component)
The initialization vector (IV).
Syntax
__property String IV = { read=FIV, write=FSetIV }; __property DynamicArray<Byte> IVB = { read=FIVB, write=FSetIVB };
Default Value
""
Remarks
This property specifies the initialization vector (IV). This is also referred to as the nonce. By default this property is empty and the component will automatically generate a new IV value if KeyPassword or Key is set before Encrypt or EncryptBlock is called.
XSalsa Notes:
When Algorithm is set to XSalsa the length of the IV must be 192 bits in length (24 bytes).
Salsa Notes:
When Algorithm is set to Salsa the length of the IV must be 64 bits in length (8 bytes).
Data Type
Byte Array
Key Property (Salsa20 Component)
The secret key for the symmetric algorithm.
Syntax
__property String Key = { read=FKey, write=FSetKey }; __property DynamicArray<Byte> KeyB = { read=FKeyB, write=FSetKeyB };
Default Value
""
Remarks
This secret key is used both for encryption and decryption. The secret key should be known only to the sender and the receiver. This key must be 256 bits in length (32 bytes).
If this property is left empty and KeyPassword is specified, a Key value will be generated by the component as necessary.
Data Type
Byte Array
KeyPassword Property (Salsa20 Component)
A password to generate the Key and IV .
Syntax
__property String KeyPassword = { read=FKeyPassword, write=FSetKeyPassword };
Default Value
""
Remarks
When this property is set the component will calculate values for Key and IV using the PKCS5 password digest algorithm. This provides a simpler alternative to creating and managing Key and IV values directly.
Data Type
String
OutputFile Property (Salsa20 Component)
The output file when encrypting or decrypting.
Syntax
__property String OutputFile = { read=FOutputFile, write=FSetOutputFile };
Default Value
""
Remarks
This property specifies the file to which the output will be written when Encrypt or Decrypt is called. This may be set to an absolute or relative path.
This property is only applicable to Encrypt and Decrypt.
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Data Type
String
OutputMessage Property (Salsa20 Component)
The output message after processing.
Syntax
__property String OutputMessage = { read=FOutputMessage }; __property DynamicArray<Byte> OutputMessageB = { read=FOutputMessageB };
Default Value
""
Remarks
This property will be populated with the output from the operation if OutputFile is not set.
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
This property is read-only and not available at design time.
Data Type
Byte Array
Overwrite Property (Salsa20 Component)
Indicates whether or not the component should overwrite files.
Syntax
__property bool Overwrite = { read=FOverwrite, write=FSetOverwrite };
Default Value
false
Remarks
This property indicates whether or not the component will overwrite OutputFile. If Overwrite is False, an error will be thrown whenever OutputFile exists before an operation. The default value is False.
Data Type
Boolean
UseHex Property (Salsa20 Component)
Whether input or output is hex encoded.
Syntax
__property bool UseHex = { read=FUseHex, write=FSetUseHex };
Default Value
false
Remarks
This property specifies whether the encrypted data is hex encoded.
If set to True, when Encrypt is called the component will perform the encryption as normal and then hex encode the output. OutputMessage or OutputFile will hold hex encoded data.
If set to True, when Decrypt is called the component will expect InputMessage or InputFile to hold hex encoded data. The component will then hex decode the data and perform decryption as normal.
Data Type
Boolean
Config Method (Salsa20 Component)
Sets or retrieves a configuration setting.
Syntax
String __fastcall Config(String ConfigurationString);
Remarks
Config is a generic method available in every component. It is used to set and retrieve configuration settings for the component.
These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these internal properties is provided through the Config method.
To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).
To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.
Decrypt Method (Salsa20 Component)
Decrypts the data.
Syntax
void __fastcall Decrypt();
Remarks
Decrypt will decrypt the specified data. The following properties are applicable:
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Additional Notes
The Key property must be set to the 256 bit (32 byte) value originally used to encrypt the data. IV must be set to the original IV value used to encrypt the data.
If using a password, KeyPassword must be set to the same KeyPassword used when encrypting the data. This will automatically generate both Key and IV when Decrypt is called.
During decryption the Progress event will fire as data is decrypted.
Decrypt Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
salsa.InputMessageB = new byte[] { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B };
salsa.Decrypt();
Console.WriteLine(salsa.OutputMessage); //outputs "hello salsa!"
DecryptBlock Method (Salsa20 Component)
Decrypts a block and returns the decrypted data.
Syntax
DynamicArray<Byte> __fastcall DecryptBlock(DynamicArray<Byte> InputBuffer);
Remarks
DecryptBlock will decrypt the input data and return the decrypted block. The decrypted block will always be the same length as the encrypted data. The following properties are applicable:
InputBuffer specifies the input data to decrypt.
