SecureBlackbox 2020 C++ Edition

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Accept Event

Reports an incoming connection.

Syntax

ANSI (Cross Platform)
virtual int FireAccept(WebSocketServerAcceptEventParams *e);
typedef struct {
const char *RemoteAddress;
int RemotePort;
int Accept; int reserved; } WebSocketServerAcceptEventParams; Unicode (Windows) virtual INT FireAccept(WebSocketServerAcceptEventParams *e);
typedef struct {
LPCWSTR RemoteAddress;
INT RemotePort;
BOOL Accept; INT reserved; } WebSocketServerAcceptEventParams;
- (void)onAccept:(NSString*)remoteAddress :(int)remotePort :(int*)accept;
#define EID_WEBSOCKETSERVER_ACCEPT 1

virtual INT SECUREBLACKBOX_CALL FireAccept(LPSTR &lpszRemoteAddress, INT &iRemotePort, BOOL &bAccept);

Remarks

This event is fired when a new connection from RemoteAddress:RemotePort is ready to be accepted. Use the Accept parameter to accept or decline it.

Subscribe to Connect event to be notified of every connection that has been set up.

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SecureBlackbox 2020 C++ Edition - Version 20.0 [Build 8166]