Salsa20 Class

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The Salsa20 class can be used to encrypt and decrypt data with the XSalsa20 and Salsa20 algorithm.

Syntax

Salsa20

Remarks

The class implements XSalsa20 as well as Salsa20. The Algorithm property specifies which algorithm to use when encrypting and decryption. In addition the 12 and 8 round variants of Salsa20 are supported.

Data may be encrypted and decrypted in its entirety by calling Encrypt and Decrypt or chunk by chunk by calling EncryptBlock and DecryptBlock.

In all operations a Key and IV must be used. If IV is not set one is automatically generated. KeyPassword may be set in order to automatically generate both a Key and IV when a method is called. The same KeyPassword, or Key and IV pair are used on both sides of the operation data can be encrypted and decrypted.

Encrypt Notes

Encrypt will encrypt the specified data. The following properties are applicable:

  • IV (required)
  • Key (required)

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Additional Notes

The Key property must be set to a 256 bit (32 byte) value. This is the only allowed value for ChaCha20. If KeyPassword is set both Key and IV will be automatically generated when Encrypt is called.

The IV must be set to a 192 bit (24 byte) value when Algorithm is set to XSalsa. The IV must be set to a 64 bit (8 byte) value when Algorithm is set to Salsa.

If IV is not set a value will automatically be generated by the class when Encrypt is called.

During encryption the Progress event will fire as data is encrypted.

Encrypt Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; salsa.InputMessage = "hello salsa!"; salsa.Encrypt(); //salsa.OutputMessageB contains the byte[] of the encrypted data. The above code produces the following encrypted bytes. // { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B }

Encrypt Block Notes

EncryptBlock will encrypt the input data and return the encrypted block. The encrypted block will always be the same length as the decrypted data. The following properties are applicable:

  • IV (required)
  • Key (required)

InputBuffer specifies the input data to encrypt.

EncryptBlock Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; byte[] tempEncryptedBlock; //Encrypt any number of blocks of any size tempEncryptedBlock = salsa.EncryptBlock(part1); tempEncryptedBlock = salsa.EncryptBlock(part2);

Decrypt Notes

Decrypt will decrypt the specified data. The following properties are applicable:

  • IV (required)
  • Key (required)

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Additional Notes

The Key property must be set to the 256 bit (32 byte) value originally used to encrypt the data. IV must be set to the original IV value used to encrypt the data.

If using a password, KeyPassword must be set to the same KeyPassword used when encrypting the data. This will automatically generate both Key and IV when Decrypt is called.

During decryption the Progress event will fire as data is decrypted.

Decrypt Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; salsa.InputMessageB = new byte[] { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B }; salsa.Decrypt(); Console.WriteLine(salsa.OutputMessage); //outputs "hello salsa!"

Decrypt Block Notes

DecryptBlock will decrypt the input data and return the decrypted block. The decrypted block will always be the same length as the encrypted data. The following properties are applicable:

  • IV (required)
  • Key (required)

InputBuffer specifies the input data to decrypt.

DecryptBlock Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; byte[] tempDecryptedBlock; //Decrypt any number of blocks of any size tempDecryptedBlock = salsa.DecryptBlock(part1); tempDecryptedBlock = salsa.DecryptBlock(part2);

Property List


The following is the full list of the properties of the class with short descriptions. Click on the links for further details.

AlgorithmThe Salsa20 algorithm.
InputFileThe file to process.
InputMessageThe message to process.
IVThe initialization vector (IV).
KeyThe secret key for the symmetric algorithm.
KeyPasswordA password to generate the Key and IV .
OutputFileThe output file when encrypting or decrypting.
OutputMessageThe output message after processing.
OverwriteIndicates whether or not the class should overwrite files.
UseHexWhether input or output is hex encoded.

Method List


The following is the full list of the methods of the class with short descriptions. Click on the links for further details.

ConfigSets or retrieves a configuration setting.
DecryptDecrypts the data.
DecryptBlockDecrypts a block and returns the decrypted data.
EncryptEncrypts the data.
EncryptBlockEncrypts data and returns the encrypted block.
ResetResets the class.
SetInputStreamSets the stream from which the class will read data to encrypt or decrypt.
SetOutputStreamSets the stream to which the class will write encrypted or decrypted data.

Event List


The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.

ErrorFired when information is available about errors during data delivery.
ProgressFired as progress is made.

Config Settings


The following is a list of config settings for the class with short descriptions. Click on the links for further details.

EncryptedDataEncodingThe encoding of the encrypted input or output data.
IncludeIVWhether to prepend the IV to the output data and read the IV from the input data.
KeyPasswordAlgorithmThe hash algorithm used to derive the Key and IV from the KeyPassword property.
KeyPasswordIterationsThe number of iterations performed when using KeyPassword to derive the Key and IV.
KeyPasswordSaltThe salt value used in conjunction with the KeyPassword to derive the Key and IV.
SalsaRoundsThe number of rounds to perform.
BuildInfoInformation about the product's build.
CodePageThe system code page used for Unicode to Multibyte translations.
LicenseInfoInformation about the current license.
MaskSensitiveDataWhether sensitive data is masked in log messages.
ProcessIdleEventsWhether the class uses its internal event loop to process events when the main thread is idle.
SelectWaitMillisThe length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.
UseFIPSCompliantAPITells the class whether or not to use FIPS certified APIs.
UseInternalSecurityAPIWhether or not to use the system security libraries or an internal implementation.