DecryptBlock Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
byte[] tempDecryptedBlock;
//Decrypt any number of blocks of any size
tempDecryptedBlock = salsa.DecryptBlock(part1);
tempDecryptedBlock = salsa.DecryptBlock(part2);
Encrypt Method (Salsa20 Component)
Encrypts the data.
Syntax
void __fastcall Encrypt();
Remarks
Encrypt will encrypt the specified data. The following properties are applicable:
Input and Output Properties
The component will determine the source and destination of the input and output based on which properties are set.
The order in which the input properties are checked is as follows:
When a valid source is found, the search stops. The order in which the output properties are checked is as follows:
- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.
Additional Notes
The Key property must be set to a 256 bit (32 byte) value. This is the only allowed value for ChaCha20. If KeyPassword is set both Key and IV will be automatically generated when Encrypt is called.
The IV must be set to a 192 bit (24 byte) value when Algorithm is set to XSalsa. The IV must be set to a 64 bit (8 byte) value when Algorithm is set to Salsa.
If IV is not set a value will automatically be generated by the component when Encrypt is called.
During encryption the Progress event will fire as data is encrypted.
Encrypt Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
salsa.InputMessage = "hello salsa!";
salsa.Encrypt();
//salsa.OutputMessageB contains the byte[] of the encrypted data. The above code produces the following encrypted bytes.
// { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B }
EncryptBlock Method (Salsa20 Component)
Encrypts data and returns the encrypted block.
Syntax
DynamicArray<Byte> __fastcall EncryptBlock(DynamicArray<Byte> InputBuffer);
Remarks
EncryptBlock will encrypt the input data and return the encrypted block. The encrypted block will always be the same length as the decrypted data. The following properties are applicable:
InputBuffer specifies the input data to encrypt.
EncryptBlock Example
Salsa20 salsa = new Salsa20();
//32 Bytes
salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 };
//24 Bytes
salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 };
byte[] tempEncryptedBlock;
//Encrypt any number of blocks of any size
tempEncryptedBlock = salsa.EncryptBlock(part1);
tempEncryptedBlock = salsa.EncryptBlock(part2);
Reset Method (Salsa20 Component)
Resets the component.
Syntax
void __fastcall Reset();
Remarks
When called, the component will reset all of its properties to their default values.
Error Event (Salsa20 Component)
Fired when information is available about errors during data delivery.
Syntax
typedef struct { int ErrorCode; String Description; } TipcSalsa20ErrorEventParams; typedef void __fastcall (__closure *TipcSalsa20ErrorEvent)(System::TObject* Sender, TipcSalsa20ErrorEventParams *e); __property TipcSalsa20ErrorEvent OnError = { read=FOnError, write=FOnError };
Remarks
The Error event is fired in case of exceptional conditions during message processing. Normally the component raises an exception.
The ErrorCode parameter contains an error code, and the Description parameter contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.
Progress Event (Salsa20 Component)
Fired as progress is made.
Syntax
typedef struct { __int64 BytesProcessed; int PercentProcessed; } TipcSalsa20ProgressEventParams; typedef void __fastcall (__closure *TipcSalsa20ProgressEvent)(System::TObject* Sender, TipcSalsa20ProgressEventParams *e); __property TipcSalsa20ProgressEvent OnProgress = { read=FOnProgress, write=FOnProgress };
Remarks
This event is fired automatically as data is processed by the component.
The PercentProcessed parameter indicates the current status of the operation.
The BytesProcessed parameter holds the total number of bytes processed so far.
Config Settings (Salsa20 Component)
The component accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these internal properties is provided through the Config method.XSalsa20 Config Settings
When Encrypt is called the component will perform the encryption as normal and then encode the output as specified here. OutputMessage or OutputFile will hold the encoded data.
When Decrypt is called the component will expect InputMessage or InputFile to hold the encoded data as specified here. The component will then decode the data and perform decryption as normal.
Possible values are:
- 0 (none - default)
- 1 (Base64)
- 2 (Hex)
- 3 (Base64URL)
- "SHA1"
- "MD2"
- "MD5" (default)
- "HMAC-SHA1"
- "HMAC-SHA224"
- "HMAC-SHA256"
- "HMAC-SHA384"
- "HMAC-SHA512"
- "HMAC-MD5"
- "HMAC-RIPEMD160"
When using any HMAC algorithm the PBKDF#2 method from RFC 2898 is used. Any other algorithm uses PBKDF#1 from the same RFC.
