DecodedFile Property

The filename of the decoded data.

Syntax

ANSI (Cross Platform)
char* GetDecodedFile();
int SetDecodedFile(const char* lpszDecodedFile); Unicode (Windows) LPWSTR GetDecodedFile();
INT SetDecodedFile(LPCWSTR lpszDecodedFile);
@property (nonatomic,readwrite,assign,getter=decodedFile,setter=setDecodedFile:) NSString* decodedFile;
- (NSString*)decodedFile;
- (void)setDecodedFile:(NSString*)newDecodedFile;
#define PID_NETCODE_DECODEDFILE 2

IPWORKS_EXTERNAL void* IPWORKS_CALL IPWorks_NetCode_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKS_EXTERNAL int IPWORKS_CALL IPWorks_NetCode_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

""

Remarks

This property contains the filename of the decoded data. When uuencoding, the value of FileName is the filename that will be written in EncodedData. If FileName is empty, the value of the DecodedFile property is taken, if a valid file has been specified. It is recommended that EncodedData contains the full path and FileName contains only the file name so that no problems occur while uudecoding in a foreign system.

When decoding, the class tries to generate the name for the created file in the following order: DecodedFile, FileName, or when the format is UUEncode, the specified filename in the uuencoded data itself. If DecodedFile or FileName end with a backslash "\" they are interpreted as directories and the class tries to create the given filename in this directory. If this is the case, FileName shows the name of the file that was created.

Data Type

String

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IPWorks 2020 C++ Edition - Version 20.0 [Build 8307]