Algorithm Property (Salsa20 Class)

The Salsa20 algorithm.

Syntax

ANSI (Cross Platform)
int GetAlgorithm();
int SetAlgorithm(int iAlgorithm); Unicode (Windows) INT GetAlgorithm();
INT SetAlgorithm(INT iAlgorithm);

Possible Values

SA_SALSA20(0), 
SA_XSALSA20(1)
int ipworksencrypt_salsa20_getalgorithm(void* lpObj);
int ipworksencrypt_salsa20_setalgorithm(void* lpObj, int iAlgorithm);
int GetAlgorithm();
int SetAlgorithm(int iAlgorithm);

Default Value

1

Remarks

This property specifies the Salsa implementation to use. Possible values are:

  • 0 (Salsa20)
  • 1 (XSalsa20 - default)

The XSalsa20 algorithm is recommended and generally to be considered more secure. The Salsa20 algorithm is fully supported for implementations that require this. In addition the reduced 12 and 8 round variants of Salsa20 are also supported, please see SalsaRounds for details.

Data Type

Integer

InputFile Property (Salsa20 Class)

The file to process.

Syntax

ANSI (Cross Platform)
char* GetInputFile();
int SetInputFile(const char* lpszInputFile); Unicode (Windows) LPWSTR GetInputFile();
INT SetInputFile(LPCWSTR lpszInputFile);
char* ipworksencrypt_salsa20_getinputfile(void* lpObj);
int ipworksencrypt_salsa20_setinputfile(void* lpObj, const char* lpszInputFile);
QString GetInputFile();
int SetInputFile(QString qsInputFile);

Default Value

""

Remarks

This property specifies the file to be processed. Set this property to the full or relative path to the file which will be processed.

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Data Type

String

InputMessage Property (Salsa20 Class)

The message to process.

Syntax

ANSI (Cross Platform)
int GetInputMessage(char* &lpInputMessage, int &lenInputMessage);
int SetInputMessage(const char* lpInputMessage, int lenInputMessage); Unicode (Windows) INT GetInputMessage(LPSTR &lpInputMessage, INT &lenInputMessage);
INT SetInputMessage(LPCSTR lpInputMessage, INT lenInputMessage);
int ipworksencrypt_salsa20_getinputmessage(void* lpObj, char** lpInputMessage, int* lenInputMessage);
int ipworksencrypt_salsa20_setinputmessage(void* lpObj, const char* lpInputMessage, int lenInputMessage);
QByteArray GetInputMessage();
int SetInputMessage(QByteArray qbaInputMessage);

Default Value

""

Remarks

This property specifies the message to be processed.

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Data Type

Binary String

IV Property (Salsa20 Class)

The initialization vector (IV).

Syntax

ANSI (Cross Platform)
int GetIV(char* &lpIV, int &lenIV);
int SetIV(const char* lpIV, int lenIV); Unicode (Windows) INT GetIV(LPSTR &lpIV, INT &lenIV);
INT SetIV(LPCSTR lpIV, INT lenIV);
int ipworksencrypt_salsa20_getiv(void* lpObj, char** lpIV, int* lenIV);
int ipworksencrypt_salsa20_setiv(void* lpObj, const char* lpIV, int lenIV);
QByteArray GetIV();
int SetIV(QByteArray qbaIV);

Default Value

""

Remarks

This property specifies the initialization vector (IV). This is also referred to as the nonce. By default this property is empty and the class will automatically generate a new IV value if KeyPassword or Key is set before Encrypt or EncryptBlock is called.

XSalsa Notes:

When Algorithm is set to XSalsa the length of the IV must be 192 bits in length (24 bytes).

Salsa Notes:

When Algorithm is set to Salsa the length of the IV must be 64 bits in length (8 bytes).

Data Type

Binary String

Key Property (Salsa20 Class)

The secret key for the symmetric algorithm.

Syntax

ANSI (Cross Platform)
int GetKey(char* &lpKey, int &lenKey);
int SetKey(const char* lpKey, int lenKey); Unicode (Windows) INT GetKey(LPSTR &lpKey, INT &lenKey);
INT SetKey(LPCSTR lpKey, INT lenKey);
int ipworksencrypt_salsa20_getkey(void* lpObj, char** lpKey, int* lenKey);
int ipworksencrypt_salsa20_setkey(void* lpObj, const char* lpKey, int lenKey);
QByteArray GetKey();
int SetKey(QByteArray qbaKey);

Default Value

""

Remarks

This secret key is used both for encryption and decryption. The secret key should be known only to the sender and the receiver. This key must be 256 bits in length (32 bytes).

