BuddyNickName Property
The nickname of the buddy, if one exists.
Syntax
__property String BuddyNickName[int BuddyIndex] = {read=FBuddyNickName, write=FSetBuddyNickName};
Default Value
""
Remarks
The nickname of the buddy, if one exists.
The size of the array is controlled by the BuddyCount property.
This property is not available at design time.
Data Type
String