SendData Method
Sends a data buffer to a connection client.
Syntax
ANSI (Cross Platform) int SendData(int64 lConnectionID, const char* lpBuffer, int lenBuffer); Unicode (Windows) INT SendData(LONG64 lConnectionID, LPCSTR lpBuffer, INT lenBuffer);
- (void)sendData:(long long)connectionID :(NSData*)buffer;
#define MID_DTLSSERVER_SENDDATA 6 SECUREBLACKBOX_EXTERNAL int SECUREBLACKBOX_CALL SecureBlackbox_DTLSServer_Do(void *lpObj, int methid, int cparam, void *param[], int cbparam[], int64 *lpllVal);
Remarks
Use this method to send a data buffer to a connected client. Use ConnectionID to specify the client.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)