If this property is left empty and KeyPassword is specified, a Key value will be generated by the class as necessary.

Data Type

Binary String

KeyPassword Property (Salsa20 Class)

A password to generate the Key and IV .

Syntax

ANSI (Cross Platform)
char* GetKeyPassword();
int SetKeyPassword(const char* lpszKeyPassword); Unicode (Windows) LPWSTR GetKeyPassword();
INT SetKeyPassword(LPCWSTR lpszKeyPassword);
char* ipworksencrypt_salsa20_getkeypassword(void* lpObj);
int ipworksencrypt_salsa20_setkeypassword(void* lpObj, const char* lpszKeyPassword);
QString GetKeyPassword();
int SetKeyPassword(QString qsKeyPassword);

Default Value

""

Remarks

When this property is set the class will calculate values for Key and IV using the PKCS5 password digest algorithm. This provides a simpler alternative to creating and managing Key and IV values directly.

Data Type

String

OutputFile Property (Salsa20 Class)

The output file when encrypting or decrypting.

Syntax

ANSI (Cross Platform)
char* GetOutputFile();
int SetOutputFile(const char* lpszOutputFile); Unicode (Windows) LPWSTR GetOutputFile();
INT SetOutputFile(LPCWSTR lpszOutputFile);
char* ipworksencrypt_salsa20_getoutputfile(void* lpObj);
int ipworksencrypt_salsa20_setoutputfile(void* lpObj, const char* lpszOutputFile);
QString GetOutputFile();
int SetOutputFile(QString qsOutputFile);

Default Value

""

Remarks

This property specifies the file to which the output will be written when Encrypt or Decrypt is called. This may be set to an absolute or relative path.

This property is only applicable to Encrypt and Decrypt.

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Data Type

String

OutputMessage Property (Salsa20 Class)

The output message after processing.

Syntax

ANSI (Cross Platform)
int GetOutputMessage(char* &lpOutputMessage, int &lenOutputMessage);

Unicode (Windows)
INT GetOutputMessage(LPSTR &lpOutputMessage, INT &lenOutputMessage);
int ipworksencrypt_salsa20_getoutputmessage(void* lpObj, char** lpOutputMessage, int* lenOutputMessage);
QByteArray GetOutputMessage();

Default Value

""

Remarks

This property will be populated with the output from the operation if OutputFile is not set.

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

This property is read-only and not available at design time.

Data Type

Binary String

Overwrite Property (Salsa20 Class)

Indicates whether or not the class should overwrite files.

Syntax

ANSI (Cross Platform)
int GetOverwrite();
int SetOverwrite(int bOverwrite); Unicode (Windows) BOOL GetOverwrite();
INT SetOverwrite(BOOL bOverwrite);
int ipworksencrypt_salsa20_getoverwrite(void* lpObj);
int ipworksencrypt_salsa20_setoverwrite(void* lpObj, int bOverwrite);
bool GetOverwrite();
int SetOverwrite(bool bOverwrite);

Default Value

FALSE

Remarks

This property indicates whether or not the class will overwrite OutputFile. If Overwrite is False, an error will be thrown whenever OutputFile exists before an operation. The default value is False.

Data Type

Boolean

UseHex Property (Salsa20 Class)

Whether input or output is hex encoded.

Syntax

ANSI (Cross Platform)
int GetUseHex();
int SetUseHex(int bUseHex); Unicode (Windows) BOOL GetUseHex();
INT SetUseHex(BOOL bUseHex);
int ipworksencrypt_salsa20_getusehex(void* lpObj);
int ipworksencrypt_salsa20_setusehex(void* lpObj, int bUseHex);
bool GetUseHex();
int SetUseHex(bool bUseHex);

Default Value

FALSE

Remarks

This property specifies whether the encrypted data is hex encoded.

If set to True, when Encrypt is called the class will perform the encryption as normal and then hex encode the output. OutputMessage or OutputFile will hold hex encoded data.

If set to True, when Decrypt is called the class will expect InputMessage or InputFile to hold hex encoded data. The class will then hex decode the data and perform decryption as normal.

Data Type

Boolean

Config Method (Salsa20 Class)

Sets or retrieves a configuration setting.

Syntax

ANSI (Cross Platform)
char* Config(const char* lpszConfigurationString);

Unicode (Windows)
LPWSTR Config(LPCWSTR lpszConfigurationString);
char* ipworksencrypt_salsa20_config(void* lpObj, const char* lpszConfigurationString);
QString Config(const QString& qsConfigurationString);

Remarks

Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.

These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).

To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.

Error Handling (C++)

This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

Decrypt Method (Salsa20 Class)

Decrypts the data.

Syntax

ANSI (Cross Platform)
int Decrypt();

Unicode (Windows)
INT Decrypt();
int ipworksencrypt_salsa20_decrypt(void* lpObj);
int Decrypt();

Remarks

Decrypt will decrypt the specified data. The following properties are applicable:

  • IV (required)
  • Key (required)

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Additional Notes

The Key property must be set to the 256 bit (32 byte) value originally used to encrypt the data. IV must be set to the original IV value used to encrypt the data.