- 20 (default - recommended)
- 12
- 8
Base Config Settings
The following is a list of valid code page identifiers:
Identifier | Name |
037 | IBM EBCDIC - U.S./Canada |
437 | OEM - United States |
500 | IBM EBCDIC - International |
708 | Arabic - ASMO 708 |
709 | Arabic - ASMO 449+, BCON V4 |
710 | Arabic - Transparent Arabic |
720 | Arabic - Transparent ASMO |
737 | OEM - Greek (formerly 437G) |
775 | OEM - Baltic |
850 | OEM - Multilingual Latin I |
852 | OEM - Latin II |
855 | OEM - Cyrillic (primarily Russian) |
857 | OEM - Turkish |
858 | OEM - Multilingual Latin I + Euro symbol |
860 | OEM - Portuguese |
861 | OEM - Icelandic |
862 | OEM - Hebrew |
863 | OEM - Canadian-French |
864 | OEM - Arabic |
865 | OEM - Nordic |
866 | OEM - Russian |
869 | OEM - Modern Greek |
870 | IBM EBCDIC - Multilingual/ROECE (Latin-2) |
874 | ANSI/OEM - Thai (same as 28605, ISO 8859-15) |
875 | IBM EBCDIC - Modern Greek |
932 | ANSI/OEM - Japanese, Shift-JIS |
936 | ANSI/OEM - Simplified Chinese (PRC, Singapore) |
949 | ANSI/OEM - Korean (Unified Hangul Code) |
950 | ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC) |
1026 | IBM EBCDIC - Turkish (Latin-5) |
1047 | IBM EBCDIC - Latin 1/Open System |
1140 | IBM EBCDIC - U.S./Canada (037 + Euro symbol) |
1141 | IBM EBCDIC - Germany (20273 + Euro symbol) |
1142 | IBM EBCDIC - Denmark/Norway (20277 + Euro symbol) |
1143 | IBM EBCDIC - Finland/Sweden (20278 + Euro symbol) |
1144 | IBM EBCDIC - Italy (20280 + Euro symbol) |
1145 | IBM EBCDIC - Latin America/Spain (20284 + Euro symbol) |
1146 | IBM EBCDIC - United Kingdom (20285 + Euro symbol) |
1147 | IBM EBCDIC - France (20297 + Euro symbol) |
1148 | IBM EBCDIC - International (500 + Euro symbol) |
1149 | IBM EBCDIC - Icelandic (20871 + Euro symbol) |
1200 | Unicode UCS-2 Little-Endian (BMP of ISO 10646) |
1201 | Unicode UCS-2 Big-Endian |
1250 | ANSI - Central European |
1251 | ANSI - Cyrillic |
1252 | ANSI - Latin I |
1253 | ANSI - Greek |
1254 | ANSI - Turkish |
1255 | ANSI - Hebrew |
1256 | ANSI - Arabic |
1257 | ANSI - Baltic |
1258 | ANSI/OEM - Vietnamese |
1361 | Korean (Johab) |
10000 | MAC - Roman |
10001 | MAC - Japanese |
10002 | MAC - Traditional Chinese (Big5) |
10003 | MAC - Korean |
10004 | MAC - Arabic |
10005 | MAC - Hebrew |
10006 | MAC - Greek I |
10007 | MAC - Cyrillic |
10008 | MAC - Simplified Chinese (GB 2312) |
10010 | MAC - Romania |
10017 | MAC - Ukraine |
10021 | MAC - Thai |
10029 | MAC - Latin II |
10079 | MAC - Icelandic |
10081 | MAC - Turkish |
10082 | MAC - Croatia |
12000 | Unicode UCS-4 Little-Endian |
12001 | Unicode UCS-4 Big-Endian |
20000 | CNS - Taiwan |
20001 | TCA - Taiwan |
20002 | Eten - Taiwan |
20003 | IBM5550 - Taiwan |
20004 | TeleText - Taiwan |
20005 | Wang - Taiwan |
20105 | IA5 IRV International Alphabet No. 5 (7-bit) |
20106 | IA5 German (7-bit) |
20107 | IA5 Swedish (7-bit) |
20108 | IA5 Norwegian (7-bit) |
20127 | US-ASCII (7-bit) |
20261 | T.61 |
20269 | ISO 6937 Non-Spacing Accent |
20273 | IBM EBCDIC - Germany |
20277 | IBM EBCDIC - Denmark/Norway |
20278 | IBM EBCDIC - Finland/Sweden |
20280 | IBM EBCDIC - Italy |
20284 | IBM EBCDIC - Latin America/Spain |
20285 | IBM EBCDIC - United Kingdom |
20290 | IBM EBCDIC - Japanese Katakana Extended |
20297 | IBM EBCDIC - France |
20420 | IBM EBCDIC - Arabic |
20423 | IBM EBCDIC - Greek |
20424 | IBM EBCDIC - Hebrew |
20833 | IBM EBCDIC - Korean Extended |
20838 | IBM EBCDIC - Thai |
20866 | Russian - KOI8-R |
20871 | IBM EBCDIC - Icelandic |
20880 | IBM EBCDIC - Cyrillic (Russian) |
20905 | IBM EBCDIC - Turkish |
20924 | IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol) |
20932 | JIS X 0208-1990 & 0121-1990 |
20936 | Simplified Chinese (GB2312) |
21025 | IBM EBCDIC - Cyrillic (Serbian, Bulgarian) |
21027 | Extended Alpha Lowercase |
21866 | Ukrainian (KOI8-U) |
28591 | ISO 8859-1 Latin I |
