Active Property
Enables or disables sending and receiving of data.
Syntax
ANSI (Cross Platform) int GetActive();
int SetActive(int bActive); Unicode (Windows) BOOL GetActive();
INT SetActive(BOOL bActive);
@property (nonatomic,readwrite,assign,getter=active,setter=setActive:) BOOL active; - (BOOL)active; - (void)setActive:(BOOL)newActive;
#define PID_SYSLOG_ACTIVE 1 IPWORKS_EXTERNAL void* IPWORKS_CALL IPWorks_SysLog_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal); IPWORKS_EXTERNAL int IPWORKS_CALL IPWorks_SysLog_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);
Default Value
FALSE
Remarks
Setting the Active property to True makes the class create a communication endpoint (socket) which can be used for sending and receiving UDP datagrams. Setting it to False destroys the socket and disables data communications.
Data Type
Boolean