If using a password, KeyPassword must be set to the same KeyPassword used when encrypting the data. This will automatically generate both Key and IV when Decrypt is called.

During decryption the Progress event will fire as data is decrypted.

Decrypt Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; salsa.InputMessageB = new byte[] { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B }; salsa.Decrypt(); Console.WriteLine(salsa.OutputMessage); //outputs "hello salsa!"

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

DecryptBlock Method (Salsa20 Class)

Decrypts a block and returns the decrypted data.

Syntax

ANSI (Cross Platform)
char* DecryptBlock(const char* lpInputBuffer, int lenInputBuffer, int *lpSize = NULL);

Unicode (Windows)
LPSTR DecryptBlock(LPCSTR lpInputBuffer, INT lenInputBuffer, LPINT lpSize = NULL);
char* ipworksencrypt_salsa20_decryptblock(void* lpObj, const char* lpInputBuffer, int lenInputBuffer, int *lpSize);
QByteArray DecryptBlock(QByteArray qbaInputBuffer);

Remarks

DecryptBlock will decrypt the input data and return the decrypted block. The decrypted block will always be the same length as the encrypted data. The following properties are applicable:

  • IV (required)
  • Key (required)

InputBuffer specifies the input data to decrypt.

DecryptBlock Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; byte[] tempDecryptedBlock; //Decrypt any number of blocks of any size tempDecryptedBlock = salsa.DecryptBlock(part1); tempDecryptedBlock = salsa.DecryptBlock(part2);

Error Handling (C++)

This method returns a Binary String value (with length lpSize); after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

Encrypt Method (Salsa20 Class)

Encrypts the data.

Syntax

ANSI (Cross Platform)
int Encrypt();

Unicode (Windows)
INT Encrypt();
int ipworksencrypt_salsa20_encrypt(void* lpObj);
int Encrypt();

Remarks

Encrypt will encrypt the specified data. The following properties are applicable:

  • IV (required)
  • Key (required)

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Additional Notes

The Key property must be set to a 256 bit (32 byte) value. This is the only allowed value for ChaCha20. If KeyPassword is set both Key and IV will be automatically generated when Encrypt is called.

The IV must be set to a 192 bit (24 byte) value when Algorithm is set to XSalsa. The IV must be set to a 64 bit (8 byte) value when Algorithm is set to Salsa.

If IV is not set a value will automatically be generated by the class when Encrypt is called.

During encryption the Progress event will fire as data is encrypted.

Encrypt Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; salsa.InputMessage = "hello salsa!"; salsa.Encrypt(); //salsa.OutputMessageB contains the byte[] of the encrypted data. The above code produces the following encrypted bytes. // { 0x06, 0xF4, 0xD9, 0xB4, 0x67, 0x31, 0x1C, 0x1E, 0x8E, 0xD6, 0xB5, 0x6B }

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

EncryptBlock Method (Salsa20 Class)

Encrypts data and returns the encrypted block.

Syntax

ANSI (Cross Platform)
char* EncryptBlock(const char* lpInputBuffer, int lenInputBuffer, int *lpSize = NULL);

Unicode (Windows)
LPSTR EncryptBlock(LPCSTR lpInputBuffer, INT lenInputBuffer, LPINT lpSize = NULL);
char* ipworksencrypt_salsa20_encryptblock(void* lpObj, const char* lpInputBuffer, int lenInputBuffer, int *lpSize);
QByteArray EncryptBlock(QByteArray qbaInputBuffer);

Remarks

EncryptBlock will encrypt the input data and return the encrypted block. The encrypted block will always be the same length as the decrypted data. The following properties are applicable:

  • IV (required)
  • Key (required)

InputBuffer specifies the input data to encrypt.

EncryptBlock Example

Salsa20 salsa = new Salsa20(); //32 Bytes salsa.KeyB = new byte[] { 0xBB, 0x76, 0x17, 0xC9, 0x05, 0x73, 0x4A, 0x8D, 0x59, 0x9D, 0x7B, 0x0D, 0x86, 0x2A, 0x03, 0x82, 0x50, 0x6A, 0x70, 0xFB, 0xA8, 0x56, 0x47, 0x1B, 0x1E, 0x68, 0x0B, 0x2B, 0x34, 0x18, 0x0F, 0xE2 }; //24 Bytes salsa.IVB = new byte[] { 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7, 0x0D, 0xE4, 0x43, 0x40, 0x29, 0xAD, 0x70, 0x7D, 0x7B, 0x32, 0xB5, 0xC7 }; byte[] tempEncryptedBlock; //Encrypt any number of blocks of any size tempEncryptedBlock = salsa.EncryptBlock(part1); tempEncryptedBlock = salsa.EncryptBlock(part2);

Error Handling (C++)

This method returns a Binary String value (with length lpSize); after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

Reset Method (Salsa20 Class)

Resets the class.

