Active Property

Enables or disables sending and receiving of data.

Syntax

ANSI (Cross Platform)
int GetActive();
int SetActive(int bActive); Unicode (Windows) BOOL GetActive();
INT SetActive(BOOL bActive);
@property (nonatomic,readwrite,assign,getter=active,setter=setActive:) BOOL active;
- (BOOL)active;
- (void)setActive:(BOOL)newActive;
#define PID_SYSLOG_ACTIVE 1

IPWORKS_EXTERNAL void* IPWORKS_CALL IPWorks_SysLog_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKS_EXTERNAL int IPWORKS_CALL IPWorks_SysLog_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

FALSE

Remarks

Setting the Active property to True makes the class create a communication endpoint (socket) which can be used for sending and receiving UDP datagrams. Setting it to False destroys the socket and disables data communications.

Data Type

Boolean

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IPWorks 2020 C++ Edition - Version 20.0 [Build 8307]