ConnectionConnected Event
Fired when a client has connected.
Syntax
ANSI (Cross Platform) virtual int FireConnectionConnected(AzureRelayReceiverConnectionConnectedEventParams *e);
typedef struct {
int ConnectionId; int reserved; } AzureRelayReceiverConnectionConnectedEventParams; Unicode (Windows) virtual INT FireConnectionConnected(AzureRelayReceiverConnectionConnectedEventParams *e);
typedef struct {
INT ConnectionId; INT reserved; } AzureRelayReceiverConnectionConnectedEventParams;
- (void)onConnectionConnected:(int)connectionId;
#define EID_AZURERELAYRECEIVER_CONNECTIONCONNECTED 2 virtual INT IPWORKSMQ_CALL FireConnectionConnected(INT &iConnectionId);
Remarks
This event fires when a client has successfully established a WebSocket connection.
ConnectionId identifies the connection.