UDP Class
Properties Methods Events Config Settings Errors
The UDP class is used to facilitate UDP (datagram) communications. It can act both as a client and a server and communicate with any number of hosts simultaneously, as well as generate and receive broadcast packets.
Syntax
ipworks.Udp
Remarks
The interface of the class is similar to the interface of TCPClient, only much simpler. The class is activated/deactivated through the Active property. This property enables or disables sends or receives. The data can be sent in the same way as TCPClient, using the Send method and specifying the text to send. This is identical to assigning data to the DataToSend property. The destination is specified using the RemoteHost and RemotePort properties. Inbound data is received through the DataIn event.
If the UseConnection config setting is set to True, then a local association is created with the remote host. Otherwise, the class can receive datagrams (packets) from any host, and send datagrams to any host. Packets can be broadcast on the local net by setting the destination (RemoteHost) to 255.255.255.255.
The operation of the class is almost completely asynchronous. All calls, except the ones that deal with domain name resolution, operate through Windows messages (no blocking calls). The gain in performance is considerable when compared to using blocking calls.
Property List
The following is the full list of the properties of the class with short descriptions. Click on the links for further details.
AcceptData | This property enables or disables data reception (the DataIn event). |
Active | Indicates whether the class is active. |
DataToSend | A string of data to be sent to the remote host. Write-only property. |
DontRoute | If this property is set to True, it forces the socket to send data directly to the interface (no routing). |
LocalHost | The name of the local host or user-assigned IP interface through which connections are initiated or accepted. |
LocalPort | The UDP port in the local host where UDP binds. |
RemoteHost | The address of the remote host. Domain names are resolved to IP addresses. |
RemotePort | The UDP port in the remote host. |
TimeToLive | The maximum number of subnets that a datagram can traverse. |
Method List
The following is the full list of the methods of the class with short descriptions. Click on the links for further details.
Activate | Enables sending and receiving of data. |
Config | Sets or retrieves a configuration setting. |
Deactivate | Disables sending and receive of data. |
DoEvents | Processes events from the internal message queue. |
PauseData | This method pauses data reception. |
ProcessData | This method reenables data reception after a call to PauseData . |
Reset | Reset the class. |
ResolveRemoteHost | Resolves the hostname in RemoteHost to an IP address. |
Send | Send data to the remote host. |
SendBytes | Send data to the remote host. |
SendText | Send data to the remote host. |
Event List
The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.
DataIn | Fired when data is received. |
Error | Fired when information is available about errors during data delivery. |
ReadyToSend | Fired when the class is ready to send data. |
Config Settings
The following is a list of config settings for the class with short descriptions. Click on the links for further details.
CaptureIPPacketInfo | Used to capture the packet information. |
DelayHostResolution | Whether the hostname is resolved when RemoteHost is set. |
DestinationAddress | Used to get the destination address from the packet information. |
DontFragment | Used to set the Don't Fragment flag of outgoing packets. |
LocalHost | The name of the local host through which connections are initiated or accepted. |
LocalPort | The port in the local host where the class binds. |
MaxPacketSize | The maximum length of the packets that can be received. |
QOSDSCPValue | Used to specify an arbitrary QOS/DSCP setting (optional). |
QOSTrafficType | Used to specify QOS/DSCP settings (optional). |
ShareLocalPort | If set to True, allows more than one instance of the class to be active on the same local port. |
UseConnection | Determines whether to use a connected socket. |
UseIPv6 | Whether or not to use IPv6. |
AbsoluteTimeout | Determines whether timeouts are inactivity timeouts or absolute timeouts. |
FirewallData | Used to send extra data to the firewall. |
InBufferSize | The size in bytes of the incoming queue of the socket. |
OutBufferSize | The size in bytes of the outgoing queue of the socket. |
BuildInfo | Information about the product's build. |
GUIAvailable | Whether or not a message loop is available for processing events. |
LicenseInfo | Information about the current license. |
MaskSensitive | Whether sensitive data is masked in log messages. |
UseDaemonThreads | Whether threads created by the class are daemon threads. |
UseInternalSecurityAPI | Whether or not to use the system security libraries or an internal implementation. |
AcceptData Property (UDP Class)
This property enables or disables data reception (the DataIn event).
