Connected Event
This event is fired after a successful bind operation.
Syntax
virtual int FireConnected(SMPPConnectedEventParams *e);
typedef struct {
int StatusCode;
char* Description;
int reserved;
} SMPPConnectedEventParams;
Remarks
After establishing a socket connection to the SMPPServer, the class will attempt to send a bind as transmitter command. Upon completion of this operation, the server will respond with either a success or failure state, reflected in the Connected event's parameters.
StatusCode will contain the command status (error code) returned by the server. For a StatusCode of "0", Description will be "OK." Otherwise, it will contain a standard interpretation of the error.