ArtifactMessageHandle Property
An accessor to the MessageHandle property of the artifact.
Syntax
ANSI (Cross Platform) int GetArtifactMessageHandle(char* &lpArtifactMessageHandle, int &lenArtifactMessageHandle);
int SetArtifactMessageHandle(const char* lpArtifactMessageHandle, int lenArtifactMessageHandle); Unicode (Windows) INT GetArtifactMessageHandle(LPSTR &lpArtifactMessageHandle, INT &lenArtifactMessageHandle);
INT SetArtifactMessageHandle(LPCSTR lpArtifactMessageHandle, INT lenArtifactMessageHandle);
@property (nonatomic,readwrite,assign,getter=artifactMessageHandle,setter=setArtifactMessageHandle:) NSData* artifactMessageHandle; - (NSData*)artifactMessageHandle; - (void)setArtifactMessageHandle:(NSData*)newArtifactMessageHandle;
#define PID_SAMLWRITER_ARTIFACTMESSAGEHANDLE 3 SECUREBLACKBOX_EXTERNAL void* SECUREBLACKBOX_CALL SecureBlackbox_SAMLWriter_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal); SECUREBLACKBOX_EXTERNAL int SECUREBLACKBOX_CALL SecureBlackbox_SAMLWriter_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);
Remarks
An accessor to the MessageHandle property of the artifact.
A message handle is a unique reference to a SAML message that can be produced by the artifact issuer upon request.
This property is not available at design time.
Data Type
Byte Array