SystemType Property

A string representing the type of system during a connection.

Syntax

ANSI (Cross Platform)
char* GetSystemType();
int SetSystemType(const char* lpszSystemType); Unicode (Windows) LPWSTR GetSystemType();
INT SetSystemType(LPCWSTR lpszSystemType);
@property (nonatomic,readwrite,assign,getter=systemType,setter=setSystemType:) NSString* systemType;
- (NSString*)systemType;
- (void)setSystemType:(NSString*)newSystemType;
#define PID_SMPP_SYSTEMTYPE 33

IPWORKS_EXTERNAL void* IPWORKS_CALL IPWorks_SMPP_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKS_EXTERNAL int IPWORKS_CALL IPWorks_SMPP_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

""

Remarks

This property contains a string representing the type of system during a connection. Some SMS servers require that a system type be supplied during connection. The system type is a string representation, usually as an abbreviation, of a particular kind of system. The string cannot exceed 12 bytes.

Data Type

String

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IPWorks 2020 C++ Edition - Version 20.0 [Build 8307]