Syntax
public boolean isAcceptData(); public void setAcceptData(boolean acceptData);
Default Value
True
Remarks
This property enables or disables data reception (the DataIn event). Setting this property to False, temporarily disables data reception (and the DataIn event). Setting this property to True, reenables data reception.
Note: It is recommended to use the PauseData or ProcessData method instead of setting this property.
This property is not available at design time.
Active Property (UDP Class)
Indicates whether the class is active.
Syntax
public boolean isActive(); public void setActive(boolean active);
Default Value
False
Remarks
This property indicates whether the class is currently active and can send or receive data.
If UseConnection is set to True, then a local association (connection) to the remote host and port is also created.
Note: Use the Activate or Deactivate method to control whether the class is active.
This property is not available at design time.
DataToSend Property (UDP Class)
A string of data to be sent to the remote host. Write-only property.
Syntax
public void setDataToSend(byte[] dataToSend);
Default Value
""
Remarks
Assigning a string to the DataToSend property makes the class send the string to the remote host. The Send method provides similar functionality.
Attempts to send the string assigned to DataToSend as a complete message. If system buffers are full, or the message cannot be delivered for any other reason, an error is fired, and no portion of the message is sent. This is different from TCP where portions of the messages can be sent. UDP sends either a complete message or nothing at all.
If you are sending data to the remote host faster than it can process it, or faster than the network's bandwidth allows, the outgoing queue might fill up. When this happens, DataToSend fails with exception 10035: "[10035] Operation would block" (WSAEWOULDBLOCK). You can check this error, and then try to send the data again.
Example (Send Data)
UDPControl.LocalPort = 8765
UDPControl.RemotePort = 8765
UDPControl.RemoteHost = "HostNameOrIPAddress"
UDPControl.Active = True
UDPControl.DataToSend = "Hello!"
This property is write-only and not available at design time.
DontRoute Property (UDP Class)
If this property is set to True, it forces the socket to send data directly to the interface (no routing).
Syntax
public boolean isDontRoute(); public void setDontRoute(boolean dontRoute);
Default Value
False
Remarks
If this property is set to True, it forces the socket to send data directly to the interface (no routing). Normally, IP sockets send packets of data through routers and gateways until they reach the final destination. If this property is set to True, then data will be delivered on the local subnet only.
This property is not available at design time.
LocalHost Property (UDP Class)
The name of the local host or user-assigned IP interface through which connections are initiated or accepted.
Syntax
public String getLocalHost(); public void setLocalHost(String localHost);
Default Value
""
Remarks
The LocalHost property contains the name of the local host as obtained by the gethostname() system call, or if the user has assigned an IP address, the value of that address.
In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the class initiate connections (or accept in the case of server classs) only through that interface.
If the class is connected, the LocalHost property shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).
NOTE: LocalHost is not persistent. You must always set it in code, and never in the property window.
LocalPort Property (UDP Class)
The UDP port in the local host where UDP binds.
Syntax
public int getLocalPort(); public void setLocalPort(int localPort);
Default Value
0
Remarks
The LocalPort property must be set before UDP is activated (Active is set to True). It instructs the class to bind to a specific port (or communication endpoint) in the local machine.
Setting it to 0 (default) enables the TCP/IP stack to choose a port at random. The chosen port will be shown by the LocalPort property after the connection is established.
LocalPort cannot be changed once the class is Active. Any attempt to set the LocalPort property when the class is Active will generate an error.
The LocalPort property is useful when trying to connect to services that require a trusted port in the client side.
RemoteHost Property (UDP Class)
The address of the remote host. Domain names are resolved to IP addresses.