Syntax

ANSI (Cross Platform)
int Reset();

Unicode (Windows)
INT Reset();
int ipworksencrypt_salsa20_reset(void* lpObj);
int Reset();

Remarks

When called, the class will reset all of its properties to their default values.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

SetInputStream Method (Salsa20 Class)

Sets the stream from which the class will read data to encrypt or decrypt.

Syntax

ANSI (Cross Platform)
int SetInputStream(IPWorksEncryptStream* sInputStream);

Unicode (Windows)
INT SetInputStream(IPWorksEncryptStream* sInputStream);
int ipworksencrypt_salsa20_setinputstream(void* lpObj, IPWorksEncryptStream* sInputStream);
int SetInputStream(IPWorksEncryptStream* sInputStream);

Remarks

This method sets the stream from which the class will read data to encrypt or decrypt.

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

SetOutputStream Method (Salsa20 Class)

Sets the stream to which the class will write encrypted or decrypted data.

Syntax

ANSI (Cross Platform)
int SetOutputStream(IPWorksEncryptStream* sOutputStream);

Unicode (Windows)
INT SetOutputStream(IPWorksEncryptStream* sOutputStream);
int ipworksencrypt_salsa20_setoutputstream(void* lpObj, IPWorksEncryptStream* sOutputStream);
int SetOutputStream(IPWorksEncryptStream* sOutputStream);

Remarks

This method sets the stream to which the class will write encrypted or decrypted data.

Input and Output Properties

The class will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

  • SetOutputStream
  • OutputFile
  • OutputMessage: The output data is written to this property if no other destination is specified.

When using streams, you may need to additionally set CloseInputStreamAfterProcessing or CloseOutputStreamAfterProcessing.

Error Handling (C++)

This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)

Error Event (Salsa20 Class)

Fired when information is available about errors during data delivery.

Syntax

ANSI (Cross Platform)
virtual int FireError(Salsa20ErrorEventParams *e);
typedef struct {
int ErrorCode;
const char *Description; int reserved; } Salsa20ErrorEventParams;
Unicode (Windows) virtual INT FireError(Salsa20ErrorEventParams *e);
typedef struct {
INT ErrorCode;
LPCWSTR Description; INT reserved; } Salsa20ErrorEventParams;
#define EID_SALSA20_ERROR 1

virtual INT IPWORKSENCRYPT_CALL FireError(INT &iErrorCode, LPSTR &lpszDescription);
class Salsa20ErrorEventParams {
public:
  int ErrorCode();

  const QString &Description();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Error(Salsa20ErrorEventParams *e);
// Or, subclass Salsa20 and override this emitter function. virtual int FireError(Salsa20ErrorEventParams *e) {...}

Remarks

The Error event is fired in case of exceptional conditions during message processing. Normally the class fails with an error.

The ErrorCode parameter contains an error code, and the Description parameter contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.

Progress Event (Salsa20 Class)

Fired as progress is made.

Syntax

ANSI (Cross Platform)
virtual int FireProgress(Salsa20ProgressEventParams *e);
typedef struct {
int64 BytesProcessed;
int PercentProcessed; int reserved; } Salsa20ProgressEventParams;
Unicode (Windows) virtual INT FireProgress(Salsa20ProgressEventParams *e);
typedef struct {
LONG64 BytesProcessed;
INT PercentProcessed; INT reserved; } Salsa20ProgressEventParams;
#define EID_SALSA20_PROGRESS 2

virtual INT IPWORKSENCRYPT_CALL FireProgress(LONG64 &lBytesProcessed, INT &iPercentProcessed);
class Salsa20ProgressEventParams {
public:
  qint64 BytesProcessed();

  int PercentProcessed();

  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Progress(Salsa20ProgressEventParams *e);
// Or, subclass Salsa20 and override this emitter function. virtual int FireProgress(Salsa20ProgressEventParams *e) {...}

Remarks

This event is fired automatically as data is processed by the class.

The PercentProcessed parameter indicates the current status of the operation.

The BytesProcessed parameter holds the total number of bytes processed so far.

IPWorksEncryptStream Type

Syntax

IPWorksEncryptStream (declared in ipworksencrypt.h)

Remarks

The Salsa20 class includes one or more API members that take a stream object as a parameter. To use such API members, create a concrete class that implements the IPWorksEncryptStream interface and pass the Salsa20 class an instance of that concrete class.

When implementing the IPWorksEncryptStream interface's properties and methods, they must behave as described below. If the concrete class's implementation does not behave as expected, undefined behavior may occur.

Properties

CanRead Whether the stream supports reading.

bool CanRead() { return true; }
CanSeek Whether the stream supports seeking.

bool CanSeek() { return true; }
CanWrite Whether the stream supports writing.

bool CanWrite() { return true; }
Length Gets the length of the stream, in bytes.

int64 GetLength() = 0;

Methods

Close Closes the stream, releasing all resources currently allocated for it.

void Close() {}

This method is called automatically when an IPWorksEncryptStream object is deleted.

