ConnectionReadyToSend Event
Fired when the class is ready to send data.
Syntax
ANSI (Cross Platform) virtual int FireConnectionReadyToSend(AzureRelayReceiverConnectionReadyToSendEventParams *e);
typedef struct {
int ConnectionId; int reserved; } AzureRelayReceiverConnectionReadyToSendEventParams; Unicode (Windows) virtual INT FireConnectionReadyToSend(AzureRelayReceiverConnectionReadyToSendEventParams *e);
typedef struct {
INT ConnectionId; INT reserved; } AzureRelayReceiverConnectionReadyToSendEventParams;
- (void)onConnectionReadyToSend:(int)connectionId;
#define EID_AZURERELAYRECEIVER_CONNECTIONREADYTOSEND 6 virtual INT IPWORKSMQ_CALL FireConnectionReadyToSend(INT &iConnectionId);
Remarks
The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend. The event is also fired immediately after a connection is established.