Syntax
public String getRemoteHost(); public void setRemoteHost(String remoteHost);
Default Value
""
Remarks
The RemoteHost property specifies the IP address (IP number in dotted internet format) or Domain Name of the remote host.
If RemoteHost is set to 255.255.255.255, the class broadcasts data on the local subnet.
If the RemoteHost property is set to a Domain Name, a DNS request is initiated and upon successful termination of the request, the RemoteHost property is set to the corresponding address. If the search is not successful, an error is returned.
If UseConnection is set to True, the RemoteHost must be set before the class is activated (Active is set to True).
RemotePort Property (UDP Class)
The UDP port in the remote host.
Syntax
public int getRemotePort(); public void setRemotePort(int remotePort);
Default Value
0
Remarks
The RemotePort is the UDP port on the RemoteHost to send UDP datagrams to.
A valid port number (a value between 1 and 65535) is required.
If UseConnection is set to True, the RemotePort must be set before the class is activated (Active is set to True).
TimeToLive Property (UDP Class)
The maximum number of subnets that a datagram can traverse.
Syntax
public int getTimeToLive(); public void setTimeToLive(int timeToLive);
Default Value
0
Remarks
The default value for this property is 0, which tells the class to use the default TTL value of the underlying TCP/IP subsystem. Depending on the application, you can specify a value between 1 and 255.
Activate Method (Udp Class)
Enables sending and receiving of data.
Syntax
public void activate();
Remarks
This method enables sending and receiving of data. When called the class will create a communication endpoint (socket) which can be used for sending and receiving UDP messages. This method must be called before using the class to send and receive data.
If the UseConnection configuration setting is set to true, then a local association (connection) to the remote host is also created.
Config Method (Udp Class)
Sets or retrieves a configuration setting.
Syntax
public String config(String configurationString);
Remarks
Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.
These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.
To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).
To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.
Deactivate Method (Udp Class)
Disables sending and receive of data.
Syntax
public void deactivate();
Remarks
This method disables sending and receiving of data. When called the class will destroy the existing socket and disable data communications.
DoEvents Method (Udp Class)
Processes events from the internal message queue.
Syntax
public void doEvents();
Remarks
When DoEvents is called, the class processes any available events. If no events are available, it waits for a preset period of time, and then returns.
PauseData Method (Udp Class)
This method pauses data reception.
Syntax
public void pauseData();
Remarks
This method pauses data reception when called. While data reception is paused, the DataIn event will not fire. Call ProcessData to reenable data reception.
ProcessData Method (Udp Class)
This method reenables data reception after a call to PauseData .
Syntax
public void processData();
Remarks
This method reenables data reception after a previous call to PauseData. When PauseData is called, the DataIn event will not fire. To reenable data reception and allow DataIn to fire, call this method.
Note: This method is used only after previously calling PauseData. It does not need to be called to process incoming data by default.
Reset Method (Udp Class)
Reset the class.
Syntax
public void reset();
Remarks
This method will reset the class's properties to their default values.
ResolveRemoteHost Method (Udp Class)
Resolves the hostname in RemoteHost to an IP address.
Syntax
public void resolveRemoteHost();
Remarks
This method resolves the hostname specified by RemoteHost to an IP address. The resolved value is available in the RemoteHost property after this method returns.
In most cases calling this method is not necessary, the class will resolve the hostname automatically when necessary. If DelayHostResolution is true this method may be called to manually resolve RemoteHost if desired.
Send Method (Udp Class)
Send data to the remote host.
Syntax
public void send(byte[] text);
Remarks
Calling this method is equivalent to setting the DataToSend property to Text.
Example (Send Data)
UDPControl.LocalPort = 8765
UDPControl.RemotePort = 8765
UDPControl.RemoteHost = "HostNameOrIPAddress"
UDPControl.Active = True
UDPControl.Send("Hello!")