Flush Forces all data held by the stream's buffers to be written out to storage.

int Flush() { return 0; }

Must return 0 if flushing is successful; or -1 if an error occurs or the stream is closed. If the stream does not support writing, this method must do nothing and return 0.

Read Reads a sequence of bytes from the stream and advances the current position within the stream by the number of bytes read.

int Read(void* buffer, int count) = 0;

Buffer specifies the buffer to populate with data from the stream. Count specifies the number of bytes that should be read from the stream.

Must return the total number of bytes read into Buffer; this may be less than Count if that many bytes are not currently available, or 0 if the end of the stream has been reached. Must return -1 if an error occurs, if reading is not supported, or if the stream is closed.

Seek Sets the current position within the stream based on a particular point of origin.

int64 Seek(int64 offset, int seekOrigin) = 0;

Offset specifies the offset in the stream to seek to, relative to SeekOrigin. Valid values for SeekOrigin are:

  • 0: Seek from beginning.
  • 1: Seek from current position.
  • 2: Seek from end.

Must return the new position within the stream; or -1 if an error occurs, if seeking is not supported, or if the stream is closed (however, see note below). If -1 is returned, the current position within the stream must remain unchanged.

Note: If the stream is not closed, it must always be possible to call this method with an Offset of 0 and a SeekOrigin of 1 to obtain the current position within the stream, even if seeking is not otherwise supported.

Write Writes a sequence of bytes to the stream and advances the current position within the stream by the number of bytes written.

int Write(const void* buffer, int count) = 0;

Buffer specifies the buffer with data to write to the stream. Count specifies the number of bytes that should be written to the stream.

Must return the total number of bytes written to the stream; this may be less than Count if that many bytes could not be written. Must return -1 if an error occurs, if writing is not supported, or if the stream is closed.

Config Settings (Salsa20 Class)

The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.

XSalsa20 Config Settings

EncryptedDataEncoding:   The encoding of the encrypted input or output data.

This configuration setting specifies how the encrypted data is encoded (if at all).

When Encrypt is called the class will perform the encryption as normal and then encode the output as specified here. OutputMessage or OutputFile will hold the encoded data.

When Decrypt is called the class will expect InputMessage or InputFile to hold the encoded data as specified here. The class will then decode the data and perform decryption as normal.

Possible values are:

  • 0 (none - default)
  • 1 (Base64)
  • 2 (Hex)
  • 3 (Base64URL)

IncludeIV:   Whether to prepend the IV to the output data and read the IV from the input data.

If this config is true, the IV will be automatically prepended to the output data when calling Encrypt. When calling Decrypt and this setting is True, the IV is automatically extracted form the ciphertext. The default value is False.

KeyPasswordAlgorithm:   The hash algorithm used to derive the Key and IV from the KeyPassword property.

This configuration setting specifies which hash algorithm will be used when deriving the Key and IV from KeyPassword. The default value is "MD5". Possible values are:

  • "SHA1"
  • "MD2"
  • "MD5" (default)
  • "HMAC-SHA1"
  • "HMAC-SHA224"
  • "HMAC-SHA256"
  • "HMAC-SHA384"
  • "HMAC-SHA512"
  • "HMAC-MD5"
  • "HMAC-RIPEMD160"

When using any HMAC algorithm the PBKDF#2 method from RFC 2898 is used. Any other algorithm uses PBKDF#1 from the same RFC.

KeyPasswordIterations:   The number of iterations performed when using KeyPassword to derive the Key and IV.

This configuration setting specifies the number of iterations performed when using KeyPassword to calculate values for Key and IV. When using PBKDF#2 the default number of iterations is 10,000. When using PBKDF#1 the default number is 10.

KeyPasswordSalt:   The salt value used in conjunction with the KeyPassword to derive the Key and IV.

This configuration setting specifies the hex encoded salt value to be used along with the KeyPassword when calculating values for Key and IV.

SalsaRounds:   The number of rounds to perform.

This setting specifies the number of rounds to perform. The default value is 20. The class also supports 12 and 8 round variants which offer better performance but reduce overall security. This setting is only applicable when Algorithm is set to saSALSA20. Possible values are:

  • 20 (default - recommended)
  • 12
  • 8

Base Config Settings

BuildInfo:   Information about the product's build.

When queried, this setting will return a string containing information about the product's build.

CodePage:   The system code page used for Unicode to Multibyte translations.

The default code page is Unicode UTF-8 (65001).