28592 | ISO 8859-2 Central Europe |
28593 | ISO 8859-3 Latin 3 |
28594 | ISO 8859-4 Baltic |
28595 | ISO 8859-5 Cyrillic |
28596 | ISO 8859-6 Arabic |
28597 | ISO 8859-7 Greek |
28598 | ISO 8859-8 Hebrew |
28599 | ISO 8859-9 Latin 5 |
28605 | ISO 8859-15 Latin 9 |
29001 | Europa 3 |
38598 | ISO 8859-8 Hebrew |
50220 | ISO 2022 Japanese with no halfwidth Katakana |
50221 | ISO 2022 Japanese with halfwidth Katakana |
50222 | ISO 2022 Japanese JIS X 0201-1989 |
50225 | ISO 2022 Korean |
50227 | ISO 2022 Simplified Chinese |
50229 | ISO 2022 Traditional Chinese |
50930 | Japanese (Katakana) Extended |
50931 | US/Canada and Japanese |
50933 | Korean Extended and Korean |
50935 | Simplified Chinese Extended and Simplified Chinese |
50936 | Simplified Chinese |
50937 | US/Canada and Traditional Chinese |
50939 | Japanese (Latin) Extended and Japanese |
51932 | EUC - Japanese |
51936 | EUC - Simplified Chinese |
51949 | EUC - Korean |
51950 | EUC - Traditional Chinese |
52936 | HZ-GB2312 Simplified Chinese |
54936 | Windows XP: GB18030 Simplified Chinese (4 Byte) |
57002 | ISCII Devanagari |
57003 | ISCII Bengali |
57004 | ISCII Tamil |
57005 | ISCII Telugu |
57006 | ISCII Assamese |
57007 | ISCII Oriya |
57008 | ISCII Kannada |
57009 | ISCII Malayalam |
57010 | ISCII Gujarati |
57011 | ISCII Punjabi |
65000 | Unicode UTF-7 |
65001 | Unicode UTF-8 |
Identifier | Name |
1 | ASCII |
2 | NEXTSTEP |
3 | JapaneseEUC |
4 | UTF8 |
5 | ISOLatin1 |
6 | Symbol |
7 | NonLossyASCII |
8 | ShiftJIS |
9 | ISOLatin2 |
10 | Unicode |
11 | WindowsCP1251 |
12 | WindowsCP1252 |
13 | WindowsCP1253 |
14 | WindowsCP1254 |
15 | WindowsCP1250 |
21 | ISO2022JP |
30 | MacOSRoman |
10 | UTF16String |
0x90000100 | UTF16BigEndian |
0x94000100 | UTF16LittleEndian |
0x8c000100 | UTF32String |
0x98000100 | UTF32BigEndian |
0x9c000100 | UTF32LittleEndian |
65536 | Proprietary |
- Product: The product the license is for.
- Product Key: The key the license was generated from.
- License Source: Where the license was found (e.g., RuntimeLicense, License File).
- License Type: The type of license installed (e.g., Royalty Free, Single Server).
- Last Valid Build: The last valid build number for which the license will work.
This setting only works on these components: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.
FIPS mode can be enabled by setting the UseFIPSCompliantAPI configuration setting to true. This is a static setting that applies to all instances of all components of the toolkit within the process. It is recommended to enable or disable this setting once before the component has been used to establish a connection. Enabling FIPS while an instance of the component is active and connected may result in unexpected behavior.
For more details, please see the FIPS 140-2 Compliance article.
Note: This setting is applicable only on Windows.
Note: Enabling FIPS compliance requires a special license; please contact sales@nsoftware.com for details.
Setting this configuration setting to true tells the component to use the internal implementation instead of using the system security libraries.
This setting is set to false by default on all platforms.
Trappable Errors (Salsa20 Component)
XSalsa20 Errors
101 | Unsupported algorithm. |
102 | No Key specified. |
103 | No IV specified. |
104 | Cannot read or write file. |
107 | Block size is not valid for this algorithm. |
108 | Key size is not valid for this algorithm. |
111 | OutputFile already exists and Overwrite is False. |
121 | The specified key is invalid. |
123 | IV size is not valid for this algorithm. |
304 | Cannot write file. |
305 | Cannot read file. |
306 | Cannot create file. |
2004 | Invalid padding. This may be an indication that the key is incorrect. |
130 | Invalid number of rounds. The number of rounds used when Algorithm is set to Salsa must be 8, 12, or 20. |