SendBytes Method (Udp Class)
Send data to the remote host.
Syntax
public void sendBytes(byte[] data);
Remarks
Calling this method is equivalent to call SendBytes/SendText method.
Example (Send Data)
UDPControl.LocalPort = 8765
UDPControl.RemotePort = 8765
UDPControl.RemoteHost = "HostNameOrIPAddress"
UDPControl.Active = True
UDPControl.Send("Hello!")
SendText Method (Udp Class)
Send data to the remote host.
Syntax
public void sendText(String text);
Remarks
Calling this method is equivalent to call SendBytes/SendText method.
Example (Send Data)
UDPControl.LocalPort = 8765
UDPControl.RemotePort = 8765
UDPControl.RemoteHost = "HostNameOrIPAddress"
UDPControl.Active = True
UDPControl.Send("Hello!")
DataIn Event (Udp Class)
Fired when data is received.
Syntax
public class DefaultUdpEventListener implements UdpEventListener { ... public void dataIn(UdpDataInEvent e) {} ... } public class UdpDataInEvent { public byte[] datagram; public String sourceAddress; public int sourcePort; }
Remarks
The DataIn event is fired every time a new datagram is received.
Datagram contains the packet as sent by the remote host.
SourceAddress contains the IP number (Internet address) of the remote host, and SourcePort contains the port from which the packet originated.
Note: Events are not re-entrant. Performing time-consuming operations within this event will prevent it from firing again in a timely manner and may affect overall performance.
Error Event (Udp Class)
Fired when information is available about errors during data delivery.
Syntax
public class DefaultUdpEventListener implements UdpEventListener { ... public void error(UdpErrorEvent e) {} ... } public class UdpErrorEvent { public int errorCode; public String description; }
Remarks
The Error event is fired in case of exceptional conditions during message processing. Normally the class throws an exception.
The ErrorCode parameter contains an error code, and the Description parameter contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.
ReadyToSend Event (Udp Class)
Fired when the class is ready to send data.
Syntax
public class DefaultUdpEventListener implements UdpEventListener { ... public void readyToSend(UdpReadyToSendEvent e) {} ... } public class UdpReadyToSendEvent { }
Remarks
The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend.
Config Settings (Udp Class)
The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.UDP Config Settings
The default value for this setting is False.
Note: This setting is only available in Windows.
The default value is false.
Note: This setting is only available in Windows.
In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the class initiate connections (or accept in the case of server classs) only through that interface.
If the class is connected, the LocalHost setting shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).
Setting this to 0 (default) enables the system to choose a port at random. The chosen port will be shown by LocalPort after the connection is established.
LocalPort cannot be changed once a connection is made. Any attempt to set this when a connection is active will generate an error.
This; setting is useful when trying to connect to services that require a trusted port in the client side. An example is the remote shell (rsh) service in UNIX systems.
Note: This setting uses the qWAVE API is only available on Windows 7, Windows Server 2008 R2, and later.
Note: This setting uses the qWAVE API which is only available on Windows Vista and Windows Server 2008 or above.
Note: QOSTrafficType must be set before setting Active to true.
The default value for this setting is False.
The default value for this setting is False.
Socket Config Settings
Note: This option is not valid for UDP ports.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the class is activated the InBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the class is activated the OutBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small.
Base Config Settings
In some non-GUI applications, an invalid message loop may be discovered that will result in errant behavior. In these cases, setting GUIAvailable to false will ensure that the class does not attempt to process external events.
- Product: The product the license is for.
- Product Key: The key the license was generated from.
- License Source: Where the license was found (e.g., RuntimeLicense, License File).
- License Type: The type of license installed (e.g., Royalty Free, Single Server).
- Last Valid Build: The last valid build number for which the license will work.
This setting only works on these classes: AS3Receiver, AS3Sender, Atom, Client(3DS), FTP, FTPServer, IMAP, OFTPClient, SSHClient, SCP, Server(3DS), Sexec, SFTP, SFTPServer, SSHServer, TCPClient, TCPServer.