The following is a list of valid code page identifiers:

IdentifierName
037IBM EBCDIC - U.S./Canada
437OEM - United States
500IBM EBCDIC - International
708Arabic - ASMO 708
709Arabic - ASMO 449+, BCON V4
710Arabic - Transparent Arabic
720Arabic - Transparent ASMO
737OEM - Greek (formerly 437G)
775OEM - Baltic
850OEM - Multilingual Latin I
852OEM - Latin II
855OEM - Cyrillic (primarily Russian)
857OEM - Turkish
858OEM - Multilingual Latin I + Euro symbol
860OEM - Portuguese
861OEM - Icelandic
862OEM - Hebrew
863OEM - Canadian-French
864OEM - Arabic
865OEM - Nordic
866OEM - Russian
869OEM - Modern Greek
870IBM EBCDIC - Multilingual/ROECE (Latin-2)
874ANSI/OEM - Thai (same as 28605, ISO 8859-15)
875IBM EBCDIC - Modern Greek
932ANSI/OEM - Japanese, Shift-JIS
936ANSI/OEM - Simplified Chinese (PRC, Singapore)
949ANSI/OEM - Korean (Unified Hangul Code)
950ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC)
1026IBM EBCDIC - Turkish (Latin-5)
1047IBM EBCDIC - Latin 1/Open System
1140IBM EBCDIC - U.S./Canada (037 + Euro symbol)
1141IBM EBCDIC - Germany (20273 + Euro symbol)
1142IBM EBCDIC - Denmark/Norway (20277 + Euro symbol)
1143IBM EBCDIC - Finland/Sweden (20278 + Euro symbol)
1144IBM EBCDIC - Italy (20280 + Euro symbol)
1145IBM EBCDIC - Latin America/Spain (20284 + Euro symbol)
1146IBM EBCDIC - United Kingdom (20285 + Euro symbol)
1147IBM EBCDIC - France (20297 + Euro symbol)
1148IBM EBCDIC - International (500 + Euro symbol)
1149IBM EBCDIC - Icelandic (20871 + Euro symbol)
1200Unicode UCS-2 Little-Endian (BMP of ISO 10646)
1201Unicode UCS-2 Big-Endian
1250ANSI - Central European
1251ANSI - Cyrillic
1252ANSI - Latin I
1253ANSI - Greek
1254ANSI - Turkish
1255ANSI - Hebrew
1256ANSI - Arabic
1257ANSI - Baltic
1258ANSI/OEM - Vietnamese
1361Korean (Johab)
10000MAC - Roman
10001MAC - Japanese
10002MAC - Traditional Chinese (Big5)
10003MAC - Korean
10004MAC - Arabic
10005MAC - Hebrew
10006MAC - Greek I
10007MAC - Cyrillic
10008MAC - Simplified Chinese (GB 2312)
10010MAC - Romania
10017MAC - Ukraine
10021MAC - Thai
10029MAC - Latin II
10079MAC - Icelandic
10081MAC - Turkish
10082MAC - Croatia
12000Unicode UCS-4 Little-Endian
12001Unicode UCS-4 Big-Endian
20000CNS - Taiwan
20001TCA - Taiwan
20002Eten - Taiwan
20003IBM5550 - Taiwan
20004TeleText - Taiwan
20005Wang - Taiwan
20105IA5 IRV International Alphabet No. 5 (7-bit)
20106IA5 German (7-bit)
20107IA5 Swedish (7-bit)
20108IA5 Norwegian (7-bit)
20127US-ASCII (7-bit)
20261T.61
20269ISO 6937 Non-Spacing Accent
20273IBM EBCDIC - Germany
20277IBM EBCDIC - Denmark/Norway
20278IBM EBCDIC - Finland/Sweden
20280IBM EBCDIC - Italy
20284IBM EBCDIC - Latin America/Spain
20285IBM EBCDIC - United Kingdom
20290IBM EBCDIC - Japanese Katakana Extended
20297IBM EBCDIC - France
20420IBM EBCDIC - Arabic
20423IBM EBCDIC - Greek
20424IBM EBCDIC - Hebrew
20833IBM EBCDIC - Korean Extended
20838IBM EBCDIC - Thai
20866Russian - KOI8-R
20871IBM EBCDIC - Icelandic
20880IBM EBCDIC - Cyrillic (Russian)
20905IBM EBCDIC - Turkish
20924IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol)
20932JIS X 0208-1990 & 0121-1990
20936Simplified Chinese (GB2312)
21025IBM EBCDIC - Cyrillic (Serbian, Bulgarian)
21027Extended Alpha Lowercase
21866Ukrainian (KOI8-U)
28591ISO 8859-1 Latin I
28592ISO 8859-2 Central Europe
28593ISO 8859-3 Latin 3
28594ISO 8859-4 Baltic
28595ISO 8859-5 Cyrillic
28596ISO 8859-6 Arabic
28597ISO 8859-7 Greek
28598ISO 8859-8 Hebrew
28599ISO 8859-9 Latin 5
28605ISO 8859-15 Latin 9
29001Europa 3
38598ISO 8859-8 Hebrew
50220ISO 2022 Japanese with no halfwidth Katakana
50221ISO 2022 Japanese with halfwidth Katakana
50222ISO 2022 Japanese JIS X 0201-1989
50225ISO 2022 Korean
50227ISO 2022 Simplified Chinese
50229ISO 2022 Traditional Chinese
50930Japanese (Katakana) Extended
50931US/Canada and Japanese
50933Korean Extended and Korean
50935Simplified Chinese Extended and Simplified Chinese
50936Simplified Chinese
50937US/Canada and Traditional Chinese
50939Japanese (Latin) Extended and Japanese
51932EUC - Japanese
51936EUC - Simplified Chinese
51949EUC - Korean
51950EUC - Traditional Chinese
52936HZ-GB2312 Simplified Chinese
54936Windows XP: GB18030 Simplified Chinese (4 Byte)
57002ISCII Devanagari
57003ISCII Bengali
57004ISCII Tamil
57005ISCII Telugu
57006ISCII Assamese
57007ISCII Oriya
57008ISCII Kannada
57009ISCII Malayalam
57010ISCII Gujarati
57011ISCII Punjabi
65000Unicode UTF-7
65001Unicode UTF-8
The following is a list of valid code page identifiers for Mac OS only:
IdentifierName
1ASCII
2NEXTSTEP
3JapaneseEUC
4UTF8
5ISOLatin1
6Symbol
7NonLossyASCII
8ShiftJIS
9ISOLatin2
10Unicode
11WindowsCP1251
12WindowsCP1252
13WindowsCP1253
14WindowsCP1254
15WindowsCP1250
21ISO2022JP
30MacOSRoman
10UTF16String
0x90000100UTF16BigEndian
0x94000100UTF16LittleEndian
0x8c000100UTF32String
0x98000100UTF32BigEndian
0x9c000100UTF32LittleEndian
65536Proprietary

