Connected Event
This event is fired after a successful bind operation.
Syntax
typedef void __fastcall (__closure *TipwSMPPConnectedEvent)(System::TObject* Sender, TipwSMPPConnectedEventParams *e);__property TipwSMPPConnectedEvent OnConnected = {read=FOnConnected, write=FOnConnected};
typedef struct {
int StatusCode;
String Description;
} TipwSMPPConnectedEventParams;
Remarks
After establishing a socket connection to the SMPPServer, the component will attempt to send a bind as transmitter command. Upon completion of this operation, the server will respond with either a success or failure state, reflected in the Connected event's parameters.
StatusCode will contain the command status (error code) returned by the server. For a StatusCode of "0", Description will be "OK." Otherwise, it will contain a standard interpretation of the error.