Setting this configuration setting to true tells the class to use the internal implementation instead of using the system security libraries.
This setting is set to false by default on all platforms.
Trappable Errors (Udp Class)
UDP Errors
104 UDP is already Active. | |
106 You cannot change the LocalPort while the class is Active. | |
107 You cannot change the LocalHost at this time. A connection is in progress. | |
109 The class must be Active for this operation. | |
112 Cannot change MaxPacketSize while the class is Active. | |
113 Cannot change ShareLocalPort option while the class is Active. | |
114 Cannot change RemoteHost when UseConnection is set and the class Active. | |
115 Cannot change RemotePort when UseConnection is set and the class is Active. | |
116 RemotePort can't be zero when UseConnection is set. Please specify a valid service port number. | |
117 Cannot change UseConnection while the class is Active. | |
118 Message can't be longer than MaxPacketSize. | |
119 Message too short. | |
434 Unable to convert string to selected CodePage |
SSL Errors
270 Cannot load specified security library. | |
271 Cannot open certificate store. | |
272 Cannot find specified certificate. | |
273 Cannot acquire security credentials. | |
274 Cannot find certificate chain. | |
275 Cannot verify certificate chain. | |
276 Error during handshake. | |
280 Error verifying certificate. | |
281 Could not find client certificate. | |
282 Could not find server certificate. | |
283 Error encrypting data. | |
284 Error decrypting data. |
TCP/IP Errors
10004 [10004] Interrupted system call. | |
10009 [10009] Bad file number. | |
10013 [10013] Access denied. | |
10014 [10014] Bad address. | |
10022 [10022] Invalid argument. | |
10024 [10024] Too many open files. | |
10035 [10035] Operation would block. | |
10036 [10036] Operation now in progress. | |
10037 [10037] Operation already in progress. | |
10038 [10038] Socket operation on non-socket. | |
10039 [10039] Destination address required. | |
10040 [10040] Message too long. | |
10041 [10041] Protocol wrong type for socket. | |
10042 [10042] Bad protocol option. | |
10043 [10043] Protocol not supported. | |
10044 [10044] Socket type not supported. | |
10045 [10045] Operation not supported on socket. | |
10046 [10046] Protocol family not supported. | |
10047 [10047] Address family not supported by protocol family. | |
10048 [10048] Address already in use. | |
10049 [10049] Can't assign requested address. | |
10050 [10050] Network is down. | |
10051 [10051] Network is unreachable. | |
10052 [10052] Net dropped connection or reset. | |
10053 [10053] Software caused connection abort. | |
10054 [10054] Connection reset by peer. | |
10055 [10055] No buffer space available. | |
10056 [10056] Socket is already connected. | |
10057 [10057] Socket is not connected. | |
10058 [10058] Can't send after socket shutdown. | |
10059 [10059] Too many references, can't splice. | |
10060 [10060] Connection timed out. | |
10061 [10061] Connection refused. | |
10062 [10062] Too many levels of symbolic links. | |
10063 [10063] File name too long. | |
10064 [10064] Host is down. | |
10065 [10065] No route to host. | |
10066 [10066] Directory not empty | |
10067 [10067] Too many processes. | |
10068 [10068] Too many users. | |
10069 [10069] Disc Quota Exceeded. | |
10070 [10070] Stale NFS file handle. | |
10071 [10071] Too many levels of remote in path. | |
10091 [10091] Network subsystem is unavailable. | |
10092 [10092] WINSOCK DLL Version out of range. | |
10093 [10093] Winsock not loaded yet. | |
11001 [11001] Host not found. | |
11002 [11002] Non-authoritative 'Host not found' (try again or check DNS setup). | |
11003 [11003] Non-recoverable errors: FORMERR, REFUSED, NOTIMP. | |
11004 [11004] Valid name, no data record (check DNS setup). |