LicenseInfo:   Information about the current license.

When queried, this setting will return a string containing information about the license this instance of a class is using. It will return the following information:

  • Product: The product the license is for.
  • Product Key: The key the license was generated from.
  • License Source: Where the license was found (e.g., RuntimeLicense, License File).
  • License Type: The type of license installed (e.g., Royalty Free, Single Server).
  • Last Valid Build: The last valid build number for which the license will work.
MaskSensitiveData:   Whether sensitive data is masked in log messages.

In certain circumstances it may be beneficial to mask sensitive data, like passwords, in log messages. Set this to true to mask sensitive data. The default is true.

This setting only works on these classes: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.

ProcessIdleEvents:   Whether the class uses its internal event loop to process events when the main thread is idle.

If set to False, the class will not fire internal idle events. Set this to False to use the class in a background thread on Mac OS. By default, this setting is True.

SelectWaitMillis:   The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.

If there are no events to process when DoEvents is called, the class will wait for the amount of time specified here before returning. The default value is 20.

UseFIPSCompliantAPI:   Tells the class whether or not to use FIPS certified APIs.

When set to true, the class will utilize the underlying operating system's certified APIs. Java editions, regardless of OS, utilize Bouncy Castle Federal Information Processing Standards (FIPS), while all other Windows editions make use of Microsoft security libraries.

On Linux, the C++ edition requires installation of the FIPS-enabled OpenSSL library. The OpenSSL FIPS provider version must be at least 3.0.0. For additional information and instructions regarding the installation and activation of the FIPS-enabled OpenSSL library, please refer to the following link: https://github.com/openssl/openssl/blob/master/README-FIPS.md

To ensure the class utilizes the FIPS-enabled OpenSSL library, the obfuscated source code should first be compiled with OpenSSL enabled, as described in the Supported Platforms section. Additionally, the FIPS module should be enabled and active. If the obfuscated source code is not compiled as mentioned, or the FIPS module is inactive, the class will throw an appropriate error assuming FIPS mode is enabled.

FIPS mode can be enabled by setting the UseFIPSCompliantAPI configuration setting to true. This is a static setting that applies to all instances of all classes of the toolkit within the process. It is recommended to enable or disable this setting once before the component has been used to establish a connection. Enabling FIPS while an instance of the component is active and connected may result in unexpected behavior.

For more details, please see the FIPS 140-2 Compliance article.

Note: This setting is applicable only on Windows.

Note: Enabling FIPS compliance requires a special license; please contact sales@nsoftware.com for details.

UseInternalSecurityAPI:   Whether or not to use the system security libraries or an internal implementation.

When set to false, the class will use the system security libraries by default to perform cryptographic functions where applicable.

Setting this configuration setting to true tells the class to use the internal implementation instead of using the system security libraries.

On Windows, this setting is set to false by default. On Linux/macOS, this setting is set to true by default.

To use the system security libraries for Linux, OpenSSL support must be enabled. For more information on how to enable OpenSSL, please refer to the OpenSSL Notes section.

Trappable Errors (Salsa20 Class)

Error Handling (C++)

Call the GetLastErrorCode() method to obtain the last called method's result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. Known error codes are listed below. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.

XSalsa20 Errors

101   Unsupported algorithm.
102   No Key specified.
103   No IV specified.
104   Cannot read or write file.
107   Block size is not valid for this algorithm.
108   Key size is not valid for this algorithm.
111   OutputFile already exists and Overwrite is False.
121   The specified key is invalid.
123   IV size is not valid for this algorithm.
304   Cannot write file.
305   Cannot read file.
306   Cannot create file.
2004   Invalid padding. This may be an indication that the key is incorrect.
130   Invalid number of rounds. The number of rounds used when Algorithm is set to Salsa must be 8, 12, or 20.